// ---- Created with 3Dmigoto v1.3.6 on Mon Sep 03 18:05:11 2018

cbuffer _Globals : register(b0)
{
  float2 Params : packoffset(c0);
  float4 VPtoRTScaleBias : packoffset(c1);
  float3 lightColor : packoffset(c2);
  float4 lightInfo : packoffset(c3);
}

cbuffer PerView : register(b12)
{
  row_major float4x4 global_View : packoffset(c0);
  row_major float4x4 global_Projection : packoffset(c4);
  row_major float4x4 global_ViewProjection : packoffset(c8);
  float4 global_ViewPos : packoffset(c12);
  float4 global_ViewInfo : packoffset(c13);
  float4 global_ScaleAndBias : packoffset(c14);
}

Texture2D<float4> Exposure : register(t0);
Texture2D<float4> LinearDepth : register(t1);
Texture2D<float4> GBuffer1 : register(t2);
Texture2D<float4> GBuffer2 : register(t3);
Texture2D<float4> GBuffer3 : register(t4);
Texture2D<float4> GBuffer4 : register(t5);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TexCoord0,
  float3 v2 : TexCoord1,
  float3 v3 : TexCoord2,
  float4 v4 : TexCoord3,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v0.xy;
  r0.zw = float2(0,0);
  r1.xyzw = GBuffer3.Load(r0.xyw).xyzw;
  r2.x = LinearDepth.Load(r0.xyw).x;
  r1.w = 255 * r1.w;
  r1.w = round(r1.w);
  r1.w = (uint)r1.w;
  if (2 == 0) r1.w = 0; else if (2+1 < 32) {   r1.w = (uint)r1.w << (32-(2 + 1)); r1.w = (uint)r1.w >> (32-2);  } else r1.w = (uint)r1.w >> 1;
  r2.y = cmp(r2.x != 1.000000);
  r2.z = cmp((int)r1.w != 1);
  r2.y = r2.z ? r2.y : 0;
  if (r2.y != 0) {
    r2.yz = GBuffer1.Load(r0.xyw).xy;
    r3.xyz = GBuffer2.Load(r0.xyw).xyz;
    r4.xy = r2.yz * float2(3.55539989,3.55539989) + float2(-1.77769995,-1.77769995);
    r4.z = 1;
    r2.y = dot(r4.xyz, r4.xyz);
    r2.y = 2 / r2.y;
    r4.xy = r2.yy * r4.xy;
    r4.z = -1 + r2.y;
    r1.x = max(0.0900000036, r1.x);
    r1.y = r1.y * r1.y;
    r1.y = 0.159999996 * r1.y;
    //r2.y = global_ViewInfo.x / v1.z;
    //r2.yzw = v1.xyz * r2.yyy;
    //r5.xyz = r2.yzw * r2.xxx;
    //r6.xyz = r2.yzw * r2.xxx + -v2.xyz;
    
  r2.y = global_ViewInfo.x / v4.z;
    r2.yzw = v4.xyz * r2.yyy;
  
float4 s = StereoParams.Load(0);
float4 r20;
r20.xyz = r2.yzw * r2.xxx;
r20.x -= s.x * (r20.z - s.y)/global_Projection._m00; 
  
    // r5.xyz = r2.yzw * r2.xxx;
r5.xyz = r20.xyz;
  
    // r6.xyz = r2.yzw * r2.xxx + -v2.xyz;
r6.xyz = r20.xyz + -v2.xyz; 


    r3.w = dot(r6.xyz, r6.xyz);
    r3.w = sqrt(r3.w);
    r3.w = lightInfo.x + -r3.w;
    r3.w = cmp(r3.w < 0);
    if (r3.w != 0) discard;
    r3.w = rcp(lightInfo.x);
    r4.w = dot(-r5.xyz, -r5.xyz);
    r4.w = rsqrt(r4.w);
    r6.xyz = -r5.xyz * r4.www;

// r2.xyz = -r2.yzw * r2.xxx + v2.xyz;
r2.xyz = -r20.xyz + v2.xyz; 

    r2.w = dot(r2.xyz, r2.xyz);
    r5.w = rsqrt(r2.w);
    r2.xyz = r5.www * r2.xyz;
