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<channel>
	<title>Tri Tac Games Podcast</title>
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    <link>http://tritacsystems.podbean.com</link>
	<description>Tri Tac Games Podcast - Tri Tac Games Podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.</description>
	<pubDate>Mon, 08 Jan 2018 14:49:58 -0400</pubDate>
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	<language>en</language>
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		<copyright>Copyright © 2010 Tri Tac Games. All rights reserved.</copyright>
		<category>Games &#x26; Hobbies:Other Games</category>
		<ttl>1440</ttl>
		<itunes:subtitle>Tri Tac Games Podcast		</itunes:subtitle>
		<itunes:summary>Tri Tac Games Podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.</itunes:summary>
		<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Other Games"/>
</itunes:category>
		<itunes:owner>
			<itunes:name>Tri Tac Systems</itunes:name>
			<itunes:email>brucesheffer@yahoo.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>Clean</itunes:explicit>
<itunes:new-feed-url>http://tritacsystems.podbean.com/feed/</itunes:new-feed-url>		<itunes:image href="http://deow9bq0xqvbj.cloudfront.net/image-logo/188378/TriTacLogo.jpg" />
		<image>
			<url>http://deow9bq0xqvbj.cloudfront.net/image-logo/188378/TriTacLogo.jpg</url>
			<title>Tri Tac Games Podcast</title>
			<link>http://tritacsystems.podbean.com</link>
			<width>144</width>
			<height>144</height>
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			<item>
		<title>Episode 411: Xenoarchaeology In FTL: 2448 Part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-411-xenoarchaeology-in-ftl-2448/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-411-xenoarchaeology-in-ftl-2448/#comments</comments>
		<pubDate>Sun, 07 Jan 2018 22:00:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>GM Tips</category>
	<category>FTL 2448</category>
	<category>Setting Information</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-411-xenoarchaeology-in-ftl-2448-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p><img src="//tritacsystems.podbean.com/mf/web/uqdeiy/quentin-mabille-01_orig.jpg" alt="quentin-mabille-01_orig.jpg" width="640" height="272" /></p>
<p>In this episode, we start our three part series on Xenoarchaeology in FTL:2448 universe. We cover the types of people who go out into the galaxy and go looking for alien relics and hopefully not get killed by them. </p>
]]></description>
        
	<content:encoded><![CDATA[<p></p>
<p>In this episode, we start our three part series on Xenoarchaeology in FTL:2448 universe. We cover the types of people who go out into the galaxy and go looking for alien relics and hopefully not get killed by them. </p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/k8mziz/XenoarcheaologyEp411.mp3" length="84078018" type="audio/mpeg"/>
				<itunes:subtitle>In this episode, we start our three part series on Xenoarchaeology in FTL:2448 universe. We cover the types of people who go out into the ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
<br />
In this episode, we start our three part series on Xenoarchaeology in FTL:2448 universe. We cover the types of people who go out into the galaxy and go looking for alien relics and hopefully not get killed by them. <br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:43:47</itunes:duration>
				<itunes:episode>118</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/quentin-mabille-01_orig.jpg" medium="image">
					<media:title type="html">Episode 411: Xenoarchaeology In FTL: 2448 Part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 410:  Long Lived and Time Travelers part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-410-long-lived-and-time-travelers-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-410-long-lived-and-time-travelers-part-3/#comments</comments>
		<pubDate>Sun, 31 Dec 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-410-long-lived-and-time-travelers-part-3-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish our investigation of the world of woe that befalls the long lived (immortals) as well as the privations of time travel.</p>
<p> </p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our investigation of the world of woe that befalls the long lived (immortals) as well as the privations of time travel.</p>
<p> </p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/b4tw89/Episode_410_ttg_podcast_long_lived_and_time_travel_part3.mp3" length="62768783" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our investigation of the world of woe that befalls the long lived (immortals) as well as the privations of time travel.
 </itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our investigation of the world of woe that befalls the long lived (immortals) as well as the privations of time travel.<br />
 <br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:05:23</itunes:duration>
				<itunes:episode>117</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 410:  Long Lived and Time Travelers part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 409: Santa in the Hardwired Hinterland!</title>
		<link>http://tritacsystems.podbean.com/e/episode-409-santa-in-the-hardwired-hinterland/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-409-santa-in-the-hardwired-hinterland/#comments</comments>
		<pubDate>Sun, 24 Dec 2017 22:01:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Special Feature</category>
	<category>HardWired Hinterland</category>
	<category>Bureau 13</category>
	<category>Christmas</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-409-santa-in-the-hardwired-hinterland-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p><img src="//tritacsystems.podbean.com/mf/web/5786nc/SantaBrigade.jpg" alt="SantaBrigade.jpg" width="640" height="360" /></p>
<p>This episode, we talk about what happens when Santa Claus makes an unexpected left hand turn and ends up in the skys of the Hardwired Hinterland! What does the jolly old elf do when he is literally in another universe? And what do the denizens of the Hardwired Hinterland do when presents “From Santa” start appearing?</p>
<p>Tune in for another fun episode of the Tri Tac Games Podcast as we do our Christmas episode!</p>
<p>New: <a href="https://discord.gg/2DvmhGn">Tri Tac Games Discord Server</a></p>
]]></description>
        
	<content:encoded><![CDATA[<p></p>
<p>This episode, we talk about what happens when Santa Claus makes an unexpected left hand turn and ends up in the skys of the Hardwired Hinterland! What does the jolly old elf do when he is literally in another universe? And what do the denizens of the Hardwired Hinterland do when presents "From Santa" start appearing?</p>
<p>Tune in for another fun episode of the Tri Tac Games Podcast as we do our Christmas episode!</p>
<p>New: <a href="https://discord.gg/2DvmhGn">Tri Tac Games Discord Server</a></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/qhqdik/TriTacXmas2017.mp3" length="77968282" type="audio/mpeg"/>
				<itunes:subtitle>This episode, we talk about what happens when Santa Claus makes an unexpected left hand turn and ends up in the skys of the Hardwired ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
<br />
This episode, we talk about what happens when Santa Claus makes an unexpected left hand turn and ends up in the skys of the Hardwired Hinterland! What does the jolly old elf do when he is literally in another universe? And what do the denizens of the Hardwired Hinterland do when presents "From Santa" start appearing?<br />
Tune in for another fun episode of the Tri Tac Games Podcast as we do our Christmas episode!<br />
New: <a href="https://discord.gg/2DvmhGn">Tri Tac Games Discord Server</a><br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:21:12</itunes:duration>
				<itunes:episode>116</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/SantaBrigade.jpg" medium="image">
					<media:title type="html">Episode 409: Santa in the Hardwired Hinterland!</media:title></media:content>	</item>
		<item>
		<title>Episode 408: Long Lived and Time Travellers part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-408-long-lived-and-time-travellers-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-408-long-lived-and-time-travellers-part-2/#comments</comments>
		<pubDate>Tue, 19 Dec 2017 00:39:38 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-408-long-lived-and-time-travellers-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish up with the immortals and move on to time travellers and their issues.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish up with the immortals and move on to time travellers and their issues.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/kwu9pn/Episode_408_ttg_podcast_long_lived_and_time_travellers_part_2.mp3" length="57397590" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish up with the immortals and move on to time travellers and their issues.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish up with the immortals and move on to time travellers and their issues.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:47</itunes:duration>
				<itunes:episode>115</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 408: Long Lived and Time Travellers part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 407: Long lived or Time Travellers part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-407-long-lived-or-time-travellers-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-407-long-lived-or-time-travellers-part-1/#comments</comments>
		<pubDate>Sun, 10 Dec 2017 20:10:36 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-407-long-lived-or-time-travellers-part-1-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we look at the pluses and minues of being a long lived or immortal character.  We will also consider the life of the time traveller since they have many issues in common with immortal characters.</p>
<p><img src="https://i.pinimg.com/736x/5b/88/33/5b88338f2ee353c0dcb70481d808568a--time-travel-proof-photos-google.jpg" alt="" width="640" height="960" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we look at the pluses and minues of being a long lived or immortal character.  We will also consider the life of the time traveller since they have many issues in common with immortal characters.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/b6ydfr/Episode_407_ttg_2017_07_07_long_lived_and_time_travel_part1.mp3" length="57899130" type="audio/mpeg"/>
				<itunes:subtitle>This week we look at the pluses and minues of being a long lived or immortal character.  We will also consider the life of the ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we look at the pluses and minues of being a long lived or immortal character.  We will also consider the life of the time traveller since they have many issues in common with immortal characters.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:00:18</itunes:duration>
				<itunes:episode>114</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 407: Long lived or Time Travellers part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 406:  Bureau 13 and the second world part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-406-bureau-13-and-the-second-world-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-406-bureau-13-and-the-second-world-part-2/#comments</comments>
		<pubDate>Mon, 04 Dec 2017 00:44:44 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-406-bureau-13-and-the-second-world-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we fnish our investigation of how Bureau 13 would deal with the second world addition to the B13 universe.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we fnish our investigation of how Bureau 13 would deal with the second world addition to the B13 universe.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/8wak5s/Episode_406_TTG_Podcast_Bureau_13_and_the_Second_world_part_2.mp3" length="65910154" type="audio/mpeg"/>
				<itunes:subtitle>This week we fnish our investigation of how Bureau 13 would deal with the second world addition to the B13 universe.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we fnish our investigation of how Bureau 13 would deal with the second world addition to the B13 universe.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:39</itunes:duration>
				<itunes:episode>113</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 406:  Bureau 13 and the second world part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 405: Bureau 13 and the Second World part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-405-bureau-13-and-the-second-world-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-405-bureau-13-and-the-second-world-part-1/#comments</comments>
		<pubDate>Mon, 27 Nov 2017 02:39:10 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-405-bureau-13-and-the-second-world-part-1-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>So the question is “What does the Bureau make of the second world?”  how does it respond and what is it willing to tolerate?</p>
]]></description>
        
	<content:encoded><![CDATA[<p>So the question is "What does the Bureau make of the second world?"  how does it respond and what is it willing to tolerate?</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/i7wetd/Episode_405_TTG_Podcast_Bureau_13_and_the_Second_world_part_1.mp3" length="67987829" type="audio/mpeg"/>
				<itunes:subtitle>So the question is "What does the Bureau make of the second world?"  how does it respond and what is it willing to tolerate?</itunes:subtitle>
		<itunes:summary><![CDATA[So the question is "What does the Bureau make of the second world?"  how does it respond and what is it willing to tolerate?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:10:49</itunes:duration>
				<itunes:episode>112</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 405: Bureau 13 and the Second World part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 404:  Running a Bureau 13 Disinformation Campaign part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-404-running-a-bureau-13-disinformation-campaign-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-404-running-a-bureau-13-disinformation-campaign-part-2/#comments</comments>
		<pubDate>Sun, 19 Nov 2017 16:17:12 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-404-running-a-bureau-13-disinformation-campaign-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish our investigation of how to keep the supernatural secret in Bureau 13.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our investigation of how to keep the supernatural secret in Bureau 13.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/3st99h/Episode_404_TTG_Podcast_Bureau_13_disinformation_techniques_part2.mp3" length="65797309" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our investigation of how to keep the supernatural secret in Bureau 13.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our investigation of how to keep the supernatural secret in Bureau 13.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:32</itunes:duration>
				<itunes:episode>111</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 404:  Running a Bureau 13 Disinformation Campaign part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 403: Bureau 13 Disinformation Techniques part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-403-bureau-13-disinformation-techniques-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-403-bureau-13-disinformation-techniques-part-1/#comments</comments>
		<pubDate>Sun, 12 Nov 2017 23:33:10 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-403-bureau-13-disinformation-techniques-part-1-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>Ever wonder how to keep a secret - secret?  This week we discuss the many methods for hiding the supernatural and thwarting villans but not letting butter melt in our mouths.</p>
<p><img src="https://cdn-images-1.medium.com/max/1200/1*4h880wlY712QI226kk4Xvw.jpeg" alt="" width="500" height="437" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>Ever wonder how to keep a secret - secret?  This week we discuss the many methods for hiding the supernatural and thwarting villans but not letting butter melt in our mouths.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/9abkn3/Episode_403_TTG_Podcast_Bureau_13_disinformation_techniques_part1.mp3" length="62097129" type="audio/mpeg"/>
				<itunes:subtitle>Ever wonder how to keep a secret - secret?  This week we discuss the many methods for hiding the supernatural and thwarting villans but not ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
Ever wonder how to keep a secret - secret?  This week we discuss the many methods for hiding the supernatural and thwarting villans but not letting butter melt in our mouths.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:41</itunes:duration>
				<itunes:episode>110</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 403: Bureau 13 Disinformation Techniques part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 402: Creating the Perfect Magic System 7 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-402-creating-the-perfect-magic-system-7-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-402-creating-the-perfect-magic-system-7-part-2/#comments</comments>
		<pubDate>Mon, 06 Nov 2017 18:37:51 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-402-creating-the-perfect-magic-system-7-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish talking about artifacts.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish talking about artifacts.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/evfw7a/Episode_402_ttg_podcast_perfect_magic_system_12_part_2.mp3" length="49143739" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish talking about artifacts.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish talking about artifacts.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:11</itunes:duration>
				<itunes:episode>109</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 402: Creating the Perfect Magic System 7 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 401:  Creating the perfect magic system 7 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-401-creating-the-perfect-magic-system-8-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-401-creating-the-perfect-magic-system-8-part-1/#comments</comments>
		<pubDate>Sun, 29 Oct 2017 23:28:39 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-401-creating-the-perfect-magic-system-8-part-1-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we wrap up our major topic points of the magic system you want to play.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we wrap up our major topic points of the magic system you want to play.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/m96pbe/Episode_401_ttg_podcast_perfect_magic_system_12_part_1.mp3" length="56782355" type="audio/mpeg"/>
				<itunes:subtitle>This week we wrap up our major topic points of the magic system you want to play.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we wrap up our major topic points of the magic system you want to play.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:08</itunes:duration>
				<itunes:episode>108</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 401:  Creating the perfect magic system 7 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 400 at last</title>
		<link>http://tritacsystems.podbean.com/e/episode-400-at-last/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-400-at-last/#comments</comments>
		<pubDate>Sun, 22 Oct 2017 21:47:04 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-400-at-last-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>Join us as we talk to Melody Natcher, head of Tri Tac Games about the futureof Tri Tac as well as reminisce about the history of the podcast itself.  Joined by Mark Kinney of All Games Considered and former host Peter Bryant, now of the MythWits.</p>
<p><img src="//tritacsystems.podbean.com/mf/web/6th9ir/TriTacPodcast400.jpg" alt="TriTacPodcast400.jpg" width="640" height="422" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>Join us as we talk to Melody Natcher, head of Tri Tac Games about the futureof Tri Tac as well as reminisce about the history of the podcast itself.  Joined by Mark Kinney of All Games Considered and former host Peter Bryant, now of the MythWits.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/4anea4/Episode_400_ttg_podcast.mp3" length="94758923" type="audio/mpeg"/>
				<itunes:subtitle>Join us as we talk to Melody Natcher, head of Tri Tac Games about the futureof Tri Tac as well as reminisce about the history ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
Join us as we talk to Melody Natcher, head of Tri Tac Games about the futureof Tri Tac as well as reminisce about the history of the podcast itself.  Joined by Mark Kinney of All Games Considered and former host Peter Bryant, now of the MythWits.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:38:42</itunes:duration>
				<itunes:episode>107</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 400 at last</media:title></media:content>	</item>
		<item>
		<title>Episode 399:  Fringeworthy in the World of the Animorphs part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-399-fringeworthy-in-the-world-of-the-animorphs-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-399-fringeworthy-in-the-world-of-the-animorphs-part-2/#comments</comments>
		<pubDate>Sun, 15 Oct 2017 23:59:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-399-fringeworthy-in-the-world-of-the-animorphs-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish our discussion of how it would be to discover the world of the Animorphs.  Be sure to listen next weed for our 400th episode.</p>
<p><img src="http://3.bp.blogspot.com/-1lzBbveTGNQ/VMyIFhaqn5I/AAAAAAAAHjY/AGvLrO6rrpU/s1600/megamorphs3b.jpg" alt="" width="582" height="450" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our discussion of how it would be to discover the world of the Animorphs.  Be sure to listen next weed for our 400th episode.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/fztpej/Episode_399_ttg_podcast_Animorphs_part2.mp3" length="68817906" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of how it would be to discover the world of the Animorphs.  Be sure to listen next weed for ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our discussion of how it would be to discover the world of the Animorphs.  Be sure to listen next weed for our 400th episode.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:11:41</itunes:duration>
				<itunes:episode>106</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 399:  Fringeworthy in the World of the Animorphs part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 398: Fringeworthy in the Animorph world part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-398-fringeworthy-in-the-animorph-world-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-398-fringeworthy-in-the-animorph-world-part-1/#comments</comments>
		<pubDate>Wed, 11 Oct 2017 01:01:03 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-398-fringeworthy-in-the-animorph-world-part-1-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we begin our discussion of what awaits the Fringeworthy when they find a portal to the world of the Animorphs.</p>
<p><img src="https://www.barnesandnoble.com/blog/sci-fi-fantasy/wp-content/uploads/sites/4/2015/05/animorphs.gif" alt="" width="640" height="411" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin our discussion of what awaits the Fringeworthy when they find a portal to the world of the Animorphs.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/8vkqc5/Episode_398_ttg_podcast_Animorphs_part1.mp3" length="66420488" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of what awaits the Fringeworthy when they find a portal to the world of the Animorphs.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin our discussion of what awaits the Fringeworthy when they find a portal to the world of the Animorphs.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:09:11</itunes:duration>
				<itunes:episode>105</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://deow9bq0xqvbj.cloudfront.net/ep-logo/pbblog188378/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 398: Fringeworthy in the Animorph world part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 397: Second World and Bureau 13 2 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-397-second-world-and-bureau-13-2-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-397-second-world-and-bureau-13-2-part-2/#comments</comments>
		<pubDate>Sun, 01 Oct 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-397-second-world-and-bureau-13-2-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish our second pass at the Second world sourcebook that has been added to Bureau 13 canon.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our second pass at the Second world sourcebook that has been added to Bureau 13 canon.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/7mwehp/Episode_397_ttg_podcast_second_world_and_bureau_13_2_part_2.mp3" length="68184697" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our second pass at the Second world sourcebook that has been added to Bureau 13 canon.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our second pass at the Second world sourcebook that has been added to Bureau 13 canon.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:11:01</itunes:duration>
				<itunes:episode>104</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 397: Second World and Bureau 13 2 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 396: Second world and Bureau 13 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-396-second-world-and-bureau-13-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-396-second-world-and-bureau-13-part-1/#comments</comments>
		<pubDate>Sun, 24 Sep 2017 23:49:01 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-396-second-world-and-bureau-13-part-1-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we begin our discuassion of who or what in the Bureau 13 world knows of the second world and how that affects play.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin our discuassion of who or what in the Bureau 13 world knows of the second world and how that affects play.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/q4ni8r/Episode_396_ttg_podcast_2nd_world_2_part1.mp3" length="62453616" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discuassion of who or what in the Bureau 13 world knows of the second world and how that affects play.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discuassion of who or what in the Bureau 13 world knows of the second world and how that affects play.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:05:03</itunes:duration>
				<itunes:episode>103</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 396: Second world and Bureau 13 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 395: New Magic System 6 part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-395-new-magic-system-6-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-395-new-magic-system-6-part-3/#comments</comments>
		<pubDate>Sun, 17 Sep 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-395-new-magic-system-6-part-3-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we finish up part 6 of our new magic design sessions.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish up part 6 of our new magic design sessions.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/avkhe7/Episode_395_ttg_podcast_new_magic_system_6_part_3.mp3" length="37346822" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish up part 6 of our new magic design sessions.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish up part 6 of our new magic design sessions.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:38:54</itunes:duration>
				<itunes:episode>102</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 395: New Magic System 6 part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 394:  Best new magic system 6 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-394-best-new-magic-system-6-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-394-best-new-magic-system-6-part-2/#comments</comments>
		<pubDate>Sun, 10 Sep 2017 22:52:25 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-394-best-new-magic-system-6-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>this week we continue to examine what we think would be the best magic system.</p>
<p> </p>
]]></description>
        
