// ---- Created with 3Dmigoto v1.3.6 on Mon Sep 03 18:05:09 2018

cbuffer _Globals : register(b0)
{
  float4 VPtoRTScaleBias : packoffset(c0);
  float4 LightProperties : packoffset(c1);
  float4 ShadowFarPlanes : packoffset(c2);
  float4 ShadowFrustumWidths : packoffset(c3);
  row_major float4x4 ViewMatrix[5] : packoffset(c4);
  row_major float4x4 ProjectionMatrix[4] : packoffset(c24);
}

cbuffer PerView : register(b12)
{
  row_major float4x4 global_View : packoffset(c0);
  row_major float4x4 global_Projection : packoffset(c4);
  row_major float4x4 global_ViewProjection : packoffset(c8);
  float4 global_ViewPos : packoffset(c12);
  float4 global_ViewInfo : packoffset(c13);
  float4 global_ScaleAndBias : packoffset(c14);
}

SamplerComparisonState ShadowSampler_s : register(s0);
Texture2D<float4> LinearDepth : register(t0);
Texture2D<float4> Shadow : register(t1);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include <ShaderFixes/matrix.hlsl>

void main(
  float4 v0 : SV_Position0,
  float3 v1 : TexCoord0,
  float3 v2 : TexCoord1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v0.xy;
  r0.zw = float2(0,0);
  r0.z = LinearDepth.Load(r0.xyz).x;
  r1.xy = -VPtoRTScaleBias.zw * global_ViewInfo.zw + v0.xy;
  r1.z = global_ViewInfo.w + -r1.y;
  r1.xy = r1.xz / global_ViewInfo.zw;
  r0.xy = r1.xy * float2(2,2) + float2(-1,-1);
  r0.xyz = v1.xyz * r0.xyz;
  r1.xyz = global_View._m10_m11_m12 * r0.yyy;
  r0.xyw = r0.xxx * global_View._m00_m01_m02 + r1.xyz;
  r0.xyz = r0.zzz * global_View._m20_m21_m22 + r0.xyw;
  r0.xyz = global_ViewPos.xyz + r0.xyz;
  r0.w = 1;

//r0 is a world coord.  Needs correcting in Proj space
//CORRECT WORLD COORD
float4 s = StereoParams.Load(0);
float4 r25;
r25 = mul(global_ViewProjection, r0);  
r25.x -= s.x * (r25.w - s.y); 
r0 = mul(inverse(global_ViewProjection), r25); 
  
  r1.x = dot(ProjectionMatrix[0]._m00_m01_m02_m03, r0.xyzw);
  r1.y = dot(ProjectionMatrix[0]._m10_m11_m12_m13, r0.xyzw);
  r1.z = dot(ProjectionMatrix[0]._m20_m21_m22_m23, r0.xyzw);
  r1.w = dot(ProjectionMatrix[0]._m30_m31_m32_m33, r0.xyzw);
  r1.xyz = r1.xyz / r1.www;
  r1.w = ShadowFrustumWidths.x * LightProperties.z;
  r1.w = 0.5 * r1.w;
  r2.xy = saturate(r1.xy + r1.xy);
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r2.xy = float2(1,1) + -abs(r2.xy);
  r2.xy = saturate(r2.xy / LightProperties.zz);
  r2.z = saturate(1 + -r1.z);
  r2.z = ShadowFarPlanes.x * r2.z;
  r1.w = saturate(r2.z / r1.w);
  r2.x = r2.x * r2.y;
  r2.y = r2.x * r1.w;
  r2.z = cmp(0 < r2.y);
  if (r2.z != 0) {
    r2.w = 7 * LightProperties.x;
    r3.x = r2.w / ShadowFrustumWidths.x;
    r3.x = 0.5 * r3.x;
    r3.x = max(0.00048828125, r3.x);
    r3.x = min(0.0048828125, r3.x);
    r4.xyzw = r3.xxxx * float4(-0.641573071,-0.170358405,-0.220173702,0.0666730404) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.y = LightProperties.w / ShadowFarPlanes.x;
    r1.z = -r3.y + r1.z;
