Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55380 Multi-casting "[IP] 192.168.10.103 [Port] 55380 [Flags] 3 [Guid] 4174957911 [EditorId] 4038385436 [Version] 1048832 [Id] WindowsPlayer(MSDN-SPECIAL) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55380]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55380] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56911 PlayerConnection already initialized - listening to [0.0.0.0:55380] Player data archive not found at `C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.3p4 (fbe8bd37d7fa) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0) Vendor: NVIDIA VRAM: 1988 MB Driver: 23.21.13.8831 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ArabicSupport.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ArabicSupport.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain - Completed reload, in 0.068 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.498772 ms [ INFO ] Development Build: R2-265724 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 7 Service Pack 1 (6.1.7601) 64bit OSversion=6.1.7601.0 CPUmodel=To Be Filled By O.E.M. (To Be Filled By O.E.M.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz SystemMemoryMegs=8111 GPUgraphicsDeviceID=4544 GPUname=NVIDIA GeForce GTX 660 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.0] GPUmemoryMegs=1988 GPUgraphicsMultiThreaded=True GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=Korean Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) [ INFO ] Localization.Initialize! [ INFO ] Initialize... Preinstalled localization [ INFO ] TRANSLATION ERROR! The following have missing or mismatched parameters: STRINGS.UI.BUILDINGEFFECTS.GEYSER_PRODUCTION STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPEPRODUCT STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP [ INFO ] Logged into Steam with ID:76561198047970830, NAME:LENIN [ INFO ] [Account] Requesting auth ticket from Steam Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) [ INFO ] FMOD Studio: Creating runtime system instance Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) [WARNING] Missing substance or anim for element [텅스텐] [ INFO ] [Account] Got login for user KU_cSqbE-Q- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Drawing.dll (this message is harmless) [ INFO ] Initialising UGC Service Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.999768 ms System memory in use before: 206.2 MB. System memory in use after: 208.9 MB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 37226. Total: 55.474148 ms (FindLiveObjects: 2.096774 ms CreateObjectMapping: 1.252039 ms MarkObjects: 51.905109 ms DeleteObjects: 0.218715 ms) [ INFO ] UGC Service setup complete.. GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.479886 ms System memory in use before: 219.5 MB. System memory in use after: 222.4 MB. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 51839. Total: 76.047539 ms (FindLiveObjects: 2.793891 ms CreateObjectMapping: 1.834979 ms MarkObjects: 71.058968 ms DeleteObjects: 0.359102 ms) [ INFO ] Set world to [worlds/Default] C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets\worldgen/ D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:228) KMonoBehaviour:InitializeComponent() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:133) KMonoBehaviour:Awake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:270) Util:KInstantiate(GameObject, GameObject, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:245) SceneInitializer:PostLoadPrefabs() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SceneInitializer.cs:72) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:311) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:664) SaveLoader:CheckForLoad() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:118) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:102) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 450] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs Line: 228) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:228) KMonoBehaviour:InitializeComponent() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:133) KMonoBehaviour:Awake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:270) Util:KInstantiate(GameObject, GameObject, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:245) SceneInitializer:PostLoadPrefabs() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SceneInitializer.cs:72) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:311) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:664) SaveLoader:CheckForLoad() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:118) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:102) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 450] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs Line: 228) Shader warmup: 68 shaders 173 combinations 0.021s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,WorldgenSeed=660450619,SandboxMode=Disabled,World=worlds/Default, Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 13 [WARNING] missing 'glp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'trp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'fbr_ui' anim in 'drecko_kanim (KAnimFile)' [WARNING] Missing prefab: Egg [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'fbr_ui' anim in 'drecko_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'glp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'trp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 System memory in use before: 266.8 MB. System memory in use after: 270.1 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 101573. Total: 220.516220 ms (FindLiveObjects: 8.522365 ms CreateObjectMapping: 4.296279 ms MarkObjects: 207.321304 ms DeleteObjects: 0.375672 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 [WARNING] Possible Link within link error: 기본 농업">연구 연구 완료! IndexOutOfRangeException: Array index is out of range. at TMPro.TMP_Text.FillCharacterVertexBuffers (Int32 i, Int32 index_X4) [0x00053] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\TextMesh Pro\Scripts\TMP_Text.cs:4959 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0538c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:3531 at LocText.GenerateTextMesh () [0x00002] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\LocText.cs:104 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00121] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\TextMesh Pro\Scripts\TMPro_UGUI_Private.cs:1606 at TMPro.TextMeshProUGUI.Rebuild (CanvasUpdate update) [0x00050] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\TextMesh Pro\Scripts\TextMeshProUGUI.cs:213 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x0011f] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:149 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:153) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/TextMesh Pro/Scripts/TMP_Text.cs Line: 4959) Game.OnApplicationQuit() Setting up 4 worker threads for Enlighten. Thread -> id: 1b60 -> priority: 1 Thread -> id: 10f0 -> priority: 1 Thread -> id: 1b80 -> priority: 1 Thread -> id: 15a4 -> priority: 1 [ INFO ] FMOD Studio: Destroying runtime system instance