//Lights
// ---- Created with 3Dmigoto v1.2.56 on Fri Sep 15 00:17:59 2017

cbuffer _Globals : register(b0)
{
  float2 Params : packoffset(c0);
  float4 PositionTransition : packoffset(c1);
  float4 SizeRadius : packoffset(c2);
  float4 ProbeProperties : packoffset(c3);
  float4x4 InvWorldTransform : packoffset(c4);
  float FadeValue : packoffset(c8);
  float4 VPtoRTScaleBias : packoffset(c9);
  row_major float4x4 invViewMatrix : packoffset(c10);
}

cbuffer PerView : register(b12)
{
  row_major float4x4 global_View : packoffset(c0);
  row_major float4x4 global_Projection : packoffset(c4);
  row_major float4x4 global_ViewProjection : packoffset(c8);
  float4 global_ViewPos : packoffset(c12);
  float4 global_ViewInfo : packoffset(c13);
  float4 global_ScaleAndBias : packoffset(c14);
}

SamplerState LinearSampler_s : register(s0);
Texture2D<float4> Exposure : register(t0);
TextureCube<float4> IBL_Diffuse : register(t1);
TextureCube<float4> IBL_Specular : register(t2);
Texture2D<float4> LUT : register(t3);
Texture2D<float4> GBuffer1 : register(t4);
Texture2D<float4> GBuffer2 : register(t5);
Texture2D<float4> GBuffer3 : register(t6);
Texture2D<float4> LinearDepth : register(t7);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : SV_Position0,
  float4 v1 : TexCoord0,
  float3 v2 : TexCoord1,
float4 v3 : TexCoord2,    
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v0.xy;
  r0.zw = float2(0,0);
  r1.x = LinearDepth.Load(r0.xyw).x;
  r1.y = global_ViewInfo.x / v3.z;
  r1.yzw = v3.xyz * r1.yyy;
  
float4 s = StereoParams.Load(0);
float4 r20;
r20.xyz = r1.yzw * r1.xxx;
r20.x -= s.x * (r20.z - s.y)/global_Projection._m00;   
  
  // r2.xyz = r1.yzw * r1.xxx;
r2.xyz = r20.xyz;
  
  r2.w = 1;
  r3.x = dot(invViewMatrix._m00_m01_m02_m03, r2.xyzw);
  r3.y = dot(invViewMatrix._m10_m11_m12_m13, r2.xyzw);
  r3.z = dot(invViewMatrix._m20_m21_m22_m23, r2.xyzw);
  r1.y = cmp(0 >= ProbeProperties.w);
  r1.z = ~(int)r1.y;
  r2.xyz = -PositionTransition.xyz + r3.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r2.w = sqrt(r1.w);
  r2.w = SizeRadius.w + -r2.w;
  r4.x = cmp(r2.w < 0);
  r1.y = r1.y ? r4.x : 0;
  if (r1.y != 0) discard;
  r3.w = 1;
  r4.x = dot(r3.xyzw, InvWorldTransform._m00_m10_m20_m30);
  r4.y = dot(r3.xyzw, InvWorldTransform._m01_m11_m21_m31);
  r4.z = dot(r3.xyzw, InvWorldTransform._m02_m12_m22_m32);
  r5.xyz = SizeRadius.xyz + -abs(r4.xyz);
  r5.xyz = cmp(r5.xyz < float3(0,0,0));
  r5.xyz = r5.xyz ? r1.zzz : 0;
  if (r5.x != 0) discard;
  if (r5.y != 0) discard;
  if (r5.z != 0) discard;
  r1.yz = GBuffer1.Load(r0.xyw).xy;
  r5.xyzw = GBuffer3.Load(r0.xyw).xyzw;
  r6.xy = r1.yz * float2(3.55539989,3.55539989) + float2(-1.77769995,-1.77769995);
  r6.z = 1;
  r1.y = dot(r6.xyz, r6.xyz);
