// ---- Created with 3Dmigoto v1.3.11 on Wed Sep 05 12:10:36 2018

SamplerState LinearSampler_s : register(s0);
Texture2D<float4> Base : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float2 v1 : TexCoord0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = Base.Sample(LinearSampler_s, v1.xy).xyzw;
  r1.xyz = cmp(float3(2,2,2) >= r0.xyz);
  r1.x = (int)r1.y | (int)r1.x;
  r1.x = (int)r1.z | (int)r1.x;
  r1.yzw = float3(0.5,0.5,0.5) * r0.xyz;
  r2.xyz = log2(r0.xyz);
  r0.xyz = r1.xxx ? r1.yzw : r2.xyz;
  r1.xyzw = (int4)r0.xyzw & int4(0,0,0,0);
  r1.xyzw = cmp((int4)r1.xyzw == int4(0,0,0,0));
  r1.xy = (int2)r1.zw | (int2)r1.xy;
  r1.x = (int)r1.y | (int)r1.x;
  r2.xyz = cmp(r0.xyz != r0.xyz);
  r2.w = 0;
  r1.yz = (int2)r2.zw | (int2)r2.xy;
  r1.y = (int)r1.z | (int)r1.y;
  r1.x = (int)r1.x | (int)r1.y;
  o0.xyzw = r1.xxxx ? float4(0,0,0,1) : r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//   using 3Dmigoto v1.3.11 on Wed Sep 05 12:10:36 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// LinearSampler                     sampler      NA          NA    0        1
// Base                              texture  float4          2d    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TexCoord                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 3
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xyxx, t0.xyzw, s0
ge r1.xyz, l(2.000000, 2.000000, 2.000000, 0.000000), r0.xyzx
or r1.x, r1.y, r1.x
or r1.x, r1.z, r1.x
mul r1.yzw, r0.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000)
log r2.xyz, r0.xyzx
movc r0.xyz, r1.xxxx, r1.yzwy, r2.xyzx
and r1.xyzw, r0.xyzw, l(0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff)
ieq r1.xyzw, r1.xyzw, l(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
or r1.xy, r1.zwzz, r1.xyxx
or r1.x, r1.y, r1.x
ne r2.xyz, r0.xyzx, r0.xyzx
mov r2.w, l(0)
or r1.yz, r2.zzwz, r2.xxyx
or r1.y, r1.z, r1.y
or r1.x, r1.x, r1.y
movc o0.xyzw, r1.xxxx, l(0,0,0,1.000000), r0.xyzw
ret
// Approximately 18 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 