//lights 6
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.3.11 on Wed Aug 01 19:49:28 2018
//
//
// Buffer Definitions:
//
// cbuffer cb_g_Frame
// {
//
//   struct FrameConsts
//   {
//
//       float4 m_CurrentTime;          // Offset:    0
//       bool m_DeconstructionEnabled;  // Offset:   16
//       float4 m_DeconstructionRanges; // Offset:   32
//       float4 m_DeconstructionOrigin; // Offset:   48
//       float4 m_GlobalWind;           // Offset:   64
//       float4 m_WeatherInfo;          // Offset:   80
//       float4 m_SkyVisibilityWetnessBias;// Offset:   96
//       float4 m_MainPlayerPosition;   // Offset:  112
//
//       struct SunShadowConsts
//       {
//
//           float4 m_ShadowMapSize;    // Offset:  128
//           float4 m_Offsets[4];       // Offset:  144
//           float4 m_Scales[4];        // Offset:  208
//           float4 m_SplitBlendMulAddUVAndZ[4];// Offset:  272
//           float4 m_NoiseScale;       // Offset:  336
//           float4 m_NearFar;          // Offset:  352
//           float4 m_FadeParams;       // Offset:  368
//           float4 m_CascadesRangesMax;// Offset:  384
//           float4 m_CascadesRangesMin;// Offset:  400
//           float4 m_ShadowSplitBlendUVAmount;// Offset:  416
//           float4x4 m_WorldToLightProj;// Offset:  432
//           float4x4 m_FarWorldToLightProj;// Offset:  496
//           float4x4 m_DebugShadowVisiblePixelMat;// Offset:  560
//
//       } m_SunShadows;                // Offset:  128
//
//       struct DirectLightConsts
//       {
//
//           float4 m_Direction;        // Offset:  624
//           float4 m_Color;            // Offset:  640
//
//       } m_SunLight;                  // Offset:  624
//
//       struct GISamplingConfig
//       {
//
//           float4 Params;             // Offset:  656
//           float4 WSToIndirectionScale;// Offset:  672
//           float4 WSToIndirectionBias;// Offset:  688
//           float4 InvVolumeSize;      // Offset:  704
//           float4 InvVolumeAtlasSize; // Offset:  720
//
//       } m_GIConsts;                  // Offset:  656
//       float4 m_LocalCubeMapParams[2];// Offset:  736
//
//       struct LocalCubeMapParams
//       {
//
//           float4 boxMax;             // Offset:  768
//           float4 boxMin;             // Offset:  784
//           float4 innerBlendBoxMax;   // Offset:  800
//           float4 blendBoxMax;        // Offset:  816
//           float4 worldPosition;      // Offset:  832
//           float4x4 worldToLocal;     // Offset:  848
//           uint cubeMapArrayIndex;    // Offset:  912
//           float padding;             // Offset:  916
//
//       } m_LocalCubeMaps[32];         // Offset:  768
//
//       struct VolumetricFogConsts
//       {
//
//           float4 VolumeInvTransZ;    // Offset: 5888
//           float4 VolumeTexScale;     // Offset: 5904
//           float4 VolumeTexBias;      // Offset: 5920
//           float4 SunColor;           // Offset: 5936