    r5.w = dot(r4.xyz, r6.xyz);
    r5.w = max(9.99999975e-006, r5.w);
    r5.xyz = -r5.xyz * r4.www + r2.xyz;
    r4.w = dot(r5.xyz, r5.xyz);
    r4.w = rsqrt(r4.w);
    r5.xyz = r5.xyz * r4.www;
    r4.w = saturate(dot(r2.xyz, r5.xyz));
    r6.x = saturate(dot(r4.xyz, r5.xyz));
    r4.x = saturate(dot(r4.xyz, r2.xyz));
    r4.y = 0.318309873 * lightInfo.y;
    r4.z = dot(v3.xyz, v3.xyz);
    r4.z = rsqrt(r4.z);
    r6.yzw = v3.xyz * r4.zzz;
    r2.x = dot(-r2.xyz, r6.yzw);
    r2.y = cmp(lightInfo.z < r2.x);
    r2.z = r3.w * r3.w;
    r2.z = r2.w * r2.z;
    r2.z = -r2.z * r2.z + 1;
    r2.zw = max(float2(0,9.99999975e-005), r2.zw);
    r2.z = r2.z * r2.z;
    r2.w = rcp(r2.w);
    r2.z = r2.z * r2.w;
    r2.x = -lightInfo.z + r2.x;
    r2.w = lightInfo.w + -lightInfo.z;
    r2.w = max(9.99999997e-007, r2.w);
    r2.x = saturate(r2.x / r2.w);
    r2.x = r2.x * r2.x;
    r2.x = r2.z * r2.x;
    r2.x = r4.x * r2.x;
    r2.x = r2.y ? r2.x : 0;
    r2.y = 1 + -r1.z;
    r6.yzw = r2.yyy * r3.xyz;
    r2.z = r1.x * -0.337748349 + 1;
    r2.w = r4.w * r4.w;
    r2.w = dot(r2.ww, r1.xx);
    r2.w = r1.x * 0.5 + r2.w;
    r2.w = -1 + r2.w;
    r3.w = 1 + -r4.x;
    r3.w = max(9.99999975e-005, r3.w);
    r4.z = r3.w * r3.w;
    r4.z = r4.z * r4.z;
    r3.w = r4.z * r3.w;
    r3.w = r2.w * r3.w + 1;
    r4.z = 1 + -r5.w;
    r4.z = max(9.99999975e-005, abs(r4.z));
    r7.x = r4.z * r4.z;
    r7.x = r7.x * r7.x;
    r4.z = r7.x * r4.z;
    r2.w = r2.w * r4.z + 1;
    r2.w = r3.w * r2.w;
    r2.z = r2.w * r2.z;
    r2.z = 0.318309873 * r2.z;
    if (r1.w == 0) {
      r7.xyz = r3.xyz * r1.zzz;
      r7.xyz = r2.yyy * r1.yyy + r7.xyz;
      r1.w = 1 + r1.x;
      r1.w = 0.5 * r1.w;
      r2.w = r1.x * r1.x;
      r8.xyz = float3(1,1,1) + -r7.xyz;
      r3.w = 1 + -r4.w;
      r3.w = max(9.99999975e-005, r3.w);
      r4.z = r3.w * r3.w;
      r4.z = r4.z * r4.z;
      r3.w = r4.z * r3.w;
      r7.xyz = r8.xyz * r3.www + r7.xyz;
      r1.w = r1.w * r1.w;
      r3.w = -r5.w * r1.w + r5.w;
      r3.w = r3.w * r5.w + r1.w;
      r3.w = sqrt(r3.w);
      r4.z = -r4.x * r1.w + r4.x;
      r1.w = r4.z * r4.x + r1.w;
      r1.w = sqrt(r1.w);
      r1.w = r5.w * r1.w;
      r1.w = r4.x * r3.w + r1.w;
      r1.w = rcp(r1.w);
      r1.w = 0.5 * r1.w;
      r2.w = r2.w * r2.w;
      r3.w = r6.x * r2.w + -r6.x;
      r3.w = r3.w * r6.x + 1;
      r3.w = r3.w * r3.w;
      r3.w = 3.14159274 * r3.w;
      r3.w = rcp(r3.w);
      r2.w = r3.w * r2.w;
      r7.xyz = r7.xyz * r1.www;
      r7.xyz = r7.xyz * r2.www;
    } else {
      r0.xyzw = GBuffer4.Load(r0.xyz).xyzw;
      r0.yz = float2(255,15.9375) * r0.zy;
      r1.w = floor(r0.z);
      r8.x = r0.x * 4080 + r1.w;
      r0.x = frac(r0.z);
      r8.y = r0.x * 4096 + r0.y;
