// ---- Created with 3Dmigoto v1.3.11 on Mon Aug 06 19:47:38 2018

Texture2DMS<float4,2> t_InputTexture : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v0.xy;
  r0.zw = float2(0,0);
  r1.xyzw = float4(0,0,0,0);
  r2.x = 0;
  while (true) {
    r2.y = cmp((int)r2.x >= 2);
    if (r2.y != 0) break;
    r3.xyzw = t_InputTexture.Load(r0.xy, r2.x).xyzw;
    r1.xyzw = r3.xyzw + r1.xyzw;
    r2.x = (int)r2.x + 1;
  }
  o0.xyzw = float4(0.6,0.6,0.6,0.6) * r1.xyzw;




  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.3.11 on Mon Aug 06 19:47:38 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// t_InputTexture                    texture  float4       2dMS2    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_resource_texture2dms(2) (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
ftoi r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
mov r1.xyzw, l(0,0,0,0)
mov r2.x, l(0)
loop
  ige r2.y, r2.x, l(2)
  breakc_nz r2.y
  ldms_indexable(texture2dms)(float,float,float,float) r3.xyzw, r0.xyzw, t0.xyzw, r2.x
  add r1.xyzw, r1.xyzw, r3.xyzw
  iadd r2.x, r2.x, l(1)
endloop
mul o0.xyzw, r1.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
ret
// Approximately 13 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