  r1.y = 2 / r1.y;
  r6.xy = r1.yy * r6.xy;
  r6.z = -1 + r1.y;
  r1.y = 255 * r5.w;
  r1.y = round(r1.y);
  r1.y = (uint)r1.y;
  if (2 == 0) r1.y = 0; else if (2+1 < 32) {   r1.y = (uint)r1.y << (32-(2 + 1)); r1.y = (uint)r1.y >> (32-2);  } else r1.y = (uint)r1.y >> 1;
  r1.x = cmp(r1.x != 1.000000);
  r1.y = cmp((int)r1.y != 1);
  r1.x = r1.y ? r1.x : 0;
  r1.y = max(0.0900000036, r5.x);
  r7.x = dot(invViewMatrix._m00_m01_m02, r6.xyz);
  r7.y = dot(invViewMatrix._m10_m11_m12, r6.xyz);
  r7.z = dot(invViewMatrix._m20_m21_m22, r6.xyz);
  r6.xyz = global_ViewPos.xyz + -r3.xyz;
  r1.z = dot(r6.xyz, r6.xyz);
  r1.z = rsqrt(r1.z);
  r6.xyz = r6.xyz * r1.zzz;
  r1.z = dot(r7.xyz, r6.xyz);
  r3.w = cmp(0 < ProbeProperties.w);
  if (r3.w != 0) {
    r8.x = dot(r7.xyz, InvWorldTransform._m00_m10_m20);
    r8.y = dot(r7.xyz, InvWorldTransform._m01_m11_m21);
    r8.z = dot(r7.xyz, InvWorldTransform._m02_m12_m22);
    r9.xyz = SizeRadius.xyz + -r4.xyz;
    r9.xyz = r9.xyz / r8.xyz;
    r10.xyz = -SizeRadius.xyz + -r4.xyz;
    r10.xyz = r10.xyz / r8.xyz;
    r11.xyz = min(r10.xyz, r9.xyz);
    r9.xyz = max(r10.xyz, r9.xyz);
    r4.w = max(r11.y, r11.z);
    r4.w = max(r11.x, r4.w);
    r5.x = min(r9.y, r9.z);
    r5.x = min(r9.x, r5.x);
    r5.w = cmp(r5.x >= r4.w);
    r9.xyz = r5.xxx * r8.xyz + r4.xyz;
    r10.xyz = SizeRadius.xyz + -PositionTransition.www;
    r10.xyz = -r10.xyz + abs(r4.xyz);
    r10.xyz = max(float3(0,0,0), r10.xyz);
    r4.w = dot(r10.xyz, r10.xyz);
    r4.w = sqrt(r4.w);
    r6.w = max(9.99999975e-005, PositionTransition.w);
    r6.w = rcp(r6.w);
    r4.w = r6.w * r4.w;
    r4.w = min(1, r4.w);
    r4.w = 1 + -r4.w;
  } else {
    r6.w = dot(r7.xyz, r7.xyz);
    r7.w = dot(r7.xyz, r2.xyz);
    r8.w = r7.w + r7.w;
    r9.w = -SizeRadius.w * SizeRadius.w + r1.w;
    r10.x = r9.w * r6.w;
    r10.x = 4 * r10.x;
    r8.w = r8.w * r8.w + -r10.x;
    r10.x = cmp(r8.w == 0.000000);
    r6.w = rcp(r6.w);
    r10.y = -r7.w * r6.w;
    r10.z = cmp(0 < r7.w);
    r10.w = sqrt(r8.w);
    r11.x = r7.w * 2 + r10.w;
    r11.x = -0.5 * r11.x;
    r7.w = r7.w * 2 + -r10.w;
    r7.w = -0.5 * r7.w;
    r7.w = r10.z ? r11.x : r7.w;
    r11.x = r7.w * r6.w;
    r6.w = rcp(r7.w);
    r11.y = r9.w * r6.w;
    r10.xy = r10.xx ? r10.yy : r11.xy;
    r6.w = cmp(r8.w >= 0);
    r10.zw = cmp(r10.xy < float2(0,0));
    r7.w = r10.w ? r10.z : 0;
    r11.y = ~(int)r7.w;
    r8.w = cmp(r10.y < r10.x);
    r8.w = r8.w ? r10.x : r10.y;
    r11.x = r7.w ? 0 : r8.w;
    r5.xw = r6.ww ? r11.xy : 0;
    r10.xyz = r5.xxx * r7.xyz + r3.xyz;
    r9.xyz = -PositionTransition.xyz + r10.xyz;
    r6.w = max(9.99999975e-005, PositionTransition.w);
    r6.w = rcp(r6.w);
    r4.w = saturate(r6.w * r2.w);
    r8.xyz = r7.xyz;