      r0.xy = r8.xy * float2(0.000488519785,0.000488519785) + float2(-1,-1);
      r0.xy = max(float2(-1,-1), r0.xy);
      r0.xy = min(float2(1,1), r0.xy);
      r8.xyz = float3(1,1,1) + -abs(r0.xyx);
      r9.z = r8.x + -abs(r0.y);
      r0.z = cmp(r9.z >= 0);
      r8.xw = cmp(r0.xy >= float2(0,0));
      r8.xw = r8.xw ? float2(1,1) : float2(-1,-1);
      r8.xy = r8.yz * r8.xw;
      r9.xy = r0.zz ? r0.xy : r8.xy;
      r0.x = dot(r9.xyz, r9.xyz);
      r0.x = rsqrt(r0.x);
      r0.xyz = r9.xyz * r0.xxx;
      r0.x = dot(r5.xyz, r0.xyz);
      r3.xyz = r3.xyz * r1.zzz;
      r1.yzw = r2.yyy * r1.yyy + r3.xyz;
      r0.y = 1 + r1.x;
      r0.y = 0.5 * r0.y;
      r0.z = r1.x * r1.x;
      r3.xyz = float3(1,1,1) + -r1.yzw;
      r1.x = 1 + -r4.w;
      r1.x = max(9.99999975e-005, r1.x);
      r2.y = r1.x * r1.x;
      r2.y = r2.y * r2.y;
      r1.x = r2.y * r1.x;
      r1.xyz = r3.xyz * r1.xxx + r1.yzw;
      r0.y = r0.y * r0.y;
      r1.w = -r5.w * r0.y + r5.w;
      r1.w = r1.w * r5.w + r0.y;
      r1.w = sqrt(r1.w);
      r2.y = -r4.x * r0.y + r4.x;
      r0.y = r2.y * r4.x + r0.y;
      r0.y = sqrt(r0.y);
      r0.y = r5.w * r0.y;
      r0.y = r4.x * r1.w + r0.y;
      r0.y = rcp(r0.y);
      r0.w = -r0.w * 0.899999976 + 1;
      r0.w = sqrt(r0.w);
      r1.w = r0.z / r0.w;
      r1.w = min(1, r1.w);
      r1.w = max(0.00100000005, r1.w);
      r0.z = r0.z * r0.w;
      r0.z = max(0.00100000005, r0.z);
      r0.w = r0.x * r0.x;
      r0.x = -r0.x * r0.x + 1;
      r0.x = -r6.x * r6.x + r0.x;
      r2.y = r1.w * r1.w;
      r0.w = r0.w / r2.y;
      r2.y = r0.z * r0.z;
      r0.x = r0.x / r2.y;
      r0.x = r0.w + r0.x;
      r0.x = r6.x * r6.x + r0.x;
      r0.z = r1.w * r0.z;
      r0.x = r0.x * r0.x;
      r0.x = r0.x * r0.z;
      r0.xy = float2(3.14159274,0.5) * r0.xy;
      r0.x = rcp(r0.x);
      r0.yzw = r1.xyz * r0.yyy;
      r7.xyz = r0.yzw * r0.xxx;
    }
    r0.x = r4.y * r2.x;
    r0.xyz = lightColor.xyz * r0.xxx;
    r1.xyz = r6.yzw * r2.zzz + r7.xyz;
    r0.xyz = r1.xyz * r0.xyz;
    r0.xyz = max(float3(0,0,0), r0.xyz);
    o0.w = 0;
    r0.w = Exposure.Load(float4(0,0,0,0)).x;
    r1.x = cmp(r0.w == 0.000000);
    r0.w = r1.x ? 0.00999999978 : r0.w;
    o0.xyz = r0.xyz * r0.www;
  } else {
    o0.xyzw = float4(0,0,0,0);
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float2 Params;                     // Offset:    0 Size:     8 [unused]
//   float4 VPtoRTScaleBias;            // Offset:   16 Size:    16 [unused]
//   float3 lightColor;                 // Offset:   32 Size:    12
//   float4 lightInfo;                  // Offset:   48 Size:    16
//
// }
//
// cbuffer PerView
// {
//
//   row_major float4x4 global_View;    // Offset:    0 Size:    64 [unused]
