// ---- Created with 3Dmigoto v1.3.11 on Wed Sep 05 14:30:25 2018

cbuffer PSc : register(b0)
{
  float4 color_mul : packoffset(c0);
  float4 color_add : packoffset(c1);
  float4 focal : packoffset(c2);
  float4 rescale1 : packoffset(c3);
}

SamplerState s_tex0_s : register(s0);
SamplerState s_tex1_s : register(s7);
Texture2D<float4> tex0 : register(t0);
Texture2D<float4> tex1 : register(t7);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = 1 / v1.w;
  r0.xy = v1.xy * r0.xx;
  r0.xyzw = tex0.Sample(s_tex0_s, r0.xy).xyzw;
  r1.xyz = color_mul.xyz * color_mul.www;
  r1.w = color_mul.w;
  r0.xyzw = r1.xyzw * r0.xyzw;
  r1.x = v1.z / v1.w;
  r1.y = v1.w;
  r1.xyzw = tex1.Sample(s_tex1_s, r1.xy).xyzw;
  o0.xyzw = r1.xyzw * r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.3.11 on Wed Sep 05 14:30:25 2018
//
//
// Buffer Definitions:
//
// cbuffer PSc
// {
//
//   float4 color_mul;                  // Offset:    0 Size:    16
//   float4 color_add;                  // Offset:   16 Size:    16 [unused]
//   float4 focal;                      // Offset:   32 Size:    16 [unused]
//   float4 rescale1;                   // Offset:   48 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s_tex0                            sampler      NA          NA    0        1
// s_tex1                            sampler      NA          NA    7        1
// tex0                              texture  float4          2d    0        1
// tex1                              texture  float4          2d    7        1
// PSc                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 2
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), v1.w
mul r0.xy, r0.xxxx, v1.xyxx
sample r0.xyzw, r0.xyxx, t0.xyzw, s0
mul r1.xyz, cb0[0].wwww, cb0[0].xyzx
mov r1.w, cb0[0].w
mul r0.xyzw, r0.xyzw, r1.xyzw
div r1.x, v1.z, v1.w
mov r1.y, v1.w
sample r1.xyzw, r1.xyxx, t7.xyzw, s7
mul o0.xyzw, r0.xyzw, r1.xyzw
ret
// Approximately 11 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