//           float4 SunColorByOneOverPi;// Offset: 5952
//
//       } m_VolumetricFog;             // Offset: 5888
//
//       struct SurfaceWeatherModificationConsts
//       {
//
//           float RippleScale;         // Offset: 5968
//           float2 SurfaceFloodLevelRef;// Offset: 5972
//           float4 RippleImpactSurfaceSizeInvSize;// Offset: 5984
//
//       } m_SurfaceWeatherModifications;// Offset: 5968
//
//       struct RainBlockerConsts
//       {
//
//           float4 HeightMapSize;      // Offset: 6000
//           float4 HeightMapOffset;    // Offset: 6016
//
//       } m_RainBlockerConsts;         // Offset: 6000
//       float4 m_WorldMapFogExtents;   // Offset: 6032
//       float4 m_WorldMapFogTextureSize;// Offset: 6048
//       float m_WorldMapFogMinHeight;  // Offset: 6064
//       float m_WorldMapFogMaxHeight;  // Offset: 6068
//       uint m_WorldMapFogVisibilityFlags;// Offset: 6072
//       float4 m_WorldMapDistrictColors[32];// Offset: 6080
//       float4 m_UILighting[6];        // Offset: 6592
//       float m_CharacterEffectMultiplier;// Offset: 6688
//
//   } g_Frame;                         // Offset:    0 Size:  6692
//
// }
//
// cbuffer cb_g_Pass
// {
//
//   struct PassConsts
//   {
//
//       float4 m_EyePosition;          // Offset:    0
//       float4 m_EyeDirection;         // Offset:   16
//       float4x4 m_ViewToWorld;        // Offset:   32
//       float4x4 m_WorldToView;        // Offset:   96
//       float4x4 m_ProjMatrix;         // Offset:  160
//       float4x4 m_ViewProj;           // Offset:  224
//       float4x4 m_ViewNoTranslationProj;// Offset:  288
//       float4 m_ViewTranslation;      // Offset:  352
//
//       struct ReverseProjParams
//       {
//
//           float4x4 clipXYZToViewPos; // Offset:  368
//           float4x4 clipXYZToWorldPos;// Offset:  432
//           float4 clipZToViewZ;       // Offset:  496
//
//       } reverseProjParams;           // Offset:  368
//       float4 m_VPosToUV;             // Offset:  512
//       float4 m_ViewportScaleOffset;  // Offset:  528
//       float4 m_ClipPlane;            // Offset:  544
//       float4 m_GlobalLightingScale;  // Offset:  560
//       float4 m_ViewSpaceLightingBackWS;// Offset:  576
//       float4 m_ThinGeomAAPixelScale; // Offset:  592
//
//   } g_Pass;                          // Offset:    0 Size:   608
//
// }
//
// cbuffer cb_g_DeferredLights
// {
//
//   struct DeferredLightingConsts
//   {
//
//       struct OmniLightConsts
//       {
//
//           float4 m_Position;         // Offset:    0
//           float4 m_Color;            // Offset:   16
//           float4 m_Attenuation;      // Offset:   32
//
//       } m_OmniLight;                 // Offset:    0
//
//       struct DirectLightConsts
//       {
//
//           float4 m_Direction;        // Offset:   48
//           float4 m_Color;            // Offset:   64
//
//       } m_DirectLight;               // Offset:   48
//