//   row_major float4x4 global_Projection;// Offset:   64 Size:    64 [unused]
//   row_major float4x4 global_ViewProjection;// Offset:  128 Size:    64 [unused]
//   float4 global_ViewPos;             // Offset:  192 Size:    16 [unused]
//   float4 global_ViewInfo;            // Offset:  208 Size:    16
//   float4 global_ScaleAndBias;        // Offset:  224 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// Exposure                          texture  float4          2d    0        1
// LinearDepth                       texture  float4          2d    1        1
// GBuffer1                          texture  float4          2d    2        1
// GBuffer2                          texture  float4          2d    3        1
// GBuffer3                          texture  float4          2d    4        1
// GBuffer4                          texture  float4          2d    5        1
// $Globals                          cbuffer      NA          NA    0        1
// PerView                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy  
// TexCoord                 0   xyzw        1     NONE   float   xyz 
// TexCoord                 1   xyz         2     NONE   float   xyz 
// TexCoord                 2   xyz         3     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb12[14], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 10
ftoi r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xyww, t4.xyzw
ld_indexable(texture2d)(float,float,float,float) r2.x, r0.xyww, t1.xyzw
mul r1.w, r1.w, l(255.000000)
round_ne r1.w, r1.w
ftou r1.w, r1.w
ubfe r1.w, l(2), l(1), r1.w
ne r2.y, r2.x, l(1.000000)
ine r2.z, r1.w, l(1)
and r2.y, r2.z, r2.y
if_nz r2.y
  ld_indexable(texture2d)(float,float,float,float) r2.yz, r0.xyww, t2.zxyw
  ld_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyww, t3.xyzw
  mad r4.xy, r2.yzyy, l(3.555400, 3.555400, 0.000000, 0.000000), l(-1.777700, -1.777700, 0.000000, 0.000000)
  mov r4.z, l(1.000000)
  dp3 r2.y, r4.xyzx, r4.xyzx
  div r2.y, l(2.000000), r2.y
  mul r4.xy, r4.xyxx, r2.yyyy
  add r4.z, r2.y, l(-1.000000)
  max r1.x, r1.x, l(0.090000)
  mul r1.y, r1.y, r1.y
  mul r1.y, r1.y, l(0.160000)
  div r2.y, cb12[13].x, v1.z
  mul r2.yzw, r2.yyyy, v1.xxyz
  mul r5.xyz, r2.xxxx, r2.yzwy
  mad r6.xyz, r2.yzwy, r2.xxxx, -v2.xyzx
  dp3 r3.w, r6.xyzx, r6.xyzx
  sqrt r3.w, r3.w
  add r3.w, -r3.w, cb0[3].x
  lt r3.w, r3.w, l(0.000000)
  discard_nz r3.w
  rcp r3.w, cb0[3].x
  dp3 r4.w, -r5.xyzx, -r5.xyzx
  rsq r4.w, r4.w
  mul r6.xyz, r4.wwww, -r5.xyzx
  mad r2.xyz, -r2.yzwy, r2.xxxx, v2.xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  rsq r5.w, r2.w
  mul r2.xyz, r2.xyzx, r5.wwww
  dp3 r5.w, r4.xyzx, r6.xyzx
  max r5.w, r5.w, l(0.000010)
