// ---- Created with 3Dmigoto v1.3.6 on Mon Sep 03 18:05:11 2018

cbuffer _Globals : register(b0)
{
  float2 Params : packoffset(c0);
  float4 PositionTransition : packoffset(c1);
  float4 SizeRadius : packoffset(c2);
  float4 ProbeProperties : packoffset(c3);
  float4x4 InvWorldTransform : packoffset(c4);
  float FadeValue : packoffset(c8);
  float4 VPtoRTScaleBias : packoffset(c9);
  row_major float4x4 invViewMatrix : packoffset(c10);
}

cbuffer PerView : register(b12)
{
  row_major float4x4 global_View : packoffset(c0);
  row_major float4x4 global_Projection : packoffset(c4);
  row_major float4x4 global_ViewProjection : packoffset(c8);
  float4 global_ViewPos : packoffset(c12);
  float4 global_ViewInfo : packoffset(c13);
  float4 global_ScaleAndBias : packoffset(c14);
}

SamplerState LinearSampler_s : register(s0);
Texture2D<float4> Exposure : register(t0);
TextureCube<float4> IBL_Diffuse_RGB : register(t1);
TextureCube<float4> IBL_Diffuse_Alpha : register(t2);
TextureCube<float4> IBL_Specular_RGB : register(t3);
TextureCube<float4> IBL_Specular_Alpha : register(t4);
Texture2D<float4> LUT : register(t5);
Texture2D<float4> GBuffer1 : register(t6);
Texture2D<float4> GBuffer2 : register(t7);
Texture2D<float4> GBuffer3 : register(t8);
Texture2D<float4> LinearDepth : register(t9);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TexCoord0,
  float3 v2 : TexCoord1,
  float4 v3 : TexCoord2,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v0.xy;
  r0.zw = float2(0,0);
  r1.x = LinearDepth.Load(r0.xyw).x;
  //r1.y = global_ViewInfo.x / v1.z;
  //r1.yzw = v1.xyz * r1.yyy;
  //r2.xyz = r1.yzw * r1.xxx;

r1.y = global_ViewInfo.x / v3.z;
r1.yzw = v3.xyz * r1.yyy;
float4 s = StereoParams.Load(0);
float4 r20;
r20.xyz = r1.yzw * r1.xxx;
r20.x -= s.x * (r20.z - s.y)/global_Projection._m00;  
r2.xyz = r20.xyz;

  r2.w = 1;
  r3.x = dot(invViewMatrix._m00_m01_m02_m03, r2.xyzw);
  r3.y = dot(invViewMatrix._m10_m11_m12_m13, r2.xyzw);
  r3.z = dot(invViewMatrix._m20_m21_m22_m23, r2.xyzw);
  r1.y = cmp(0 >= ProbeProperties.w);
  r1.z = ~(int)r1.y;
  r2.xyz = -PositionTransition.xyz + r3.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r2.w = sqrt(r1.w);
  r2.w = SizeRadius.w + -r2.w;
  r4.x = cmp(r2.w < 0);
  r1.y = r1.y ? r4.x : 0;
  if (r1.y != 0) discard;
  r3.w = 1;
  r4.x = dot(r3.xyzw, InvWorldTransform._m00_m10_m20_m30);
  r4.y = dot(r3.xyzw, InvWorldTransform._m01_m11_m21_m31);
  r4.z = dot(r3.xyzw, InvWorldTransform._m02_m12_m22_m32);
  r5.xyz = SizeRadius.xyz + -abs(r4.xyz);
  r5.xyz = cmp(r5.xyz < float3(0,0,0));
  r5.xyz = r5.xyz ? r1.zzz : 0;
  if (r5.x != 0) discard;
  if (r5.y != 0) discard;
  if (r5.z != 0) discard;
  r5.xyzw = GBuffer3.Load(r0.xyw).xyzw;
  r1.y = 255 * r5.w;
  r1.y = round(r1.y);
  r1.y = (uint)r1.y;
  if (2 == 0) r1.y = 0; else if (2+1 < 32) {   r1.y = (uint)r1.y << (32-(2 + 1)); r1.y = (uint)r1.y >> (32-2);  } else r1.y = (uint)r1.y >> 1;
