
EL_Types = {
	[1] = "Friendly",
	[2] = "Hostile",
	[3] = "Happy",
	[4] = "Neutral",
	[5] = "Unhappy",
	--[6] = "Custom",
	[7] = "Taunts",
	[8] = "Affection",
	[9] = "Greetings",
	[10] = "Combat",
	[11] = "Self-Deprecating",
	[12] = "Reactions",
	[13] = "Other",
}

EL_React = {
	[0] = "",
	[1] = "A",
	[2] = "V",
	[3] = "AV",
}

-- CUSTOM EMOTE VARIABLES: <Target>, <He>, <His>, <he>, <his>
-- The text for custom emotes should NOT contain the player's name at the beginning. It will be sent with a /e preceeding it.
-- NOTE: They MUST start with category 6, no matter how many other categories are added.
-- ALSO NOTE: If you add a custom emote, you MUST include the "custom = 1," line or it will be improperly indexed as having a slash command!

EL_Emotes = {
	--escape = { -- CUSTOM EMOTE
	--	types = {6},
	--	none = "coughs nervously and looks for an escape.",
	--	target = "coughs nervously at <Target> and looks for an escape.",
	--	react = 0,
	--	custom = 1,
	--},
	--bio = { -- CUSTOM EMOTE
	--	types = {6,13},
	--	none = "needs to take a bio break.",
	--	target = "tells <Target> that <he> needs a bio break.",
	--	react = 0,
	--	custom = 1,
	--},
	--bladeintro = { -- CUSTOM EMOTE
	--	types = {6,2},
	--	none = "wants to introduce <his> blade to someone.",
	--	target = "wants to introduce <Target> to <his> blade.",
	--	react = 0,
	--	custom = 1,
	--},
	agree = { -- Begin Blizzard emotes
		types = {12},
		none = "You agree.",
		target = "You agree with <Target>.",
		react = 0,	
	},
	amaze = {
		types = {12},
		none = "You are amazed!",
		target = "You are amazed by <Target>!",
		react = 0,
		
	},
	angry = {
		types = {2},
		none = "You raise your fist in anger.",
		target = "You raise your fist in anger at <Target>.",
		react = 1,
		
	},
	apologize = {
		types = {11},
		none = "You apologize to everyone. Sorry!",
		target = "You apologize to <Target>. Sorry!",
		react = 0,
		
	},
	applaud = {
		types = {12},
		none = "You applaud. Bravo!",
		target = "You applaud at <Target>. Bravo!",
		react = 3,
		
	},
	attacktarget = {
		types = {10},
		none = "You tell everyone to attack something.",
		target = "You tell everyone to attack <Target>.",
		react = 3,
		token = "attackmytarget",
	},
	bark = {
		types = {13},
		none = "You bark. Woof woof!",
		target = "You bark at <Target>",
		react = 0,
		
	},
	bashful = {
		types = {8},
		none = "You are bashful.",
		target = "You are so bashful...too bashful to get <Target>'s attention.",
		react = 1,
		
	},
	beckon = {
		types = {9},
		none = "You beckon everyone over to you.",
		target = "You beckon <Target> over.",
		react = 0,
		
	},
	beg = {
		types = {11},
		none = "You beg everyone around you. How pathetic.",
		target = "You beg <Target>. How pathetic.",
		react = 1,
		
	},
	belch = {
		types = {7},
		none = "You let out a loud belch.",
		target = "You burp rudely in <Target>'s face.",
		react = 0,
		token = "burp",
	},
	bite = {
		types = {2},
		none = "You look around for someone to bite.",
		target = "You bite <Target>. Ouch!",
		react = 0,
		
	},
	bleed = {
		types = {13},
		none = "Blood oozes from your wounds.",
		target = "Blood oozes from your wounds.",
		react = 0,
		
	},
	blink = {
		types = {12},
		none = "You blink your eyes.",
		target = "You blink at <Target>.",
		react = 0,
		
	},
	blush = {
		types = {8},
		none = "You blush.",
		target = "You blush at <Target>.",
		react = 1,
		
	},
	boggle = {
		types = {12},
		none = "You boggle at the situation.",
		target = "You boggle at <Target>.",
		react = 1,
		
	},
	bonk = {
		types = {12},
		none = "You bonk yourself on the noggin. Doh!",
		target = "You bonk <Target> on the noggin. Doh!",
		react = 0,
		
	},
	bored = {
		types = {5},
		none = "You are overcome with boredom. Oh the drudgery!",
		target = "You are terribly bored with <Target>.",
		react = 2,
		