    r3.y = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(-0.56526792,0.40981409,-0.372753888,-0.69012928) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.y = r3.y + r3.z;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(-0.963876784,0.0795568228,0.0895406604,-0.433672994) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.y = r3.y + r3.z;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(-0.815210223,-0.533595324,-0.0262216199,0.725986183) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.y = r3.y + r3.z;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(0.152993307,0.216891706,-0.394465297,0.896840572) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.y = r3.y + r3.z;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(0.566493392,0.677397907,0.65583998,-0.0949900225) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.y = r3.y + r3.z;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(0.0658113286,-0.885984778,0.465619504,-0.59089911) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r3.y = r3.y + r3.z;
    r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r3.y = r3.y + r3.z;
    r4.xyzw = r3.xxxx * float4(0.771781623,0.291234612,0.862963498,-0.501030385) + r1.xyxy;
    r4.xyzw = max(float4(0.000244140625,0.000244140625,0.000244140625,0.000244140625), r4.xyzw);
    r4.xyzw = min(float4(0.499755859,0.499755859,0.499755859,0.499755859), r4.xyzw);
    r1.x = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r1.z).x;
    r1.x = r3.y + r1.x;
    r1.y = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r1.z).x;
    r1.x = r1.x + r1.y;
    r1.x = r1.x * r2.y;
    r1.y = 0.0625 * r1.x;
    r1.z = cmp(r2.y < 1);
    if (r1.z != 0) {
      r3.x = dot(ProjectionMatrix[1]._m00_m01_m02_m03, r0.xyzw);
      r3.y = dot(ProjectionMatrix[1]._m10_m11_m12_m13, r0.xyzw);
      r3.z = dot(ProjectionMatrix[1]._m20_m21_m22_m23, r0.xyzw);
      r1.z = dot(ProjectionMatrix[1]._m30_m31_m32_m33, r0.xyzw);
      r3.xyz = r3.xyz / r1.zzz;
      r1.z = ShadowFrustumWidths.y * LightProperties.z;
      r1.z = 0.5 * r1.z;
      r4.xy = float2(-0,-0.5) + r3.xy;
      r4.xy = saturate(r4.xy + r4.xy);
      r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
      r4.xy = float2(1,1) + -abs(r4.xy);
      r4.xy = saturate(r4.xy / LightProperties.zz);
      r3.w = saturate(1 + -r3.z);
      r3.w = ShadowFarPlanes.y * r3.w;
      r1.z = saturate(r3.w / r1.z);
      r3.w = r4.x * r4.y;
      r1.z = r3.w * r1.z;
      r1.z = cmp(0 < r1.z);
      if (r1.z != 0) {
        r1.z = -r2.x * r1.w + 1;
        r1.w = r2.w / ShadowFrustumWidths.y;
        r1.w = 0.5 * r1.w;
        r2.x = ShadowFrustumWidths.y / ShadowFrustumWidths.x;
        r4.xy = float2(0.00048828125,0.0048828125) / r2.xx;
        r1.w = max(r4.x, r1.w);
        r1.w = min(r1.w, r4.y);
        r4.xyzw = r1.wwww * float4(-0.641573071,-0.170358405,-0.220173702,0.0666730404) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r2.w = LightProperties.w / ShadowFarPlanes.y;
        r2.x = -r2.w * r2.x + r3.z;
        r2.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r4.xyzw = r1.wwww * float4(-0.56526792,0.40981409,-0.372753888,-0.69012928) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r4.xyzw = r1.wwww * float4(-0.963876784,0.0795568228,0.0895406604,-0.433672994) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r4.xyzw = r1.wwww * float4(-0.815210223,-0.533595324,-0.0262216199,0.725986183) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r4.xyzw = r1.wwww * float4(0.152993307,0.216891706,-0.394465297,0.896840572) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r4.xyzw = r1.wwww * float4(0.566493392,0.677397907,0.65583998,-0.0949900225) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r4.xyzw = r1.wwww * float4(0.0658113286,-0.885984778,0.465619504,-0.59089911) + r3.xyxy;