  mad r5.xyz, -r5.xyzx, r4.wwww, r2.xyzx
  dp3 r4.w, r5.xyzx, r5.xyzx
  rsq r4.w, r4.w
  mul r5.xyz, r4.wwww, r5.xyzx
  dp3_sat r4.w, r2.xyzx, r5.xyzx
  dp3_sat r6.x, r4.xyzx, r5.xyzx
  dp3_sat r4.x, r4.xyzx, r2.xyzx
  mul r4.y, cb0[3].y, l(0.318310)
  dp3 r4.z, v3.xyzx, v3.xyzx
  rsq r4.z, r4.z
  mul r6.yzw, r4.zzzz, v3.xxyz
  dp3 r2.x, -r2.xyzx, r6.yzwy
  lt r2.y, cb0[3].z, r2.x
  mul r2.z, r3.w, r3.w
  mul r2.z, r2.z, r2.w
  mad r2.z, -r2.z, r2.z, l(1.000000)
  max r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.000000, 0.000100)
  mul r2.z, r2.z, r2.z
  rcp r2.w, r2.w
  mul r2.z, r2.w, r2.z
  add r2.x, r2.x, -cb0[3].z
  add r2.w, -cb0[3].z, cb0[3].w
  max r2.w, r2.w, l(0.000001)
  div_sat r2.x, r2.x, r2.w
  mul r2.x, r2.x, r2.x
  mul r2.x, r2.x, r2.z
  mul r2.x, r2.x, r4.x
  and r2.x, r2.x, r2.y
  add r2.y, -r1.z, l(1.000000)
  mul r6.yzw, r3.xxyz, r2.yyyy
  mad r2.z, r1.x, l(-0.337748), l(1.000000)
  mul r2.w, r4.w, r4.w
  dp2 r2.w, r2.wwww, r1.xxxx
  mad r2.w, r1.x, l(0.500000), r2.w
  add r2.w, r2.w, l(-1.000000)
  add r3.w, -r4.x, l(1.000000)
  max r3.w, r3.w, l(0.000100)
  mul r4.z, r3.w, r3.w
  mul r4.z, r4.z, r4.z
  mul r3.w, r3.w, r4.z
  mad r3.w, r2.w, r3.w, l(1.000000)
  add r4.z, -r5.w, l(1.000000)
  max r4.z, |r4.z|, l(0.000100)
  mul r7.x, r4.z, r4.z
  mul r7.x, r7.x, r7.x
  mul r4.z, r4.z, r7.x
  mad r2.w, r2.w, r4.z, l(1.000000)
  mul r2.w, r2.w, r3.w
  mul r2.z, r2.z, r2.w
  mul r2.z, r2.z, l(0.318310)
  if_z r1.w
    mul r7.xyz, r1.zzzz, r3.xyzx
    mad r7.xyz, r2.yyyy, r1.yyyy, r7.xyzx
    add r1.w, r1.x, l(1.000000)
    mul r1.w, r1.w, l(0.500000)
    mul r2.w, r1.x, r1.x
    add r8.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    add r3.w, -r4.w, l(1.000000)
    max r3.w, r3.w, l(0.000100)
    mul r4.z, r3.w, r3.w
    mul r4.z, r4.z, r4.z
    mul r3.w, r3.w, r4.z
    mad r7.xyz, r8.xyzx, r3.wwww, r7.xyzx
    mul r1.w, r1.w, r1.w
    mad r3.w, -r5.w, r1.w, r5.w
    mad r3.w, r3.w, r5.w, r1.w
    sqrt r3.w, r3.w
    mad r4.z, -r4.x, r1.w, r4.x
    mad r1.w, r4.z, r4.x, r1.w
    sqrt r1.w, r1.w
    mul r1.w, r1.w, r5.w
    mad r1.w, r4.x, r3.w, r1.w
    rcp r1.w, r1.w
    mul r1.w, r1.w, l(0.500000)
    mul r2.w, r2.w, r2.w
    mad r3.w, r6.x, r2.w, -r6.x
    mad r3.w, r3.w, r6.x, l(1.000000)
    mul r3.w, r3.w, r3.w
    mul r3.w, r3.w, l(3.141593)
    rcp r3.w, r3.w
    mul r2.w, r2.w, r3.w
    mul r7.xyz, r1.wwww, r7.xyzx
    mul r7.xyz, r2.wwww, r7.xyzx
  else 
    ld_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyzw, t5.xyzw
    mul r0.yz, r0.zzyz, l(0.000000, 255.000000, 15.937500, 0.000000)
    round_ni r1.w, r0.z
    mad r8.x, r0.x, l(4080.000000), r1.w
    frc r0.x, r0.z
    mad r8.y, r0.x, l(4096.000000), r0.y