  }
  r6.w = dot(r9.xyz, r9.xyz);
  r6.w = sqrt(r6.w);
  r6.w = rcp(r6.w);
  r5.x = r6.w * r5.x;
  r5.x = r5.x * r1.y;
  r5.x = max(0, r5.x);
  r5.x = min(r5.x, r1.y);
  r6.w = -r5.x + r1.y;
  r10.y = r1.y * r6.w + r5.x;
  r10.x = max(0.001953125, r1.z);
  r1.z = LUT.Sample(LinearSampler_s, r10.xy).z;
  r5.x = dot(-r6.xyz, r7.xyz);
  r5.x = r5.x + r5.x;
  r6.xyz = r7.xyz * -r5.xxx + -r6.xyz;
  if (r3.w != 0) {
    r7.x = dot(r6.xyz, InvWorldTransform._m00_m10_m20);
    r7.y = dot(r6.xyz, InvWorldTransform._m01_m11_m21);
    r7.z = dot(r6.xyz, InvWorldTransform._m02_m12_m22);
    r11.xyz = SizeRadius.xyz + -r4.xyz;
    r11.xyz = r11.xyz / r7.xyz;
    r12.xyz = -SizeRadius.xyz + -r4.xyz;
    r12.xyz = r12.xyz / r7.xyz;
    r13.xyz = min(r12.xyz, r11.xyz);
    r11.xyz = max(r12.xyz, r11.xyz);
    r3.w = max(r13.y, r13.z);
    r3.w = max(r13.x, r3.w);
    r5.x = min(r11.y, r11.z);
    r11.x = min(r11.x, r5.x);
    r11.y = cmp(r11.x >= r3.w);
    r12.xyz = r11.xxx * r7.xyz + r4.xyz;
    r13.xyz = SizeRadius.xyz + -PositionTransition.www;
    r4.xyz = -r13.xyz + abs(r4.xyz);
    r4.xyz = max(float3(0,0,0), r4.xyz);
    r3.w = dot(r4.xyz, r4.xyz);
    r3.w = sqrt(r3.w);
    r4.x = max(9.99999975e-005, PositionTransition.w);
    r4.x = rcp(r4.x);
    r3.w = r4.x * r3.w;
    r3.w = min(1, r3.w);
    r3.w = 1 + -r3.w;
    r6.xyz = r7.xyz;
  } else {
    r4.x = dot(r6.xyz, r6.xyz);
    r2.x = dot(r6.xyz, r2.xyz);
    r2.y = r2.x + r2.x;
    r1.w = -SizeRadius.w * SizeRadius.w + r1.w;
    r2.z = r1.w * r4.x;
    r2.z = 4 * r2.z;
    r2.y = r2.y * r2.y + -r2.z;
    r2.z = cmp(r2.y == 0.000000);
    r4.x = rcp(r4.x);
    r4.y = r4.x * -r2.x;
    r4.z = cmp(0 < r2.x);
    r5.x = sqrt(r2.y);
    r6.w = r2.x * 2 + r5.x;
    r6.w = -0.5 * r6.w;
    r2.x = r2.x * 2 + -r5.x;
    r2.x = -0.5 * r2.x;
    r2.x = r4.z ? r6.w : r2.x;
    r7.x = r2.x * r4.x;
    r2.x = rcp(r2.x);
    r7.y = r2.x * r1.w;
    r2.xz = r2.zz ? r4.yy : r7.xy;
    r1.w = cmp(r2.y >= 0);
    r4.xy = cmp(r2.xz < float2(0,0));
    r2.y = r4.y ? r4.x : 0;
    r4.y = ~(int)r2.y;
    r4.z = cmp(r2.z < r2.x);
    r2.x = r4.z ? r2.x : r2.z;
    r4.x = r2.y ? 0 : r2.x;
    r11.xy = r1.ww ? r4.xy : 0;
    r2.xyz = r11.xxx * r6.xyz + r3.xyz;
    r12.xyz = -PositionTransition.xyz + r2.xyz;
    r1.w = max(9.99999975e-005, PositionTransition.w);
    r1.w = rcp(r1.w);
    r3.w = saturate(r2.w * r1.w);
  }
  r1.w = dot(r12.xyz, r12.xyz);
  r1.w = sqrt(r1.w);
  r1.w = rcp(r1.w);
  r1.w = r11.x * r1.w;
  r1.w = r1.w * r1.y;
  r1.w = max(0, r1.w);
  r1.w = min(r1.w, r1.y);
  r2.x = r1.y + -r1.w;
  r10.z = r1.y * r2.x + r1.w;
  r1.yw = LUT.Sample(LinearSampler_s, r10.xz).xy;
  if (r1.x != 0) {
    r0.xyz = GBuffer2.Load(r0.xyz).xyz;
