// ---- Created with 3Dmigoto v1.3.11 on Tue Oct 02 09:37:20 2018

cbuffer _Globals : register(b0)
{
  float FloatParameter_Soupleness : packoffset(c0);
  float FloatParameter_Lightness : packoffset(c0.y);
}

cbuffer PerFrame : register(b13)
{
  float4x4 global_LightPropertyMatrix : packoffset(c0);
  float4x3 global_FogPropertyMatrix : packoffset(c4);
  float4 global_Data : packoffset(c7);
  float4 global_Data2 : packoffset(c8);
}

cbuffer PerView : register(b12)
{
  row_major float4x4 global_View : packoffset(c0);
  row_major float4x4 global_Projection : packoffset(c4);
  row_major float4x4 global_ViewProjection : packoffset(c8);
  float4 global_ViewPos : packoffset(c12);
  float4 global_ViewInfo : packoffset(c13);
  float4 global_ScaleAndBias : packoffset(c14);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : COLOR1,
  float4 v2 : COLOR2,
  float4 v3 : COLOR3,
  float2 v4 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float2 o1 : TEXCOORD0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = float2(0.5,0.5) + v3.yz;
  r0.xy = frac(r0.xy);
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  r0.x = abs(r0.x) + abs(r0.y);
  r1.x = v1.y;
  r1.yz = v2.xw;
  r1.w = v3.z;
  r2.xyz = v0.xyz;
  r2.w = 1;
  r1.y = dot(r1.xyzw, r2.xyzw);
  r0.y = FloatParameter_Soupleness * r1.y;
  r0.z = 0.111111112 * global_ViewPos.w;
  r0.y = global_Data.x * r0.z + r0.y;
  r0.x = r0.x * 0.5 + r0.y;
  r0.xyw = r0.xxx * float3(0.370000005,1.97500002,0.792999983) + float3(0.5,0.5,0.5);
  r0.xyw = frac(r0.xyw);
  r0.xyw = r0.xyw * float3(2,2,2) + float3(-1,-1,-1);
  r3.xyz = abs(r0.xyw) * abs(r0.xyw);
  r0.xyw = -abs(r0.xyw) * float3(2,2,2) + float3(3,3,3);
  r0.xyw = r3.xyz * r0.xyw;
  r0.x = 2.5 * r0.x;
  r0.y = r0.y + r0.w;
  r3.x = 0.5 * r0.y;
  r0.x = r3.x * r0.x;
  r0.y = -global_ViewPos.w * 0.111111112 + 1;
  r0.x = r0.x * r0.y + r0.z;
  r0.y = r0.x * r0.z;
  r0.w = -r0.y * 0.111111112 + 1;
  r0.w = r0.w * 0.699999988 + 0.300000012;
  r3.y = 1;
  r4.xyz = r3.xyx * r0.www;
  r3.z = FloatParameter_Lightness;
  r3.xyz = r4.xyz * r3.zxz;
  r4.xz = float2(0,0);
  r4.y = FloatParameter_Lightness;
  r3.xyz = r4.xyz * r3.xyz;
  r0.xz = global_Data.zw * r0.yy;
  r0.xyz = v0.yyy * r0.xyz;
  r0.xyz = r0.xyz * float3(0.100000001,0,0.100000001) + r3.xyz;
  r3.xy = v1.xw;
  r3.z = v2.z;
  r3.w = v3.y;
  r1.x = dot(r3.xyzw, r2.xyzw);
  r3.x = v1.z;
  r3.y = v2.y;
  r3.zw = v3.xw;
  r1.z = dot(r3.xyzw, r2.xyzw);
  r0.xyz = r1.xyz + r0.xyz;
  r0.w = 1;
  o0.x = dot(global_ViewProjection._m00_m01_m02_m03, r0.xyzw);
  o0.y = dot(global_ViewProjection._m10_m11_m12_m13, r0.xyzw);
  o0.z = dot(global_ViewProjection._m20_m21_m22_m23, r0.xyzw);
  o0.w = dot(global_ViewProjection._m30_m31_m32_m33, r0.xyzw);
  o1.xy = v4.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//   using 3Dmigoto v1.3.11 on Tue Oct 02 09:37:20 2018
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float FloatParameter_Soupleness;   // Offset:    0 Size:     4
//   float FloatParameter_Lightness;    // Offset:    4 Size:     4
//
// }
//
// cbuffer PerFrame
// {
//