	<content:encoded><![CDATA[<p>this week we continue to examine what we think would be the best magic system.</p>
<p> </p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ptj6qk/Episode_394_ttg_podcast_Best_magic_system_6_part2.mp3" length="42945804" type="audio/mpeg"/>
				<itunes:subtitle>this week we continue to examine what we think would be the best magic system.
 </itunes:subtitle>
		<itunes:summary><![CDATA[<br />
this week we continue to examine what we think would be the best magic system.<br />
 <br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:44:44</itunes:duration>
				<itunes:episode>101</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 394:  Best new magic system 6 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 393: Gencon 2017 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-393-gencon-2017-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-393-gencon-2017-part-2/#comments</comments>
		<pubDate>Mon, 04 Sep 2017 01:36:49 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">tritacsystems.podbean.com/episode-393-gencon-2017-part-2-24b00f90dd1700f333f1ee8f1a4eedd1</guid>

		<description><![CDATA[<p>This week we discuss the successes and failures of the adventures run at gencon 2017</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we discuss the successes and failures of the adventures run at gencon 2017</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/isjnrk/Episode_393_TTS_podcast_Gencon_2017_part2.mp3" length="59884023" type="audio/mpeg"/>
				<itunes:subtitle>This week we discuss the successes and failures of the adventures run at gencon 2017</itunes:subtitle>
		<itunes:summary><![CDATA[This week we discuss the successes and failures of the adventures run at gencon 2017]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:22</itunes:duration>
				<itunes:episode>100</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 393: Gencon 2017 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 392: Gencon 2017 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-392-gencon-2017-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-392-gencon-2017-part-1/#comments</comments>
		<pubDate>Sun, 27 Aug 2017 21:45:08 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">https://tritacsystems.podbean.com/e/episode-392-gencon-2017-part-1/</guid>

		<description><![CDATA[<p>Gencon 2017 for Tri Tac Games part 1</p>
<p><img src="http://slangdesign.com/rppr/wp-content/uploads/gencon2017.jpg" alt="" width="640" height="336" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>Gencon 2017 for Tri Tac Games part 1</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/s8eiqg/Episode_392_TTS_podcast_Gencon_2017_part1.mp3" length="44065926" type="audio/mpeg"/>
				<itunes:subtitle>Gencon 2017 for Tri Tac Games part 1</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
Gencon 2017 for Tri Tac Games part 1<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:45:54</itunes:duration>
				<itunes:episode>99</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 392: Gencon 2017 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 391:  Best New Magic System 6 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-391-best-new-magic-system-6-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-391-best-new-magic-system-6-part-1/#comments</comments>
		<pubDate>Sun, 20 Aug 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-391-best-new-magic-system-6-part-1/</guid>

		<description><![CDATA[<p>This week we continue to create the best magic system.  We discuss artifacts and what they do in the game.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue to create the best magic system.  We discuss artifacts and what they do in the game.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/qwce6h/Episode_391_tts_podcast_Best_Magic_sytem_6_part1.mp3" length="61220234" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue to create the best magic system.  We discuss artifacts and what they do in the game.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue to create the best magic system.  We discuss artifacts and what they do in the game.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:46</itunes:duration>
				<itunes:episode>98</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 391:  Best New Magic System 6 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 390: Fringeworthy in the Supernatural world part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-390-fringeworthy-in-the-supernatural-world-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-390-fringeworthy-in-the-supernatural-world-part-3/#comments</comments>
		<pubDate>Sun, 13 Aug 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-390-fringeworthy-in-the-supernatural-world-part-3/</guid>

		<description><![CDATA[<p>This week we finish our exploration of what it would be for a fringeworthy team to arrive in the events of the Supernatural TV series.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our exploration of what it would be for a fringeworthy team to arrive in the events of the Supernatural TV series.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ds3xkw/Episode_390_TTS_podcast_FW_in_Supernatural_part3.mp3" length="52390437" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exploration of what it would be for a fringeworthy team to arrive in the events of the Supernatural TV series.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our exploration of what it would be for a fringeworthy team to arrive in the events of the Supernatural TV series.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:54:34</itunes:duration>
				<itunes:episode>97</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 390: Fringeworthy in the Supernatural world part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 389: Fringeworthy in the Supernatural world part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-389-fringeworthy-in-the-supernatural-world-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-389-fringeworthy-in-the-supernatural-world-part-2/#comments</comments>
		<pubDate>Wed, 09 Aug 2017 19:08:55 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-389-fringeworthy-in-the-supernatural-world-part-2/</guid>

		<description><![CDATA[
]]></description>
        
	<content:encoded><![CDATA[]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/iptbgw/Episode_389_TTS_podcast_FW_in_Supernatural_part2.mp3" length="47634062" type="audio/mpeg"/>
				<itunes:subtitle></itunes:subtitle>
		<itunes:summary><![CDATA[]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:49:37</itunes:duration>
				<itunes:episode>96</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 389: Fringeworthy in the Supernatural world part 2</media:title></media:content>	</item>
		<item>
		<title>Epsode 388:  Fringeworthy in Supernatural Part 1</title>
		<link>http://tritacsystems.podbean.com/e/epsode-388-fringeworthy-in-supernatural-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/epsode-388-fringeworthy-in-supernatural-part-1/#comments</comments>
		<pubDate>Mon, 31 Jul 2017 01:14:25 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/epsode-388-fringeworthy-in-supernatural-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration of IDET visiting the earth of the Supernatural TV show.</p>
<p><img src="http://cdn-static.denofgeek.com/sites/denofgeek/files/supernatural_9.jpg" alt="" width="640" height="360" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin our exploration of IDET visiting the earth of the Supernatural TV show.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/va6epi/Episode_388_TTS_podcast_FW_in_Supernatural_part1.mp3" length="45360782" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration of IDET visiting the earth of the Supernatural TV show.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin our exploration of IDET visiting the earth of the Supernatural TV show.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:47:15</itunes:duration>
				<itunes:episode>95</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Epsode 388:  Fringeworthy in Supernatural Part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 387: Best new magic system 5 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-387-best-new-magic-system-5-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-387-best-new-magic-system-5-part-2/#comments</comments>
		<pubDate>Mon, 24 Jul 2017 02:01:16 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-387-best-new-magic-system-5-part-2/</guid>

		<description><![CDATA[<p>This week we finish part 5 of our design of the best new Magic system.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish part 5 of our design of the best new Magic system.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/d2h9bg/Episode_387_tts_podcast_Magic_system_5_part2.mp3" length="67029449" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish part 5 of our design of the best new Magic system.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish part 5 of our design of the best new Magic system.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:09:49</itunes:duration>
				<itunes:episode>94</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 387: Best new magic system 5 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 386: Best Magic System 5 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-386-best-magic-system-5-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-386-best-magic-system-5-part-1/#comments</comments>
		<pubDate>Sun, 16 Jul 2017 22:56:48 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-386-best-magic-system-5-part-1/</guid>

		<description><![CDATA[<p>This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/i7tszj/Episode_386_tts_podcast_Magic_System_5_part1.mp3" length="57266340" type="audio/mpeg"/>
				<itunes:subtitle>This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we move on to Artifacts and how the are used and appear the perfect magic system we are designing.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:39</itunes:duration>
				<itunes:episode>93</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 386: Best Magic System 5 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 385: Fringeworthy in Final Fantasy part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-385-fringeworthy-in-final-fantasy-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-385-fringeworthy-in-final-fantasy-part-3/#comments</comments>
		<pubDate>Sun, 09 Jul 2017 22:30:08 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-385-fringeworthy-in-final-fantasy-part-3/</guid>

		<description><![CDATA[<p>This week we finish our exploration of what it would be like to be a fringeworthy team in the Final Fantasy world.</p>
<p><img src="http://wallpaper.metalship.org/walls/joe-mannix4.jpg" alt="" width="640" height="480" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our exploration of what it would be like to be a fringeworthy team in the Final Fantasy world.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/iiukmb/episode_385_tts_podcast_Fringeworthy_in_final_fantasy_part3.mp3" length="52986448" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exploration of what it would be like to be a fringeworthy team in the Final Fantasy world.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our exploration of what it would be like to be a fringeworthy team in the Final Fantasy world.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:55:11</itunes:duration>
				<itunes:episode>92</itunes:episode>
		<itunes:episodeType>full</itunes:episodeType>
	<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 385: Fringeworthy in Final Fantasy part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 384: Fringeworthy in Final Fantasy part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-384-fringeworthy-in-final-fantasy-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-384-fringeworthy-in-final-fantasy-part-2/#comments</comments>
		<pubDate>Sun, 02 Jul 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>campaign management</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-384-fringeworthy-in-final-fantasy-part-2/</guid>

		<description><![CDATA[<p>This week we continue our exploration of what it would be like to be a Fringworthy team, entering the final fantasy world.</p>
<p><img src="http://im.ziffdavisinternational.com/ign_it/screenshot/default/030_j3u1.jpg" alt="" width="640" height="360" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue our exploration of what it would be like to be a Fringworthy team, entering the final fantasy world.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/uwemd7/episode_384_tts_podcast_Fringeworthy_in_final_fantasy_part2.mp3" length="45255874" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our exploration of what it would be like to be a Fringworthy team, entering the final fantasy world.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue our exploration of what it would be like to be a Fringworthy team, entering the final fantasy world.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:47:08</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 384: Fringeworthy in Final Fantasy part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 383: Fringeworthy in Final Fantasy part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-383-fringeworthy-in-final-fantasy-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-383-fringeworthy-in-final-fantasy-part-1/#comments</comments>
		<pubDate>Sun, 25 Jun 2017 23:16:51 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-383-fringeworthy-in-final-fantasy-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration if what it would be like to be a Fringeworthy explorer in the Final Fantasy universe.</p>
<p> </p>
<p><img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/final-fantasy/final-fantasy-xiii-2overflow2/ffxiii20118-610.jpg" alt="" width="610" height="343" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin our exploration if what it would be like to be a Fringeworthy explorer in the Final Fantasy universe.</p>
<p> </p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/zqg4cy/episode_383_tts_podcast_Fringeworthy_in_final_fantasy_part1.mp3" length="46684042" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration if what it would be like to be a Fringeworthy explorer in the Final Fantasy universe.
 </itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin our exploration if what it would be like to be a Fringeworthy explorer in the Final Fantasy universe.<br />
 <br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:48:37</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 383: Fringeworthy in Final Fantasy part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 382: Designing the Best Magic System 4 part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-382-designing-the-best-magic-system-4-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-382-designing-the-best-magic-system-4-part-3/#comments</comments>
		<pubDate>Sun, 18 Jun 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-382-designing-the-best-magic-system-4-part-3/</guid>

		<description><![CDATA[<p>This week we complete part 3 of our 4th design session for the Perfect Magic System.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we complete part 3 of our 4th design session for the Perfect Magic System.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/r8g23r/Episode_382_tts_podcast_Magic_system_4_part3.mp3" length="49901484" type="audio/mpeg"/>
				<itunes:subtitle>This week we complete part 3 of our 4th design session for the Perfect Magic System.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we complete part 3 of our 4th design session for the Perfect Magic System.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:58</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 382: Designing the Best Magic System 4 part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 381:  Best magic system 4 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-381-best-magic-system-4-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-381-best-magic-system-4-part-2/#comments</comments>
		<pubDate>Sun, 11 Jun 2017 22:47:09 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-381-best-magic-system-4-part-2/</guid>

		<description><![CDATA[<p>This week we  continue our design of the perfect magic system.</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we  continue our design of the perfect magic system.</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/xhg733/Episode_381_tts_podcast_Magic_system_4_part2.mp3" length="49525739" type="audio/mpeg"/>
				<itunes:subtitle>This week we  continue our design of the perfect magic system.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we  continue our design of the perfect magic system.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:35</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 381:  Best magic system 4 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 380:  Best Magic System 4 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-380-best-magic-system-4-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-380-best-magic-system-4-part-1/#comments</comments>
		<pubDate>Sun, 04 Jun 2017 22:33:21 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-380-best-magic-system-4-part-1/</guid>

		<description><![CDATA[<p>This week we continue with our designing of the best magic system. </p>
<p> </p>
<p><img src="https://humanitysdarkerside.files.wordpress.com/2012/07/unseen-university-the-wizards-by-paul-kidby.jpg" alt="" width="640" height="465" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue with our designing of the best magic system. </p>
<p> </p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/i9hqwg/Episode_380_tts_podcast_Magic_system_4_part1.mp3" length="55798050" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue with our designing of the best magic system. 
 </itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue with our designing of the best magic system. <br />
 <br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:07</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 380:  Best Magic System 4 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 379: Richard Tucholka Visionary</title>
		<link>http://tritacsystems.podbean.com/e/episode-379-richard-tucholka-visionary/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-379-richard-tucholka-visionary/#comments</comments>
		<pubDate>Sun, 28 May 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Uncategorized</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-379-richard-tucholka-visionary/</guid>

		<description><![CDATA[<p>There have been a number of memorial shows about the passing of Richard Tucholka of Tri Tac Games.  We, who worked closest with him for a lifetime decided to talk about how creative, revolutionary, and visionary Richard was in his life and career as our memorial to him.</p>
<p> <img src="//tritacsystems.podbean.com/mf/web/62v9jt/RichardTucholka.jpg" alt="RichardTucholka.jpg" width="640" height="723" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>There have been a number of memorial shows about the passing of Richard Tucholka of Tri Tac Games.  We, who worked closest with him for a lifetime decided to talk about how creative, revolutionary, and visionary Richard was in his life and career as our memorial to him.</p>
<p> </p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/bvkrgu/Episode_379_TTG_podcast_Richard_Tucholka_Visionary.mp3" length="76208667" type="audio/mpeg"/>
				<itunes:subtitle>There have been a number of memorial shows about the passing of Richard Tucholka of Tri Tac Games.  We, who worked closest with him for ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
There have been a number of memorial shows about the passing of Richard Tucholka of Tri Tac Games.  We, who worked closest with him for a lifetime decided to talk about how creative, revolutionary, and visionary Richard was in his life and career as our memorial to him.<br />
 <br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:19:23</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 379: Richard Tucholka Visionary</media:title></media:content>	</item>
		<item>
		<title>Episode 378:  Second World Sourcebook and Fringeworthy part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-378-second-world-sourcebook-and-fringeworthy-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-378-second-world-sourcebook-and-fringeworthy-part-3/#comments</comments>
		<pubDate>Sun, 21 May 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-378-second-world-sourcebook-and-fringeworthy-part-3/</guid>