  r1.x = cmp(r1.x != 1.000000);
  r1.y = cmp((int)r1.y != 1);
  r1.x = r1.y ? r1.x : 0;
  if (r1.x != 0) {
    r1.xy = GBuffer1.Load(r0.xyw).xy;
    r0.xyz = GBuffer2.Load(r0.xyz).xyz;
    r1.xy = r1.xy * float2(3.55539989,3.55539989) + float2(-1.77769995,-1.77769995);
    r1.z = 1;
    r0.w = dot(r1.xyz, r1.xyz);
    r0.w = 2 / r0.w;
    r1.xy = r0.ww * r1.xy;
    r1.z = -1 + r0.w;
    r0.w = max(0.0900000036, r5.x);
    r6.x = dot(invViewMatrix._m00_m01_m02, r1.xyz);
    r6.y = dot(invViewMatrix._m10_m11_m12, r1.xyz);
    r6.z = dot(invViewMatrix._m20_m21_m22, r1.xyz);
    r1.xyz = global_ViewPos.xyz + -r3.xyz;
    r3.w = dot(r1.xyz, r1.xyz);
    r3.w = rsqrt(r3.w);
    r1.xyz = r3.www * r1.xyz;
    r3.w = dot(r6.xyz, r1.xyz);
    r7.xyz = cmp(ProbeProperties.xxx == float3(2,0,1));
    r5.xw = (int2)r7.yz | (int2)r7.xx;
    if (r5.x != 0) {
      r4.w = cmp(0 < ProbeProperties.w);
      if (r4.w != 0) {
        r7.x = dot(r6.xyz, InvWorldTransform._m00_m10_m20);
        r7.y = dot(r6.xyz, InvWorldTransform._m01_m11_m21);
        r7.z = dot(r6.xyz, InvWorldTransform._m02_m12_m22);
        r8.xyz = SizeRadius.xyz + -r4.xyz;
        r8.xyz = r8.xyz / r7.xyz;
        r9.xyz = -SizeRadius.xyz + -r4.xyz;
        r9.xyz = r9.xyz / r7.xyz;
        r10.xyz = min(r9.xyz, r8.xyz);
        r8.xyz = max(r9.xyz, r8.xyz);
        r4.w = max(r10.y, r10.z);
        r4.w = max(r10.x, r4.w);
        r5.x = min(r8.y, r8.z);
        r8.x = min(r8.x, r5.x);
        r8.y = cmp(r8.x >= r4.w);
        r9.xyz = r8.xxx * r7.xyz + r4.xyz;
        r10.xyz = SizeRadius.xyz + -PositionTransition.www;
        r10.xyz = -r10.xyz + abs(r4.xyz);
        r10.xyz = max(float3(0,0,0), r10.xyz);
        r4.w = dot(r10.xyz, r10.xyz);
        r4.w = sqrt(r4.w);
        r5.x = max(9.99999975e-005, PositionTransition.w);
        r5.x = rcp(r5.x);
        r4.w = r5.x * r4.w;
        r4.w = min(1, r4.w);
        r4.w = 1 + -r4.w;
      } else {
        r5.x = dot(r6.xyz, r6.xyz);
        r6.w = dot(r6.xyz, r2.xyz);
        r7.w = r6.w + r6.w;
        r8.z = -SizeRadius.w * SizeRadius.w + r1.w;
        r8.w = r8.z * r5.x;
        r8.w = 4 * r8.w;
        r7.w = r7.w * r7.w + -r8.w;
        r8.w = cmp(r7.w == 0.000000);
        r5.x = rcp(r5.x);
        r9.w = -r6.w * r5.x;
        r10.x = cmp(0 < r6.w);
        r10.y = sqrt(r7.w);
        r10.z = r6.w * 2 + r10.y;
        r10.z = -0.5 * r10.z;
        r6.w = r6.w * 2 + -r10.y;
        r6.w = -0.5 * r6.w;
        r6.w = r10.x ? r10.z : r6.w;
        r10.x = r6.w * r5.x;
        r5.x = rcp(r6.w);
        r10.y = r8.z * r5.x;
        r8.zw = r8.ww ? r9.ww : r10.xy;
        r5.x = cmp(r7.w >= 0);
        r10.xy = cmp(r8.zw < float2(0,0));
        r6.w = r10.y ? r10.x : 0;
        r10.y = ~(int)r6.w;
        r7.w = cmp(r8.w < r8.z);
        r7.w = r7.w ? r8.z : r8.w;
        r10.x = r6.w ? 0 : r7.w;
        r8.xy = r5.xx ? r10.xy : 0;
        r10.xyz = r8.xxx * r6.xyz + r3.xyz;
