//char outlines not 100 % ok ---- not fixed
// ---- Created with 3Dmigoto v1.3.11 on Wed Aug 01 19:56:33 2018
Texture2D<float4> t34 : register(t34);

Texture2D<float4> t33 : register(t33);

Texture2D<float4> t32 : register(t32);

Texture2D<float4> t17 : register(t17);

SamplerState s13_s : register(s13);

cbuffer cb3 : register(b3)
{
  float4 cb3[20];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[36];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  uint v6 : InstanceID0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = -cb3[14].xyz + v2.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = sqrt(r0.x);
  r0.y = -1 + cb3[10].x;
  r0.z = r0.y + -r0.x;
  r0.x = cb3[10].x + -r0.x;
  r1.xyz = -cb3[13].xyz + v2.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = sqrt(r0.w);
  r0.y = r0.y * 0.5 + -r0.w;
  r0.w = cb3[10].x * 0.5 + -r0.w;
  r0.xyzw = saturate(float4(10,10,10,10) * r0.xyzw);
  r0.xy = r0.xz + -r0.wy;
  r0.x = r0.x + r0.y;
  r0.yz = t32.Sample(s13_s, v1.xy).xy;
  r0.yz = r0.yz * float2(2,2) + float2(-1.5,-1.5);
  r1.xy = cb3[6].xx * r0.yz + float2(0.5,0.5);
  r1.zw = float2(1,0);
  r2.x = dot(r1.xyz, cb3[15].xyz);
  r2.y = dot(r1.xyz, cb3[16].xyz);
  r0.y = t34.Sample(s13_s, r2.xy).y;
  r0.y = r0.y * r0.y;
  r0.x = r0.y * r0.x;
  r1.xyz = v2.xyz;
  r1.xyzw = cb2[0].xyzw + -r1.xyzw;
  r0.y = dot(r1.xyzw, r1.xyzw);
  r0.y = rsqrt(r0.y);
  r0.yzw = r1.xyz * r0.yyy;
  r1.xyz = v7.xxx ? v5.xyz : -v5.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = r1.xyz * r1.www;
  r0.y = dot(r1.xyz, r0.yzw);
  r0.y = 1 + -r0.y;
  r0.y = log2(abs(r0.y));
  r0.y = 1.5 * r0.y;
  r0.y = exp2(r0.y);
  r0.z = r0.x * r0.y;
  r0.x = -r0.x * r0.y + 1;
  r0.x = cb3[2].x * r0.x + r0.z;
  r1.x = 0;
  r1.z = cb3[13].z;
  r0.yzw = cb3[12].xyz + r1.xxz;
  r1.xy = float2(0,0);
  r1.z = v2.z;
  r0.yzw = -r1.xyz + r0.yzw;
  r0.y = dot(r0.yzw, r0.yzw);
  r0.y = sqrt(r0.y);
  r0.y = saturate(cb3[8].x * r0.y);
  r0.y = 1 + -r0.y;
  r0.y = log2(r0.y);
  r0.y = cb3[9].x * r0.y;
  r0.y = exp2(r0.y);
  r0.y = cb3[7].x * r0.y;
  r0.x = r0.y * r0.x;
  r1.xy = v1.xy;
  r1.z = 1;
  r2.x = dot(r1.xyz, cb3[18].xyz);
  r2.y = dot(r1.xyz, cb3[19].xyz);
  r0.y = t33.Sample(s13_s, r2.xy).w;
  r0.x = saturate(r0.y * r0.x);
  r0.y = -cb3[0].z + r0.x;
  o0.w = r0.x;
  r0.x = cmp(r0.y < 0);
  if (r0.x != 0) discard;
  r0.x = min(cb3[11].y, cb3[11].z);
  r0.x = min(cb3[11].x, r0.x);
  r0.y = max(cb3[11].y, cb3[11].z);
  r0.y = max(cb3[11].x, r0.y);
  r0.x = r0.y + -r0.x;
  r1.xyz = -cb3[11].zxy + r0.yyy;
  r1.xyz = r1.xyz / r0.xxx;
  r1.xyz = r1.xyz + -r1.zxy;
  r1.xyz = float3(6,2,4) + r1.xyz;
  r2.xyz = cmp(cb3[11].xyz >= r0.yyy);
  r2.xyz = r2.xyz ? float3(1,1,1) : 0;
  r1.xyz = r2.xyz * r1.xyz;
  r0.z = max(r1.z, r1.x);
  r0.z = max(r1.y, r0.z);
  r0.z = 0.166666672 * r0.z;
  r1.x = frac(r0.z);
  r1.y = r0.x / r0.y;
  r0.y = 5 * r0.y;
  r0.x = cmp(r0.x != 0.000000);
  r0.xz = r0.xx ? r1.xy : 0;
  r1.xyz = r0.xxx * float3(6,6,6) + float3(-3,-2,-4);
  r1.xyz = saturate(abs(r1.xyz) * float3(1,-1,-1) + float3(-1,2,2));
  r1.xyz = float3(-1,-1,-1) + r1.xyz;
  r0.xzw = r1.xyz * r0.zzz + float3(1,1,1);
  r0.xyz = r0.xzw * r0.yyy;
  r0.w = t17.Load(float4(0,0,0,0)).x;
  r0.xyz = r0.xyz / r0.www;
  o0.xyz = cb2[35].xxx * r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Wed Aug 01 19:56:33 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float
// TEXCOORD                 3   xyzw        4     NONE   float