		<description><![CDATA[<p>When we released the D20 Modern edition of Bureau 13, we included a number of NPC’s from the Second World Sourcebook which was OGL.  Now we’ll tell you how to use the entire OGL portion of the supplement in your Fringeworthy campaign.</p>
<p><img src="http://68.media.tumblr.com/5ae41d7b4805f82320ca4c0875087c55/tumblr_nopa9f5iRg1s748a0o1_500.jpg" alt="" width="500" height="748" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Fringeworthy campaign.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ieimgj/Episode_378_tts_podcast_B13_2nd_World_part_3.mp3" length="50359165" type="audio/mpeg"/>
				<itunes:subtitle>When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Fringeworthy campaign.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:27</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 378:  Second World Sourcebook and Fringeworthy part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 377:  Second World Sourcebook and Bureau 13 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-377-second-world-sourcebook-and-bureau-13-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-377-second-world-sourcebook-and-bureau-13-part-2/#comments</comments>
		<pubDate>Sun, 14 May 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-377-second-world-sourcebook-and-bureau-13-part-2/</guid>

		<description><![CDATA[<p>When we released the D20 Modern edition of Bureau 13, we included a number of NPC’s from the Second World Sourcebook which was OGL.  Now we’ll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.</p>
<p><img src="https://s-media-cache-ak0.pinimg.com/736x/74/3c/6e/743c6e669562d4bdc45a609af0852fb0.jpg" alt="" width="640" height="463" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/g3wywb/Episode_377_tts_podcast_B13_2nd_World_part_2.mp3" length="49687086" type="audio/mpeg"/>
				<itunes:subtitle>When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:45</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 377:  Second World Sourcebook and Bureau 13 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 376:  Second World Sourcebook and Bureau 13 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-376-second-world-sourcebook-and-bureau-13-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-376-second-world-sourcebook-and-bureau-13-part-1/#comments</comments>
		<pubDate>Sun, 07 May 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-376-second-world-sourcebook-and-bureau-13-part-1/</guid>

		<description><![CDATA[<p>When we released the D20 Modern edition of Bureau 13, we included a number of NPC’s from the Second World Sourcebook which was OGL.  Now we’ll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.</p>
<p> </p>
<p><img src="https://s-media-cache-ak0.pinimg.com/736x/93/d1/06/93d106d9e4f7bd3bf069d59407649b86.jpg" alt="" width="640" height="480" /> </p>
]]></description>
        
	<content:encoded><![CDATA[<p>When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.</p>
<p> </p>
<p> </p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/aidyqh/Episode_376_tts_podcast_B13_2nd_World_part_1.mp3" length="48503427" type="audio/mpeg"/>
				<itunes:subtitle>When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
When we released the D20 Modern edition of Bureau 13, we included a number of NPC's from the Second World Sourcebook which was OGL.  Now we'll tell you how to use the entire OGL portion of the supplement in your Bureau 13 campaign.<br />
 <br />
 <br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:50:31</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 376:  Second World Sourcebook and Bureau 13 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 375:  Ultimate Magic System 3 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-375-ultimate-magic-system-3-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-375-ultimate-magic-system-3-part-2/#comments</comments>
		<pubDate>Sun, 30 Apr 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-375-ultimate-magic-system-3-part-2/</guid>

		<description><![CDATA[<p>We continue to create the perfect magic system. We ask the question “How do you acquire magic spells and cast them?”. Listen in as we find out!</p>
<p><img src="http://www.halloweenforum.com/attachments/halloween-props/277918d1462921106-spell-book-book-shadows-grimoire-necronomicon-book-dead-img_0467.jpg" alt="" width="640" height="423" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>We continue to create the perfect magic system. We ask the question "How do you acquire magic spells and cast them?". Listen in as we find out!</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/7vchbm/Episode_375_tts_podcast_Ultimate_magic_system_3_part2.mp3" length="61537469" type="audio/mpeg"/>
				<itunes:subtitle>We continue to create the perfect magic system. We ask the question "How do you acquire magic spells and cast them?". Listen in as we ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
We continue to create the perfect magic system. We ask the question "How do you acquire magic spells and cast them?". Listen in as we find out!<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:06</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 375:  Ultimate Magic System 3 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 374:  Ultimate Magic System 3 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-374-ultimate-magic-system-3-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-374-ultimate-magic-system-3-part-1/#comments</comments>
		<pubDate>Sun, 23 Apr 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-374-ultimate-magic-system-3-part-1/</guid>

		<description><![CDATA[<p>We continue our quest to create the perfect magic system. The question before us is, “Where do spells come from?”, and we do our best answer that.</p>
<p><img src="http://3.bp.blogspot.com/-UOFZdXDHA9c/VR7u-UbZqEI/AAAAAAAADEU/RfD3DB14ppQ/s1600/Discworld_gods.jpg" alt="" width="640" height="385" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>We continue our quest to create the perfect magic system. The question before us is, "Where do spells come from?", and we do our best answer that.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/vbbe42/Episode_374_tts_podcast_Ultimate_magic_system_3_part1.mp3" length="60309087" type="audio/mpeg"/>
				<itunes:subtitle>We continue our quest to create the perfect magic system. The question before us is, "Where do spells come from?", and we do our best ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
We continue our quest to create the perfect magic system. The question before us is, "Where do spells come from?", and we do our best answer that.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:49</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 374:  Ultimate Magic System 3 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 373:  You&#8217;re a Fringeworthy, Harry Potter part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-373-youre-a-fringeworthy-harry-potter-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-373-youre-a-fringeworthy-harry-potter-part-3/#comments</comments>
		<pubDate>Sun, 16 Apr 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-373-youre-a-fringeworthy-harry-potter-part-3/</guid>

		<description><![CDATA[<p>This week we finish our exploration of what kind of trouble the Fringeworthy can get into as they step through the portals into the world of Harry Potter.</p>
<p><img src="http://ddydc3qiky-flywheel.netdna-ssl.com/wp-content/uploads/2017/01/Dobby-Harry-Potter.jpg" alt="" width="640" height="277" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our exploration of what kind of trouble the Fringeworthy can get into as they step through the portals into the world of Harry Potter.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/2hfut6/Episode_373_tts_podcast_FW_in_Harry_Potter_Universe_part3.mp3" length="58238953" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exploration of what kind of trouble the Fringeworthy can get into as they step through the portals into the world ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our exploration of what kind of trouble the Fringeworthy can get into as they step through the portals into the world of Harry Potter.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:00:39</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 373:  You&#8217;re a Fringeworthy, Harry Potter part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 372: You&#8217;re a Fringeworthy, Harry Potter part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-372-youre-a-fringeworthy-harry-potter-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-372-youre-a-fringeworthy-harry-potter-part-2/#comments</comments>
		<pubDate>Sun, 09 Apr 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-372-youre-a-fringeworthy-harry-potter-part-2/</guid>

		<description><![CDATA[<p>This week we continue to discuss what happens when the Fringe explorers first step into the Potterverse.</p>
<p><img src="http://www.hdwallpapers.in/walls/hermione_harry_potter_and_the_deathly_hallows_part_2-HD.jpg" alt="" width="640" height="360" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue to discuss what happens when the Fringe explorers first step into the Potterverse.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/i7nncd/Episode_372_tts_podcast_FW_in_Harry_Potter_Universe_part2.mp3" length="54027179" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue to discuss what happens when the Fringe explorers first step into the Potterverse.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue to discuss what happens when the Fringe explorers first step into the Potterverse.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:16</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 372: You&#8217;re a Fringeworthy, Harry Potter part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 371:  You&#8217;re a Fringeworthy, Harry Potter part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-371-playing-fringeworthy-in-the-harry-potter-universe-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-371-playing-fringeworthy-in-the-harry-potter-universe-part-1/#comments</comments>
		<pubDate>Mon, 03 Apr 2017 20:13:20 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-371-playing-fringeworthy-in-the-harry-potter-universe-part-1/</guid>

		<description><![CDATA[<p>Sorry about the delay.  Apparently I thought there were other episodes scheduled before these and nobody told me we had dead air.</p>
<p>Anyways.  Welcome to the potterverse you fringeworthy explorers.</p>
<p><img src="http://az616578.vo.msecnd.net/files/2016/06/13/636013879527247628-567764177_0a4de910-687c-0133-4d4a-0e3f8b958f63.jpg" alt="" width="640" height="400" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>Sorry about the delay.  Apparently I thought there were other episodes scheduled before these and nobody told me we had dead air.</p>
<p>Anyways.  Welcome to the potterverse you fringeworthy explorers.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/z5skjb/Episode_371_tts_podcast_FW_in_Harry_Potter_Universe_part1.mp3" length="51043364" type="audio/mpeg"/>
				<itunes:subtitle>Sorry about the delay.  Apparently I thought there were other episodes scheduled before these and nobody told me we had dead air.
Anyways.  Welcome to the ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
Sorry about the delay.  Apparently I thought there were other episodes scheduled before these and nobody told me we had dead air.<br />
Anyways.  Welcome to the potterverse you fringeworthy explorers.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:53:10</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 371:  You&#8217;re a Fringeworthy, Harry Potter part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 370: New Magic System 2 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-370-new-magic-system-2-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-370-new-magic-system-2-part-2/#comments</comments>
		<pubDate>Sun, 19 Mar 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-370-new-magic-system-2-part-2/</guid>

		<description><![CDATA[<p>This week we continue part 2 of our second development session of the new magic system.</p>
<p><img src="https://cdn.instructables.com/F3C/EVWG/HP5ZC5FY/F3CEVWGHP5ZC5FY.RECT2100.jpg" alt="" width="600" height="450" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue part 2 of our second development session of the new magic system.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/rq46sm/Episode_370_ttg_podcast_New_magic_system_2_part_2.mp3" length="60840727" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue part 2 of our second development session of the new magic system.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue part 2 of our second development session of the new magic system.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:22</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 370: New Magic System 2 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 369: New Magic System 2 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-369-new-magic-system-2-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-369-new-magic-system-2-part-1/#comments</comments>
		<pubDate>Sun, 12 Mar 2017 17:28:04 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-369-new-magic-system-2-part-1/</guid>

		<description><![CDATA[<p>This week we continue to develop our magic system that has all the aspects we like.</p>
<p><img src="http://thesherwoodgroup.com/wp-content/uploads/2012/12/The-Wizard-S.jpg" alt="" width="600" height="800" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue to develop our magic system that has all the aspects we like.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/9rds9g/Episode_369_ttg_podcast_New_magic_system_2_part_1.mp3" length="63646068" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue to develop our magic system that has all the aspects we like.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue to develop our magic system that has all the aspects we like.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:17</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 369: New Magic System 2 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 368:  Fringeworthy in Spyro the Dragon &#38; Crash Bandicoot World part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-368-fringeworthy-in-spiro-the-dragon-crash-bandercoot-world-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-368-fringeworthy-in-spiro-the-dragon-crash-bandercoot-world-part-2/#comments</comments>
		<pubDate>Sun, 05 Mar 2017 23:51:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-368-fringeworthy-in-spiro-the-dragon-crash-bandercoot-world-part-2/</guid>

		<description><![CDATA[<p>This week we finish our just beginning discussion of how to incorporate Fringeworthy into Crash Bandicoot’s crazy fantasy, high magic tech world.</p>
<p><img src="http://www.3djuegos.com/juegos/13329/skylanders_imaginators/fotos/videos/skylanders_imaginators-3498372.jpg" alt="" width="640" height="360" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our just beginning discussion of how to incorporate Fringeworthy into Crash Bandicoot's crazy fantasy, high magic tech world.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/wuesgp/Episode_368_tts_podcast_Fringeworthy_in_Spiro_the_Dragon_part_2.mp3" length="52189308" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our just beginning discussion of how to incorporate Fringeworthy into Crash Bandicoot's crazy fantasy, high magic tech world.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our just beginning discussion of how to incorporate Fringeworthy into Crash Bandicoot's crazy fantasy, high magic tech world.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:54:21</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 368:  Fringeworthy in Spyro the Dragon &#38; Crash Bandicoot World part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 367:  Fringeworthy in Spyro the Dragon &#38; Crash Bandicoot World part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-357-fringeworthy-in-spiro-the-dragon-crash-bandercoot-world-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-357-fringeworthy-in-spiro-the-dragon-crash-bandercoot-world-part-1/#comments</comments>
		<pubDate>Sun, 26 Feb 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-357-fringeworthy-in-spiro-the-dragon-crash-bandercoot-world-part-1/</guid>

		<description><![CDATA[<p>This week we begin to talk about adding another great world to your Fringeworthy adventures and how to incorporate Spyro the Dragon into your game.</p>
<p><img src="http://wallpapercave.com/wp/qkYO75B.jpg" alt="" width="640" height="400" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin to talk about adding another great world to your Fringeworthy adventures and how to incorporate Spyro the Dragon into your game.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/pubdpx/Episode_367_tts_podcast_Fringeworthy_in_Spiro_the_Dragon_part_1.mp3" length="58938192" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin to talk about adding another great world to your Fringeworthy adventures and how to incorporate Spyro the Dragon into your game.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin to talk about adding another great world to your Fringeworthy adventures and how to incorporate Spyro the Dragon into your game.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:23</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 367:  Fringeworthy in Spyro the Dragon &#38; Crash Bandicoot World part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 366: New Magic System 1 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-366-new-magic-system-1-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-366-new-magic-system-1-part-2/#comments</comments>
		<pubDate>Sun, 19 Feb 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-366-new-magic-system-1-part-2/</guid>

		<description><![CDATA[<p>This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.</p>
<p><img style="margin-left:auto;margin-right:auto;" src="http://runesoup.com/wp-content/uploads/2010/05/potionbelt.jpg" alt="" width="640" height="460" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/8s76nn/Episode_366_tts_podcast_New_Magic_sytstem_part2.mp3" length="54598924" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue with our questions that we are using the design the best magic system. We talk about other methods and the Mechanic, the person who uses magic items, but has no magical ability of their own.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:52</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 366: New Magic System 1 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 365:  New Magic System 1 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-365-new-magic-system-1-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-365-new-magic-system-1-part-1/#comments</comments>
		<pubDate>Sun, 12 Feb 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-365-new-magic-system-1-part-1/</guid>

		<description><![CDATA[<p>This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications of the method to cast magic.</p>
<p><img style="margin-left:auto;margin-right:auto;" src="https://i.ytimg.com/vi/V3gWnIp36mw/hqdefault.jpg" alt="" width="480" height="360" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications of the method to cast magic.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/mgm9tw/Episode_365_tts_podcast_New_Magic_sytstem_part1.mp3" length="57064883" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin a new project:  Create the perfect magic system for a rpg.  We first explore how magic is done and the ramifications of the method to cast magic.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:26</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 365:  New Magic System 1 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 364: Fringeworthy in Pokemon Actual Play 2 part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-364-fringeworthy-in-pokemon-actual-play-2-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-364-fringeworthy-in-pokemon-actual-play-2-part-3/#comments</comments>
		<pubDate>Sun, 05 Feb 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-364-fringeworthy-in-pokemon-actual-play-2-part-3/</guid>

		<description><![CDATA[<p>This week we finish making our alliance with Gengis Kahn of this alternate.  Then it’s back to Pokemon world and exploring the jungle again.</p>
<p><img src="https://www.primagames.com/media/images/news/Prima-Pokemon-Go-Pokeball-Tips-2.jpg" alt="" width="640" height="321" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish making our alliance with Gengis Kahn of this alternate.  Then it's back to Pokemon world and exploring the jungle again.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ii634s/Episode_364_tri_tac_podcast_pokemon_actual_play_2_part_3.mp3" length="65561976" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish making our alliance with Gengis Kahn of this alternate.  Then it's back to Pokemon world and exploring the jungle again.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish making our alliance with Gengis Kahn of this alternate.  Then it's back to Pokemon world and exploring the jungle again.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:17</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 364: Fringeworthy in Pokemon Actual Play 2 part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 363:  Fringeworthy in Pokemon Actual Play 2 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-364-fringeworthy-in-pokemon-actual-play-2-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-364-fringeworthy-in-pokemon-actual-play-2-part-2/#comments</comments>
		<pubDate>Sun, 29 Jan 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-364-fringeworthy-in-pokemon-actual-play-2-part-2/</guid>