        r9.xyz = -PositionTransition.xyz + r10.xyz;
        r5.x = max(9.99999975e-005, PositionTransition.w);
        r5.x = rcp(r5.x);
        r4.w = saturate(r5.x * r2.w);
        r7.xyz = r6.xyz;
      }
      r5.x = r8.y ? 1.000000 : 0;
      r6.w = r4.w * -2 + 3;
      r4.w = r4.w * r4.w;
      r4.w = r6.w * r4.w;
      r4.w = r5.x * r4.w;
      r5.x = cmp(9.99999975e-005 < r4.w);
      if (r5.x != 0) {
        r5.x = dot(r9.xyz, r9.xyz);
        r5.x = sqrt(r5.x);
        r5.x = rcp(r5.x);
        r5.x = r8.x * r5.x;
        r5.x = r5.x * r0.w;
        r5.x = max(0, r5.x);
        r5.x = min(r5.x, r0.w);
        r6.w = -r5.x + r0.w;
        r8.y = r0.w * r6.w + r5.x;
        r7.xyz = -r9.xyz + r7.xyz;
        r7.xyz = r8.yyy * r7.xyz + r9.xyz;
        r9.xyz = IBL_Diffuse_RGB.SampleLevel(LinearSampler_s, r7.xyz, 0).xyz;
        r9.w = IBL_Diffuse_Alpha.SampleLevel(LinearSampler_s, r7.xyz, 0).x;
        r7.xyzw = FadeValue * r9.xyzw;
        r7.xyz = ProbeProperties.zzz * r7.xyz;
        r7.xyz = float3(100,100,100) * r7.xyz;
        r8.x = max(0.001953125, r3.w);
        r5.x = LUT.SampleLevel(LinearSampler_s, r8.xy, 0).z;
        r6.w = 1 + -r5.z;
        r8.xyz = r6.www * r0.xyz;
        r8.xyz = r8.xyz * r5.xxx;
        r7.xyz = r8.xyz * r7.xyz;
        r8.w = r7.w * r4.w;
      } else {
        r7.xyz = float3(0,0,0);
        r8.w = 0;
      }
    } else {
      r7.xyz = float3(0,0,0);
      r8.w = 0;
    }
    if (r5.w != 0) {
      r4.w = dot(-r1.xyz, r6.xyz);
      r4.w = r4.w + r4.w;
      r1.xyz = r6.xyz * -r4.www + -r1.xyz;
      r4.w = cmp(0 < ProbeProperties.w);
      if (r4.w != 0) {
        r6.x = dot(r1.xyz, InvWorldTransform._m00_m10_m20);
        r6.y = dot(r1.xyz, InvWorldTransform._m01_m11_m21);
        r6.z = dot(r1.xyz, InvWorldTransform._m02_m12_m22);
        r9.xyz = SizeRadius.xyz + -r4.xyz;
        r9.xyz = r9.xyz / r6.xyz;
        r10.xyz = -SizeRadius.xyz + -r4.xyz;
        r10.xyz = r10.xyz / r6.xyz;
        r11.xyz = min(r10.xyz, r9.xyz);
        r9.xyz = max(r10.xyz, r9.xyz);
        r4.w = max(r11.y, r11.z);
        r4.w = max(r11.x, r4.w);
        r5.x = min(r9.y, r9.z);
        r5.x = min(r9.x, r5.x);
        r5.w = cmp(r5.x >= r4.w);
        r9.xyz = r5.xxx * r6.xyz + r4.xyz;
        r10.xyz = SizeRadius.xyz + -PositionTransition.www;
        r4.xyz = -r10.xyz + abs(r4.xyz);
        r4.xyz = max(float3(0,0,0), r4.xyz);
        r4.x = dot(r4.xyz, r4.xyz);
        r4.x = sqrt(r4.x);
        r4.y = max(9.99999975e-005, PositionTransition.w);
        r4.y = rcp(r4.y);
        r4.x = r4.x * r4.y;
        r4.x = min(1, r4.x);
        r4.x = 1 + -r4.x;
        r1.xyz = r6.xyz;
      } else {
        r4.y = dot(r1.xyz, r1.xyz);
        r2.x = dot(r1.xyz, r2.xyz);
        r2.y = r2.x + r2.x;
        r1.w = -SizeRadius.w * SizeRadius.w + r1.w;
        r2.z = r1.w * r4.y;
        r2.z = 4 * r2.z;
        r2.y = r2.y * r2.y + -r2.z;
        r2.z = cmp(r2.y == 0.000000);
