// ---- Created with 3Dmigoto v1.3.11 on Wed Sep 05 13:31:40 2018

cbuffer _Globals : register(b0)
{
  float FloatParameter_NormalMultiplier : packoffset(c0);
  float3 Vector3Parameter_WaterColor : packoffset(c0.y);
  float _OpacityFade : packoffset(c1);
}

cbuffer PerFrame : register(b13)
{
  float4x4 global_LightPropertyMatrix : packoffset(c0);
  float4x3 global_FogPropertyMatrix : packoffset(c4);
  float4 global_Data : packoffset(c7);
}

cbuffer PerView : register(b12)
{
  row_major float4x4 global_View : packoffset(c0);
  row_major float4x4 global_Projection : packoffset(c4);
  row_major float4x4 global_ViewProjection : packoffset(c8);
  float4 global_ViewPos : packoffset(c12);
  float4 global_ViewInfo : packoffset(c13);
  float4 global_ScaleAndBias : packoffset(c14);
}

SamplerState _DefaultWrapSampler_s : register(s0);
Texture2D<float4> Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float3 v4 : TEXCOORD3,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xyzw = float4(0,0,0,0);
  r0.x = -0.0149999997 * global_Data.x;
  r0.yzw = float3(0,0.25,0);
  r0.xy = v1.xz * float2(0.0500000007,0.0250000004) + r0.xy;
  r0.xy = r0.xy + r0.zw;
  r0.xyz = Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler.Sample(_DefaultWrapSampler_s, r0.xy).yzw;
  r0.xyz = r0.zyx * float3(2,2,2) + float3(-1,-1,-1);
  r0.w = -r0.z;
  r0.z = dot(r0.xyw, r0.xyw);
  r0.z = rsqrt(r0.z);
  r0.xyz = r0.xyw * r0.zzz;
  r1.xyzw = float4(-0,-0.0149999997,0.0149999997,-0) * global_Data.xxxx;
  r2.xyzw = v1.xzxz * float4(0.0500000007,0.0250000004,0.0500000007,0.0250000004) + r1.xyzw;
  r1.xy = v1.xz * float2(0.100000001,0.100000001) + r1.xy;
  r1.xyz = Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler.Sample(_DefaultWrapSampler_s, r1.xy).yzw;
  r1.xyz = r1.zyx * float3(2,2,2) + float3(-1,-1,-1);
  r2.zw = float2(0.25,0.5) + r2.zw;
  r3.xyz = Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler.Sample(_DefaultWrapSampler_s, r2.xy).yzw;
  r3.xyz = r3.zyx * float3(2,2,2) + float3(-1,-1,-1);
  r2.xyz = Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler.Sample(_DefaultWrapSampler_s, r2.zw).yzw;
  r2.xyz = r2.zyx * float3(2,2,2) + float3(-1,-1,-1);
  r2.w = -r2.z;
  r0.w = dot(r2.xyw, r2.xyw);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyw * r0.www;
  r2.xyz = float3(1,3,-1) * r2.xyz;
  r0.xyz = r0.xyz * float3(1,3,-1) + r2.xyz;
  r3.w = -r3.z;
  r0.w = dot(r3.xyw, r3.xyw);
  r0.w = rsqrt(r0.w);
  r2.xyz = r3.xyw * r0.www;
  r3.xy = v1.xz * float2(0.0500000007,0.0250000004) + float2(0.5,0);
  r3.xy = global_Data.xx * float2(-0,0.0149999997) + r3.xy;
  r3.xyz = Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler.Sample(_DefaultWrapSampler_s, r3.xy).yzw;
  r3.xyz = r3.zyx * float3(2,2,2) + float3(-1,-1,-1);
  r3.w = -r3.z;
  r0.w = dot(r3.xyw, r3.xyw);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyw * r0.www;
  r3.xyz = float3(1,3,-1) * r3.xyz;
  r2.xyz = r2.xyz * float3(1,3,-1) + r3.xyz;
  r0.xyz = r2.xyz + r0.xyz;
  r1.w = -r1.z;
  r0.w = dot(r1.xyw, r1.xyw);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyw * r0.www;
  r0.xyz = r1.xyz * float3(1.5,0,-1.5) + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www + float3(-0.219519705,-1,-0);
  r0.xyz = FloatParameter_NormalMultiplier * r0.xyz + float3(0.219519705,1,0);
  r0.w = dot(v2.xyz, v2.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = v2.xyz * r0.www;
  r1.xyz = r1.xyz * r0.yyy;
  r0.y = dot(v4.xyz, v4.xyz);
  r0.y = rsqrt(r0.y);
  r2.xyz = v4.xyz * r0.yyy;
  r0.xyw = r0.xxx * r2.xyz + r1.xyz;
  r1.x = dot(v3.xyz, v3.xyz);
  r1.x = rsqrt(r1.x);
  r1.xyz = v3.xyz * r1.xxx;
  r0.xyz = r0.zzz * r1.xyz + r0.xyw;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(global_View._m20_m21_m22, r0.xyz);
  r0.w = 1 + r0.w;
  r1.x = dot(global_View._m00_m01_m02, r0.xyz);
  r1.y = dot(global_View._m10_m11_m12, r0.xyz);
  r0.xy = r1.xy / r0.ww;
  o1.xy = r0.xy * float2(0.281262308,0.281262308) + float2(0.5,0.5);
  o1.zw = float2(0,0);
  o2.xyz = saturate(Vector3Parameter_WaterColor.xyz);
  o2.w = _OpacityFade;
  o3.xyzw = float4(0.100000001,0.5,0,0.00392156886);
  o4.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//   using 3Dmigoto v1.3.11 on Wed Sep 05 13:31:40 2018
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float FloatParameter_NormalMultiplier;// Offset:    0 Size:     4
//   float3 Vector3Parameter_WaterColor;// Offset:    4 Size:    12
//   float _OpacityFade;                // Offset:   16 Size:     4
//
// }
//