        r4.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r4.xyzw);
        r4.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r4.xyzw);
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.xy, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r4.zw, r2.x).x;
        r2.w = r3.z + r2.w;
        r3.xyzw = r1.wwww * float4(0.771781623,0.291234612,0.862963498,-0.501030385) + r3.xyxy;
        r3.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r3.xyzw);
        r3.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r3.xyzw);
        r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r3.xy, r2.x).x;
        r1.w = r2.w + r1.w;
        r2.x = Shadow.SampleCmpLevelZero(ShadowSampler_s, r3.zw, r2.x).x;
        r1.w = r2.x + r1.w;
        r1.z = r1.w * r1.z;
        r1.y = r1.z * 0.0625 + r1.y;
      }
    } else {
      r1.x = r1.x * 0.0625 + -r2.y;
      r1.y = 1 + r1.x;
    }
  } else {
    r1.y = 1;
  }
  if (r2.z == 0) {
    r2.x = dot(ProjectionMatrix[1]._m00_m01_m02_m03, r0.xyzw);
    r2.y = dot(ProjectionMatrix[1]._m10_m11_m12_m13, r0.xyzw);
    r2.z = dot(ProjectionMatrix[1]._m20_m21_m22_m23, r0.xyzw);
    r0.x = dot(ProjectionMatrix[1]._m30_m31_m32_m33, r0.xyzw);
    r0.xyz = r2.xyz / r0.xxx;
    r0.w = ShadowFrustumWidths.y * LightProperties.z;
    r0.w = 0.5 * r0.w;
    r1.xz = float2(-0,-0.5) + r0.xy;
    r1.xz = saturate(r1.xz + r1.xz);
    r1.xz = r1.xz * float2(2,2) + float2(-1,-1);
    r1.xz = float2(1,1) + -abs(r1.xz);
    r1.xz = saturate(r1.xz / LightProperties.zz);
    r1.w = saturate(1 + -r0.z);
    r1.w = ShadowFarPlanes.y * r1.w;
    r0.w = saturate(r1.w / r0.w);
    r1.x = r1.x * r1.z;
    r0.w = r1.x * r0.w;
    r1.x = cmp(0 < r0.w);
    if (r1.x != 0) {
      r1.x = 7 * LightProperties.x;
      r1.x = r1.x / ShadowFrustumWidths.y;
      r1.x = 0.5 * r1.x;
      r1.z = ShadowFrustumWidths.y / ShadowFrustumWidths.x;
      r2.xy = float2(0.00048828125,0.0048828125) / r1.zz;
      r1.x = max(r2.x, r1.x);
      r1.x = min(r1.x, r2.y);
      r2.xyzw = r1.xxxx * float4(-0.641573071,-0.170358405,-0.220173702,0.0666730404) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = LightProperties.w / ShadowFarPlanes.y;
      r0.z = -r1.w * r1.z + r0.z;
      r1.z = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(-0.56526792,0.40981409,-0.372753888,-0.69012928) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.z = r1.z + r1.w;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(-0.963876784,0.0795568228,0.0895406604,-0.433672994) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.z = r1.z + r1.w;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(-0.815210223,-0.533595324,-0.0262216199,0.725986183) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.z = r1.z + r1.w;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(0.152993307,0.216891706,-0.394465297,0.896840572) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.z = r1.z + r1.w;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(0.566493392,0.677397907,0.65583998,-0.0949900225) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.z = r1.z + r1.w;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(0.0658113286,-0.885984778,0.465619504,-0.59089911) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r1.z = r1.z + r1.w;
      r1.w = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r1.z = r1.z + r1.w;