//   float4x4 global_LightPropertyMatrix;// Offset:    0 Size:    64 [unused]
//   float4x3 global_FogPropertyMatrix; // Offset:   64 Size:    48 [unused]
//   float4 global_Data;                // Offset:  112 Size:    16
//   float4 global_Data2;               // Offset:  128 Size:    16 [unused]
//
// }
//
// cbuffer PerView
// {
//
//   row_major float4x4 global_View;    // Offset:    0 Size:    64 [unused]
//   row_major float4x4 global_Projection;// Offset:   64 Size:    64 [unused]
//   row_major float4x4 global_ViewProjection;// Offset:  128 Size:    64
//   float4 global_ViewPos;             // Offset:  192 Size:    16
//   float4 global_ViewInfo;            // Offset:  208 Size:    16 [unused]
//   float4 global_ScaleAndBias;        // Offset:  224 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
// PerView                           cbuffer      NA          NA   12        1
// PerFrame                          cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// COLOR                    1   xyzw        1     NONE   float   xyzw
// COLOR                    2   xyzw        2     NONE   float   xyzw
// COLOR                    3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb13[8], immediateIndexed
dcl_constantbuffer cb12[13], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 5
add r0.xy, v3.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000)
frc r0.xy, r0.xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r0.x, |r0.y|, |r0.x|
mov r1.x, v1.y
mov r1.yz, v2.xxwx
mov r1.w, v3.z
mov r2.xyz, v0.xyzx
mov r2.w, l(1.000000)
dp4 r1.y, r1.xyzw, r2.xyzw
mul r0.y, r1.y, cb0[0].x
mul r0.z, cb12[12].w, l(0.111111112)
mad r0.y, cb13[7].x, r0.z, r0.y
mad r0.x, r0.x, l(0.500000), r0.y
mad r0.xyw, r0.xxxx, l(0.370000, 1.975000, 0.000000, 0.793000), l(0.500000, 0.500000, 0.000000, 0.500000)
frc r0.xyw, r0.xyxw
mad r0.xyw, r0.xyxw, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
mul r3.xyz, |r0.xywx|, |r0.xywx|
mad r0.xyw, -|r0.xyxw|, l(2.000000, 2.000000, 0.000000, 2.000000), l(3.000000, 3.000000, 0.000000, 3.000000)
mul r0.xyw, r0.xyxw, r3.xyxz
mul r0.x, r0.x, l(2.500000)
add r0.y, r0.w, r0.y
mul r3.x, r0.y, l(0.500000)
mul r0.x, r0.x, r3.x
mad r0.y, -cb12[12].w, l(0.111111112), l(1.000000)
mad r0.x, r0.x, r0.y, r0.z
mul r0.y, r0.z, r0.x
mad r0.w, -r0.y, l(0.111111112), l(1.000000)
mad r0.w, r0.w, l(0.700000), l(0.300000)
mov r3.y, l(1.000000)
mul r4.xyz, r0.wwww, r3.xyxx
mov r3.z, cb0[0].y
mul r3.xyz, r3.zxzz, r4.xyzx
mov r4.xz, l(0,0,0,0)
mov r4.y, cb0[0].y
mul r3.xyz, r3.xyzx, r4.xyzx
mul r0.xz, r0.yyyy, cb13[7].zzwz
mul r0.xyz, r0.xyzx, v0.yyyy
mad r0.xyz, r0.xyzx, l(0.100000, 0.000000, 0.100000, 0.000000), r3.xyzx
mov r3.xy, v1.xwxx
mov r3.z, v2.z
mov r3.w, v3.y
dp4 r1.x, r3.xyzw, r2.xyzw
mov r3.x, v1.z
mov r3.y, v2.y
mov r3.zw, v3.xxxw
dp4 r1.z, r3.xyzw, r2.xyzw
add r0.xyz, r0.xyzx, r1.xyzx
mov r0.w, l(1.000000)
dp4 o0.x, cb12[8].xyzw, r0.xyzw
dp4 o0.y, cb12[9].xyzw, r0.xyzw
dp4 o0.z, cb12[10].xyzw, r0.xyzw
dp4 o0.w, cb12[11].xyzw, r0.xyzw
mov o1.xy, v4.xyxx
ret
// Approximately 55 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