        r4.y = rcp(r4.y);
        r4.z = r4.y * -r2.x;
        r4.w = cmp(0 < r2.x);
        r6.x = sqrt(r2.y);
        r6.y = r2.x * 2 + r6.x;
        r6.y = -0.5 * r6.y;
        r2.x = r2.x * 2 + -r6.x;
        r2.x = -0.5 * r2.x;
        r2.x = r4.w ? r6.y : r2.x;
        r6.x = r2.x * r4.y;
        r2.x = rcp(r2.x);
        r6.y = r2.x * r1.w;
        r2.xz = r2.zz ? r4.zz : r6.xy;
        r1.w = cmp(r2.y >= 0);
        r4.yz = cmp(r2.xz < float2(0,0));
        r2.y = r4.z ? r4.y : 0;
        r6.y = ~(int)r2.y;
        r4.y = cmp(r2.z < r2.x);
        r2.x = r4.y ? r2.x : r2.z;
        r6.x = r2.y ? 0 : r2.x;
        r5.xw = r1.ww ? r6.xy : 0;
        r2.xyz = r5.xxx * r1.xyz + r3.xyz;
        r9.xyz = -PositionTransition.xyz + r2.xyz;
        r1.w = max(9.99999975e-005, PositionTransition.w);
        r1.w = rcp(r1.w);
        r4.x = saturate(r2.w * r1.w);
      }
      r1.w = r5.w ? 1.000000 : 0;
      r2.x = r4.x * -2 + 3;
      r2.y = r4.x * r4.x;
      r2.x = r2.x * r2.y;
      r1.w = r2.x * r1.w;
      r2.x = cmp(9.99999975e-005 < r1.w);
      if (r2.x != 0) {
        r2.x = r5.y * r5.y;
        r2.x = 0.159999996 * r2.x;
        r2.y = dot(r9.xyz, r9.xyz);
        r2.y = sqrt(r2.y);
        r2.y = rcp(r2.y);
        r2.y = r5.x * r2.y;
        r2.y = r2.y * r0.w;
        r2.y = max(0, r2.y);
        r2.y = min(r2.y, r0.w);
        r2.z = -r2.y + r0.w;
        r3.y = r0.w * r2.z + r2.y;
        r1.xyz = -r9.xyz + r1.xyz;
        r1.xyz = r3.yyy * r1.xyz + r9.xyz;
        r0.w = ProbeProperties.y * r3.y;
        r4.xyz = IBL_Specular_RGB.SampleLevel(LinearSampler_s, r1.xyz, r0.w).xyz;
        r4.w = IBL_Specular_Alpha.SampleLevel(LinearSampler_s, r1.xyz, r0.w).x;
        r4.xyzw = FadeValue * r4.xyzw;
        r1.xyz = ProbeProperties.zzz * r4.xyz;
        r1.xyz = float3(100,100,100) * r1.xyz;
        r3.x = max(0.001953125, r3.w);
        r2.yz = LUT.SampleLevel(LinearSampler_s, r3.xy, 0).xy;
        r0.w = 1 + -r5.z;
        r0.xyz = r5.zzz * r0.xyz;
        r0.xyz = r0.www * r2.xxx + r0.xyz;
        r0.xyz = r0.xyz * r2.yyy + r2.zzz;
        r0.xyz = r1.xyz * r0.xyz;
        r1.w = r4.w * r1.w;
      } else {
        r0.xyz = float3(0,0,0);
        r1.w = 0;
      }
    } else {
      r0.xyz = float3(0,0,0);
      r1.w = 0;
    }
    r0.w = Exposure.Load(float4(0,0,0,0)).x;
    r2.x = cmp(r0.w == 0.000000);
    r0.w = r2.x ? 0.00999999978 : r0.w;
    r8.xyz = r7.xyz * r0.www;
    r1.xyz = r0.xyz * r0.www;
    o0.xyzw = r1.xyzw;
    o1.xyzw = r8.xyzw;
  } else {
    o0.xyzw = float4(0,0,0,0);
    o1.xyzw = float4(0,0,0,0);
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float2 Params;                     // Offset:    0 Size:     8 [unused]
//   float4 PositionTransition;         // Offset:   16 Size:    16
//   float4 SizeRadius;                 // Offset:   32 Size:    16
//   float4 ProbeProperties;            // Offset:   48 Size:    16