	},
	bounce = {
		types = {3},
		none = "You bounce up and down.",
		target = "You bounce up and down in front of <Target>.",
		react = 0,
		
	},
	bow = {
		types = {9},
		none = "You bow down graciously.",
		target = "You bow before <Target>.",
		react = 1,
		
	},
	cackle = {
		types = {3},
		none = "You cackle maniacally at the situation.",
		target = "You cackle maniacally at <Target>.",
		react = 3,
		
	},
	calm = {
		types = {4},
		none = "You remain calm.",
		target = "You try to calm <Target> down.",
		react = 0,
		
	},
	charge = {
		types = {10},
		none = "You start to charge.",
		target = "You start to charge.",
		react = 3,
		
	},
	cheer = {
		types = {3,12},
		none = "You cheer!",
		target = "You cheer at <Target>.",
		react = 3,
		
	},
	chicken = {
		types = {7},
		none = "With arms flapping, you strut around. Cluck, Cluck, Chicken!",
		target = "With arms flapping, you strut around <Target>. Cluck, Cluck, Chicken!",
		react = 3,
		
	},
	chuckle = {
		types = {3},
		none = "You let out a hearty chuckle.",
		target = "You chuckle at <Target>.",
		react = 3,
		
	},
	clap = {
		types = {3,12},
		none = "You clap excitedly.",
		target = "You clap excitedly for <Target>.",
		react = 3,
		
	},
	cold = {
		types = {13},
		none = "You let everyone know that you are cold.",
		target = "You let <Target> know that you are cold.",
		react = 0,
		
	},
	comfort = {
		types = {8},
		none = "You need to be comforted.",
		target = "You comfort <Target>.",
		react = 0,
		
	},
	commend = {
		types = {10},
		none = "You commend everyone on a job well done.",
		target = "You commend <Target> on a job well done.",
		react = 3,
		
	},
	confused = {
		types = {11,12},
		none = "You are hopelessly confused.",
		target = "You look at <Target> with a confused look.",
		react = 1,
		
	},
	congrats = {
		types = {10,12},
		none = "You congratulate everyone around you.",
		target = "You congratulate <Target>.",
		react = 3,
		token="congratulate",
		
	},
	cough = {
		types = {13},
		none = "You let out a hacking cough.",
		target = "You cough at <Target>.",
		react = 0,
		
	},
	cower = {
		types = {11},
		none = "You cower in fear.",
		target = "You cower in fear at the sight of <Target>.",
		react = 0,
		
	},
	crack = {
		types = {2},
		none = "You crack your knuckles.",
		target = "You crack your knuckles while staring at <Target>.",
		react = 0,
		
	},
	cringe = {
		types = {11},
		none = "You cringe in fear.",
		target = "You cringe away from <Target>.",
		react = 0,
		
	},
	cry = {
		types = {5},
		none = "You cry.",
		target = "You cry on <Target>'s shoulder.",
		react = 3,
		
	},
	cuddle = {
		types = {8},
		none = "You need to be cuddled.",
		target = "You cuddle up against <Target>.",
		react = 0,
		
	},
	curious = {
		types = {12},
		none = "You express your curiosity to those around you.",
		target = "You are curious what <Target> is up to.",
		react = 1,
		
	},
	curtsey = {
		types = {9},
		none = "You curtsey.",
		target = "You curtsey before <Target>.",
		react = 1,
		
	},
	dance = {
		types = {3,8},
		none = "You burst into dance.",
		target = "You dance with <Target>.",
		react = 1,
		
	},
	doom = {
		types = {2},
		none = "You threaten everyone with the wrath of doom.",
		target = "You threaten <Target> with the wrath of doom.",
		react = 0,
		token = "threaten",
	},
	drink = {
		types = {1},
		none = "You raise a drink in the air before chugging it down. Cheers!",
		target = "You raise a drink to <Target>. Cheers!",
		react = 1,
		
	},
	drool = {
		types = {13},
		none = "A tendril of drool runs down your lip.",
		target = "You look at <Target> and begin to drool.",
		react = 0,
		
	},
	duck = {
		types = {12},
		none = "You duck for cover.",
		target = "You duck behind <Target>.",
		react = 0,
		
	},
	eat = {
		types = {13},
		none = "You begin to eat.",
		target = "You begin to eat in front of <Target>.",
		react = 1,
		
