Henry Shotwell: Design, Team Led, Menu Code, UI, Abilities (healing, horn, throwing attacks)
Andreas Lathe: Player Character AI (Melee and Ranged), Collision and Enemy AI Bugfixing
Nicholas Polchies: Waves Code, Weapons Code Refactor, Most Enemy AI, Polish/Fixes
Angelo Gazzia: 3D Enemy Art, Arena, Columns
Sasha Reneau: Animated Player Characters
Charlie Shotwell: Original Soundtrack for Title and Action Music
Marcus Silva: Fire Spell Effects, Sound Code Hookups
Steve Palley: Writing (Intro Story Text)
Chris DeLeon: First Weapons (Sword, Shield, Arrow, Grapple Hook), Animation Code, Logo