		<description><![CDATA[<p>This week we continue exploring strang new worlds, leaving the pokemon world behind for now.</p>
<p><img src="http://fullmoviescenter.com/wp-content/uploads/Mongol-The-Rise-of-Genghis-Khan/Mongol-The-Rise-of-Genghis-Khan-movie-download-english-subtitles.jpg" alt="" width="640" height="359" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue exploring strang new worlds, leaving the pokemon world behind for now.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gt4947/Episode_363_tri_tac_podcast_pokemon_actual_play_2_part_2.mp3" length="58573698" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue exploring strang new worlds, leaving the pokemon world behind for now.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue exploring strang new worlds, leaving the pokemon world behind for now.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 363:  Fringeworthy in Pokemon Actual Play 2 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 362: Fringeworthy in Pokemon World Actual Play 2 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-362-fringeworthy-in-pokemon-world-actual-play-2-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-362-fringeworthy-in-pokemon-world-actual-play-2-part-1/#comments</comments>
		<pubDate>Sun, 22 Jan 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-362-fringeworthy-in-pokemon-world-actual-play-2-part-1/</guid>

		<description><![CDATA[<p>This week we start our second actual play session of fringeworthy on the pokemon world.  Our pokemon citizens have discovered a strange 25 foot ring and someone riding an enormous wolf creature coming out of it.</p>
<p><img style="margin-left:auto;margin-right:auto;" src="http://i.gr-assets.com/images/S/compressed.photo.goodreads.com/hostedimages/1480057536i/21269027.jpg" alt="" width="460" height="345" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we start our second actual play session of fringeworthy on the pokemon world.  Our pokemon citizens have discovered a strange 25 foot ring and someone riding an enormous wolf creature coming out of it.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/nrja8d/Episode_362_tri_tac_podcast_pokemon_actual_play_2_part_1.mp3" length="49740968" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our second actual play session of fringeworthy on the pokemon world.  Our pokemon citizens have discovered a strange 25 foot ring ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we start our second actual play session of fringeworthy on the pokemon world.  Our pokemon citizens have discovered a strange 25 foot ring and someone riding an enormous wolf creature coming out of it.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:48</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 362: Fringeworthy in Pokemon World Actual Play 2 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 361:  Golarion in Fringeworthy part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-361-golarion-in-fringeworthy-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-361-golarion-in-fringeworthy-part-3/#comments</comments>
		<pubDate>Sun, 15 Jan 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-361-golarion-in-fringeworthy-part-3/</guid>

		<description><![CDATA[<p>This week we finish our discussion of How to use the Paizo Pathfinder property of Golarion in the Fringeworthy Universe.</p>
<p><img src="http://paizo.com/image/content/SecondDarkness/PZO9014-SolarSystem.jpg" alt="" width="640" height="422" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our discussion of How to use the Paizo Pathfinder property of Golarion in the Fringeworthy Universe.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/qd2she/Episode_361_tts_podcast_Golarion_part3.mp3" length="24009318" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of How to use the Paizo Pathfinder property of Golarion in the Fringeworthy Universe.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our discussion of How to use the Paizo Pathfinder property of Golarion in the Fringeworthy Universe.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:25:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 361:  Golarion in Fringeworthy part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 360: Golarion in Fringeworthy part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-360-golarion-in-fringeworthy-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-360-golarion-in-fringeworthy-part-2/#comments</comments>
		<pubDate>Sun, 08 Jan 2017 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-360-golarion-in-fringeworthy-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion of how to play in the Pathfinder world of Golarion in the Fringeworthy game. We cover more of the species you might encounter and why UNIDA would want to contact the worl of Golarion.</p>
<p><img src="http://paizo.com/image/content/PathfinderCampaignSetting/PZO9263-Solku.jpg" alt="" width="640" height="427" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue our discussion of how to play in the Pathfinder world of Golarion in the Fringeworthy game. We cover more of the species you might encounter and why UNIDA would want to contact the worl of Golarion.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/mz6ax7/Episode_360_tts_podcast_Golarion_part2.mp3" length="54363604" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of how to play in the Pathfinder world of Golarion in the Fringeworthy game. We cover more of the ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue our discussion of how to play in the Pathfinder world of Golarion in the Fringeworthy game. We cover more of the species you might encounter and why UNIDA would want to contact the worl of Golarion.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:37</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 360: Golarion in Fringeworthy part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 359: Golarion in Fringeworthy part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-359-golarion-in-fringeworthy-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-359-golarion-in-fringeworthy-part-1/#comments</comments>
		<pubDate>Sat, 31 Dec 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-359-golarion-in-fringeworthy-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discusion of how the Paizo Pathfinder property of Golarian fits into the Fringeworthy universe. Trav leads the discussion, as he is our resident Pathfinder expert.</p>
<p><img src="http://paizo.com/image/content/PathfinderCampaignSetting/PZO9263_Illsurian.jpg" alt="" width="640" height="427" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin our discusion of how the Paizo Pathfinder property of Golarian fits into the Fringeworthy universe. Trav leads the discussion, as he is our resident Pathfinder expert.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/xfiuqa/Episode_359_tts_podcast_Golarion_part1.mp3" length="57045230" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discusion of how the Paizo Pathfinder property of Golarian fits into the Fringeworthy universe. Trav leads the discussion, as he ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin our discusion of how the Paizo Pathfinder property of Golarian fits into the Fringeworthy universe. Trav leads the discussion, as he is our resident Pathfinder expert.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:25</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 359: Golarion in Fringeworthy part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 358: Santa versus the Mad Monk part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-358-santa-verses-the-mad-monk-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-358-santa-verses-the-mad-monk-part-2/#comments</comments>
		<pubDate>Sun, 25 Dec 2016 08:00:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Special Feature</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-358-santa-verses-the-mad-monk-part-2/</guid>

		<description><![CDATA[<p>This week we conclude our preliminary campaign discussion of B13 Prime Santa moving out into the multi-verse.  When he visits British Empire Prime he is abducted by the Mad Monk himself. Can the Fringeworthy rescue him? What sort of problems will get in the way? And what about a certain consultuing detective? Adventure awaits!</p>
<p>Have a very Merry Christmas!</p>
<p><img src="https://s-media-cache-ak0.pinimg.com/736x/9e/fb/b2/9efbb2963b38a7bd875e28b59adb2f6e.jpg" alt="" width="334" height="500" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we conclude our preliminary campaign discussion of B13 Prime Santa moving out into the multi-verse.  When he visits British Empire Prime he is abducted by the Mad Monk himself. Can the Fringeworthy rescue him? What sort of problems will get in the way? And what about a certain consultuing detective? Adventure awaits!</p>
<p>Have a very Merry Christmas!</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ssjutc/Episode_358_tts_podcast_xmas_part_2tts_2016-12-07_xmas_part2.mp3" length="65483812" type="audio/mpeg"/>
				<itunes:subtitle>This week we conclude our preliminary campaign discussion of B13 Prime Santa moving out into the multi-verse.  When he visits British Empire Prime he is abducted ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we conclude our preliminary campaign discussion of B13 Prime Santa moving out into the multi-verse.  When he visits British Empire Prime he is abducted by the Mad Monk himself. Can the Fringeworthy rescue him? What sort of problems will get in the way? And what about a certain consultuing detective? Adventure awaits!<br />
Have a very Merry Christmas!<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:12</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 358: Santa versus the Mad Monk part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 357: B13 Santa brings toys for everyone</title>
		<link>http://tritacsystems.podbean.com/e/episode-357-b13-santa-brings-toys-for-everyone/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-357-b13-santa-brings-toys-for-everyone/#comments</comments>
		<pubDate>Sun, 18 Dec 2016 23:54:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Special Feature</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-357-b13-santa-brings-toys-for-everyone/</guid>

		<description><![CDATA[<p>This week we begin a B13 adventure campaign where Santa of B13 Prime decides to spread his cheer to other alternate earths in the Multi-Verse.  And who are you gonna call? Fringeworthy! Your team becomes Santa’s Little Helpers!</p>
<p>What could go wrong?</p>
<p><img src="//tritacsystems.podbean.com/mf/web/r6dkw9/OldSaintNick.jpg" alt="OldSaintNick.jpg" width="640" height="640" /></p>
<p><a href="http://househatke.tumblr.com/post/154119031973/oh-look-its-st-nicholas-day-hes-the-patron-of">St. Nicholas</a> ©2016 Ben Hatke</p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we begin a B13 adventure campaign where Santa of B13 Prime decides to spread his cheer to other alternate earths in the Multi-Verse.  And who are you gonna call? Fringeworthy! Your team becomes Santa's Little Helpers!</p>
<p>What could go wrong?</p>
<p></p>
<p><a href="http://househatke.tumblr.com/post/154119031973/oh-look-its-st-nicholas-day-hes-the-patron-of">St. Nicholas</a> ©2016 Ben Hatke</p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/z26xez/Episode_357_tts_podcast_xmas_part_1.mp3" length="117549823" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin a B13 adventure campaign where Santa of B13 Prime decides to spread his cheer to other alternate earths in the Multi-Verse. ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we begin a B13 adventure campaign where Santa of B13 Prime decides to spread his cheer to other alternate earths in the Multi-Verse.  And who are you gonna call? Fringeworthy! Your team becomes Santa's Little Helpers!<br />
What could go wrong?<br />
<br />
<a href="http://househatke.tumblr.com/post/154119031973/oh-look-its-st-nicholas-day-hes-the-patron-of">St. Nicholas</a> ©2016 Ben Hatke<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>02:02:26</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 357: B13 Santa brings toys for everyone</media:title></media:content>	</item>
		<item>
		<title>Episode 356: Heroic Play part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-356-heroic-play-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-356-heroic-play-part-3/#comments</comments>
		<pubDate>Sun, 11 Dec 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>character development</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-356-heroic-play-part-3/</guid>

		<description><![CDATA[<p>This week we finish our discussion of heroic play with an emphasis on how heroic oriented organizations in rpgs can drive heroic play.  A little shorter but that’s how it worked out in the segments.</p>
<p><img style="margin-left:auto;margin-right:auto;" src="https://olivierthomas26.files.wordpress.com/2015/01/fireman-2.jpg" alt="" width="507" height="336" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our discussion of heroic play with an emphasis on how heroic oriented organizations in rpgs can drive heroic play.  A little shorter but that's how it worked out in the segments.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/5ts8qz/Episode_356_tts_podcast_heroic_play_part3.mp3" length="42084383" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of heroic play with an emphasis on how heroic oriented organizations in rpgs can drive heroic play.  A little ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our discussion of heroic play with an emphasis on how heroic oriented organizations in rpgs can drive heroic play.  A little shorter but that's how it worked out in the segments.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:43:51</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 356: Heroic Play part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 355: Heroic Play part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-355-heroic-play-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-355-heroic-play-part-2/#comments</comments>
		<pubDate>Sun, 04 Dec 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>character development</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-355-heroic-play-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion about Heroic Play and how rpg systems can encourage heroic play.</p>
<p><img src="http://static1.comicvine.com/uploads/original/1/11307/361953-163520-juan-gimenez.jpg" alt="" width="400" height="573" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue our discussion about Heroic Play and how rpg systems can encourage heroic play.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/yq8b72/Episode_355_tts_podcast_heroic_play_part2.mp3" length="50858600" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion about Heroic Play and how rpg systems can encourage heroic play.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue our discussion about Heroic Play and how rpg systems can encourage heroic play.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:59</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 355: Heroic Play part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 354: Heroic Play part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-354-heroic-play-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-354-heroic-play-part-1/#comments</comments>
		<pubDate>Sun, 27 Nov 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>character development</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-354-heroic-play-part-1/</guid>

		<description><![CDATA[<p>This week we start our discussion of what is heroic play and why isn’t there more of it in rpg games.</p>
<p><img src="https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/119/661.jpg" alt="" width="550" height="366" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we start our discussion of what is heroic play and why isn't there more of it in rpg games.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/9vbr88/Episode_354_tts_podcast_heroic_play_part1.mp3" length="54991798" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our discussion of what is heroic play and why isn't there more of it in rpg games.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we start our discussion of what is heroic play and why isn't there more of it in rpg games.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:57:17</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 354: Heroic Play part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 353: Fringeworthy in the Legend of Zelda game</title>
		<link>http://tritacsystems.podbean.com/e/episode-353-fringeworthy-in-the-legend-of-zelda-game/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-353-fringeworthy-in-the-legend-of-zelda-game/#comments</comments>
		<pubDate>Sun, 20 Nov 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-353-fringeworthy-in-the-legend-of-zelda-game/</guid>

		<description><![CDATA[<p>This week we finish our exploration of how to play Fringeworthy in the Legend of Zelda game world and how it would affect that world.</p>
<p><img src="https://i.imgur.com/79DWkTD.jpg" alt="" width="640" height="400" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we finish our exploration of how to play Fringeworthy in the Legend of Zelda game world and how it would affect that world.</p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/kv83ah/Episode_353_tts_podcast_fringworthy_in_legend_of_zelda_part3.mp3" length="45823466" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exploration of how to play Fringeworthy in the Legend of Zelda game world and how it would affect that world.</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our exploration of how to play Fringeworthy in the Legend of Zelda game world and how it would affect that world.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:47:44</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 353: Fringeworthy in the Legend of Zelda game</media:title></media:content>	</item>
		<item>
		<title>Episode 352: Fringeworthy in Legend of Zelda part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-352-fringeworthy-in-legend-of-zelda-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-352-fringeworthy-in-legend-of-zelda-part-2/#comments</comments>
		<pubDate>Sun, 13 Nov 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-352-fringeworthy-in-legend-of-zelda-part-2/</guid>

		<description><![CDATA[<p>This week we continue to explore how to play Fringeworthy in the video game world of Legend of Zelda</p>
<p> </p>
<p><img src="https://i.ytimg.com/vi/HWzDYNKutj8/hqdefault.jpg" alt="" width="480" height="360" /></p>
]]></description>
        
	<content:encoded><![CDATA[<p>This week we continue to explore how to play Fringeworthy in the video game world of Legend of Zelda</p>
<p> </p>
<p></p>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/agfd2g/Episode_352_tts_podcast_fringworthy_in_legend_of_zelda_part2.mp3" length="53139422" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue to explore how to play Fringeworthy in the video game world of Legend of Zelda
 </itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue to explore how to play Fringeworthy in the video game world of Legend of Zelda<br />
 <br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:55:22</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 352: Fringeworthy in Legend of Zelda part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 351: Fringeworthy in Legend of Zelda part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-351-fringeworthy-in-legend-of-zelda-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-351-fringeworthy-in-legend-of-zelda-part-1/#comments</comments>
		<pubDate>Mon, 07 Nov 2016 00:47:26 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-351-fringeworthy-in-legend-of-zelda-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discovery of how to play Fringeworthy in the Legend of Zelda game world.</p>
<div><img src="http://www.zeldainformer.com/images/uploads/31389/gate-of-tiem-opened__xlarge.png" style="width:640px;" alt="gate-of-tiem-opened__xlarge.png" /></div>
<p><span style="text-indent:20px;width:auto;padding:0px 4px 0px 0px;text-align:center;font-style:normal;font-weight:bold;font-size:11px;line-height:20px;font-family:'Helvetica Neue', Helvetica, sans-serif;color:rgb(255,255,255);background-color:rgb(189,8,28);border:none;background-position:3px 50%;">Save</span><span style="text-indent:20px;width:auto;padding:0px 4px 0px 0px;text-align:center;font-style:normal;font-weight:bold;font-size:11px;line-height:20px;font-family:'Helvetica Neue', Helvetica, sans-serif;color:rgb(255,255,255);background-color:rgb(189,8,28);border:none;background-position:3px 50%;">Save</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discovery of how to play Fringeworthy in the Legend of Zelda game world.
<br /><br />SaveSave]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/esab9i/Episode_351_tts_podcast_zelda_part1.mp3" length="56223127" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discovery of how to play Fringeworthy in the Legend of Zelda game world.
SaveSave</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discovery of how to play Fringeworthy in the Legend of Zelda game world.<br />
<br />
<br />
<br />
SaveSave<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:34</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 351: Fringeworthy in Legend of Zelda part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 350: Fringeworthy Colonization part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-350-fringeworthy-colonization-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-350-fringeworthy-colonization-part-2/#comments</comments>
		<pubDate>Sun, 30 Oct 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-350-fringeworthy-colonization-part-2/</guid>

		<description><![CDATA[<p>This week we start our 8th Season and finish our exploration of colonization on the Fringepath.

</p><div><img src="https://www.windowscentral.com/sites/wpcentral.com/files/postimages/5516/Dysentary.jpg" alt="Dysentary.jpg" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we start our 8th Season and finish our exploration of colonization on the Fringepath.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gdv9p8/Episode_350_tts_podcast_FW_colonization_part2.mp3" length="66238675" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our 8th Season and finish our exploration of colonization on the Fringepath.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our 8th Season and finish our exploration of colonization on the Fringepath.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:09:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 350: Fringeworthy Colonization part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 349:  Fringeworthy Colonization part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-349-fringeworthy-colonization-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-349-fringeworthy-colonization-part-1/#comments</comments>
		<pubDate>Mon, 24 Oct 2016 22:44:02 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-349-fringeworthy-colonization-part-1/</guid>

		<description><![CDATA[<p>This week we start our exploration of the various types, means, and reasons for colonization of the Fringepaths.