	},
	excited = {
		types = {1},
		none = "You talk excitedly with everyone.",
		target = "You talk excitedly with <Target>.",
		react = 1,
		token = "talkex",
	},
	eye = {
		types = {13},
		none = "You cross your eyes.",
		target = "You eye <Target> up and down.",
		react = 0,
		
	},
	fart = {
		types = {7,11},
		none = "You fart loudly. Whew...what stinks?",
		target = "You brush up against <Target> and fart loudly.",
		react = 0,
		
	},
	fidget = {
		types = {5},
		none = "You fidget.",
		target = "You fidget impatiently while waiting for <Target>.",
		react = 0,
		
	},
	flee = {
		types = {10},
		none = "You yell for everyone to flee!",
		target = "You yell for everyone to flee!",
		react = 3,
		
	},
	flex = {
		types = {8},
		none = "You flex your muscles. Oooooh so strong!",
		target = "You flex at <Target>. Oooooh so strong!",
		react = 1,
		
	},
	flirt = {
		types = {8},
		none = "You flirt.",
		target = "You flirt with <Target>.",
		react = 3,
		
	},
	flop = {
		types = {11},
		none = "You flop about helplessly.",
		target = "You flop about helplessly around <Target>.",
		react = 0,
		
	},
	followme = {
		types = {10},
		none = "You motion for everyone to follow.",
		target = "You motion for <Target> to follow.",
		react = 3,
		token = "follow",
	},
	frown = {
		types = {5},
		none = "You frown.",
		target = "You frown with disappointment at <Target>.",
		react = 0,
		
	},
	gasp = {
		types = {12},
		none = "You gasp.",
		target = "You gasp at <Target>.",
		react = 1,
		
	},
	gaze = {
		types = {13},
		none = "You gaze off into the distance.",
		target = "You gaze eagerly at <Target>.",
		react = 0,
		
	},
	giggle = {
		types = {3},
		none = "You giggle.",
		target = "You giggle at <Target>.",
		react = 3,
		
	},
	glare = {
		types = {2},
		none = "You glare angrily.",
		target = "You glare angrily at <Target>.",
		react = 0,
		
	},
	gloat = {
		types = {7},
		none = "You gloat over everyone's misfortune.",
		target = "You gloat over <Target>'s misfortune.",
		react = 3,
		
	},
	golfclap = {
		types = {7},
		none = "You clap half heartedly, clearly unimpressed.",
		target = "You clap for <Target>, clearly unimpressed.",
		react = 3,
		
	},
	goodbye = {
		types = {9},
		none = "You wave goodbye to everyone. Farewell!",
		target = "You wave goodbye to <Target>. Farewell!",
		react = 3,
		token = "bye",
	},
	greet = {
		types = {9},
		none = "You greet everyone warmly.",
		target = "You greet <Target> warmly.",
		react = 1,
		
	},
	grin = {
		types = {3},
		none = "You grin wickedly.",
		target = "You grin wickedly at <Target>.",
		react = 0,
		
	},
	groan = {
		types = {13},
		none = "You begin to groan.",
		target = "You look at <Target> and groan.",
		react = 0,
		
	},
	grovel = {
		types = {11},
		none = "You grovel on the ground, wallowing in subservience.",
		target = "You grovel before <Target> like a subservient peon.",
		react = 1,
		
	},
	growl = {
		types = {2},
		none = "You growl menacingly.",
		target = "You growl menacingly at <Target>.",
		react = 1,
		
	},
	guffaw = {
		types = {3},
		none = "You let out a boisterous guffaw!",
		target = "You take one look at <Target> and let out a guffaw!",
		react = 3,
		
	},
	hail = {
		types = {9},
		none = "You hail those around you.",
		target = "You hail <Target>.",
		react = 1,
		
	},
	happy = {
		types = {3},
		none = "You are filled with happiness!",
		target = "You are very happy with <Target>!",
		react = 0,
		
	},
	healme = {
		types = {10},
		none = "You call out for healing!",
		target = "You call out for healing!",
		react = 3,
		
	},
	hello = {
		types = {9},
		none = "You greet everyone with a hearty hello!",
		target = "You greet <Target> with a hearty hello!",
		react = 3,
		
	},
	helpme = {
		types = {10},
		none = "You cry out for help!",
		target = "You cry out for help!",
		react = 3,
		
	},
	hug = {
		types = {8},
		none = "You need a hug!",
		target = "You hug <Target>.",
		react = 0,
		
	},
	hungry = {
		types = {4},
		none = "You are hungry!",
		target = "You are hungry. Maybe <Target> has some food...",
		react = 0,
		