    r2.xyz = cmp(ProbeProperties.xxx == float3(2,0,1));
    r2.xy = (int2)r2.yz | (int2)r2.xx;
    if (r2.x != 0) {
      r0.w = r5.w ? 1.000000 : 0;
      r1.x = r4.w * -2 + 3;
      r2.x = r4.w * r4.w;
      r1.x = r2.x * r1.x;
      r0.w = r1.x * r0.w;
      r1.x = cmp(9.99999975e-005 < r0.w);
      if (r1.x != 0) {
        r2.xzw = -r9.xyz + r8.xyz;
        r2.xzw = r10.yyy * r2.xzw + r9.xyz;
        r4.xyzw = IBL_Diffuse.SampleLevel(LinearSampler_s, r2.xzw, 0).xyzw;
        r4.w = saturate(r4.w);
        r4.xyzw = FadeValue * r4.xyzw;
        r2.xzw = ProbeProperties.zzz * r4.xyz;
        r2.xzw = float3(100,100,100) * r2.xzw;
        r1.x = 1 + -r5.z;
        r3.xyz = r1.xxx * r0.xyz;
        r3.xyz = r3.xyz * r1.zzz;
        r2.xzw = r3.xyz * r2.xzw;
        r4.w = r4.w * r0.w;
      } else {
        r2.xzw = float3(0,0,0);
        r4.w = 0;
      }
    } else {
      r2.xzw = float3(0,0,0);
      r4.w = 0;
    }
    if (r2.y != 0) {
      r0.w = r11.y ? 1.000000 : 0;
      r1.x = r3.w * -2 + 3;
      r1.z = r3.w * r3.w;
      r1.x = r1.x * r1.z;
      r0.w = r1.x * r0.w;
      r1.x = cmp(9.99999975e-005 < r0.w);
      if (r1.x != 0) {
        r1.x = r5.y * r5.y;
        r1.x = 0.159999996 * r1.x;
        r3.xyz = -r12.xyz + r6.xyz;
        r3.xyz = r10.zzz * r3.xyz + r12.xyz;
        r1.z = ProbeProperties.y * r10.z;
        r3.xyzw = IBL_Specular.SampleLevel(LinearSampler_s, r3.xyz, r1.z).xyzw;
        r3.w = saturate(r3.w);
        r3.xyzw = FadeValue * r3.xyzw;
        r3.xyz = ProbeProperties.zzz * r3.xyz;
        r3.xyz = float3(100,100,100) * r3.xyz;
        r1.z = 1 + -r5.z;
        r0.xyz = r5.zzz * r0.xyz;
        r0.xyz = r1.zzz * r1.xxx + r0.xyz;
        r0.xyz = r0.xyz * r1.yyy + r1.www;
        r0.xyz = r3.xyz * r0.xyz;
        r1.w = r3.w * r0.w;
      } else {
        r0.xyz = float3(0,0,0);
        r1.w = 0;
      }
    } else {
      r0.xyz = float3(0,0,0);
      r1.w = 0;
    }
    r0.w = Exposure.Load(float4(0,0,0,0)).x;
    r2.y = cmp(r0.w == 0.000000);
    r0.w = r2.y ? 0.00999999978 : r0.w;
    r4.xyz = r2.xzw * r0.www;
    r1.xyz = r0.xyz * r0.www;
    o0.xyzw = r1.xyzw;
    o1.xyzw = r4.xyzw;
  } else {
    o0.xyzw = float4(0,0,0,0);
    o1.xyzw = float4(0,0,0,0);
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float2 Params;                     // Offset:    0 Size:     8 [unused]
//   float4 PositionTransition;         // Offset:   16 Size:    16
//   float4 SizeRadius;                 // Offset:   32 Size:    16
//   float4 ProbeProperties;            // Offset:   48 Size:    16
//   float4x4 InvWorldTransform;        // Offset:   64 Size:    64
//   float FadeValue;                   // Offset:  128 Size:     4
//   float4 VPtoRTScaleBias;            // Offset:  144 Size:    16 [unused]