//       struct SpotLightConsts
//       {
//
//           float4 m_Position;         // Offset:   80
//           float4 m_Color;            // Offset:   96
//           float4 m_Attenuation;      // Offset:  112
//           float4 m_Direction;        // Offset:  128
//           float4 m_ConeAngles;       // Offset:  144
//           float4 m_PositionAtNearClip;// Offset:  160
//
//       } m_SpotLight;                 // Offset:   80
//
//       struct ProjectorShadowParams
//       {
//
//           float4x4 worldToLight[6];  // Offset:  176
//           float4 shadowMapScaleOffset[6];// Offset:  560
//           float4 noiseScale;         // Offset:  656
//
//       } m_Projections;               // Offset:  176
//
//       struct ProjectorCookieParams
//       {
//
//           float4x4 worldToCookie;    // Offset:  672
//           int4 cookieArrayIndex;     // Offset:  736
//
//       } m_Cookie;                    // Offset:  672
//       float4 m_BackgroundColor;      // Offset:  752
//       float4 m_DepthParams;          // Offset:  768
//       float4 m_EyeXAxis;             // Offset:  784
//       float4 m_EyeYAxis;             // Offset:  800
//       float4 m_EyeZAxis;             // Offset:  816
//       float4 m_VPOSToUVs_Resolve;    // Offset:  832
//       float4 m_EyeWorldPosition_Resolve;// Offset:  848
//       float4 m_WeatherExposedParams; // Offset:  864
//       float4x4 m_LightClipToWorldMat;// Offset:  880
//       float4 m_IsolateVars;          // Offset:  944
//       float m_EnvironmentSpecularScale;// Offset:  960
//
//   } g_DeferredLights;                // Offset:    0 Size:   964
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s_PointClamp                      sampler      NA          NA   10        1
// s_TrilinearClamp                  sampler      NA          NA   12        1
// s_LinearCmpWithBorder           sampler_c      NA          NA   15        1
// t_Albedo                          texture  float4       2dMS4    0        1
// t_Normals                         texture  float4       2dMS4    1        1
// t_DepthSurface                    texture   float       2dMS4    2        1
// t_SpecularReflectance             texture  float4       2dMS4    3        1
// t_SSAO                            texture  float4          2d    4        1
// t_g_ProjectorShadow               texture  float4          2d   11        1
// t_MiscProps                       texture  float4       2dMS4   15        1
// t_BRDFLUT                         texture  float4          2d   55        1
// cb_g_Frame                        cbuffer      NA          NA    1        1
// cb_g_Pass                         cbuffer      NA          NA    2        1
// cb_g_DeferredLights               cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_SampleIndex           0   x           1   SAMPLE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
// Pixel Shader runs at sample frequency