	},
	incoming = {
		types = {10},
		none = "You yell incoming enemies!",
		target = "You yell incoming enemies!",
		react = 3,
		
	},
	insult = {
		types = {7},
		none = "You think everyone around you is a son of a motherless ogre.",
		target = "You think <Target> is the son of a motherless ogre.",
		react = 1,
		
	},
	introduce = {
		types = {9},
		none = "You introduce yourself to everyone.",
		target = "You introduce yourself to <Target>.",
		react = 0,
		
	},
	jk = {
		types = {13},
		none = "You were just kidding!",
		target = "You let <Target> know that you were just kidding!",
		react = 0,
		
	},
	kiss = {
		types = {8},
		none = "You blow a kiss into the wind.",
		target = "You blow a kiss to <Target>.",
		react = 3,
		
	},
	kneel = {
		types = {4},
		none = "You kneel down.",
		target = "You kneel before <Target>.",
		react = 1,
		
	},
	laugh = {
		types = {3},
		none = "You laugh.",
		target = "You laugh at <Target>.",
		react = 3,
		
	},
	lavish = {
		types = {1},
		none = "You praise the Light.",
		target = "You lavish praise upon <Target>.",
		react = 0,
		token = "praise",
	},
	lay = {
		types = {4},
		none = "You lie down.",
		target = "You lie down before <Target>.",
		react = 1,
		token = "laydown",
	},
	lick = {
		types = {8},
		none = "You lick your lips.",
		target = "You lick <Target>.",
		react = 0,
		
	},
	listen = {
		types = {1},
		none = "You are listening!",
		target = "You listen intently to <Target>.",
		react = 0,
		
	},
	lost = {
		types = {5},
		none = "You are hopelessly lost.",
		target = "You want <Target> to know that you are hopelessly lost.",
		react = 1,
		
	},
	love = {
		types = {8},
		none = "You feel the love.",
		target = "You love <Target>.",
		react = 0,
		
	},
	massage = {
		types = {8},
		none = "You need a massage!",
		target = "You massage <Target>'s shoulders.",
		react = 0,
		
	},
	moan = {
		types = {8},
		none = "You moan suggestively.",
		target = "You moan suggestively at <Target>.",
		react = 0,
		
	},
	mock = {
		types = {5},
		none = "You mock life and all it stands for.",
		target = "You mock the foolishness of <Target>.",
		react = 0,
		
	},
	moo = {
		types = {9},
		none = "Mooooooooooo.",
		target = "You moo at <Target>. Mooooooooooo.",
		react = 2,
		
	},
	moon = {
		types = {7},
		none = "You drop your trousers and moon everyone.",
		target = "You drop your trousers and moon <Target>.",
		react = 0,
		
	},
	mountspecial = {
		types = {13},
		none = "(Mount special)",
		target = "(Mount special)",
		react = 2,
	},
	mourn = {
		types = {13},
		none = "In quiet contemplation, you mourn the loss of the dead.",
		target = "In quiet contemplation, you mourn the death of <Target>.",
		react = 3,
		
	},
	no = {
		types = {4},
		none = "You clearly state, NO.",
		target = "You tell <Target> NO. Not going to happen.",
		react = 3,
		
	},
	nod = {
		types = {4},
		none = "You nod.",
		target = "You nod at <Target>.",
		react = 3,
		
	},
	nosepick = {
		types = {13},
		none = "With a finger deep in one nostril, you pass the time.",
		target = "You pick your nose and show it to <Target>.",
		react = 0,
		
	},
	oom = {
		types = {10},
		none = "You announce that you have low mana!",
		target = "You announce that you have low mana!",
		react = 3,
		
	},
	openfire = {
		types = {10},
		none = "You give the order to open fire.",
		target = "You give the order to open fire.",
		react = 3,
		
	},
	panic = {
		types = {11},
		none = "You run around in a frenzied state of panic.",
		target = "You take one look at <Target> and panic.",
		react = 0,
		
	},
	pat = {
		types = {8},
		none = "You need a pat.",
		target = "You gently pat <Target>.",
		react = 0,
		
	},
	peer = {
		types = {4},
		none = "You peer around, searchingly.",
		target = "You peer at <Target> searchingly.",
		react = 0,
		
	},
	pity = {
		types = {7},
		none = "You pity those around you.",
		target = "You look down upon <Target> with pity.",
		react = 0,
		
	},
	plead = {
		types = {11},
		none = "You drop to your knees and plead in desperation.",
		target = "You plead with <Target>.",
		react = 1,
		