</p><div><img src="http://www.terrediconfine.eu/wp-content/uploads/2015/11/Tunnel-in-the-Sky-770.jpg" style="width:640px;" alt="Tunnel-in-the-Sky-770.jpg" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we start our exploration of the various types, means, and reasons for colonization of the Fringepaths.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/7sqeca/Episode_349_tts_podcast_ida_colonization_part1.mp3" length="62365857" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our exploration of the various types, means, and reasons for colonization of the Fringepaths.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our exploration of the various types, means, and reasons for colonization of the Fringepaths.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:58</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 349:  Fringeworthy Colonization part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 348:  Bureau 13 - Life with the Gods part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-348-bureau-13-life-with-the-gods-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-348-bureau-13-life-with-the-gods-part-2/#comments</comments>
		<pubDate>Sun, 16 Oct 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-348-bureau-13-life-with-the-gods-part-2/</guid>

		<description><![CDATA[<p>This week we conclude our investigation of how ancient and thought dead gods operate in the modern world of Bureau 13.

</p><div><img src="http://wp.production.patheos.com/blogs/religionprof/files/2016/09/The-Bird-is-the-Word.jpg" alt="The-Bird-is-the-Word.jpg" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we conclude our investigation of how ancient and thought dead gods operate in the modern world of Bureau 13.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/9dhxv3/Episode_348_tts_podcast_life_w_the_gods_part_2_.mp3" length="76589428" type="audio/mpeg"/>
				<itunes:subtitle>This week we conclude our investigation of how ancient and thought dead gods operate in the modern world of Bureau 13.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we conclude our investigation of how ancient and thought dead gods operate in the modern world of Bureau 13.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:19:47</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 348:  Bureau 13 - Life with the Gods part 2</media:title></media:content>	</item>
		<item>
		<title>Tri Tac Con on the Cob game schedule</title>
		<link>http://tritacsystems.podbean.com/e/tri-tac-con-on-the-cob-game-schedule/</link>
		<comments>http://tritacsystems.podbean.com/e/tri-tac-con-on-the-cob-game-schedule/#comments</comments>
		<pubDate>Thu, 13 Oct 2016 21:59:52 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/tri-tac-con-on-the-cob-game-schedule/</guid>

		<description><![CDATA[<p>If you are going to Con on the Cob in Akron, Nov 10th be sure to get into the Pokemon World game run by Trav and Pixie.
</p>
]]></description>
        
	<content:encoded><![CDATA[If you are going to Con on the Cob in Akron, Nov 10th be sure to get into the Pokemon World game run by Trav and Pixie.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/59umf8/con_on_the_cob_announcement_2016.mp3" length="2616005" type="audio/mpeg"/>
				<itunes:subtitle>If you are going to Con on the Cob in Akron, Nov 10th be sure to get into the Pokemon World game run by Trav ...</itunes:subtitle>
		<itunes:summary><![CDATA[If you are going to Con on the Cob in Akron, Nov 10th be sure to get into the Pokemon World game run by Trav and Pixie.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:02:44</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Tri Tac Con on the Cob game schedule</media:title></media:content>	</item>
		<item>
		<title>Episode 347:  Bureau 13 - Life with the Gods part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-347-bureau-13-life-with-the-gods-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-347-bureau-13-life-with-the-gods-part-1/#comments</comments>
		<pubDate>Sun, 09 Oct 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-347-bureau-13-life-with-the-gods-part-1/</guid>

		<description><![CDATA[<p>This week we investigate how gods thought to be false or long dead operate in the Bureau 13 game.

</p><div><img src="https://scontent.cdninstagram.com/hphotos-xfa1/t51.2885-15/e15/11358242_389878887889752_1357988898_n.jpg" alt="11358242_389878887889752_1357988898_n.jp" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we investigate how gods thought to be false or long dead operate in the Bureau 13 game.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/2nc4gx/Episode_347_tts_podcast_life_w_the_gods_part_1.mp3" length="62143087" type="audio/mpeg"/>
				<itunes:subtitle>This week we investigate how gods thought to be false or long dead operate in the Bureau 13 game.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we investigate how gods thought to be false or long dead operate in the Bureau 13 game.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:44</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 347:  Bureau 13 - Life with the Gods part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 346:  Fringeworthy and the Prime Directive part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-346-fringeworthy-and-the-prime-directive-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-346-fringeworthy-and-the-prime-directive-part-2/#comments</comments>
		<pubDate>Sun, 02 Oct 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-346-fringeworthy-and-the-prime-directive-part-2/</guid>

		<description><![CDATA[<p>We conclude our exploration of Fringeworthy and Star Trek’s Prime Directive.

</p><div><img src="http://vignette3.wikia.nocookie.net/memoryalpha/images/8/88/Kirk_and_Tyree.jpg/revision/latest?cb=20110322194341&#38;path-prefix=en" style="width:640px;" alt="latest?cb=20110322194341&#38;path-prefix=en" /></div>
<p><span style="text-indent:20px;width:auto;padding:0px 4px 0px 0px;text-align:center;font-style:normal;font-weight:bold;font-size:11px;line-height:20px;font-family:'Helvetica Neue', Helvetica, sans-serif;color:rgb(255,255,255);background-color:rgb(189,8,28);border:none;background-position:3px 50%;">Save</span><span style="text-indent:20px;width:auto;padding:0px 4px 0px 0px;text-align:center;font-style:normal;font-weight:bold;font-size:11px;line-height:20px;font-family:'Helvetica Neue', Helvetica, sans-serif;color:rgb(255,255,255);background-color:rgb(189,8,28);border:none;background-position:3px 50%;">Save</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[We conclude our exploration of Fringeworthy and Star Trek's Prime Directive.
<br />SaveSave]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/u2j89b/Episode_346_tts_podcast_Fringeworthy_and_the_Prime_Directive_part2.mp3" length="61048459" type="audio/mpeg"/>
				<itunes:subtitle>We conclude our exploration of Fringeworthy and Star Trek's Prime Directive.
SaveSave</itunes:subtitle>
		<itunes:summary><![CDATA[We conclude our exploration of Fringeworthy and Star Trek's Prime Directive.<br />
<br />
<br />
SaveSave<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:36</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 346:  Fringeworthy and the Prime Directive part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 345: Fringeworthy and the Prime Directive part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-345-fringeworthy-and-the-prime-directive-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-345-fringeworthy-and-the-prime-directive-part-1/#comments</comments>
		<pubDate>Sun, 25 Sep 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-345-fringeworthy-and-the-prime-directive-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration of whether the Star Trek Prime Directive would work in Fringeworthy.  What would it take to make it work?  What are the challenges?

</p><div><img src="http://www.peasefulcounseling.com/wp-content/uploads/2014/06/prime-directive.png" alt="prime-directive.png" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our exploration of whether the Star Trek Prime Directive would work in Fringeworthy.  What would it take to make it work?  What are the challenges?
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/wchdv2/Episode_345_TTS_podcast_Fringeworthy_and_the_prime_directive_part1.mp3" length="64084095" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration of whether the Star Trek Prime Directive would work in Fringeworthy.  What would it take to make it work? ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our exploration of whether the Star Trek Prime Directive would work in Fringeworthy.  What would it take to make it work?  What are the challenges?<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:46</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 345: Fringeworthy and the Prime Directive part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 344: Robotech andFringeworthy part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-344-robotech-andfringeworthy-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-344-robotech-andfringeworthy-part-2/#comments</comments>
		<pubDate>Sun, 18 Sep 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-344-robotech-andfringeworthy-part-2/</guid>

		<description><![CDATA[<p>This week we finish our discussion of how and when to explore the robotech timeline.

</p><div><img src="https://pbs.twimg.com/profile_images/486255702663380993/6jC8nE7J.png" alt="6jC8nE7J.png" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of how and when to explore the robotech timeline.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/r7sxv3/Episode_344_tts_podcast_robotech_and_fringeworthy_part_2.mp3" length="64525062" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of how and when to explore the robotech timeline.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of how and when to explore the robotech timeline.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:07:13</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 344: Robotech andFringeworthy part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 343:Robotech and Fringeworthy part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-343robotech-and-fringeworthy-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-343robotech-and-fringeworthy-part-1/#comments</comments>
		<pubDate>Mon, 12 Sep 2016 22:45:53 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Worldbuilding</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-343robotech-and-fringeworthy-part-1/</guid>

		<description><![CDATA[<p>If you’ve ever wondered if you could explore the robotech universe, this is the episode for you.

</p><div><img src="http://fondosdepantalla.biz/images/wallpapers/Robotech-1024x768-994580-960x640.jpeg" style="width:640px;" alt="Robotech-1024x768-994580-960x640.jpeg" /></div>
]]></description>
        
	<content:encoded><![CDATA[If you've ever wondered if you could explore the robotech universe, this is the episode for you.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/qsgpyc/Episode_343_tts_podcast_robotech_and_fringeworthy_part_1.mp3" length="68361510" type="audio/mpeg"/>
				<itunes:subtitle>If you've ever wondered if you could explore the robotech universe, this is the episode for you.</itunes:subtitle>
		<itunes:summary><![CDATA[If you've ever wondered if you could explore the robotech universe, this is the episode for you.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:11:13</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 343:Robotech and Fringeworthy part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 342: Spaceships you want  part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-342-spaceships-you-want-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-342-spaceships-you-want-part-2/#comments</comments>
		<pubDate>Sun, 04 Sep 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>campaign management</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-342-spaceships-you-want-part-2/</guid>

		<description><![CDATA[<p>This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.

</p><div><img src="http://66.media.tumblr.com/adb69812e31405c5006f017097e90b16/tumblr_nwadr83XXE1u0vd4co1_1280.jpg" style="width:640px;" alt="tumblr_nwadr83XXE1u0vd4co1_1280.jpg" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/jmwngt/Episode_342_tts_podcast_spaceships_you_want_part_2.mp3" length="63487246" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of what kinds of spaceships excite us and how they are used in campaigns.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:08</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 342: Spaceships you want  part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 341:  Spaceships you want part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-341-spaceships-you-want-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-341-spaceships-you-want-part-1/#comments</comments>
		<pubDate>Sun, 28 Aug 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>campaign management</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-341-spaceships-you-want-part-1/</guid>

		<description><![CDATA[<p>This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.

</p><div><img src="http://tritacsystems.podbean.com/mf/web/qr56yx/tumblr_o0nye7BTc81u0vd4co1_1280.jpg" style="width:640px;" alt="tumblr_o0nye7BTc81u0vd4co1_1280.jpg" /></div>
]]></description>
        
	<content:encoded><![CDATA[This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/e57yn2/Episode_341_tts_podcast_spaceships_you_want_part_1.mp3" length="64266739" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our discussion of what spaceships we think are cool and what makes sense for certain kinds of space campaigns.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:57</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 341:  Spaceships you want part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 340: Gencon 2016 report part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-340-gencon-2016-report-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-340-gencon-2016-report-part-2/#comments</comments>
		<pubDate>Sun, 21 Aug 2016 23:59:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-340-gencon-2016-report-part-2/</guid>

		<description><![CDATA[<p>This week we finish our Gencon 2016 report
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our Gencon 2016 report]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/uvqi9x/episode_340_tts_podcast_gencon_2016_part_2.mp3" length="58783523" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our Gencon 2016 report</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our Gencon 2016 report]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:13</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 340: Gencon 2016 report part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 339: Gencon Report part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-339-gencon-report-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-339-gencon-report-part-1/#comments</comments>
		<pubDate>Sun, 14 Aug 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-339-gencon-report-part-1/</guid>

		<description><![CDATA[<p>This week we talk about what Bruce saw and did at Gencon 2016
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we talk about what Bruce saw and did at Gencon 2016]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/bwdfb2/episode_339_tts_podcast_gencon_2016_part_1.mp3" length="58783523" type="audio/mpeg"/>
				<itunes:subtitle>This week we talk about what Bruce saw and did at Gencon 2016</itunes:subtitle>
		<itunes:summary><![CDATA[This week we talk about what Bruce saw and did at Gencon 2016]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:14</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 339: Gencon Report part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 338::  Bureau 13 underwater adventures part 5</title>
		<link>http://tritacsystems.podbean.com/e/episode-338-bureau-13-underwater-adventures-part-5/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-338-bureau-13-underwater-adventures-part-5/#comments</comments>
		<pubDate>Sun, 07 Aug 2016 23:57:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-338-bureau-13-underwater-adventures-part-5/</guid>

		<description><![CDATA[<p>This week we finish our discussion of bureau 13 agents stalking the night fantastic under the ocean or up the creek.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of bureau 13 agents stalking the night fantastic under the ocean or up the creek.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/dxk2qp/Episode_338_tts_podcast_b13_underwater_part5.mp3" length="47960909" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of bureau 13 agents stalking the night fantastic under the ocean or up the creek.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of bureau 13 agents stalking the night fantastic under the ocean or up the creek.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:49:57</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 338::  Bureau 13 underwater adventures part 5</media:title></media:content>	</item>
		<item>
		<title>Episode 337:  Bureau 13 underwater part 4</title>
		<link>http://tritacsystems.podbean.com/e/episode-337-bureau-13-underwater-3-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-337-bureau-13-underwater-3-part-1/#comments</comments>
		<pubDate>Tue, 02 Aug 2016 07:45:18 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-337-bureau-13-underwater-3-part-1/</guid>

		<description><![CDATA[<p>This week we continue to talk about our X-team, Team Nemo, and other topic of underwater exploration and supernatural policing.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue to talk about our X-team, Team Nemo, and other topic of underwater exploration and supernatural policing.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/mt3yt4/Episode_337_tts_podcast_b13_underwater_3_part1.mp3" length="46411942" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue to talk about our X-team, Team Nemo, and other topic of underwater exploration and supernatural policing.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue to talk about our X-team, Team Nemo, and other topic of underwater exploration and supernatural policing.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:48:21</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 337:  Bureau 13 underwater part 4</media:title></media:content>	</item>
		<item>
		<title>Episode 336: Bureau 13 underwater adventures part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-336-bureau-13-underwater-adventures-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-336-bureau-13-underwater-adventures-part-3/#comments</comments>
		<pubDate>Sun, 24 Jul 2016 23:09:36 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-336-bureau-13-underwater-adventures-part-3/</guid>

		<description><![CDATA[<p>We continue our bureau 13 underwater adventures by examining the tech necessary to have these kind of adventures long term.

</p><div><img src="http://tritacsystems.podbean.com/mf/web/dcbx23/13267979_1538809826427942_3435583937965381821_n.jpg" alt="13267979_1538809826427942_34355839379653" /></div>
]]></description>
        
	<content:encoded><![CDATA[We continue our bureau 13 underwater adventures by examining the tech necessary to have these kind of adventures long term.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/r5wwa2/Episode_336_tts_podcat_underwater_2.mp3" length="58106356" type="audio/mpeg"/>
				<itunes:subtitle>We continue our bureau 13 underwater adventures by examining the tech necessary to have these kind of adventures long term.</itunes:subtitle>
		<itunes:summary><![CDATA[We continue our bureau 13 underwater adventures by examining the tech necessary to have these kind of adventures long term.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:00:32</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 336: Bureau 13 underwater adventures part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 335:  Fringeworthy in the Pokemon World Actual Play Session 2 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-335-fringeworthy-in-the-pokemon-world-actual-play-session-2-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-335-fringeworthy-in-the-pokemon-world-actual-play-session-2-part-2/#comments</comments>
		<pubDate>Sun, 17 Jul 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-335-fringeworthy-in-the-pokemon-world-actual-play-session-2-part-2/</guid>

		<description><![CDATA[<p>This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/4qw8hd/Episode_335_tts_podcast_Fringeworthy_in_Pokemon_2_AP_part2.mp3" length="61138741" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our second AP session and drag our abused bodies back to camp to plan on what to do about that portal.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:41</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 335:  Fringeworthy in the Pokemon World Actual Play Session 2 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 334: Fringeworthy in the Pokemon world part 2 Actual Play part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-334-fringeworthy-in-the-pokemon-world-part-2-actual-play-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-334-fringeworthy-in-the-pokemon-world-part-2-actual-play-part-1/#comments</comments>
		<pubDate>Sun, 10 Jul 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-334-fringeworthy-in-the-pokemon-world-part-2-actual-play-part-1/</guid>

		<description><![CDATA[<p>This week we return to our Fringeworthy Actual Play that took place in the Pokeon world.  We square off against an evolved pokemon and find something shimmering nearby.