//   row_major float4x4 invViewMatrix;  // Offset:  160 Size:    64
//
// }
//
// cbuffer PerView
// {
//
//   row_major float4x4 global_View;    // Offset:    0 Size:    64 [unused]
//   row_major float4x4 global_Projection;// Offset:   64 Size:    64 [unused]
//   row_major float4x4 global_ViewProjection;// Offset:  128 Size:    64 [unused]
//   float4 global_ViewPos;             // Offset:  192 Size:    16
//   float4 global_ViewInfo;            // Offset:  208 Size:    16
//   float4 global_ScaleAndBias;        // Offset:  224 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// LinearSampler                     sampler      NA          NA    0        1
// Exposure                          texture  float4          2d    0        1
// IBL_Diffuse                       texture  float4        cube    1        1
// IBL_Specular                      texture  float4        cube    2        1
// LUT                               texture  float4          2d    3        1
// GBuffer1                          texture  float4          2d    4        1
// GBuffer2                          texture  float4          2d    5        1
// GBuffer3                          texture  float4          2d    6        1
// LinearDepth                       texture  float4          2d    7        1
// $Globals                          cbuffer      NA          NA    0        1
// PerView                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy  
// TexCoord                 0   xyzw        1     NONE   float   xyz 
// TexCoord                 1   xyz         2     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[13], immediateIndexed
dcl_constantbuffer cb12[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_resource_texturecube (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 14
ftoi r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.x, r0.xyww, t7.xyzw
div r1.y, cb12[13].x, v1.z
mul r1.yzw, r1.yyyy, v1.xxyz
mul r2.xyz, r1.xxxx, r1.yzwy
mov r2.w, l(1.000000)
dp4 r3.x, cb0[10].xyzw, r2.xyzw
dp4 r3.y, cb0[11].xyzw, r2.xyzw
dp4 r3.z, cb0[12].xyzw, r2.xyzw
ge r1.y, l(0.000000), cb0[3].w
not r1.z, r1.y
add r2.xyz, r3.xyzx, -cb0[1].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r2.w, r1.w
add r2.w, -r2.w, cb0[2].w
lt r4.x, r2.w, l(0.000000)
and r1.y, r1.y, r4.x
discard_nz r1.y
mov r3.w, l(1.000000)
dp4 r4.x, r3.xyzw, cb0[4].xyzw
dp4 r4.y, r3.xyzw, cb0[5].xyzw
dp4 r4.z, r3.xyzw, cb0[6].xyzw
add r5.xyz, -|r4.xyzx|, cb0[2].xyzx
lt r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
and r5.xyz, r1.zzzz, r5.xyzx
discard_nz r5.x
discard_nz r5.y
discard_nz r5.z
ld_indexable(texture2d)(float,float,float,float) r1.yz, r0.xyww, t4.zxyw
ld_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.xyww, t6.xyzw