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[22], immediateIndexed
dcl_constantbuffer cb2[36], immediateIndexed
dcl_constantbuffer cb5[36], immediateIndexed
dcl_sampler s10, mode_default
dcl_sampler s12, mode_default
dcl_sampler s15, mode_comparison
dcl_resource_texture2dms(4) (float,float,float,float) t0
dcl_resource_texture2dms(4) (float,float,float,float) t1
dcl_resource_texture2dms(4) (float,float,float,float) t2
dcl_resource_texture2dms(4) (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2dms(4) (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t55
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps_sgv v1.x, sampleIndex
dcl_output o0.xyzw
dcl_output o1.xyzw

//insert
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125

ftou r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ldms_indexable(texture2dms)(float,float,float,float) r1.z, r0.xyww, t2.yzxw, v1.x
mul r2.xy, v0.xyxx, cb2[32].xyxx
mad r1.xy, r2.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mov r1.w, l(1.000000)


//fix strategy from HLSL converted to ASM --- Losti
ld_indexable(texture2d)(float,float,float,float) r27.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r26.w, r1.xyzw, cb2[26].xyzw
mul r27.w, r26.w, r27.y
add r27.w, r27.w, l(-1.0)
mul r27.w, r27.w, r27.x
add r1.x, r1.x, r27.w

dp4 r3.x, r1.xyzw, cb2[23].xyzw
dp4 r3.y, r1.xyzw, cb2[24].xyzw
dp4 r3.z, r1.xyzw, cb2[25].xyzw
dp4 r1.x, r1.xyzw, cb2[26].xyzw
div r1.xyz, r3.xyzx, r1.xxxx
mov r1.w, l(1.000000)
dp4 r3.x, r1.xyzw, cb2[2].xyzw
dp4 r3.y, r1.xyzw, cb2[3].xyzw
dp4 r3.z, r1.xyzw, cb2[4].xyzw
ldms_indexable(texture2dms)(float,float,float,float) r1.xyzw, r0.xyww, t0.xyzw, v1.x
ldms_indexable(texture2dms)(float,float,float,float) r4.xyzw, r0.xyww, t1.xyzw, v1.x
ldms_indexable(texture2dms)(float,float,float,float) r5.xyzw, r0.xyww, t3.yxzw, v1.x
ldms_indexable(texture2dms)(float,float,float,float) r0.xyzw, r0.xyzw, t15.xyzw, v1.x
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.z, r4.xyzx, r4.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, r4.xyzx
max r1.w, r1.w, l(0.000010)
log r1.w, r1.w
mul r1.w, r1.w, l(2.200000)
exp r1.w, r1.w
mul r2.z, r4.w, l(19.000000)
exp r6.x, r2.z
mul r0.w, r0.w, l(255.000000)
ftou r0.w, r0.w
ieq r0.w, r0.w, l(255)
if_nz r0.w
  lt r2.z, l(0.000100), r5.w
  sqrt r7.xyz, r1.xyzx
  movc r1.xyz, r2.zzzz, r7.xyzx, r1.xyzx
  mad r7.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r2.z, r7.xyzx, r7.xyzx
  rsq r2.z, r2.z
  mul r7.xyz, r2.zzzz, r7.xyzx
  mul r2.z, r5.y, l(19.000000)
  exp r6.y, r2.z
  mov r8.xyz, r1.wwww
  mov r9.y, l(0)
  mov r1.w, l(1.000000)
  mov r0.xz, l(0,0,0,0)
else
  mov r8.xyz, r5.yxzy
  mov r7.xyz, l(1.000000,1.000000,1.000000,0)
  mov r1.xyz, l(0,0,0,0)
  mov r9.y, r0.y
  mov r6.y, l(1.000000)
  mov r5.xz, l(1.000000,0,0,0)
endif
movc r0.y, r0.w, r5.x, l(1.000000)
add r5.xyw, -r3.xyxz, cb5[5].xyxz
dp3 r2.z, r5.xywx, cb5[8].xyzx
rcp r2.w, r2.z
mul r5.xyw, r2.wwww, r5.xyxw
add r10.xyz, cb5[5].xyzx, -cb5[10].xyzx
dp3 r2.w, cb5[8].xyzx, r10.xyzx
add r2.z, -r2.w, r2.z