</p>
]]></description>
        
	<content:encoded><![CDATA[This week we return to our Fringeworthy Actual Play that took place in the Pokeon world.  We square off against an evolved pokemon and find something shimmering nearby.
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/2j5gpp/Episode_334_tts_podcast_Fringeworthy_in_Pokemon_2_AP_part1.mp3" length="60772609" type="audio/mpeg"/>
				<itunes:subtitle>This week we return to our Fringeworthy Actual Play that took place in the Pokeon world.  We square off against an evolved pokemon and find ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we return to our Fringeworthy Actual Play that took place in the Pokeon world.  We square off against an evolved pokemon and find something shimmering nearby.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:18</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 334: Fringeworthy in the Pokemon world part 2 Actual Play part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 333: Bureau 13 adventures Underwater part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-333-bureau-13-adventures-underwater-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-333-bureau-13-adventures-underwater-part-2/#comments</comments>
		<pubDate>Sun, 03 Jul 2016 23:01:41 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-333-bureau-13-adventures-underwater-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion of adventuring underwater.  After this we will take a short break and then come back with more to finish this topic.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of adventuring underwater.  After this we will take a short break and then come back with more to finish this topic.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gscs96/Episode_333_tri_tac_games_podcast_underwater_b13_adventures_part2.mp3" length="55571532" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of adventuring underwater.  After this we will take a short break and then come back with more to finish ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of adventuring underwater.  After this we will take a short break and then come back with more to finish this topic.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:57:53</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 333: Bureau 13 adventures Underwater part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 332:  Underwater Adventures for Bureau 13 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-332-underwater-adventures-for-bureau-13-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-332-underwater-adventures-for-bureau-13-part-1/#comments</comments>
		<pubDate>Sun, 26 Jun 2016 22:16:04 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-332-underwater-adventures-for-bureau-13-part-1/</guid>

		<description><![CDATA[<p>This week we start our investigation of how to run adventures that take place underwater.  What kind of threats are there? Where do they take place?  Does b13 have a right to intervene?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start our investigation of how to run adventures that take place underwater.  What kind of threats are there? Where do they take place?  Does b13 have a right to intervene?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/vpe6z7/Episode_332_tri_tac_games_podcast_underwater_b13_adventures_part1.mp3" length="52101636" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our investigation of how to run adventures that take place underwater.  What kind of threats are there? Where do they take ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our investigation of how to run adventures that take place underwater.  What kind of threats are there? Where do they take place?  Does b13 have a right to intervene?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:54:17</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 332:  Underwater Adventures for Bureau 13 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 331:  Adventuring in Pokemon World with Fringeworthy part 2 Actual Play</title>
		<link>http://tritacsystems.podbean.com/e/episode-331-adventuring-in-pokemon-world-with-fringeworthy-part-2-actual-play/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-331-adventuring-in-pokemon-world-with-fringeworthy-part-2-actual-play/#comments</comments>
		<pubDate>Sun, 19 Jun 2016 22:41:36 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-331-adventuring-in-pokemon-world-with-fringeworthy-part-2-actual-play/</guid>

		<description><![CDATA[<p>This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/epgtkn/Episode_331_tts_podcast_Adventuring_in_Pokemon_World_w_Fringeworthy_AP_part2.mp3" length="30534097" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our actual play in the Pokemon world with an encounter with a Fringeworthy Warp.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:31:48</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 331:  Adventuring in Pokemon World with Fringeworthy part 2 Actual Play</media:title></media:content>	</item>
		<item>
		<title>Episode 330:  Actual Play Pokemon  World with Fringeworthy part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-330-actual-play-pokemon-world-with-fringeworthy-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-330-actual-play-pokemon-world-with-fringeworthy-part-1/#comments</comments>
		<pubDate>Sun, 12 Jun 2016 23:13:17 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-330-actual-play-pokemon-world-with-fringeworthy-part-1/</guid>

		<description><![CDATA[<p>This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/saydrh/Episode_330_tts_podcast_Adventuring_in_Pokemon_World_w_Fringeworthy_AP_part1.mp3" length="56496048" type="audio/mpeg"/>
				<itunes:subtitle>This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start an actual play recording of characters from the Pokemon world encountering the Fringeworthy on their world.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:50</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 330:  Actual Play Pokemon  World with Fringeworthy part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 329: FTL 2448 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-329-ftl-2448-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-329-ftl-2448-part-2/#comments</comments>
		<pubDate>Mon, 06 Jun 2016 00:35:25 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-329-ftl-2448-part-2/</guid>

		<description><![CDATA[<p>This week we finish our basic discussion of the game concepts in Tri Tac’s space game FTL 2448
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our basic discussion of the game concepts in Tri Tac's space game FTL 2448]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/uydmyc/Episode_329_tts_podcast_FTL_2448_part_2.mp3" length="59929983" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our basic discussion of the game concepts in Tri Tac's space game FTL 2448</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our basic discussion of the game concepts in Tri Tac's space game FTL 2448]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:26</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 329: FTL 2448 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 328: FTL 2448 part 1 &#38; Terry Williams Memorial</title>
		<link>http://tritacsystems.podbean.com/e/episode-328-ftl-2448-part-1-terry-williams-memorial/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-328-ftl-2448-part-1-terry-williams-memorial/#comments</comments>
		<pubDate>Mon, 30 May 2016 19:43:47 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-328-ftl-2448-part-1-terry-williams-memorial/</guid>

		<description><![CDATA[<p>This week we regret the passing of a good friend, Terry Williams of Detroit.

</p><div>We begin our discussion of the Tri Tac Games RPG FTL 2448</div>
<p>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we regret the passing of a good friend, Terry Williams of Detroit.
<br />We begin our discussion of the Tri Tac Games RPG FTL 2448
<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/uecauf/Episode_328_FTL_2448_part_1.mp3" length="68553724" type="audio/mpeg"/>
				<itunes:subtitle>This week we regret the passing of a good friend, Terry Williams of Detroit.
We begin our discussion of the Tri Tac Games RPG FTL 2448</itunes:subtitle>
		<itunes:summary><![CDATA[This week we regret the passing of a good friend, Terry Williams of Detroit.<br />
<br />
We begin our discussion of the Tri Tac Games RPG FTL 2448<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:11:24</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 328: FTL 2448 part 1 &#38; Terry Williams Memorial</media:title></media:content>	</item>
		<item>
		<title>Episode 327: Bureau 13 in space part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-327-bureau-13-in-space-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-327-bureau-13-in-space-part-3/#comments</comments>
		<pubDate>Sun, 22 May 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-327-bureau-13-in-space-part-3/</guid>

		<description><![CDATA[<p>This week we finish our discussion of Bureau 13 policing more than the US and taking it to the stars!
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of Bureau 13 policing more than the US and taking it to the stars!]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/5235b4/Episode_327_tts_podcast_b13_in_space_part_3.mp3" length="40006746" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of Bureau 13 policing more than the US and taking it to the stars!</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of Bureau 13 policing more than the US and taking it to the stars!]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:41:41</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 327: Bureau 13 in space part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 326:  Bureau 13 ins Space part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-326-bureau-13-ins-space-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-326-bureau-13-ins-space-part-2/#comments</comments>
		<pubDate>Sun, 15 May 2016 23:50:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-326-bureau-13-ins-space-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion of how Bureau 13 fights back against alien threats.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of how Bureau 13 fights back against alien threats.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/eg4g9r/Episode_326_tts_podcast_b13_in_space_part_2.mp3" length="52987460" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of how Bureau 13 fights back against alien threats.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of how Bureau 13 fights back against alien threats.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:55:11</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 326:  Bureau 13 ins Space part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 325: Bureau 13 in space part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-325-bureau-13-in-space-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-325-bureau-13-in-space-part-1/#comments</comments>
		<pubDate>Sun, 08 May 2016 21:50:49 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-325-bureau-13-in-space-part-1/</guid>

		<description><![CDATA[<p>Bureau 13 is usually played in the continental US., but supernatural threats come from any direction including up.  This week we begin our discussion of how Bureau 13 fights threats from any direction, terrestrial or otherwise.
</p>
]]></description>
        
	<content:encoded><![CDATA[Bureau 13 is usually played in the continental US., but supernatural threats come from any direction including up.  This week we begin our discussion of how Bureau 13 fights threats from any direction, terrestrial or otherwise.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/xsm4n8/Episode_325_tts_podcast_b13_in_space_part_1.mp3" length="50623562" type="audio/mpeg"/>
				<itunes:subtitle>Bureau 13 is usually played in the continental US., but supernatural threats come from any direction including up.  This week we begin our discussion of ...</itunes:subtitle>
		<itunes:summary><![CDATA[Bureau 13 is usually played in the continental US., but supernatural threats come from any direction including up.  This week we begin our discussion of how Bureau 13 fights threats from any direction, terrestrial or otherwise.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:44</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 325: Bureau 13 in space part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 324: Weirdzone Void Pirates part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-324-weirdzone-void-pirates-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-324-weirdzone-void-pirates-part-2/#comments</comments>
		<pubDate>Sun, 01 May 2016 23:04:08 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>WeirdZone</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-324-weirdzone-void-pirates-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ehjbrv/Episode_324_tts_podcast_void_pirates_part_2.mp3" length="64201516" type="audio/mpeg"/>
				<itunes:subtitle>Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.</itunes:subtitle>
		<itunes:summary><![CDATA[Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:52</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 324: Weirdzone Void Pirates part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 323: Weird Zone - Void Pirates part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-323-hard-wired-hinterland-void-pirates-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-323-hard-wired-hinterland-void-pirates-part-1/#comments</comments>
		<pubDate>Sun, 24 Apr 2016 21:33:36 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>WeirdZone</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-323-hard-wired-hinterland-void-pirates-part-1/</guid>

		<description><![CDATA[<p>Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.
</p>
]]></description>
        
	<content:encoded><![CDATA[Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/kmxc5d/Episode_323_tts_podcast_void_pirates_part_1.mp3" length="61570476" type="audio/mpeg"/>
				<itunes:subtitle>Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.</itunes:subtitle>
		<itunes:summary><![CDATA[Not everyone who gets trapped in the Weird Zone becomes a scavengers.  Sometimes they become Pirates and prey on the rest.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:09</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 323: Weird Zone - Void Pirates part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 322:  Bureau 13 Family Teams part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-322-bureau-13-family-teams-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-322-bureau-13-family-teams-part-3/#comments</comments>
		<pubDate>Sun, 17 Apr 2016 23:38:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-322-bureau-13-family-teams-part-3/</guid>

		<description><![CDATA[<p>This week we conclude our discussion of family teams in Bureau 13
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we conclude our discussion of family teams in Bureau 13]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/785svk/Episode_322_tts_podcast_b13_family_teams_part3.mp3" length="64445615" type="audio/mpeg"/>
				<itunes:subtitle>This week we conclude our discussion of family teams in Bureau 13</itunes:subtitle>
		<itunes:summary><![CDATA[This week we conclude our discussion of family teams in Bureau 13]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:07:07</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 322:  Bureau 13 Family Teams part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 321: Bureau 13 Family Teams part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-321-bureau-13-family-teams-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-321-bureau-13-family-teams-part-2/#comments</comments>
		<pubDate>Sun, 10 Apr 2016 23:36:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-321-bureau-13-family-teams-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/awjfqa/Episode_321_tts_podcast_b13_family_teams_part2.mp3" length="53910118" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of playing family teams in specifically Bureau 13 but this would be true in most rpgs.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:09</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 321: Bureau 13 Family Teams part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 320:  Bureau 13 Family Teams part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-320-bureau-13-family-teams-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-320-bureau-13-family-teams-part-1/#comments</comments>
		<pubDate>Mon, 04 Apr 2016 19:44:17 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-320-bureau-13-family-teams-part-1/</guid>

		<description><![CDATA[<p>This week we start or discussion of those brave souls who raise their children to become B13 agents.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start or discussion of those brave souls who raise their children to become B13 agents.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/8cy88b/Episode_320_tts_podcast_b13_family_teams_part1.mp3" length="48400982" type="audio/mpeg"/>
				<itunes:subtitle>This week we start or discussion of those brave souls who raise their children to become B13 agents.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start or discussion of those brave souls who raise their children to become B13 agents.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:50:25</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 320:  Bureau 13 Family Teams part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 319: Hard Wired Hinterland Triangle Trade part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-319-hard-wired-hinterland-triangle-trade-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-319-hard-wired-hinterland-triangle-trade-part-3/#comments</comments>
		<pubDate>Sun, 27 Mar 2016 22:28:40 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-319-hard-wired-hinterland-triangle-trade-part-3/</guid>

		<description><![CDATA[<p>This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/2dbnbe/Episode_319_tts_podcast_HWH_triangle_trade_part3.mp3" length="61658690" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion on how to create a profitable triangle trade route between the various locations in the Hard Wired Hinterland.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:14</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 319: Hard Wired Hinterland Triangle Trade part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 318:  Hard Wired Hinterland:  Creating a Triangle Trade Route part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-318-hard-wired-hinterland-creating-a-triangle-trade-route-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-318-hard-wired-hinterland-creating-a-triangle-trade-route-part-2/#comments</comments>
		<pubDate>Sun, 20 Mar 2016 23:48:56 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-318-hard-wired-hinterland-creating-a-triangle-trade-route-part-2/</guid>

		<description><![CDATA[<p><font face="Arial, Verdana"><span style="font-size:13.3333px;">Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We continue our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.</span></font>
</p>
]]></description>
        
	<content:encoded><![CDATA[Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We continue our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/dxud7a/Episode_318_tts_podcast_HWH_triangle_trade_part2.mp3" length="67968110" type="audio/mpeg"/>
				<itunes:subtitle>Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up ...</itunes:subtitle>
		<itunes:summary><![CDATA[Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We continue our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:10:48</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 318:  Hard Wired Hinterland:  Creating a Triangle Trade Route part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 317:  Hard Wired Hinterland:  Creating a Triangle Trade Route part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-317-hard-wired-hinterland-creating-a-triangle-trade-route-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-317-hard-wired-hinterland-creating-a-triangle-trade-route-part-1/#comments</comments>
		<pubDate>Sun, 13 Mar 2016 22:12:57 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-317-hard-wired-hinterland-creating-a-triangle-trade-route-part-1/</guid>

		<description><![CDATA[<p>Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We begin our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.
</p>
]]></description>
        
	<content:encoded><![CDATA[Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We begin our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/qnpud7/Episode_317_tts_podcast_HWH_triangle_trade_part1.mp3" length="59974376" type="audio/mpeg"/>
				<itunes:subtitle>Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up ...</itunes:subtitle>
		<itunes:summary><![CDATA[Hard Wired Hinterland is full of very unique island at both differing cultural levels and differing technology.  This provides some interesting opportunities to set up trade between them with the player characters as beneficiaries.  We begin our discussion of what the major environs produce and need so we can plan our lucrative air cargo route.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:29</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 317:  Hard Wired Hinterland:  Creating a Triangle Trade Route part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 316:  Fringeworthy Adventuring in the Star Trek Universe part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-316-fringeworthy-adventuring-in-the-star-trek-universe-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-316-fringeworthy-adventuring-in-the-star-trek-universe-part-3/#comments</comments>
		<pubDate>Sun, 06 Mar 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-316-fringeworthy-adventuring-in-the-star-trek-universe-part-3/</guid>

		<description><![CDATA[<p>This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/evru8j/episode_316_tts_podcast_fw_in_star_trek_part3.mp3" length="59039777" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our exploration of how to play Fringeworthy in the Star Trek Universe.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:30</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 316:  Fringeworthy Adventuring in the Star Trek Universe part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 315:  Fringeworthy Adventuring in the Star Trek Universe part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-315-fringeworthy-adventuring-in-the-star-trek-universe-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-315-fringeworthy-adventuring-in-the-star-trek-universe-part-2/#comments</comments>
		<pubDate>Mon, 29 Feb 2016 00:10:38 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-315-fringeworthy-adventuring-in-the-star-trek-universe-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/pfhts9/episode_315_tts_podcast_fw_in_star_trek_part2.mp3" length="45924218" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of how to play Fringeworthy in the Star Trek Universe.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:47:50</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 315:  Fringeworthy Adventuring in the Star Trek Universe part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 314:  Fringeworthy Adventuring in the Star Trek Universe part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-314-fringeworthy-adventuring-in-the-star-trek-universe-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-314-fringeworthy-adventuring-in-the-star-trek-universe-part-1/#comments</comments>
		<pubDate>Mon, 22 Feb 2016 00:12:48 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-314-fringeworthy-adventuring-in-the-star-trek-universe-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration of what it would take to play Fringeworthy in the Star Trek Universe.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our exploration of what it would take to play Fringeworthy in the Star Trek Universe.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/h2dq9x/episode_314_tts_podcast_fw_in_star_trek_part1.mp3" length="47565480" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration of what it would take to play Fringeworthy in the Star Trek Universe.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our exploration of what it would take to play Fringeworthy in the Star Trek Universe.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:49:32</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 314:  Fringeworthy Adventuring in the Star Trek Universe part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 313:  Campaign End part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-313-campaign-end-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-313-campaign-end-part-2/#comments</comments>
		<pubDate>Sun, 14 Feb 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>campaign management</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-313-campaign-end-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/3zrjqh/Episode_313_tts_podcast_campaign_end_part_2.mp3" length="54567625" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:50</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 313:  Campaign End part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 312:  Campaign End part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-312-campaign-end-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-312-campaign-end-part-1/#comments</comments>
		<pubDate>Sun, 07 Feb 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>campaign management</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-312-campaign-end-part-1/</guid>