//   float4x4 InvWorldTransform;        // Offset:   64 Size:    64
//   float FadeValue;                   // Offset:  128 Size:     4
//   float4 VPtoRTScaleBias;            // Offset:  144 Size:    16 [unused]
//   row_major float4x4 invViewMatrix;  // Offset:  160 Size:    64
//
// }
//
// cbuffer PerView
// {
//
//   row_major float4x4 global_View;    // Offset:    0 Size:    64 [unused]
//   row_major float4x4 global_Projection;// Offset:   64 Size:    64 [unused]
//   row_major float4x4 global_ViewProjection;// Offset:  128 Size:    64 [unused]
//   float4 global_ViewPos;             // Offset:  192 Size:    16
//   float4 global_ViewInfo;            // Offset:  208 Size:    16
//   float4 global_ScaleAndBias;        // Offset:  224 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// LinearSampler                     sampler      NA          NA    0        1
// Exposure                          texture  float4          2d    0        1
// IBL_Diffuse_RGB                   texture  float4        cube    1        1
// IBL_Diffuse_Alpha                 texture  float4        cube    2        1
// IBL_Specular_RGB                  texture  float4        cube    3        1
// IBL_Specular_Alpha                texture  float4        cube    4        1
// LUT                               texture  float4          2d    5        1
// GBuffer1                          texture  float4          2d    6        1
// GBuffer2                          texture  float4          2d    7        1
// GBuffer3                          texture  float4          2d    8        1
// LinearDepth                       texture  float4          2d    9        1
// $Globals                          cbuffer      NA          NA    0        1
// PerView                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy  
// TexCoord                 0   xyzw        1     NONE   float   xyz 
// TexCoord                 1   xyz         2     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[13], immediateIndexed
dcl_constantbuffer cb12[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texturecube (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 12
ftoi r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.x, r0.xyww, t9.xyzw
div r1.y, cb12[13].x, v1.z
mul r1.yzw, r1.yyyy, v1.xxyz
mul r2.xyz, r1.xxxx, r1.yzwy
mov r2.w, l(1.000000)
dp4 r3.x, cb0[10].xyzw, r2.xyzw
dp4 r3.y, cb0[11].xyzw, r2.xyzw
dp4 r3.z, cb0[12].xyzw, r2.xyzw
ge r1.y, l(0.000000), cb0[3].w
not r1.z, r1.y
add r2.xyz, r3.xyzx, -cb0[1].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r2.w, r1.w
add r2.w, -r2.w, cb0[2].w
lt r4.x, r2.w, l(0.000000)
and r1.y, r1.y, r4.x
discard_nz r1.y
mov r3.w, l(1.000000)
dp4 r4.x, r3.xyzw, cb0[4].xyzw
dp4 r4.y, r3.xyzw, cb0[5].xyzw
dp4 r4.z, r3.xyzw, cb0[6].xyzw
add r5.xyz, -|r4.xyzx|, cb0[2].xyzx
lt r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
and r5.xyz, r1.zzzz, r5.xyzx