      r2.xyzw = r1.xxxx * float4(0.771781623,0.291234612,0.862963498,-0.501030385) + r0.xyxy;
      r2.xyzw = max(float4(0.000244140625,0.500244141,0.000244140625,0.500244141), r2.xyzw);
      r2.xyzw = min(float4(0.499755859,0.999755859,0.499755859,0.999755859), r2.xyzw);
      r0.x = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.xy, r0.z).x;
      r0.x = r1.z + r0.x;
      r0.y = Shadow.SampleCmpLevelZero(ShadowSampler_s, r2.zw, r0.z).x;
      r0.x = r0.x + r0.y;
      r0.x = r0.x * r0.w;
      r0.x = r0.x * 0.0625 + -r0.w;
      r1.y = 1 + r0.x;
    }
  }
  o0.xyzw = r1.yyyy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 VPtoRTScaleBias;            // Offset:    0 Size:    16
//   float4 LightProperties;            // Offset:   16 Size:    16
//   float4 ShadowFarPlanes;            // Offset:   32 Size:    16
//   float4 ShadowFrustumWidths;        // Offset:   48 Size:    16
//   row_major float4x4 ViewMatrix[5];  // Offset:   64 Size:   320 [unused]
//   row_major float4x4 ProjectionMatrix[4];// Offset:  384 Size:   256
//
// }
//
// cbuffer PerView
// {
//
//   row_major float4x4 global_View;    // Offset:    0 Size:    64
//   row_major float4x4 global_Projection;// Offset:   64 Size:    64 [unused]
//   row_major float4x4 global_ViewProjection;// Offset:  128 Size:    64 [unused]
//   float4 global_ViewPos;             // Offset:  192 Size:    16
//   float4 global_ViewInfo;            // Offset:  208 Size:    16
//   float4 global_ScaleAndBias;        // Offset:  224 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// ShadowSampler                   sampler_c      NA          NA    0        1
// LinearDepth                       texture  float4          2d    0        1
// Shadow                            texture  float4          2d    1        1
// $Globals                          cbuffer      NA          NA    0        1
// PerView                           cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy  
// TexCoord                 0   xyz         1     NONE   float   xyz 
// TexCoord                 1   xyz         2     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[32], immediateIndexed
dcl_constantbuffer cb12[14], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 5
ftoi r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.z, r0.xyzw, t0.yzxw
mad r1.xy, -cb0[0].zwzz, cb12[13].zwzz, v0.xyxx
add r1.z, -r1.y, cb12[13].w
div r1.xy, r1.xzxx, cb12[13].zwzz
mad r0.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xyz, r0.xyzx, v1.xyzx
mul r1.xyz, r0.yyyy, cb12[1].xyzx
mad r0.xyw, r0.xxxx, cb12[0].xyxz, r1.xyxz
mad r0.xyz, r0.zzzz, cb12[2].xyzx, r0.xywx
add r0.xyz, r0.xyzx, cb12[12].xyzx
mov r0.w, l(1.000000)
dp4 r1.x, cb0[24].xyzw, r0.xyzw
dp4 r1.y, cb0[25].xyzw, r0.xyzw
dp4 r1.z, cb0[26].xyzw, r0.xyzw
dp4 r1.w, cb0[27].xyzw, r0.xyzw
div r1.xyz, r1.xyzx, r1.wwww
mul r1.w, cb0[1].z, cb0[3].x
mul r1.w, r1.w, l(0.500000)
add_sat r2.xy, r1.xyxx, r1.xyxx
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r2.xy, -|r2.xyxx|, l(1.000000, 1.000000, 0.000000, 0.000000)
div_sat r2.xy, r2.xyxx, cb0[1].zzzz
add_sat r2.z, -r1.z, l(1.000000)
mul r2.z, r2.z, cb0[2].x
div_sat r1.w, r2.z, r1.w
mul r2.x, r2.y, r2.x
mul r2.y, r1.w, r2.x
lt r2.z, l(0.000000), r2.y
if_nz r2.z
  mul r2.w, cb0[1].x, l(7.000000)
  div r3.x, r2.w, cb0[3].x
  mul r3.x, r3.x, l(0.500000)
  max r3.x, r3.x, l(0.000488)
  min r3.x, r3.x, l(0.004883)