		<description><![CDATA[<p>This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/euq8vm/Episode_312_tts_podcast_campaign_end_part_1.mp3" length="51191350" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our discussion of how to end a campaign in a way that is satisfying to the players and GM and maybe sets the stage for something new.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:53:20</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 312:  Campaign End part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 311:  Vampires in bureau 13 part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-311-vampires-in-bureau-13-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-311-vampires-in-bureau-13-part-3/#comments</comments>
		<pubDate>Sun, 31 Jan 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-311-vampires-in-bureau-13-part-3/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">This week we finish our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/b75exc/Episode_311_tts_podcast_vampires_part3.mp3" length="51869280" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:54:02</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 311:  Vampires in bureau 13 part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 310: Vampires in Bureau 13 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-310-vampires-in-bureau-13-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-310-vampires-in-bureau-13-part-2/#comments</comments>
		<pubDate>Sun, 24 Jan 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-310-vampires-in-bureau-13-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">This week we continue our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/qdpr85/Episode_310_tts_podcast_vampires_part2.mp3" length="49165920" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:13</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 310: Vampires in Bureau 13 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 309: Vampires in Bureau 13 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-307-vampires-in-bureau-13-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-307-vampires-in-bureau-13-part-1/#comments</comments>
		<pubDate>Mon, 18 Jan 2016 03:31:25 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-307-vampires-in-bureau-13-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/5urmhq/Episode_309_tts_podcast_vampires_part1.mp3" length="58937806" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discussion of the multitude of vampire types in bureau 13 and how to integrate them with each other and society.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:23</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 309: Vampires in Bureau 13 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 308:  Murderhoof a review part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-308-murderhoof-a-review-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-308-murderhoof-a-review-part-2/#comments</comments>
		<pubDate>Sun, 10 Jan 2016 23:38:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-308-murderhoof-a-review-part-2/</guid>

		<description><![CDATA[<p>This week we finish our review of Tri Tac games new product:  Murderhoof.  It is a parody science fantasy of the my little pony IP where the ponies are very bad indeed.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our review of Tri Tac games new product:  Murderhoof.  It is a parody science fantasy of the my little pony IP where the ponies are very bad indeed.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/fvdi43/Episode_308_tts_podcast_murderhoof_part2.mp3" length="55589953" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our review of Tri Tac games new product:  Murderhoof.  It is a parody science fantasy of the my little pony IP ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our review of Tri Tac games new product:  Murderhoof.  It is a parody science fantasy of the my little pony IP where the ponies are very bad indeed.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:57:54</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 308:  Murderhoof a review part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 307:  Murderhoof - a review part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-307-murderhoof-a-review-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-307-murderhoof-a-review-part-1/#comments</comments>
		<pubDate>Sun, 03 Jan 2016 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-307-murderhoof-a-review-part-1/</guid>

		<description><![CDATA[<p>This week we start our review of Tri Tac’s new game Murderhoof: an invasion of pretty, pretty ponies and terror.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start our review of Tri Tac's new game Murderhoof: an invasion of pretty, pretty ponies and terror.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/nq2fp3/Episode_307_tts_podcast_murderhoof_part1.mp3" length="50164425" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our review of Tri Tac's new game Murderhoof: an invasion of pretty, pretty ponies and terror.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our review of Tri Tac's new game Murderhoof: an invasion of pretty, pretty ponies and terror.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:16</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 307:  Murderhoof - a review part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 306:  Adventuring in the Pokemon universe part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-306-adventuring-in-the-pokemon-universe-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-306-adventuring-in-the-pokemon-universe-part-2/#comments</comments>
		<pubDate>Sun, 27 Dec 2015 23:56:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-306-adventuring-in-the-pokemon-universe-part-2/</guid>

		<description><![CDATA[<p>This week we complete our discussion of the Pokemon Universe and how to adventure in it, especially with Fringeworthy explorers.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we complete our discussion of the Pokemon Universe and how to adventure in it, especially with Fringeworthy explorers.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/iwxevc/Episode_306_tts_podcast_pokemon_part2.mp3" length="65856702" type="audio/mpeg"/>
				<itunes:subtitle>This week we complete our discussion of the Pokemon Universe and how to adventure in it, especially with Fringeworthy explorers.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we complete our discussion of the Pokemon Universe and how to adventure in it, especially with Fringeworthy explorers.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:36</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 306:  Adventuring in the Pokemon universe part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 305:  Playing in the Pokemon Universe</title>
		<link>http://tritacsystems.podbean.com/e/episode-305-playing-in-the-pokemon-universe/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-305-playing-in-the-pokemon-universe/#comments</comments>
		<pubDate>Sun, 20 Dec 2015 23:53:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-305-playing-in-the-pokemon-universe/</guid>

		<description><![CDATA[<p>This week we welcome our new host Pixie and talk about adventuring in the Pokemon universe.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we welcome our new host Pixie and talk about adventuring in the Pokemon universe.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gqkuf6/Episode_305_tts_podcast_pokemon_part1.mp3" length="65310012" type="audio/mpeg"/>
				<itunes:subtitle>This week we welcome our new host Pixie and talk about adventuring in the Pokemon universe.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we welcome our new host Pixie and talk about adventuring in the Pokemon universe.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:01</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 305:  Playing in the Pokemon Universe</media:title></media:content>	</item>
		<item>
		<title>Episode 304:  Iron Fringeworthy 2 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-304-iron-fringeworthy-2-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-304-iron-fringeworthy-2-part-2/#comments</comments>
		<pubDate>Sun, 13 Dec 2015 23:57:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-304-iron-fringeworthy-2-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">We finish another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in adventure design.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[We finish another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in adventure design.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/j5shia/Episode_304_tts_podcast_iron_fringeworthy_2_part2.mp3" length="53748843" type="audio/mpeg"/>
				<itunes:subtitle>We finish another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in ...</itunes:subtitle>
		<itunes:summary><![CDATA[We finish another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in adventure design.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 304:  Iron Fringeworthy 2 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 303:  Iron Fringeworthy 2 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-303-iron-fringeworthy-2-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-303-iron-fringeworthy-2-part-1/#comments</comments>
		<pubDate>Sun, 06 Dec 2015 20:57:28 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-303-iron-fringeworthy-2-part-1/</guid>

		<description><![CDATA[<p>We have another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in adventure design.
</p>
]]></description>
        
	<content:encoded><![CDATA[We have another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in adventure design.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/faqrn8/Episode_303_tts_podcast_iron_fringeworthy_2_part1.mp3" length="42724333" type="audio/mpeg"/>
				<itunes:subtitle>We have another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in ...</itunes:subtitle>
		<itunes:summary><![CDATA[We have another session of make up a workable adventure in 30 minutes.  Listen as John, Trav, and Bruce try to outdo each other in adventure design.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:44:31</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 303:  Iron Fringeworthy 2 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 302:  The 300th Episode part 3 and Time Travel adventures in Bureau 13 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-302-the-300th-episode-part-3-and-time-travel-adventures-in-bureau-13-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-302-the-300th-episode-part-3-and-time-travel-adventures-in-bureau-13-part-2/#comments</comments>
		<pubDate>Mon, 30 Nov 2015 01:08:33 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-302-the-300th-episode-part-3-and-time-travel-adventures-in-bureau-13-part-2/</guid>

		<description><![CDATA[<p>This week we finish our 300th episode recording.  In addition to our retrospective of our podcast history we also recorded a standard episode on time travel adventures for Bureau 13.  This is that final part.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our 300th episode recording.  In addition to our retrospective of our podcast history we also recorded a standard episode on time travel adventures for Bureau 13.  This is that final part.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/7f9mne/episode_302_tts_podcast_300th_part3.mp3" length="56514061" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our 300th episode recording.  In addition to our retrospective of our podcast history we also recorded a standard episode on time ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our 300th episode recording.  In addition to our retrospective of our podcast history we also recorded a standard episode on time travel adventures for Bureau 13.  This is that final part.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:53</itunes:duration>
								</item>
		<item>
		<title>Episode 301:  Episode 300 part 2 and Time Travel part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-301-episode-300-part-2-and-time-travel-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-301-episode-300-part-2-and-time-travel-part-1/#comments</comments>
		<pubDate>Sun, 22 Nov 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-301-episode-300-part-2-and-time-travel-part-1/</guid>

		<description><![CDATA[<p>This week we continue celebrating our 300th episode by talking about what inspires us in our gaming.  Then we kick off our discussion of how to detect a time travel incursion in Bureau 13 (or any other game).
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue celebrating our 300th episode by talking about what inspires us in our gaming.  Then we kick off our discussion of how to detect a time travel incursion in Bureau 13 (or any other game).]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/u4twg3/episode_301_tts_podcast_300th_part2.mp3" length="66122524" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue celebrating our 300th episode by talking about what inspires us in our gaming.  Then we kick off our discussion of how ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue celebrating our 300th episode by talking about what inspires us in our gaming.  Then we kick off our discussion of how to detect a time travel incursion in Bureau 13 (or any other game).]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:52</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 301:  Episode 300 part 2 and Time Travel part 1</media:title></media:content>	</item>
		<item>
		<title>episode 300:  We made it thrice, part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-300-we-made-it-thrice-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-300-we-made-it-thrice-part-1/#comments</comments>
		<pubDate>Sun, 15 Nov 2015 23:58:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-300-we-made-it-thrice-part-1/</guid>

		<description><![CDATA[<div>It’s the T<span style="font-weight:normal;font-size:10pt;">ri Tac Games Podcast 300th Episode!</span><br style="font-size:10pt;" /><span style="font-size:10pt;"><strong>We</strong> finally made episode 300.  Its been a run of over 6 years.  We feel proud of our accomplishment and hope you also agree that we’ve brought to the awesome to you our listeners.  This week we being our look back and forward regarding the Tri Tac Games Podcast.</span></div>
<div style="font-weight:normal;"></div>
<div style="font-weight:normal;"><img src="http://tritacsystems.podbean.com/mf/web/65pryz/300Episodes.jpg" style="width:600px;" alt="300Episodes.jpg" /></div>
<p><span style="height:20px;width:40px;"><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Fadmin.podbean.com%2Ftritacsystems%2Fepisode%2Fupdate%2Fid%2F5903734&#38;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F65pryz%2F3%20%5B...%5D"></a></span></p>]]></description>
        
	<content:encoded><![CDATA[It's the Tri Tac Games Podcast 300th Episode!<br style="font-size:10pt;" />We finally made episode 300.  Its been a run of over 6 years.  We feel proud of our accomplishment and hope you also agree that we've brought to the awesome to you our listeners.  This week we being our look back and forward regarding the Tri Tac Games Podcast.<br /><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Fadmin.podbean.com%2Ftritacsystems%2Fepisode%2Fupdate%2Fid%2F5903734&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F65pryz%2F300Episodes.jpg&amp;xm=h&amp;xv=sa1.37.01&amp;xuid=CUtr2G9_LaLW&amp;description=300Episodes.jpg"></a><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Fadmin.podbean.com%2Ftritacsystems%2Fepisode%2Fupdate%2Fid%2F5903734&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F65pryz%2F300Episodes.jpg&amp;xm=h&amp;xv=sa1.37.01&amp;xuid=CUtr2G9_LaLW&amp;description=300Episodes.jpg"></a><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Fadmin.podbean.com%2Ftritacsystems%2Fepisode%2Fupdate%2Fid%2F5903734&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F65pryz%2F300Episodes.jpg&amp;xm=h&amp;xv=sa1.37.01&amp;xuid=CUtr2G9_LaLW&amp;description=300Episodes.jpg"></a><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Fadmin.podbean.com%2Ftritacsystems%2Fepisode%2Fupdate%2Fid%2F5903734&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F65pryz%2F300Episodes.jpg&amp;xm=h&amp;xv=sa1.37.01&amp;xuid=CUtr2G9_LaLW&amp;description=300Episodes.jpg"></a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/pnvsiq/episode_300_tts_podcast_300th_part1.mp3" length="57974828" type="audio/mpeg"/>
				<itunes:subtitle>It's the Tri Tac Games Podcast 300th Episode!We finally made episode 300.  Its been a run of over 6 years.  We feel proud of our ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
It's the Tri Tac Games Podcast 300th Episode!We finally made episode 300.  Its been a run of over 6 years.  We feel proud of our accomplishment and hope you also agree that we've brought to the awesome to you our listeners.  This week we being our look back and forward regarding the Tri Tac Games Podcast.<br />
<br />
<br />
<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:00:24</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">episode 300:  We made it thrice, part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 299:  Fringeworthy - The Victorians part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-299-fringeworthy-the-victorians-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-299-fringeworthy-the-victorians-part-2/#comments</comments>
		<pubDate>Sun, 08 Nov 2015 23:27:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringe Lore</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-299-fringeworthy-the-victorians-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">This week we finish our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/zeg92n/Episode_299_tts_podcast_the_victorians_part2.mp3" length="58479221" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:00:54</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 299:  Fringeworthy - The Victorians part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 298: Fringeworthy - The Victorians part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-298-fringeworthy-the-victorians-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-298-fringeworthy-the-victorians-part-1/#comments</comments>
		<pubDate>Mon, 02 Nov 2015 23:27:30 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringe Lore</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-298-fringeworthy-the-victorians-part-1/</guid>

		<description><![CDATA[<p>This week we start our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/6e7dz2/Episode_298_tts_podcast_the_victorians_part1.mp3" length="76541327" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our grand reveal of the much expanded race The Victorians which will be much more prominent in the Savage Worlds edition of Fringeworthy.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:19:44</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 298: Fringeworthy - The Victorians part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 297: Hard Wired Hinterland - Noram part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-297-hard-wired-hinterland-noram-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-297-hard-wired-hinterland-noram-part-2/#comments</comments>
		<pubDate>Mon, 26 Oct 2015 12:20:14 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-297-hard-wired-hinterland-noram-part-2/</guid>

		<description><![CDATA[<p>This week we finish our discussion of why the killer robots at Noram haven’t cut a path of destruction across the Hard Wired Hinterland
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of why the killer robots at Noram haven't cut a path of destruction across the Hard Wired Hinterland]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/bgj6uk/epsisode_297_tts_podcast_noram_part_2.mp3" length="53160356" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of why the killer robots at Noram haven't cut a path of destruction across the Hard Wired Hinterland</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of why the killer robots at Noram haven't cut a path of destruction across the Hard Wired Hinterland]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:55:22</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 297: Hard Wired Hinterland - Noram part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 296:  Hard Wired Hinterland - Noram part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-296-hard-wired-hinterland-noram-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-296-hard-wired-hinterland-noram-part-1/#comments</comments>
		<pubDate>Wed, 21 Oct 2015 08:36:28 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-296-hard-wired-hinterland-noram-part-1/</guid>

		<description><![CDATA[<p>Sorry about the delay.  Our hosting site wouldn’t let me upload for a few days.
</p><div></div>
<div>This week we begin our investigation of why the Killer Robots of Noram haven’t taken over the Hard Wired Hinterland.</div>
]]></description>
        
	<content:encoded><![CDATA[Sorry about the delay.  Our hosting site wouldn't let me upload for a few days.<br />This week we begin our investigation of why the Killer Robots of Noram haven't taken over the Hard Wired Hinterland.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/y4m8qi/epsisode_296_tts_podcast_noram_part_1.mp3" length="54239527" type="audio/mpeg"/>
				<itunes:subtitle>Sorry about the delay.  Our hosting site wouldn't let me upload for a few days.This week we begin our investigation of why the Killer Robots ...</itunes:subtitle>
		<itunes:summary><![CDATA[Sorry about the delay.  Our hosting site wouldn't let me upload for a few days.<br />
<br />
This week we begin our investigation of why the Killer Robots of Noram haven't taken over the Hard Wired Hinterland.<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:56:29</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 296:  Hard Wired Hinterland - Noram part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 295:  EZ Space - the review part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-295-ez-space-the-review-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-295-ez-space-the-review-part-3/#comments</comments>
		<pubDate>Sun, 11 Oct 2015 23:59:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>EZ Space</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-295-ez-space-the-review-part-3/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">This week we finish our review of Tri Tac’s new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.</span>
</p><div style="font-size:13.3333px;"><span style="font-size:13.3333px;"><br /></span></div>
<div style="font-size:13.3333px;"><span style="font-size:13.3333px;">Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.</span></div>
<div><span style="font-size:13.3333px;"><br /></span></div>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.<br />Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/wrvta7/episode_295_tts_podcast_ez_space_part3.mp3" length="38033995" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we finish our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.<br />
<br />
Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:39:37</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 295:  EZ Space - the review part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 294: EZ Space part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-294-ez-space-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-294-ez-space-part-2/#comments</comments>
		<pubDate>Sun, 04 Oct 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>EZ Space</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-294-ez-space-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333px;">This week we continue our review of Tri Tac’s new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.</span>
</p><div><span style="font-size:13.3333px;"><br /></span></div>
<div><span style="font-size:13.3333px;">Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.</span></div>
<div><span style="font-size:13.3333px;"><br /></span></div>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.<br />Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/db7jsa/episode_294_tts_podcast_ez_space_part2.mp3" length="55927246" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we continue our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.<br />
<br />
Though we ask a lot of hard hitting questions, we really like this game and are trying to help Richard improve the next version.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:16</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 294: EZ Space part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 293:  Ez Space part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-293-ez-space-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-293-ez-space-part-1/#comments</comments>
		<pubDate>Sun, 27 Sep 2015 23:33:32 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>EZ Space</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-293-ez-space-part-1/</guid>