mul r5.xyw, r2.zzzz, r5.xyxw
dp3 r2.z, r5.xywx, r5.xywx
div_sat r2.w, cb5[7].z, r2.z
mad_sat r4.w, r2.z, cb5[7].x, cb5[7].y
mul r6.z, r4.w, r4.w
mad r4.w, -r4.w, l(2.000000), l(3.000000)
mul r4.w, r4.w, r6.z
mul r2.w, r2.w, r4.w
dp3 r4.w, r5.xywx, cb5[8].xyzx
lt r4.w, l(0.000000), r4.w
and r4.w, r4.w, l(0x3f800000)
mul r2.w, r2.w, r4.w
rsq r2.z, r2.z
mul r10.xyz, r2.zzzz, r5.xywx
dp3 r4.w, r10.xyzx, cb5[8].xyzx
add r4.w, -r4.w, cb5[9].x
mul_sat r4.w, r4.w, cb5[9].y
mul r2.w, r2.w, r4.w
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t4.xyzw, s10
mov r3.w, l(1.000000)
dp4 r11.x, r3.xyzw, cb5[11].xyzw
dp4 r11.y, r3.xyzw, cb5[12].xyzw
dp4 r11.z, r3.xyzw, cb5[13].xyzw
dp4 r2.y, r3.xyzw, cb5[14].xyzw
div r11.xyz, r11.zxyz, r2.yyyy
add r12.xyzw, r11.zyyy, l(-1.000000, 1.000000, 1.000000, 1.000000)
mul_sat r12.xyzw, r12.xyzw, l(-0.500000, 0.500000, 0.500000, 0.500000)
mad r12.xyzw, r12.xyzw, cb5[35].yxxx, cb5[35].wzzz
mov_sat r11.x, r11.x
div r6.zw, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[8].zzzw
div r12.xyzw, r12.xyzw, r6.wzzz
add r12.xyzw, r12.xyzw, l(-2.500000, -2.500000, -2.500000, -2.500000)
round_ni r9.zw, r12.wwwx
add r12.xyzw, -r9.wzzz, r12.xyzw
mul r6.zw, r6.zzzw, r9.zzzw
ne r11.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[21].xxyz
if_nz r11.y
  gather4_c_aoffimmi_indexable(1,1,0)(texture2d)(float,float,float,float) r13.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  gather4_c_aoffimmi_indexable(3,1,0)(texture2d)(float,float,float,float) r14.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  gather4_c_aoffimmi_indexable(5,1,0)(texture2d)(float,float,float,float) r15.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  add r16.xyzw, -r12.wwxw, l(0.535533905, 1.53553391, 1.000000, 1.000000)
  add_sat r9.zw, -r12.xxxx, r16.xxxy
  mul r2.y, r9.z, r9.z
  mul r2.y, r13.w, r2.y
  min r17.xy, r9.wwww, r16.zwzz
  mov_sat r16.xy, r16.xyxx
  add r17.zw, -r16.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
  min r3.w, r17.z, r17.x
  mad r4.w, -r3.w, l(0.500000), r17.x
  mul r3.w, r3.w, r4.w
  mad r3.w, r17.x, r16.x, r3.w
  add_sat r4.w, -r12.x, l(0.535533905)
  add r7.w, -r4.w, l(1.000000)
  min r8.w, r7.w, r17.y
  mad r9.z, -r8.w, l(0.500000), r17.y
  mul r8.w, r8.w, r9.z
  mad r8.w, r17.y, r4.w, r8.w
  add r9.z, -r12.w, -r12.x
  add_sat r9.z, r9.z, l(2.535534)
  add r10.w, -r9.w, l(1.000000)
  min r10.w, r9.z, r10.w
  mad r11.y, -r10.w, l(0.500000), r9.z
  mul r10.w, r10.w, r11.y
  mad r9.z, r9.z, r9.w, r10.w
  mul r3.w, r3.w, r13.z
  mad r2.y, r2.y, l(0.500000), r3.w
  mad r2.y, r13.x, r8.w, r2.y
  mad r2.y, r13.y, r9.z, r2.y
  min r3.w, r16.z, r17.w
  mad r8.w, -r3.w, l(0.500000), r16.z
  mul r3.w, r3.w, r8.w
  mad r3.w, r16.z, r16.y, r3.w
  add_sat r8.w, r12.w, l(0.535533905)
  add r9.z, -r8.w, l(1.000000)
  min r9.z, r9.z, r16.z
  mad r9.w, -r9.z, l(0.500000), r16.z
  mul r9.z, r9.z, r9.w
  mad r8.w, r16.z, r8.w, r9.z
  add r9.z, r12.x, r12.w
  add_sat r9.z, r9.z, l(-1.53553391)
  mul r9.z, r9.z, r9.z