	},
	point = {
		types = {10},
		none = "You point over yonder.",
		target = "You point at <Target>.",
		react = 1,
		
	},
	poke = {
		types = {4},
		none = "You poke your belly and giggle.",
		target = "You poke <Target>. Hey!",
		react = 0,
		
	},
	ponder = {
		types = {12},
		none = "You ponder the situation.",
		target = "You ponder <Target>'s actions.",
		react = 1,
		
	},
	pounce = {
		types = {8},
		none = "You pounce out from the shadows.",
		target = "You pounce on top of <Target>.",
		react = 0,
		
	},
	pray = {
		types = {4},
		none = "You pray to the Gods.",
		target = "You say a prayer for <Target>.",
		react = 1,
		
	},
	purr = {
		types = {8},
		none = "You purr like a kitten.",
		target = "You purr at <Target>.",
		react = 0,
		
	},
	puzzled = {
		types = {12},
		none = "You are puzzled. What's going on here?",
		target = "You are puzzled by <Target>.",
		react = 1,
		token = "puzzle",
	},
	question = {
		types = {13},
		none = "You want to know the meaning of life.",
		target = "You question <Target>.",
		react = 1,
		token = "talkq",
	},
	raise = {
		types = {13},
		none = "You raise your hand in the air.",
		target = "You look at <Target> and raise your hand.",
		react = 0,
		
	},
	rasp = {
		types = {7},
		none = "You make a rude gesture.",
		target = "You make a rude gesture at <Target>.",
		react = 3,
		
	},
	ready = {
		types = {10},
		none = "You let everyone know that you are ready!",
		target = "You let <Target> know that you are ready!",
		react = 0,
		
	},
	rear = {
		types = {7},
		none = "You shake your rear.",
		target = "You shake your rear at <Target>.",
		react = 0,
		token = "shake",
	},
	roar = {
		types = {2},
		none = "You roar with bestial vigor. So fierce!",
		target = "You roar with bestial vigor at <Target>. So fierce!",
		react = 1,
		
	},
	rofl = {
		types = {3},
		none = "You roll on the floor laughing.",
		target = "You roll on the floor laughing at <Target>.",
		react = 3,
		
	},
	rude = {
		types = {7},
		none = "You make a rude gesture.",
		target = "You make a rude gesture at <Target>.",
		react = 1,
		
	},
	salute = {
		types = {1},
		none = "You stand at attention and salute.",
		target = "You salute <Target> with respect.",
		react = 1,
		
	},
	scared = {
		types = {11},
		none = "You are scared!",
		target = "You are scared of <Target>.",
		react = 0,
		
	},
	scratch = {
		types = {13},
		none = "You scratch yourself. Ah, much better!",
		target = "You scratch <Target>. How catty!",
		react = 0,
		
	},
	sexy = {
		types = {8},
		none = "You're too sexy for your tunic...so sexy it hurts.",
		target = "You think <Target> is a sexy devil.",
		react = 0,
		
	},
	shimmy = {
		types = {13},
		none = "You shimmy before the masses.",
		target = "You shimmy before <Target>.",
		react = 0,
		
	},
	shiver = {
		types = {13},
		none = "You shiver in your boots. Chilling!",
		target = "You shiver beside <Target>. Chilling!",
		react = 0,
		
	},
	shoo = {
		types = {7},
		none = "You shoo the measly pests away.",
		target = "You shoo <Target> away. Be gone pest!",
		react = 0,
		
	},
	shrug = {
		types = {12},
		none = "You shrug. Who knows?",
		target = "You shrug at <Target>. Who knows?",
		react = 1,
		
	},
	shy = {
		types = {8},
		none = "You smile shyly.",
		target = "You smile shyly at <Target>.",
		react = 1,
		
	},
	sigh = {
		types = {5},
		none = "You let out a long, drawn-out sigh.",
		target = "You sigh at <Target>.",
		react = 2,
		
	},
	silly = {
		types = {3},
		none = "You tell a joke.",
		target = "You tell <Target> a joke.",
		react = 3,
		token = "joke",
	},
	slap = {
		types = {7},
		none = "You slap yourself across the face. Ouch!",
		target = "You slap <Target> across the face. Ouch!",
		react = 0,
		
	},
	sleep = {
		types = {13},
		none = "You fall asleep. Zzzzzzz.",
		target = "You fall asleep. Zzzzzzz.",
		react = 1,
		