// cbuffer PerFrame
// {
//
//   float4x4 global_LightPropertyMatrix;// Offset:    0 Size:    64 [unused]
//   float4x3 global_FogPropertyMatrix; // Offset:   64 Size:    48 [unused]
//   float4 global_Data;                // Offset:  112 Size:    16
//
// }
//
// cbuffer PerView
// {
//
//   row_major float4x4 global_View;    // Offset:    0 Size:    64
//   row_major float4x4 global_Projection;// Offset:   64 Size:    64 [unused]
//   row_major float4x4 global_ViewProjection;// Offset:  128 Size:    64 [unused]
//   float4 global_ViewPos;             // Offset:  192 Size:    16 [unused]
//   float4 global_ViewInfo;            // Offset:  208 Size:    16 [unused]
//   float4 global_ScaleAndBias;        // Offset:  224 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// _DefaultWrapSampler               sampler      NA          NA    0        1
// Texture2DParameter_ed4fec664d5442338d62664f7c6ada24_DefaultWrapSampler    texture  float4          2d    0        1
// $Globals                          cbuffer      NA          NA    0        1
// PerView                           cbuffer      NA          NA   12        1
// PerFrame                          cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   x z
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_constantbuffer cb13[8], immediateIndexed
dcl_constantbuffer cb12[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 4
mov o0.xyzw, l(0,0,0,0)
mul r0.x, cb13[7].x, l(-0.015000)
mov r0.yzw, l(0,0,0.250000,0)
mad r0.xy, v1.xzxx, l(0.050000, 0.025000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.zwzz, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.yzwx, s0
mad r0.xyz, r0.zyxz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mov r0.w, -r0.z
dp3 r0.z, r0.xywx, r0.xywx
rsq r0.z, r0.z
mul r0.xyz, r0.zzzz, r0.xywx
mul r1.xyzw, cb13[7].xxxx, l(-0.000000, -0.015000, 0.015000, -0.000000)
mad r2.xyzw, v1.xzxz, l(0.050000, 0.025000, 0.050000, 0.025000), r1.xyzw
mad r1.xy, v1.xzxx, l(0.100000, 0.100000, 0.000000, 0.000000), r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.yzwx, s0
mad r1.xyz, r1.zyxz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.250000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t0.yzwx, s0
mad r3.xyz, r3.zyxz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t0.yzwx, s0
mad r2.xyz, r2.zyxz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mov r2.w, -r2.z
dp3 r0.w, r2.xywx, r2.xywx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xywx
mul r2.xyz, r2.xyzx, l(1.000000, 3.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, l(1.000000, 3.000000, -1.000000, 0.000000), r2.xyzx
mov r3.w, -r3.z
dp3 r0.w, r3.xywx, r3.xywx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r3.xywx
mad r3.xy, v1.xzxx, l(0.050000, 0.025000, 0.000000, 0.000000), l(0.500000, 0.000000, 0.000000, 0.000000)
mad r3.xy, cb13[7].xxxx, l(-0.000000, 0.015000, 0.000000, 0.000000), r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.yzwx, s0
mad r3.xyz, r3.zyxz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mov r3.w, -r3.z
dp3 r0.w, r3.xywx, r3.xywx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xywx
mul r3.xyz, r3.xyzx, l(1.000000, 3.000000, -1.000000, 0.000000)
mad r2.xyz, r2.xyzx, l(1.000000, 3.000000, -1.000000, 0.000000), r3.xyzx
add r0.xyz, r0.xyzx, r2.xyzx
mov r1.w, -r1.z
dp3 r0.w, r1.xywx, r1.xywx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xywx
mad r0.xyz, r1.xyzx, l(1.500000, 0.000000, -1.500000, 0.000000), r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mad r0.xyz, r0.xyzx, r0.wwww, l(-0.219519705, -1.000000, -0.000000, 0.000000)
mad r0.xyz, cb0[0].xxxx, r0.xyzx, l(0.219519705, 1.000000, 0.000000, 0.000000)
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v2.xyzx
mul r1.xyz, r0.yyyy, r1.xyzx
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, v4.xyzx
mad r0.xyw, r0.xxxx, r2.xyxz, r1.xyxz
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mad r0.xyz, r0.zzzz, r1.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, cb12[2].xyzx, r0.xyzx
add r0.w, r0.w, l(1.000000)
dp3 r1.x, cb12[0].xyzx, r0.xyzx
dp3 r1.y, cb12[1].xyzx, r0.xyzx
div r0.xy, r1.xyxx, r0.wwww
mad o1.xy, r0.xyxx, l(0.281262308, 0.281262308, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mov o1.zw, l(0,0,0,0)
mov_sat o2.xyz, cb0[0].yzwy
mov o2.w, cb0[1].x
mov o3.xyzw, l(0.100000,0.500000,0,0.00392156886)
mov o4.xyzw, l(0,0,0,0)
ret
// Approximately 78 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