discard_nz r5.x
discard_nz r5.y
discard_nz r5.z
ld_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.xyww, t8.xyzw
mul r1.y, r5.w, l(255.000000)
round_ne r1.y, r1.y
ftou r1.y, r1.y
ubfe r1.y, l(2), l(1), r1.y
ne r1.x, r1.x, l(1.000000)
ine r1.y, r1.y, l(1)
and r1.x, r1.y, r1.x
if_nz r1.x
  ld_indexable(texture2d)(float,float,float,float) r1.xy, r0.xyww, t6.xyzw
  ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t7.xyzw
  mad r1.xy, r1.xyxx, l(3.555400, 3.555400, 0.000000, 0.000000), l(-1.777700, -1.777700, 0.000000, 0.000000)
  mov r1.z, l(1.000000)
  dp3 r0.w, r1.xyzx, r1.xyzx
  div r0.w, l(2.000000), r0.w
  mul r1.xy, r1.xyxx, r0.wwww
  add r1.z, r0.w, l(-1.000000)
  max r0.w, r5.x, l(0.090000)
  dp3 r6.x, cb0[10].xyzx, r1.xyzx
  dp3 r6.y, cb0[11].xyzx, r1.xyzx
  dp3 r6.z, cb0[12].xyzx, r1.xyzx
  add r1.xyz, -r3.xyzx, cb12[12].xyzx
  dp3 r3.w, r1.xyzx, r1.xyzx
  rsq r3.w, r3.w
  mul r1.xyz, r1.xyzx, r3.wwww
  dp3 r3.w, r6.xyzx, r1.xyzx
  eq r7.xyz, cb0[3].xxxx, l(2.000000, 0.000000, 1.000000, 0.000000)
  or r5.xw, r7.yyyz, r7.xxxx
  if_nz r5.x
    lt r4.w, l(0.000000), cb0[3].w
    if_nz r4.w
      dp3 r7.x, r6.xyzx, cb0[4].xyzx
      dp3 r7.y, r6.xyzx, cb0[5].xyzx
      dp3 r7.z, r6.xyzx, cb0[6].xyzx
      add r8.xyz, -r4.xyzx, cb0[2].xyzx
      div r8.xyz, r8.xyzx, r7.xyzx
      add r9.xyz, -r4.xyzx, -cb0[2].xyzx
      div r9.xyz, r9.xyzx, r7.xyzx
      min r10.xyz, r8.xyzx, r9.xyzx
      max r8.xyz, r8.xyzx, r9.xyzx
      max r4.w, r10.z, r10.y
      max r4.w, r4.w, r10.x
      min r5.x, r8.z, r8.y
      min r8.x, r5.x, r8.x
      ge r8.y, r8.x, r4.w
      mad r9.xyz, r8.xxxx, r7.xyzx, r4.xyzx
      add r10.xyz, -cb0[1].wwww, cb0[2].xyzx
      add r10.xyz, |r4.xyzx|, -r10.xyzx
      max r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      dp3 r4.w, r10.xyzx, r10.xyzx
      sqrt r4.w, r4.w
      max r5.x, cb0[1].w, l(0.000100)
      rcp r5.x, r5.x
      mul r4.w, r4.w, r5.x
      min r4.w, r4.w, l(1.000000)
      add r4.w, -r4.w, l(1.000000)
    else 
      dp3 r5.x, r6.xyzx, r6.xyzx
      dp3 r6.w, r6.xyzx, r2.xyzx
      add r7.w, r6.w, r6.w
      mad r8.z, -cb0[2].w, cb0[2].w, r1.w
      mul r8.w, r5.x, r8.z
      mul r8.w, r8.w, l(4.000000)
      mad r7.w, r7.w, r7.w, -r8.w
      eq r8.w, r7.w, l(0.000000)
      rcp r5.x, r5.x
      mul r9.w, r5.x, -r6.w
      lt r10.x, l(0.000000), r6.w
      sqrt r10.y, r7.w
      mad r10.z, r6.w, l(2.000000), r10.y
      mul r10.z, r10.z, l(-0.500000)
      mad r6.w, r6.w, l(2.000000), -r10.y
      mul r6.w, r6.w, l(-0.500000)
      movc r6.w, r10.x, r10.z, r6.w
      mul r10.x, r5.x, r6.w
      rcp r5.x, r6.w
      mul r10.y, r5.x, r8.z
      movc r8.zw, r8.wwww, r9.wwww, r10.xxxy
      ge r5.x, r7.w, l(0.000000)
      lt r10.xy, r8.zwzz, l(0.000000, 0.000000, 0.000000, 0.000000)
      and r6.w, r10.y, r10.x
      not r10.y, r6.w
      lt r7.w, r8.w, r8.z
      movc r7.w, r7.w, r8.z, r8.w
      movc r10.x, r6.w, l(0), r7.w