  mad r4.xyzw, r3.xxxx, l(-0.641573, -0.170358, -0.220174, 0.066673), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  div r3.y, cb0[1].w, cb0[2].x
  add r1.z, r1.z, -r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.y, r4.xyxx, t1.xxxx, s0, r1.z
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(-0.565268, 0.409814, -0.372754, -0.690129), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(-0.963877, 0.079557, 0.089541, -0.433673), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(-0.815210, -0.533595, -0.026222, 0.725986), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(0.152993, 0.216892, -0.394465, 0.896841), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(0.566493, 0.677398, 0.655840, -0.094990), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(0.065811, -0.885985, 0.465620, -0.590899), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r1.z
  add r3.y, r3.z, r3.y
  mad r4.xyzw, r3.xxxx, l(0.771782, 0.291235, 0.862963, -0.501030), r1.xyxy
  max r4.xyzw, r4.xyzw, l(0.000244, 0.000244, 0.000244, 0.000244)
  min r4.xyzw, r4.xyzw, l(0.499756, 0.499756, 0.499756, 0.499756)
  sample_c_lz_indexable(texture2d)(float,float,float,float) r1.x, r4.xyxx, t1.xxxx, s0, r1.z
  add r1.x, r1.x, r3.y
  sample_c_lz_indexable(texture2d)(float,float,float,float) r1.y, r4.zwzz, t1.xxxx, s0, r1.z
  add r1.x, r1.y, r1.x
  mul r1.x, r2.y, r1.x
  mul r1.y, r1.x, l(0.062500)
  lt r1.z, r2.y, l(1.000000)
  if_nz r1.z
    dp4 r3.x, cb0[28].xyzw, r0.xyzw
    dp4 r3.y, cb0[29].xyzw, r0.xyzw
    dp4 r3.z, cb0[30].xyzw, r0.xyzw
    dp4 r1.z, cb0[31].xyzw, r0.xyzw
    div r3.xyz, r3.xyzx, r1.zzzz
    mul r1.z, cb0[1].z, cb0[3].y
    mul r1.z, r1.z, l(0.500000)
    add r4.xy, r3.xyxx, l(-0.000000, -0.500000, 0.000000, 0.000000)
    add_sat r4.xy, r4.xyxx, r4.xyxx
    mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
    add r4.xy, -|r4.xyxx|, l(1.000000, 1.000000, 0.000000, 0.000000)
    div_sat r4.xy, r4.xyxx, cb0[1].zzzz
    add_sat r3.w, -r3.z, l(1.000000)
    mul r3.w, r3.w, cb0[2].y
    div_sat r1.z, r3.w, r1.z
    mul r3.w, r4.y, r4.x
    mul r1.z, r1.z, r3.w
    lt r1.z, l(0.000000), r1.z
    if_nz r1.z
      mad r1.z, -r2.x, r1.w, l(1.000000)
      div r1.w, r2.w, cb0[3].y
      mul r1.w, r1.w, l(0.500000)
      div r2.x, cb0[3].y, cb0[3].x
      div r4.xy, l(0.000488, 0.004883, 0.000000, 0.000000), r2.xxxx
      max r1.w, r1.w, r4.x
      min r1.w, r4.y, r1.w
      mad r4.xyzw, r1.wwww, l(-0.641573, -0.170358, -0.220174, 0.066673), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      div r2.w, cb0[1].w, cb0[2].y
      mad r2.x, -r2.w, r2.x, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t1.xxxx, s0, r2.x
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r4.xyzw, r1.wwww, l(-0.565268, 0.409814, -0.372754, -0.690129), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r4.xyzw, r1.wwww, l(-0.963877, 0.079557, 0.089541, -0.433673), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r4.xyzw, r1.wwww, l(-0.815210, -0.533595, -0.026222, 0.725986), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r4.xyzw, r1.wwww, l(0.152993, 0.216892, -0.394465, 0.896841), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r4.xyzw, r1.wwww, l(0.566493, 0.677398, 0.655840, -0.094990), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r4.xyzw, r1.wwww, l(0.065811, -0.885985, 0.465620, -0.590899), r3.xyxy