  mad r9.z, -r9.z, l(0.500000), l(1.000000)
  add r9.w, r12.x, r16.w
  add_sat r9.w, r9.w, l(-1.53553391)
  mul r9.w, r9.w, r9.w
  mad r9.w, -r9.w, l(0.500000), l(1.000000)
  mad r2.y, r14.w, r3.w, r2.y
  mad r2.y, r14.z, r8.w, r2.y
  mad r2.y, r14.x, r9.z, r2.y
  mad r2.y, r14.y, r9.w, r2.y
  add r9.zw, -r16.wwww, l(0.000000, 0.000000, 0.535533905, 1.000000)
  add_sat r3.w, -r12.x, r9.z
  mul r3.w, r3.w, r3.w
  mul r3.w, r15.z, r3.w
  add r8.w, -r12.x, -r16.w
  add_sat r13.xy, r8.wwww, l(1.53553391, 2.535534, 0.000000, 0.000000)
  min r8.w, r13.x, r16.z
  mov_sat r9.z, r9.z
  add r10.w, -r9.z, l(1.000000)
  min r10.w, r8.w, r10.w
  mad r11.y, -r10.w, l(0.500000), r8.w
  mul r10.w, r10.w, r11.y
  mad r8.w, r8.w, r9.z, r10.w
  min r9.z, r9.w, r13.x
  min r7.w, r7.w, r9.z
  mad r9.w, -r7.w, l(0.500000), r9.z
  mul r7.w, r7.w, r9.w
  mad r4.w, r9.z, r4.w, r7.w
  add r7.w, -r13.x, l(1.000000)
  min r7.w, r7.w, r13.y
  mad r9.z, -r7.w, l(0.500000), r13.y
  mul r7.w, r7.w, r9.z
  mad r7.w, r13.y, r13.x, r7.w
  mad r2.y, r15.w, r8.w, r2.y
  mad r2.y, r3.w, l(0.500000), r2.y
  mad r2.y, r15.x, r7.w, r2.y
  mad r2.y, r15.y, r4.w, r2.y
else
  mov r2.y, l(0)
endif
if_nz r11.z
  gather4_c_aoffimmi_indexable(1,3,0)(texture2d)(float,float,float,float) r13.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  gather4_c_aoffimmi_indexable(3,3,0)(texture2d)(float,float,float,float) r14.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  gather4_c_aoffimmi_indexable(5,3,0)(texture2d)(float,float,float,float) r15.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  add r16.xyz, -r12.xwxx, l(1.53553391, 1.000000, 1.000000, 0.000000)
  mov_sat r16.x, r16.x
  add r3.w, -r16.x, l(1.000000)
  min r4.w, r3.w, r16.y
  mad r7.w, -r4.w, l(0.500000), r16.y
  mul r4.w, r4.w, r7.w
  mad r4.w, r16.y, r16.x, r4.w
  add_sat r7.w, r12.x, l(0.535533905)
  add r8.w, -r7.w, l(1.000000)
  min r9.z, r8.w, r16.y
  mad r9.w, -r9.z, l(0.500000), r16.y
  mul r9.z, r9.z, r9.w
  mad r9.z, r16.y, r7.w, r9.z
  add r9.w, r12.w, r12.x
  add_sat r9.w, r9.w, l(-1.53553391)
  mul r9.w, r9.w, r9.w
  mad r9.w, -r9.w, l(0.500000), l(1.000000)
  add r11.yz, r12.wwxw, r16.zzyz
  add_sat r11.yz, r11.yyzy, l(0.000000, -1.53553391, -1.53553391, 0.000000)
  mul r11.yz, r11.yyzy, r11.yyzy
  mad r11.yz, -r11.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), l(0.000000, 1.000000, 1.000000, 0.000000)
  mad r4.w, r13.w, r4.w, r2.y
  mad r4.w, r13.z, r9.w, r4.w
  mad r4.w, r13.x, r9.z, r4.w
  mad r4.w, r13.y, r11.y, r4.w
  add r4.w, r14.w, r4.w
  add r4.w, r14.z, r4.w
  add r4.w, r14.x, r4.w
  add r4.w, r14.y, r4.w
  add r9.z, -r16.y, l(1.000000)
  min r3.w, r3.w, r9.z
  mad r9.w, -r3.w, l(0.500000), r9.z
  mul r3.w, r3.w, r9.w
  mad r3.w, r9.z, r16.x, r3.w
  min r8.w, r8.w, r9.z
  mad r9.w, -r8.w, l(0.500000), r9.z
  mul r8.w, r8.w, r9.w
  mad r7.w, r9.z, r7.w, r8.w
  add r8.w, r16.y, r16.z
  add_sat r8.w, r8.w, l(-1.53553391)
  mul r8.w, r8.w, r8.w
  mad r8.w, -r8.w, l(0.500000), l(1.000000)