	},
	smell = {
		types = {7},
		none = "You smell the air around you. Wow, someone stinks!",
		target = "You smell <Target>. Wow, someone stinks!",
		react = 0,
		token = "stink",
	},
	smile = {
		types = {3},
		none = "You smile.",
		target = "You smile at <Target>.",
		react = 0,
		
	},
	smirk = {
		types = {3},
		none = "A sly smirk spreads across your face.",
		target = "You smirk slyly at <Target>.",
		react = 0,
		
	},
	snarl = {
		types = {2},
		none = "You bare your teeth and snarl.",
		target = "You bare your teeth and snarl at <Target>.",
		react = 0,
		
	},
	snicker = {
		types = {3},
		none = "You quietly snicker to yourself.",
		target = "You snicker at <Target>.",
		react = 0,
		
	},
	sniff = {
		types = {12},
		none = "You sniff the air around you.",
		target = "You sniff <Target>.",
		react = 0,
		
	},
	snub = {
		types = {2},
		none = "You snub all of the lowly peons around you.",
		target = "You snub <Target>.",
		react = 0,
		
	},
	soothe = {
		types = {8},
		none = "You need to be soothed.",
		target = "You soothe <Target>. There, there...things will be ok.",
		react = 0,
		
	},
	spit = {
		types = {7},
		none = "You spit on the ground.",
		target = "You spit on <Target>.",
		react = 0,
		
	},
	stare = {
		types = {2},
		none = "You stare off into the distance.",
		target = "You stare <Target> down.",
		react = 0,
		
	},
	surprised = {
		types = {12},
		none = "You are so surprised!",
		target = "You are suprised by <Target>'s actions.",
		react = 0,
		
	},
	surrender = {
		types = {5},
		none = "You surrender to your opponents.",
		target = "You surrender before <Target>. Such is the agony of defeat...",
		react = 1,
		
	},
	tap = {
		types = {12},
		none = "You tap your foot. Hurry up already!",
		target = "You tap your foot as you wait for <Target>.",
		react = 0,
		
	},
	taunt = {
		types = {7},
		none = "You taunt everyone around you. Bring it fools!",
		target = "You make a taunting gesture at <Target>. Bring it!",
		react = 0,
		
	},
	tease = {
		types = {8},
		none = "You are such a tease.",
		target = "You tease <Target>.",
		react = 0,
		
	},
	thank = {
		types = {1},
		none = "You thank everyone around you.",
		target = "You thank <Target>.",
		react = 0,
		
	},
	thirsty = {
		types = {13},
		none = "You are so thirsty. Can anyone spare a drink?",
		target = "You let <Target> know you are thirsty. Spare a drink?",
		react = 0,
		
	},
	tickle = {
		types = {8},
		none = "You want to be tickled. Hee hee!",
		target = "You tickle <Target>. Hee hee!",
		react = 0,
		
	},
	tired = {
		types = {13},
		none = "You let everyone know that you are tired.",
		target = "You let <Target> know that you are tired.",
		react = 0,
		
	},
	veto = {
		types = {13},
		none = "You veto the motion on the floor.",
		target = "You veto <Target>'s motion.",
		react = 0,
		
	},
	victory = {
		types = {12},
		none = "You bask in the glory of victory.",
		target = "You bask in the glory of victory with <Target>.",
		react = 1,
		
	},
	violin = {
		types = {7},
		none = "You begin to play the world's smallest violin.",
		target = "You play the world's smallest violin for <Target>.",
		react = 3,
		
	},
	wait = {
		types = {10},
		none = "You ask everyone to wait.",
		target = "You ask <Target> to wait.",
		react = 3,
		
	},
	wave = {
		types = {9},
		none = "You wave.",
		target = "You wave at <Target>.",
		react = 0,
		
	},
	welcome = {
		types = {9},
		none = "You welcome everyone.",
		target = "You welcome <Target>.",
		react = 3,
		
	},
	whine = {
		types = {11},
		none = "You whine pathetically.",
		target = "You whine pathetically at <Target>.",
		react = 0,
		
	},
	whistle = {
		types = {13},
		none = "You let forth a sharp whistle.",
		target = "You whistle at <Target>.",
		react = 2,
		
	},
	wink = {
		types = {8},
		none = "You wink slyly.",
		target = "You wink slyly at <Target>.",
		react = 0,
		
	},
	work = {
		types = {13},
		none = "You begin to work.",
		target = "You work with <Target>.",
		react = 0,
		
	},
	yawn = {
		types = {13},
		none = "You yawn sleepily.",
		target = "You yawn sleepily at <Target>.",
		react = 2,
		
	},
}