      max r4.xyzw, r4.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r4.xyzw, r4.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r4.zwzz, t1.xxxx, s0, r2.x
      add r2.w, r2.w, r3.z
      mad r3.xyzw, r1.wwww, l(0.771782, 0.291235, 0.862963, -0.501030), r3.xyxy
      max r3.xyzw, r3.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
      min r3.xyzw, r3.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
      sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t1.xxxx, s0, r2.x
      add r1.w, r1.w, r2.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r2.x, r3.zwzz, t1.xxxx, s0, r2.x
      add r1.w, r1.w, r2.x
      mul r1.z, r1.z, r1.w
      mad r1.y, r1.z, l(0.062500), r1.y
    endif 
  else 
    mad r1.x, r1.x, l(0.062500), -r2.y
    add r1.y, r1.x, l(1.000000)
  endif 
else 
  mov r1.y, l(1.000000)
endif 
if_z r2.z
  dp4 r2.x, cb0[28].xyzw, r0.xyzw
  dp4 r2.y, cb0[29].xyzw, r0.xyzw
  dp4 r2.z, cb0[30].xyzw, r0.xyzw
  dp4 r0.x, cb0[31].xyzw, r0.xyzw
  div r0.xyz, r2.xyzx, r0.xxxx
  mul r0.w, cb0[1].z, cb0[3].y
  mul r0.w, r0.w, l(0.500000)
  add r1.xz, r0.xxyx, l(-0.000000, 0.000000, -0.500000, 0.000000)
  add_sat r1.xz, r1.xxzx, r1.xxzx
  mad r1.xz, r1.xxzx, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
  add r1.xz, -|r1.xxzx|, l(1.000000, 0.000000, 1.000000, 0.000000)
  div_sat r1.xz, r1.xxzx, cb0[1].zzzz
  add_sat r1.w, -r0.z, l(1.000000)
  mul r1.w, r1.w, cb0[2].y
  div_sat r0.w, r1.w, r0.w
  mul r1.x, r1.z, r1.x
  mul r0.w, r0.w, r1.x
  lt r1.x, l(0.000000), r0.w
  if_nz r1.x
    mul r1.x, cb0[1].x, l(7.000000)
    div r1.x, r1.x, cb0[3].y
    mul r1.x, r1.x, l(0.500000)
    div r1.z, cb0[3].y, cb0[3].x
    div r2.xy, l(0.000488, 0.004883, 0.000000, 0.000000), r1.zzzz
    max r1.x, r1.x, r2.x
    min r1.x, r2.y, r1.x
    mad r2.xyzw, r1.xxxx, l(-0.641573, -0.170358, -0.220174, 0.066673), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    div r1.w, cb0[1].w, cb0[2].y
    mad r0.z, -r1.w, r1.z, r0.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.z, r2.xyxx, t1.xxxx, s0, r0.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(-0.565268, 0.409814, -0.372754, -0.690129), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(-0.963877, 0.079557, 0.089541, -0.433673), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(-0.815210, -0.533595, -0.026222, 0.725986), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(0.152993, 0.216892, -0.394465, 0.896841), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(0.566493, 0.677398, 0.655840, -0.094990), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(0.065811, -0.885985, 0.465620, -0.590899), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t1.xxxx, s0, r0.z
    add r1.z, r1.w, r1.z
    mad r2.xyzw, r1.xxxx, l(0.771782, 0.291235, 0.862963, -0.501030), r0.xyxy
    max r2.xyzw, r2.xyzw, l(0.000244, 0.500244, 0.000244, 0.500244)
    min r2.xyzw, r2.xyzw, l(0.499756, 0.999756, 0.499756, 0.999756)
    sample_c_lz_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t1.xxxx, s0, r0.z
    add r0.x, r0.x, r1.z
    sample_c_lz_indexable(texture2d)(float,float,float,float) r0.y, r2.zwzz, t1.xxxx, s0, r0.z
    add r0.x, r0.y, r0.x
    mul r0.x, r0.w, r0.x
    mad r0.x, r0.x, l(0.062500), -r0.w
    add r1.y, r0.x, l(1.000000)
  endif 
endif 
mov o0.xyzw, r1.yyyy
ret 
// Approximately 281 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