  mad r4.w, r15.w, r11.z, r4.w
  mad r3.w, r15.z, r3.w, r4.w
  mad r3.w, r15.x, r8.w, r3.w
  mad r2.y, r15.y, r7.w, r3.w
endif
if_nz r11.w
  gather4_c_aoffimmi_indexable(1,5,0)(texture2d)(float,float,float,float) r13.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  gather4_c_aoffimmi_indexable(3,5,0)(texture2d)(float,float,float,float) r14.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  gather4_c_aoffimmi_indexable(5,5,0)(texture2d)(float,float,float,float) r11.xyzw, r6.zwzz, t11.xyzw, s15.x, r11.x
  add r15.xyzw, -r12.yzxw, l(0.535533905, 1.53553391, 1.000000, 1.000000)
  add_sat r6.zw, -r15.zzzz, r15.xxxy
  mul r3.w, r6.z, r6.z
  mul r3.w, r13.x, r3.w
  add r16.xyzw, -r15.zzww, l(1.000000, 0.535533905, 0.535533905, 1.000000)
  min r4.w, r6.w, r16.x
  mov_sat r15.xy, r15.xyxx
  add r9.zw, -r15.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
  min r6.z, r4.w, r9.z
  mad r7.w, -r6.z, l(0.500000), r4.w
  mul r6.z, r6.z, r7.w
  mad r4.w, r4.w, r15.x, r6.z
  min r6.z, r6.w, r15.w
  mov_sat r12.xy, r16.yzyy
  add r17.xy, -r12.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  min r7.w, r6.z, r17.x
  mad r8.w, -r7.w, l(0.500000), r6.z
  mul r7.w, r7.w, r8.w
  mad r6.z, r6.z, r12.x, r7.w
  add r7.w, -r12.w, -r15.z
  add_sat r7.w, r7.w, l(2.535534)
  add r8.w, -r6.w, l(1.000000)
  min r8.w, r7.w, r8.w
  mad r9.z, -r8.w, l(0.500000), r7.w
  mul r8.w, r8.w, r9.z
  mad r6.w, r7.w, r6.w, r8.w
  mad r6.z, r13.w, r6.z, r2.y
  mad r6.z, r13.z, r6.w, r6.z
  mad r3.w, r3.w, l(0.500000), r6.z
  mad r3.w, r13.y, r4.w, r3.w
  min r4.w, r9.w, r16.x
  mad r6.z, -r4.w, l(0.500000), r16.x
  mul r4.w, r4.w, r6.z
  mad r4.w, r16.x, r15.y, r4.w
  add_sat r6.z, r12.w, l(0.535533905)
  add r6.w, -r6.z, l(1.000000)
  min r6.w, r6.w, r16.x
  mad r7.w, -r6.w, l(0.500000), r16.x
  mul r6.w, r6.w, r7.w
  mad r6.z, r16.x, r6.z, r6.w
  add r6.w, r12.w, r15.z
  add_sat r6.w, r6.w, l(-1.53553391)
  mul r6.w, r6.w, r6.w
  mad r6.w, -r6.w, l(0.500000), l(1.000000)
  add r7.w, r15.z, r15.w
  add_sat r7.w, r7.w, l(-1.53553391)
  mul r7.w, r7.w, r7.w
  mad r7.w, -r7.w, l(0.500000), l(1.000000)
  mad r3.w, r14.w, r6.w, r3.w
  mad r3.w, r14.z, r7.w, r3.w
  mad r3.w, r14.x, r4.w, r3.w
  mad r3.w, r14.y, r6.z, r3.w
  add_sat r4.w, -r15.z, r16.z
  mul r4.w, r4.w, r4.w
  mul r4.w, r11.y, r4.w
  add r6.z, -r15.w, -r15.z
  add_sat r6.zw, r6.zzzz, l(0.000000, 0.000000, 1.53553391, 2.535534)
  min r9.zw, r6.zzzz, r16.wwwx
  min r12.zw, r17.xxxy, r9.zzzw
  mad r13.xy, -r12.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r9.zwzz
  mul r12.zw, r12.zzzw, r13.xxxy
  mad r9.zw, r9.zzzw, r12.xxxy, r12.zzzw
  add r7.w, -r6.z, l(1.000000)
  min r7.w, r6.w, r7.w
  mad r8.w, -r7.w, l(0.500000), r6.w
  mul r7.w, r7.w, r8.w
  mad r6.z, r6.w, r6.z, r7.w
  mad r3.w, r11.w, r6.z, r3.w
  mad r3.w, r11.z, r9.z, r3.w
  mad r3.w, r11.x, r9.w, r3.w
  mad r2.y, r4.w, l(0.500000), r3.w
endif
mad_sat r2.y, r2.y, l(0.0482842699), cb5[7].w
dp3 r3.w, r10.xyzx, r7.xyzx