mad r6.xy, r1.yzyy, l(3.555400, 3.555400, 0.000000, 0.000000), l(-1.777700, -1.777700, 0.000000, 0.000000)
mov r6.z, l(1.000000)
dp3 r1.y, r6.xyzx, r6.xyzx
div r1.y, l(2.000000), r1.y
mul r6.xy, r6.xyxx, r1.yyyy
add r6.z, r1.y, l(-1.000000)
mul r1.y, r5.w, l(255.000000)
round_ne r1.y, r1.y
ftou r1.y, r1.y
ubfe r1.y, l(2), l(1), r1.y
ne r1.x, r1.x, l(1.000000)
ine r1.y, r1.y, l(1)
and r1.x, r1.y, r1.x
max r1.y, r5.x, l(0.090000)
dp3 r7.x, cb0[10].xyzx, r6.xyzx
dp3 r7.y, cb0[11].xyzx, r6.xyzx
dp3 r7.z, cb0[12].xyzx, r6.xyzx
add r6.xyz, -r3.xyzx, cb12[12].xyzx
dp3 r1.z, r6.xyzx, r6.xyzx
rsq r1.z, r1.z
mul r6.xyz, r1.zzzz, r6.xyzx
dp3 r1.z, r7.xyzx, r6.xyzx
lt r3.w, l(0.000000), cb0[3].w
if_nz r3.w
  dp3 r8.x, r7.xyzx, cb0[4].xyzx
  dp3 r8.y, r7.xyzx, cb0[5].xyzx
  dp3 r8.z, r7.xyzx, cb0[6].xyzx
  add r9.xyz, -r4.xyzx, cb0[2].xyzx
  div r9.xyz, r9.xyzx, r8.xyzx
  add r10.xyz, -r4.xyzx, -cb0[2].xyzx
  div r10.xyz, r10.xyzx, r8.xyzx
  min r11.xyz, r9.xyzx, r10.xyzx
  max r9.xyz, r9.xyzx, r10.xyzx
  max r4.w, r11.z, r11.y
  max r4.w, r4.w, r11.x
  min r5.x, r9.z, r9.y
  min r5.x, r5.x, r9.x
  ge r5.w, r5.x, r4.w
  mad r9.xyz, r5.xxxx, r8.xyzx, r4.xyzx
  add r10.xyz, -cb0[1].wwww, cb0[2].xyzx
  add r10.xyz, |r4.xyzx|, -r10.xyzx
  max r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  dp3 r4.w, r10.xyzx, r10.xyzx
  sqrt r4.w, r4.w
  max r6.w, cb0[1].w, l(0.000100)
  rcp r6.w, r6.w
  mul r4.w, r4.w, r6.w
  min r4.w, r4.w, l(1.000000)
  add r4.w, -r4.w, l(1.000000)
else 
  dp3 r6.w, r7.xyzx, r7.xyzx
  dp3 r7.w, r7.xyzx, r2.xyzx
  add r8.w, r7.w, r7.w
  mad r9.w, -cb0[2].w, cb0[2].w, r1.w
  mul r10.x, r6.w, r9.w
  mul r10.x, r10.x, l(4.000000)
  mad r8.w, r8.w, r8.w, -r10.x
  eq r10.x, r8.w, l(0.000000)
  rcp r6.w, r6.w
  mul r10.y, r6.w, -r7.w
  lt r10.z, l(0.000000), r7.w
  sqrt r10.w, r8.w
  mad r11.x, r7.w, l(2.000000), r10.w
  mul r11.x, r11.x, l(-0.500000)
  mad r7.w, r7.w, l(2.000000), -r10.w
  mul r7.w, r7.w, l(-0.500000)
  movc r7.w, r10.z, r11.x, r7.w
  mul r11.x, r6.w, r7.w
  rcp r6.w, r7.w
  mul r11.y, r6.w, r9.w
  movc r10.xy, r10.xxxx, r10.yyyy, r11.xyxx
  ge r6.w, r8.w, l(0.000000)
  lt r10.zw, r10.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
  and r7.w, r10.w, r10.z
  not r11.y, r7.w
  lt r8.w, r10.y, r10.x
  movc r8.w, r8.w, r10.x, r10.y
  movc r11.x, r7.w, l(0), r8.w
  and r5.xw, r6.wwww, r11.xxxy
  mad r10.xyz, r5.xxxx, r7.xyzx, r3.xyzx
  add r9.xyz, r10.xyzx, -cb0[1].xyzx
  max r6.w, cb0[1].w, l(0.000100)
  rcp r6.w, r6.w
  mul_sat r4.w, r2.w, r6.w
  mov r8.xyz, r7.xyzx
endif 
dp3 r6.w, r9.xyzx, r9.xyzx
sqrt r6.w, r6.w
rcp r6.w, r6.w
mul r5.x, r5.x, r6.w
mul r5.x, r1.y, r5.x
max r5.x, r5.x, l(0.000000)
min r5.x, r1.y, r5.x
add r6.w, r1.y, -r5.x