    mad r0.xy, r8.xyxx, l(0.000489, 0.000489, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
    max r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
    min r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
    add r8.xyz, -|r0.xyxx|, l(1.000000, 1.000000, 1.000000, 0.000000)
    add r9.z, -|r0.y|, r8.x
    ge r0.z, r9.z, l(0.000000)
    ge r8.xw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
    movc r8.xw, r8.xxxw, l(1.000000,0,0,1.000000), l(-1.000000,0,0,-1.000000)
    mul r8.xy, r8.xwxx, r8.yzyy
    movc r9.xy, r0.zzzz, r0.xyxx, r8.xyxx
    dp3 r0.x, r9.xyzx, r9.xyzx
    rsq r0.x, r0.x
    mul r0.xyz, r0.xxxx, r9.xyzx
    dp3 r0.x, r5.xyzx, r0.xyzx
    mul r3.xyz, r1.zzzz, r3.xyzx
    mad r1.yzw, r2.yyyy, r1.yyyy, r3.xxyz
    add r0.y, r1.x, l(1.000000)
    mul r0.y, r0.y, l(0.500000)
    mul r0.z, r1.x, r1.x
    add r3.xyz, -r1.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
    add r1.x, -r4.w, l(1.000000)
    max r1.x, r1.x, l(0.000100)
    mul r2.y, r1.x, r1.x
    mul r2.y, r2.y, r2.y
    mul r1.x, r1.x, r2.y
    mad r1.xyz, r3.xyzx, r1.xxxx, r1.yzwy
    mul r0.y, r0.y, r0.y
    mad r1.w, -r5.w, r0.y, r5.w
    mad r1.w, r1.w, r5.w, r0.y
    sqrt r1.w, r1.w
    mad r2.y, -r4.x, r0.y, r4.x
    mad r0.y, r2.y, r4.x, r0.y
    sqrt r0.y, r0.y
    mul r0.y, r0.y, r5.w
    mad r0.y, r4.x, r1.w, r0.y
    rcp r0.y, r0.y
    mad r0.w, -r0.w, l(0.900000), l(1.000000)
    sqrt r0.w, r0.w
    div r1.w, r0.z, r0.w
    min r1.w, r1.w, l(1.000000)
    max r1.w, r1.w, l(0.001000)
    mul r0.z, r0.w, r0.z
    max r0.z, r0.z, l(0.001000)
    mul r0.w, r0.x, r0.x
    mad r0.x, -r0.x, r0.x, l(1.000000)
    mad r0.x, -r6.x, r6.x, r0.x
    mul r2.y, r1.w, r1.w
    div r0.w, r0.w, r2.y
    mul r2.y, r0.z, r0.z
    div r0.x, r0.x, r2.y
    add r0.x, r0.x, r0.w
    mad r0.x, r6.x, r6.x, r0.x
    mul r0.z, r0.z, r1.w
    mul r0.x, r0.x, r0.x
    mul r0.x, r0.z, r0.x
    mul r0.xy, r0.xyxx, l(3.141593, 0.500000, 0.000000, 0.000000)
    rcp r0.x, r0.x
    mul r0.yzw, r0.yyyy, r1.xxyz
    mul r7.xyz, r0.xxxx, r0.yzwy
  endif 
  mul r0.x, r2.x, r4.y
  mul r0.xyz, r0.xxxx, cb0[2].xyzx
  mad r1.xyz, r6.yzwy, r2.zzzz, r7.xyzx
  mul r0.xyz, r0.xyzx, r1.xyzx
  max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov o0.w, l(0)
  ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t0.yzwx
  eq r1.x, r0.w, l(0.000000)
  movc r0.w, r1.x, l(0.010000), r0.w
  mul o0.xyz, r0.wwww, r0.xyzx
else 
  mov o0.xyzw, l(0,0,0,0)
endif 
ret 
// Approximately 206 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E:\Spiele\Divinity Original Sin 2 Definitive Edition\DefEd\bin\ShaderCache\1cc9f85ee092df8e-ps_replace.txt(244,12-41): warning X3206: 'Load': implicit truncation of vector type
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