      and r8.xy, r5.xxxx, r10.xyxx
      mad r10.xyz, r8.xxxx, r6.xyzx, r3.xyzx
      add r9.xyz, r10.xyzx, -cb0[1].xyzx
      max r5.x, cb0[1].w, l(0.000100)
      rcp r5.x, r5.x
      mul_sat r4.w, r2.w, r5.x
      mov r7.xyz, r6.xyzx
    endif 
    and r5.x, r8.y, l(0x3f800000)
    mad r6.w, r4.w, l(-2.000000), l(3.000000)
    mul r4.w, r4.w, r4.w
    mul r4.w, r4.w, r6.w
    mul r4.w, r4.w, r5.x
    lt r5.x, l(0.000100), r4.w
    if_nz r5.x
      dp3 r5.x, r9.xyzx, r9.xyzx
      sqrt r5.x, r5.x
      rcp r5.x, r5.x
      mul r5.x, r5.x, r8.x
      mul r5.x, r0.w, r5.x
      max r5.x, r5.x, l(0.000000)
      min r5.x, r0.w, r5.x
      add r6.w, r0.w, -r5.x
      mad r8.y, r0.w, r6.w, r5.x
      add r7.xyz, r7.xyzx, -r9.xyzx
      mad r7.xyz, r8.yyyy, r7.xyzx, r9.xyzx
      sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r7.xyzx, t1.xyzw, s0, l(0.000000)
      sample_l_indexable(texturecube)(float,float,float,float) r9.w, r7.xyzx, t2.yzwx, s0, l(0.000000)
      mul r7.xyzw, r9.xyzw, cb0[8].xxxx
      mul r7.xyz, r7.xyzx, cb0[3].zzzz
      mul r7.xyz, r7.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
      max r8.x, r3.w, l(0.001953)
      sample_l_indexable(texture2d)(float,float,float,float) r5.x, r8.xyxx, t5.zxyw, s0, l(0.000000)
      add r6.w, -r5.z, l(1.000000)
      mul r8.xyz, r0.xyzx, r6.wwww
      mul r8.xyz, r5.xxxx, r8.xyzx
      mul r7.xyz, r7.xyzx, r8.xyzx
      mul r8.w, r4.w, r7.w
    else 
      mov r7.xyz, l(0,0,0,0)
      mov r8.w, l(0)
    endif 
  else 
    mov r7.xyz, l(0,0,0,0)
    mov r8.w, l(0)
  endif 
  if_nz r5.w
    dp3 r4.w, -r1.xyzx, r6.xyzx
    add r4.w, r4.w, r4.w
    mad r1.xyz, r6.xyzx, -r4.wwww, -r1.xyzx
    lt r4.w, l(0.000000), cb0[3].w
    if_nz r4.w
      dp3 r6.x, r1.xyzx, cb0[4].xyzx
      dp3 r6.y, r1.xyzx, cb0[5].xyzx
      dp3 r6.z, r1.xyzx, cb0[6].xyzx
      add r9.xyz, -r4.xyzx, cb0[2].xyzx
      div r9.xyz, r9.xyzx, r6.xyzx
      add r10.xyz, -r4.xyzx, -cb0[2].xyzx
      div r10.xyz, r10.xyzx, r6.xyzx
      min r11.xyz, r9.xyzx, r10.xyzx
      max r9.xyz, r9.xyzx, r10.xyzx
      max r4.w, r11.z, r11.y
      max r4.w, r4.w, r11.x
      min r5.x, r9.z, r9.y
      min r5.x, r5.x, r9.x
      ge r5.w, r5.x, r4.w
      mad r9.xyz, r5.xxxx, r6.xyzx, r4.xyzx
      add r10.xyz, -cb0[1].wwww, cb0[2].xyzx
      add r4.xyz, |r4.xyzx|, -r10.xyzx
      max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      dp3 r4.x, r4.xyzx, r4.xyzx
      sqrt r4.x, r4.x
      max r4.y, cb0[1].w, l(0.000100)
      rcp r4.y, r4.y
      mul r4.x, r4.y, r4.x
      min r4.x, r4.x, l(1.000000)
      add r4.x, -r4.x, l(1.000000)
      mov r1.xyz, r6.xyzx
    else 
      dp3 r4.y, r1.xyzx, r1.xyzx
      dp3 r2.x, r1.xyzx, r2.xyzx
      add r2.y, r2.x, r2.x
      mad r1.w, -cb0[2].w, cb0[2].w, r1.w
      mul r2.z, r4.y, r1.w
      mul r2.z, r2.z, l(4.000000)
      mad r2.y, r2.y, r2.y, -r2.z
      eq r2.z, r2.y, l(0.000000)
      rcp r4.y, r4.y