mad r10.y, r1.y, r6.w, r5.x
max r10.x, r1.z, l(0.001953)
sample_indexable(texture2d)(float,float,float,float) r1.z, r10.xyxx, t3.xyzw, s0
dp3 r5.x, -r6.xyzx, r7.xyzx
add r5.x, r5.x, r5.x
mad r6.xyz, r7.xyzx, -r5.xxxx, -r6.xyzx
if_nz r3.w
  dp3 r7.x, r6.xyzx, cb0[4].xyzx
  dp3 r7.y, r6.xyzx, cb0[5].xyzx
  dp3 r7.z, r6.xyzx, cb0[6].xyzx
  add r11.xyz, -r4.xyzx, cb0[2].xyzx
  div r11.xyz, r11.xyzx, r7.xyzx
  add r12.xyz, -r4.xyzx, -cb0[2].xyzx
  div r12.xyz, r12.xyzx, r7.xyzx
  min r13.xyz, r11.xyzx, r12.xyzx
  max r11.xyz, r11.xyzx, r12.xyzx
  max r3.w, r13.z, r13.y
  max r3.w, r3.w, r13.x
  min r5.x, r11.z, r11.y
  min r11.x, r5.x, r11.x
  ge r11.y, r11.x, r3.w
  mad r12.xyz, r11.xxxx, r7.xyzx, r4.xyzx
  add r13.xyz, -cb0[1].wwww, cb0[2].xyzx
  add r4.xyz, |r4.xyzx|, -r13.xyzx
  max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  dp3 r3.w, r4.xyzx, r4.xyzx
  sqrt r3.w, r3.w
  max r4.x, cb0[1].w, l(0.000100)
  rcp r4.x, r4.x
  mul r3.w, r3.w, r4.x
  min r3.w, r3.w, l(1.000000)
  add r3.w, -r3.w, l(1.000000)
  mov r6.xyz, r7.xyzx
else 
  dp3 r4.x, r6.xyzx, r6.xyzx
  dp3 r2.x, r6.xyzx, r2.xyzx
  add r2.y, r2.x, r2.x
  mad r1.w, -cb0[2].w, cb0[2].w, r1.w
  mul r2.z, r4.x, r1.w
  mul r2.z, r2.z, l(4.000000)
  mad r2.y, r2.y, r2.y, -r2.z
  eq r2.z, r2.y, l(0.000000)
  rcp r4.x, r4.x
  mul r4.y, -r2.x, r4.x
  lt r4.z, l(0.000000), r2.x
  sqrt r5.x, r2.y
  mad r6.w, r2.x, l(2.000000), r5.x
  mul r6.w, r6.w, l(-0.500000)
  mad r2.x, r2.x, l(2.000000), -r5.x
  mul r2.x, r2.x, l(-0.500000)
  movc r2.x, r4.z, r6.w, r2.x
  mul r7.x, r4.x, r2.x
  rcp r2.x, r2.x
  mul r7.y, r1.w, r2.x
  movc r2.xz, r2.zzzz, r4.yyyy, r7.xxyx
  ge r1.w, r2.y, l(0.000000)
  lt r4.xy, r2.xzxx, l(0.000000, 0.000000, 0.000000, 0.000000)
  and r2.y, r4.y, r4.x
  not r4.y, r2.y
  lt r4.z, r2.z, r2.x
  movc r2.x, r4.z, r2.x, r2.z
  movc r4.x, r2.y, l(0), r2.x
  and r11.xy, r1.wwww, r4.xyxx
  mad r2.xyz, r11.xxxx, r6.xyzx, r3.xyzx
  add r12.xyz, r2.xyzx, -cb0[1].xyzx
  max r1.w, cb0[1].w, l(0.000100)
  rcp r1.w, r1.w
  mul_sat r3.w, r1.w, r2.w
endif 
dp3 r1.w, r12.xyzx, r12.xyzx
sqrt r1.w, r1.w
rcp r1.w, r1.w
mul r1.w, r1.w, r11.x
mul r1.w, r1.y, r1.w
max r1.w, r1.w, l(0.000000)
min r1.w, r1.y, r1.w
add r2.x, -r1.w, r1.y
mad r10.z, r1.y, r2.x, r1.w
sample_indexable(texture2d)(float,float,float,float) r1.yw, r10.xzxx, t3.zxwy, s0
if_nz r1.x
  ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t5.xyzw
  eq r2.xyz, cb0[3].xxxx, l(2.000000, 0.000000, 1.000000, 0.000000)
  or r2.xy, r2.yzyy, r2.xxxx
  if_nz r2.x
    and r0.w, r5.w, l(0x3f800000)
    mad r1.x, r4.w, l(-2.000000), l(3.000000)
    mul r2.x, r4.w, r4.w
    mul r1.x, r1.x, r2.x
    mul r0.w, r0.w, r1.x
    lt r1.x, l(0.000100), r0.w
    if_nz r1.x