// TEXCOORD                 4   xyzw        5     NONE   float   xyz
// InstanceID               0   x           6     NONE    uint
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[36], immediateIndexed
dcl_constantbuffer cb3[20], immediateIndexed
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_temps 3
add r0.xyz, v2.xyzx, -cb3[14].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
add r0.y, cb3[10].x, l(-1.000000)
add r0.z, -r0.x, r0.y
add r0.x, -r0.x, cb3[10].x
add r1.xyz, v2.xyzx, -cb3[13].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
mad r0.y, r0.y, l(0.500000), -r0.w
mad r0.w, cb3[10].x, l(0.500000), -r0.w
mul_sat r0.xyzw, r0.xyzw, l(10.000000, 10.000000, 10.000000, 10.000000)
add r0.xy, -r0.wyww, r0.xzxx
add r0.x, r0.y, r0.x
sample_indexable(texture2d)(float,float,float,float) r0.yz, v1.xyxx, t32.zxyw, s13
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.500000, -1.500000, 0.000000)
mad r1.xy, cb3[6].xxxx, r0.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000)
mov r1.zw, l(0,0,1.000000,0)
dp3 r2.x, r1.xyzx, cb3[15].xyzx
dp3 r2.y, r1.xyzx, cb3[16].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t34.xyzw, s13
mul r0.y, r0.y, r0.y
mul r0.x, r0.x, r0.y
mov r1.xyz, v2.xyzx
add r1.xyzw, -r1.xyzw, cb2[0].xyzw
dp4 r0.y, r1.xyzw, r1.xyzw
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, r1.xxyz
movc r1.xyz, v7.xxxx, v5.xyzx, -v5.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r0.y, r1.xyzx, r0.yzwy
add r0.y, -r0.y, l(1.000000)
log r0.y, |r0.y|
mul r0.y, r0.y, l(1.500000)
exp r0.y, r0.y
mul r0.z, r0.y, r0.x
mad r0.x, -r0.x, r0.y, l(1.000000)
mad r0.x, cb3[2].x, r0.x, r0.z
mov r1.x, l(0)
mov r1.z, cb3[13].z
add r0.yzw, r1.xxxz, cb3[12].xxyz
mov r1.xy, l(0,0,0,0)
mov r1.z, v2.z
add r0.yzw, r0.yyzw, -r1.xxyz
dp3 r0.y, r0.yzwy, r0.yzwy
sqrt r0.y, r0.y
mul_sat r0.y, r0.y, cb3[8].x
add r0.y, -r0.y, l(1.000000)
log r0.y, r0.y
mul r0.y, r0.y, cb3[9].x
exp r0.y, r0.y
mul r0.y, r0.y, cb3[7].x
mul r0.x, r0.x, r0.y
mov r1.xy, v1.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, r1.xyzx, cb3[18].xyzx
dp3 r2.y, r1.xyzx, cb3[19].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t33.xwyz, s13
mul_sat r0.x, r0.x, r0.y
add r0.y, r0.x, -cb3[0].z
mov o0.w, r0.x
lt r0.x, r0.y, l(0.000000)
discard_nz r0.x
min r0.x, cb3[11].z, cb3[11].y
min r0.x, r0.x, cb3[11].x
max r0.y, cb3[11].z, cb3[11].y
max r0.y, r0.y, cb3[11].x
add r0.x, -r0.x, r0.y
add r1.xyz, r0.yyyy, -cb3[11].zxyz
div r1.xyz, r1.xyzx, r0.xxxx
add r1.xyz, -r1.zxyz, r1.xyzx
add r1.xyz, r1.xyzx, l(6.000000, 2.000000, 4.000000, 0.000000)
ge r2.xyz, cb3[11].xyzx, r0.yyyy
and r2.xyz, r2.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
mul r1.xyz, r1.xyzx, r2.xyzx
max r0.z, r1.x, r1.z
max r0.z, r0.z, r1.y
mul r0.z, r0.z, l(0.166666672)
frc r1.x, r0.z
div r1.y, r0.x, r0.y
mul r0.y, r0.y, l(5.000000)
ne r0.x, r0.x, l(0.000000)
and r0.xz, r1.xxyx, r0.xxxx
mad r1.xyz, r0.xxxx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-3.000000, -2.000000, -4.000000, 0.000000)
mad_sat r1.xyz, |r1.xyzx|, l(1.000000, -1.000000, -1.000000, 0.000000), l(-1.000000, 2.000000, 2.000000, 0.000000)
add r1.xyz, r1.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xzw, r1.xxyz, r0.zzzz, l(1.000000, 0.000000, 1.000000, 1.000000)
mul r0.xyz, r0.yyyy, r0.xzwx
ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t17.yzwx
div r0.xyz, r0.xyzx, r0.wwww
mul o0.xyz, r0.xyzx, cb2[35].xxxx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