      mul r4.z, -r2.x, r4.y
      lt r4.w, l(0.000000), r2.x
      sqrt r6.x, r2.y
      mad r6.y, r2.x, l(2.000000), r6.x
      mul r6.y, r6.y, l(-0.500000)
      mad r2.x, r2.x, l(2.000000), -r6.x
      mul r2.x, r2.x, l(-0.500000)
      movc r2.x, r4.w, r6.y, r2.x
      mul r6.x, r4.y, r2.x
      rcp r2.x, r2.x
      mul r6.y, r1.w, r2.x
      movc r2.xz, r2.zzzz, r4.zzzz, r6.xxyx
      ge r1.w, r2.y, l(0.000000)
      lt r4.yz, r2.xxzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      and r2.y, r4.z, r4.y
      not r6.y, r2.y
      lt r4.y, r2.z, r2.x
      movc r2.x, r4.y, r2.x, r2.z
      movc r6.x, r2.y, l(0), r2.x
      and r5.xw, r1.wwww, r6.xxxy
      mad r2.xyz, r5.xxxx, r1.xyzx, r3.xyzx
      add r9.xyz, r2.xyzx, -cb0[1].xyzx
      max r1.w, cb0[1].w, l(0.000100)
      rcp r1.w, r1.w
      mul_sat r4.x, r1.w, r2.w
    endif 
    and r1.w, r5.w, l(0x3f800000)
    mad r2.x, r4.x, l(-2.000000), l(3.000000)
    mul r2.y, r4.x, r4.x
    mul r2.x, r2.y, r2.x
    mul r1.w, r1.w, r2.x
    lt r2.x, l(0.000100), r1.w
    if_nz r2.x
      mul r2.x, r5.y, r5.y
      mul r2.x, r2.x, l(0.160000)
      dp3 r2.y, r9.xyzx, r9.xyzx
      sqrt r2.y, r2.y
      rcp r2.y, r2.y
      mul r2.y, r2.y, r5.x
      mul r2.y, r0.w, r2.y
      max r2.y, r2.y, l(0.000000)
      min r2.y, r0.w, r2.y
      add r2.z, r0.w, -r2.y
      mad r3.y, r0.w, r2.z, r2.y
      add r1.xyz, r1.xyzx, -r9.xyzx
      mad r1.xyz, r3.yyyy, r1.xyzx, r9.xyzx
      mul r0.w, r3.y, cb0[3].y
      sample_l_indexable(texturecube)(float,float,float,float) r4.xyz, r1.xyzx, t3.xyzw, s0, r0.w
      sample_l_indexable(texturecube)(float,float,float,float) r4.w, r1.xyzx, t4.yzwx, s0, r0.w
      mul r4.xyzw, r4.xyzw, cb0[8].xxxx
      mul r1.xyz, r4.xyzx, cb0[3].zzzz
      mul r1.xyz, r1.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
      max r3.x, r3.w, l(0.001953)
      sample_l_indexable(texture2d)(float,float,float,float) r2.yz, r3.xyxx, t5.zxyw, s0, l(0.000000)
      add r0.w, -r5.z, l(1.000000)
      mul r0.xyz, r0.xyzx, r5.zzzz
      mad r0.xyz, r0.wwww, r2.xxxx, r0.xyzx
      mad r0.xyz, r0.xyzx, r2.yyyy, r2.zzzz
      mul r0.xyz, r0.xyzx, r1.xyzx
      mul r1.w, r1.w, r4.w
    else 
      mov r0.xyz, l(0,0,0,0)
      mov r1.w, l(0)
    endif 
  else 
    mov r0.xyz, l(0,0,0,0)
    mov r1.w, l(0)
  endif 
  ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t0.yzwx
  eq r2.x, r0.w, l(0.000000)
  movc r0.w, r2.x, l(0.010000), r0.w
  mul r8.xyz, r0.wwww, r7.xyzx
  mul r1.xyz, r0.wwww, r0.xyzx
  mov o0.xyzw, r1.xyzw
  mov o1.xyzw, r8.xyzw
else 
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
endif 
ret 
// Approximately 282 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E:\Spiele\Divinity Original Sin 2 Definitive Edition\DefEd\bin\ShaderCache\63b89a8a3c2fd9a8-ps_replace.txt(325,12-41): warning X3206: 'Load': implicit truncation of vector type
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