mad r11.xyz, -r3.wwww, r7.xyzx, r10.xyzx
dp3 r3.w, r11.xyzx, r11.xyzx
rsq r3.w, r3.w
mul r11.xyz, r3.wwww, r11.xyzx
movc r4.xyz, r0.wwww, r11.xyzx, r4.xyzx
add r3.xyz, -r3.xyzx, cb2[0].xyzx
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
mad r5.xyw, r5.xyxw, r2.zzzz, r3.xyxz
dp3 r2.z, r5.xywx, r5.xywx
rsq r2.z, r2.z
mul r5.xyw, r2.zzzz, r5.xyxw
dp3 r2.z, r4.xyzx, r10.xyzx
dp3 r3.w, r4.xyzx, r5.xywx
mad r9.x, r2.z, l(0.500000), l(0.500000)
mad r6.zw, r9.xxxy, l(0.000000, 0.000000, 0.968750, 0.968750), l(0.000000, 0.000000, 0.015625, 0.015625)
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t55.xywz, s12, l(0.000000)
mov_sat r6.z, -r2.z
mul r0.z, r0.z, r6.z
mul r2.y, r2.y, r2.w
mul r9.xyz, r2.yyyy, cb5[6].xyzx
mul r10.xyz, r4.wwww, r9.xyzx
mad r9.xyz, r0.zzzz, r9.xyzx, r10.xyzx
mul r9.xyz, r0.yyyy, r9.xyzx
dp3 r0.y, r10.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
if_nz r0.w
  add r0.zw, r6.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
  sqrt r0.zw, r0.zzzw
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.125000, 0.125000)
  dp3 r2.y, r5.xywx, r7.xyzx
  mul r2.y, r2.y, r2.y
  mul r2.yw, r6.xxxy, r2.yyyy
  add r4.w, r3.w, l(1.000000)
  div r2.yw, -r2.yyyw, r4.wwww
  mul r2.yw, r2.yyyw, l(0.000000, 1.442695, 0.000000, 1.442695)
  exp r2.yw, r2.yyyw
  mul r0.zw, r0.zzzw, r2.yyyw
  mul r6.yzw, r8.xxyz, r0.zzzz
  mul r0.z, r5.z, r0.w
  mad r1.xyz, r6.yzwy, r1.xyzx, r0.zzzz
  mul r1.xyz, r10.xyzx, r1.xyzx
else
  mad r0.z, r6.x, l(0.500000), l(1.000000)
  div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
  mov_sat r2.z, r2.z
  dp3_sat r0.w, r4.xyzx, r3.xyzx
  mov_sat r3.w, r3.w
  dp3_sat r2.y, r3.xyzx, r5.xywx
  add r2.w, r0.z, l(-1.000000)
  mul r3.x, r3.w, r3.w
  mad r2.w, r3.x, r2.w, l(1.000000)
  mul r2.w, r2.w, r2.w
  div r2.w, r0.z, r2.w
  add r4.xyz, -r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r2.y, -r2.y, l(1.000000)
  mul r3.y, r2.y, r2.y
  mul r3.y, r3.y, r3.y
  mul r2.y, r2.y, r3.y
  mad r4.xyz, r4.xyzx, r2.yyyy, r8.xyzx
  add r2.y, -r0.z, l(1.000000)
  mad r3.y, r2.z, r2.y, r0.z
  sqrt r3.y, r3.y
  add r2.z, r2.z, r3.y
  div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
  mad r2.y, r0.w, r2.y, r0.z
  sqrt r2.y, r2.y
  add r0.w, r0.w, r2.y
  div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
  mul r0.w, r0.w, r2.z
  mul r2.y, r0.w, r2.w
  lt r2.z, l(0.000000), r0.x
  mad r3.y, -r3.w, r3.w, l(1.000100)
  mul r3.z, r3.y, r3.y
  div r3.x, r3.x, r3.y
  div r3.x, -r3.x, r0.z
  mul r3.x, r3.x, l(1.442695)
  exp r3.x, r3.x
  mul r3.x, r3.x, l(4.000000)
  div r3.x, r3.x, r3.z
  add r3.x, r3.x, l(1.000000)
  mad r0.z, r0.z, l(4.000000), l(1.000000)
  div r0.z, r3.x, r0.z
  mad r0.z, -r2.w, r0.w, r0.z
  mad r0.x, r0.x, r0.z, r2.y
  movc r0.x, r2.z, r0.x, r2.y
  mul r2.yzw, r1.wwww, r4.xxyz
  mul r2.xyz, r2.xxxx, r2.yzwy
  mul r0.xzw, r0.xxxx, r2.xxyz
  mul r1.xyz, r0.xzwx, r10.xyzx
endif
mul o0.xyz, r9.xyzx, cb2[35].xxxx
mul o1.xyz, r1.xyzx, cb2[35].xxxx
mul o0.w, r0.y, cb2[35].x
mov o1.w, l(1.000000)
ret