      add r2.xzw, r8.xxyz, -r9.xxyz
      mad r2.xzw, r10.yyyy, r2.xxzw, r9.xxyz
      sample_l_indexable(texturecube)(float,float,float,float) r4.xyzw, r2.xzwx, t1.xyzw, s0, l(0.000000)
      mov_sat r4.w, r4.w
      mul r4.xyzw, r4.xyzw, cb0[8].xxxx
      mul r2.xzw, r4.xxyz, cb0[3].zzzz
      mul r2.xzw, r2.xxzw, l(100.000000, 0.000000, 100.000000, 100.000000)
      add r1.x, -r5.z, l(1.000000)
      mul r3.xyz, r0.xyzx, r1.xxxx
      mul r3.xyz, r1.zzzz, r3.xyzx
      mul r2.xzw, r2.xxzw, r3.xxyz
      mul r4.w, r0.w, r4.w
    else 
      mov r2.xzw, l(0,0,0,0)
      mov r4.w, l(0)
    endif 
  else 
    mov r2.xzw, l(0,0,0,0)
    mov r4.w, l(0)
  endif 
  if_nz r2.y
    and r0.w, r11.y, l(0x3f800000)
    mad r1.x, r3.w, l(-2.000000), l(3.000000)
    mul r1.z, r3.w, r3.w
    mul r1.x, r1.z, r1.x
    mul r0.w, r0.w, r1.x
    lt r1.x, l(0.000100), r0.w
    if_nz r1.x
      mul r1.x, r5.y, r5.y
      mul r1.x, r1.x, l(0.160000)
      add r3.xyz, r6.xyzx, -r12.xyzx
      mad r3.xyz, r10.zzzz, r3.xyzx, r12.xyzx
      mul r1.z, r10.z, cb0[3].y
      sample_l_indexable(texturecube)(float,float,float,float) r3.xyzw, r3.xyzx, t2.xyzw, s0, r1.z
      mov_sat r3.w, r3.w
      mul r3.xyzw, r3.xyzw, cb0[8].xxxx
      mul r3.xyz, r3.xyzx, cb0[3].zzzz
      mul r3.xyz, r3.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
      add r1.z, -r5.z, l(1.000000)
      mul r0.xyz, r0.xyzx, r5.zzzz
      mad r0.xyz, r1.zzzz, r1.xxxx, r0.xyzx
      mad r0.xyz, r0.xyzx, r1.yyyy, r1.wwww
      mul r0.xyz, r0.xyzx, r3.xyzx
      mul r1.w, r0.w, r3.w
    else 
      mov r0.xyz, l(0,0,0,0)
      mov r1.w, l(0)
    endif 
  else 
    mov r0.xyz, l(0,0,0,0)
    mov r1.w, l(0)
  endif 
  ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t0.yzwx
  eq r2.y, r0.w, l(0.000000)
  movc r0.w, r2.y, l(0.010000), r0.w
  mul r4.xyz, r0.wwww, r2.xzwx
  mul r1.xyz, r0.wwww, r0.xyzx
  mov o0.xyzw, r1.xyzw
  mov o1.xyzw, r4.xyzw
else 
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
endif 
ret 
// Approximately 280 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F:\SteamLibrary\SteamApps\common\Divinity Original Sin 2\bin\ShaderCache\2b2999b481840452-ps_replace.txt(321,12-41): warning X3206: 'Load': implicit truncation of vector type
F:\SteamLibrary\SteamApps\common\Divinity Original Sin 2\bin\ShaderCache\2b2999b481840452-ps_replace.txt(310,18-41): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
F:\SteamLibrary\SteamApps\common\Divinity Original Sin 2\bin\ShaderCache\2b2999b481840452-ps_replace.txt(310,18-32): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
F:\SteamLibrary\SteamApps\common\Divinity Original Sin 2\bin\ShaderCache\2b2999b481840452-ps_replace.txt(278,18-32): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