		<description><![CDATA[<p>This week we begin our review of Tri Tac’s new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/cwfxzh/episode_293_tts_podcast_ez_space_part1.mp3" length="60233479" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our review of Tri Tac's new game Ez Space.  An alternate history game where the future was a Heinlein and all the rest of the golden age science fiction writers imagined our foray out into space would be.  Lots of aliens, butt blasting rockets, colonies, etc.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:45</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 293:  Ez Space part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 292:  Fringeworthy - the Coptic Menace part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-292-fringeworthy-the-coptic-menace-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-292-fringeworthy-the-coptic-menace-part-3/#comments</comments>
		<pubDate>Sun, 20 Sep 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-292-fringeworthy-the-coptic-menace-part-3/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">This week we finish our in-depth discussion of the menace presented in Portals 4:  The Coptics.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our in-depth discussion of the menace presented in Portals 4:  The Coptics.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/fxp5v8/episode_292_tts_podcast_coptics_part1.mp3" length="34547798" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our in-depth discussion of the menace presented in Portals 4:  The Coptics.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our in-depth discussion of the menace presented in Portals 4:  The Coptics.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:36:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 292:  Fringeworthy - the Coptic Menace part 3</media:title></media:content>	</item>
		<item>
		<title>Fringeworthy Actual Play:  The Victorians:  When Mars Attacks!  part 1</title>
		<link>http://tritacsystems.podbean.com/e/fringeworthy-actual-play-the-victorians-when-mars-attacks-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/fringeworthy-actual-play-the-victorians-when-mars-attacks-part-1/#comments</comments>
		<pubDate>Sun, 20 Sep 2015 22:04:09 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/fringeworthy-actual-play-the-victorians-when-mars-attacks-part-1/</guid>

		<description><![CDATA[<p>Sorry if you’ve been following our Hindu/Arabian Nights adventure.  Too many files have gotten accidentally deleted.  I’ll be glad to summarize if you contact me.
</p><div></div>
<div>This begins our adventure where the Victorian Earth (+3 Prime) has been attacked by Martians much like H.G. Wells story, The War of the Worlds.  Her Majesty’s Trans-Etheric Expeditionary Services (HMTEES) has contacted IDET (the Interdimensional Exploration Teams) asking them to pay back the favor where they saved Earth from being locked away forever from the Fringepaths by the Fringe Pirates in the Battle for Hatsumi Base.</div>
<div></div>
<div>Our team is just a small part of that response.</div>
<div></div>
<div>In this episode they use the advanced crystal key function Ghost Transfer to become immaterial and explore a Martian Cylinder landing site in the middle of Boston, Massachusetts.  At this point any information about the martian threat is critical information.</div>
<div>&#60; [...]</div>]]></description>
        
	<content:encoded><![CDATA[Sorry if you've been following our Hindu/Arabian Nights adventure.  Too many files have gotten accidentally deleted.  I'll be glad to summarize if you contact me.<br />This begins our adventure where the Victorian Earth (+3 Prime) has been attacked by Martians much like H.G. Wells story, The War of the Worlds.  Her Majesty's Trans-Etheric Expeditionary Services (HMTEES) has contacted IDET (the Interdimensional Exploration Teams) asking them to pay back the favor where they saved Earth from being locked away forever from the Fringepaths by the Fringe Pirates in the Battle for Hatsumi Base.<br />Our team is just a small part of that response.<br />In this episode they use the advanced crystal key function Ghost Transfer to become immaterial and explore a Martian Cylinder landing site in the middle of Boston, Massachusetts.  At this point any information about the martian threat is critical information.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ibxgps/fw_AP_VICTORIAN_MARTIAN_ATTACK1.mp3" length="40590696" type="audio/mpeg"/>
				<itunes:subtitle>Sorry if you've been following our Hindu/Arabian Nights adventure.  Too many files have gotten accidentally deleted.  I'll be glad to summarize if you contact me.This ...</itunes:subtitle>
		<itunes:summary><![CDATA[Sorry if you've been following our Hindu/Arabian Nights adventure.  Too many files have gotten accidentally deleted.  I'll be glad to summarize if you contact me.<br />
<br />
This begins our adventure where the Victorian Earth (+3 Prime) has been attacked by Martians much like H.G. Wells story, The War of the Worlds.  Her Majesty's Trans-Etheric Expeditionary Services (HMTEES) has contacted IDET (the Interdimensional Exploration Teams) asking them to pay back the favor where they saved Earth from being locked away forever from the Fringepaths by the Fringe Pirates in the Battle for Hatsumi Base.<br />
<br />
<br />
Our team is just a small part of that response.<br />
<br />
<br />
In this episode they use the advanced crystal key function Ghost Transfer to become immaterial and explore a Martian Cylinder landing site in the middle of Boston, Massachusetts.  At this point any information about the martian threat is critical information.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>03:13:45</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Fringeworthy Actual Play:  The Victorians:  When Mars Attacks!  part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 291:  Fringworthy - the Coptic menace part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-291-fringworthy-the-coptic-menace-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-291-fringworthy-the-coptic-menace-part-2/#comments</comments>
		<pubDate>Sun, 13 Sep 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-291-fringworthy-the-coptic-menace-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">This week we follow up our examination of Portals 4 with a continued in-depth discussion of the menace presented there:  The Coptics.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we follow up our examination of Portals 4 with a continued in-depth discussion of the menace presented there:  The Coptics.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/p4iau5/episode_291_tts_podcast_coptics_part1.mp3" length="50534235" type="audio/mpeg"/>
				<itunes:subtitle>This week we follow up our examination of Portals 4 with a continued in-depth discussion of the menace presented there:  The Coptics.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we follow up our examination of Portals 4 with a continued in-depth discussion of the menace presented there:  The Coptics.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:39</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 291:  Fringworthy - the Coptic menace part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 290:  Fringworthy - the Coptic menace part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-290-fringworthy-the-coptic-menace-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-290-fringworthy-the-coptic-menace-part-1/#comments</comments>
		<pubDate>Sun, 06 Sep 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-290-fringworthy-the-coptic-menace-part-1/</guid>

		<description><![CDATA[<p>This week we follow up our examination of Portals 4 with an in-depth discussion of the menace presented there:  The Coptics.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we follow up our examination of Portals 4 with an in-depth discussion of the menace presented there:  The Coptics.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/jiqe43/episode_290_tts_podcast_coptics_part1.mp3" length="59507902" type="audio/mpeg"/>
				<itunes:subtitle>This week we follow up our examination of Portals 4 with an in-depth discussion of the menace presented there:  The Coptics.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we follow up our examination of Portals 4 with an in-depth discussion of the menace presented there:  The Coptics.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 290:  Fringworthy - the Coptic menace part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 289: Fringeworthy Portals 4 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-289-fringeworthy-portals-4-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-289-fringeworthy-portals-4-part-2/#comments</comments>
		<pubDate>Sun, 30 Aug 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-289-fringeworthy-portals-4-part-2/</guid>

		<description><![CDATA[<p>This week we finish our review of Tri Tac’s latest Fringeworthy product:  Portals 4
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our review of Tri Tac's latest Fringeworthy product:  Portals 4]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/wqnsjb/episode_289_tts_podcast_portals4_part2.mp3" length="52108687" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our review of Tri Tac's latest Fringeworthy product:  Portals 4</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our review of Tri Tac's latest Fringeworthy product:  Portals 4]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:54:17</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 289: Fringeworthy Portals 4 part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 288: Fringeworthy Portals 4 - a review  part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-288-fringeworthy-portals-4-a-review/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-288-fringeworthy-portals-4-a-review/#comments</comments>
		<pubDate>Sun, 23 Aug 2015 20:50:52 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-288-fringeworthy-portals-4-a-review/</guid>

		<description><![CDATA[<p>This week we start our review of Tri Tac’s latest Fringeworthy product:  Portals 4
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start our review of Tri Tac's latest Fringeworthy product:  Portals 4]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/nfvm7x/episode_288_tts_podcast_portals4_part1.mp3" length="59752408" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our review of Tri Tac's latest Fringeworthy product:  Portals 4</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our review of Tri Tac's latest Fringeworthy product:  Portals 4]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:15</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 288: Fringeworthy Portals 4 - a review  part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 287:  Fringe Pirates as good guys part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-287-fringe-pirates-as-good-guys-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-287-fringe-pirates-as-good-guys-part-2/#comments</comments>
		<pubDate>Sun, 16 Aug 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-287-fringe-pirates-as-good-guys-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">This week we finish our exporation of “Is it possible to have good Fringe pirates?</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our exporation of "Is it possible to have good Fringe pirates?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/dc5uyg/Episode_287_tts_podcast_good_pirates_part2.mp3" length="44034970" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exporation of "Is it possible to have good Fringe pirates?</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our exporation of "Is it possible to have good Fringe pirates?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:45:52</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 287:  Fringe Pirates as good guys part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 286:  Gencon 2015</title>
		<link>http://tritacsystems.podbean.com/e/episode-286-gencon-2015/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-286-gencon-2015/#comments</comments>
		<pubDate>Sun, 09 Aug 2015 20:05:19 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-286-gencon-2015/</guid>

		<description><![CDATA[<p>Trav and Bruce went to Gencon and had a great time with Steve Wollet.  We talk about what we saw and how Tri Tac Games were awesome there.
</p>
]]></description>
        
	<content:encoded><![CDATA[Trav and Bruce went to Gencon and had a great time with Steve Wollet.  We talk about what we saw and how Tri Tac Games were awesome there.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/cpbrt8/episode_286_tts_podcast_gencon_2015.mp3" length="42168448" type="audio/mpeg"/>
				<itunes:subtitle>Trav and Bruce went to Gencon and had a great time with Steve Wollet.  We talk about what we saw and how Tri Tac Games ...</itunes:subtitle>
		<itunes:summary><![CDATA[Trav and Bruce went to Gencon and had a great time with Steve Wollet.  We talk about what we saw and how Tri Tac Games were awesome there.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:43:56</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 286:  Gencon 2015</media:title></media:content>	</item>
		<item>
		<title>Episode 285:  Fringeworthy, Good Pirates?</title>
		<link>http://tritacsystems.podbean.com/e/episode-285-fringeworthy-good-pirates/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-285-fringeworthy-good-pirates/#comments</comments>
		<pubDate>Sun, 02 Aug 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-285-fringeworthy-good-pirates/</guid>

		<description><![CDATA[<p>This week we begin our exporation of “Is it possible to have good Fringe pirates?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our exporation of "Is it possible to have good Fringe pirates?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/uiyrsw/Episode_285_tts_podcast_good_pirates_part1.mp3" length="45146407" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exporation of "Is it possible to have good Fringe pirates?</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our exporation of "Is it possible to have good Fringe pirates?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:47:02</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 285:  Fringeworthy, Good Pirates?</media:title></media:content>	</item>
		<item>
		<title>Episode 284:  Fringeworthy Black Ops part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-284-fringeworthy-black-ops-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-284-fringeworthy-black-ops-part-2/#comments</comments>
		<pubDate>Sun, 26 Jul 2015 23:59:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-284-fringeworthy-black-ops-part-2/</guid>

		<description><![CDATA[<p>This week we finish probing the underworld of Fringeworthy exploration and interdimensional relations.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we finish probing the underworld of Fringeworthy exploration and interdimensional relations.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/pbrc4g/episode_284_tts_podcast_IDET_black_ops_part1monooutput.mp3" length="66822104" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish probing the underworld of Fringeworthy exploration and interdimensional relations.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish probing the underworld of Fringeworthy exploration and interdimensional relations.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:09:37</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 284:  Fringeworthy Black Ops part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 283:  Fringeworthy Black Ops part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-283-fringeworthy-black-ops-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-283-fringeworthy-black-ops-part-1/#comments</comments>
		<pubDate>Sun, 19 Jul 2015 23:58:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-283-fringeworthy-black-ops-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration of that special group of Fringeworthy who do what needs to be done and seem to answer to no one.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our exploration of that special group of Fringeworthy who do what needs to be done and seem to answer to no one.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/cwbpg5/episode_283_tts_podcast_IDET_black_ops_part1monooutput.mp3" length="59958044" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration of that special group of Fringeworthy who do what needs to be done and seem to answer to no ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our exploration of that special group of Fringeworthy who do what needs to be done and seem to answer to no one.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:28</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 283:  Fringeworthy Black Ops part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 282:  Adding Anime Tropes to your game part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-281-adding-anime-tropes-to-your-game-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-281-adding-anime-tropes-to-your-game-part-3/#comments</comments>
		<pubDate>Sun, 12 Jul 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-281-adding-anime-tropes-to-your-game-part-3/</guid>

		<description><![CDATA[<p><font face="Arial, Verdana"><span style="font-size:13.3333330154419px;">This week we finish our exploration of how to bring the look and feel of anime into your rpg.</span></font>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our exploration of how to bring the look and feel of anime into your rpg.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/nhjmy4/episode_282_tts_podcast_anime_part3.mp3" length="55575324" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our exploration of how to bring the look and feel of anime into your rpg.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our exploration of how to bring the look and feel of anime into your rpg.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:57:54</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 282:  Adding Anime Tropes to your game part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 281:  Adding Anime Tropes to your game part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-281-adding-anime-tropes-to-your-game-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-281-adding-anime-tropes-to-your-game-part-2/#comments</comments>
		<pubDate>Sun, 05 Jul 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-281-adding-anime-tropes-to-your-game-part-2/</guid>

		<description><![CDATA[<p><font face="Arial, Verdana"><span style="font-size:13.3333330154419px;">This week we continue our exploration of how to bring the look and feel of anime into your rpg.</span></font>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our exploration of how to bring the look and feel of anime into your rpg.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/yt82i9/episode_281_tts_podcast_anime_part2.mp3" length="48977003" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our exploration of how to bring the look and feel of anime into your rpg.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our exploration of how to bring the look and feel of anime into your rpg.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:02</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 281:  Adding Anime Tropes to your game part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 280:  Adding Anime Tropes to your game part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-280-adding-anime-tropes-to-your-game-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-280-adding-anime-tropes-to-your-game-part-1/#comments</comments>
		<pubDate>Sun, 28 Jun 2015 23:17:14 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-280-adding-anime-tropes-to-your-game-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration of how to bring the look and feel of anime into your rpg.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our exploration of how to bring the look and feel of anime into your rpg.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ex2hsb/episode_280_tts_podcast_anime_part1.mp3" length="50490433" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration of how to bring the look and feel of anime into your rpg.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our exploration of how to bring the look and feel of anime into your rpg.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:36</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 280:  Adding Anime Tropes to your game part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 279:  Courage part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-279-courage-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-279-courage-part-3/#comments</comments>
		<pubDate>Sun, 21 Jun 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-279-courage-part-3/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">This week we finish our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/vrb8sx/Episode_279_tts_podcast_courage_pt3.mp3" length="44817055" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:46:42</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 279:  Courage part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 278:  Courage part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-278-courage-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-278-courage-part-2/#comments</comments>
		<pubDate>Sun, 14 Jun 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-278-courage-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">This week we continue our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/zh3f7u/Episode_278_tts_podcast_courage_pt2.mp3" length="38133052" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:39:44</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 278:  Courage part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 277: Courage part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-277-courage-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-277-courage-part-1/#comments</comments>
		<pubDate>Sun, 07 Jun 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-277-courage-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/j79hqc/Episode_277_tts_podcast_courage_pt1.mp3" length="56559618" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discussion of how courage fits into Roleplaying games.  Can it actually work?  Do we want it to work?  What systems support it?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:55</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 277: Courage part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 276:  Beware the Huradicator part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-276-beware-the-huradicator-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-276-beware-the-huradicator-part-2/#comments</comments>
		<pubDate>Sun, 31 May 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-276-beware-the-huradicator-part-2/</guid>

		<description><![CDATA[<p>This week we finish our review  of Tri Tac Games newest product:  Huradicator:  the machine wars!
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our review  of Tri Tac Games newest product:  Huradicator:  the machine wars!]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/f7a3ug/Episode_276_tts_podcast_huradicatorPart2.mp3" length="42591840" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our review  of Tri Tac Games newest product:  Huradicator:  the machine wars!</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our review  of Tri Tac Games newest product:  Huradicator:  the machine wars!]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:44:21</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 276:  Beware the Huradicator part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 275:  Beware the Huradicator part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-275-beware-the-huradicator-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-275-beware-the-huradicator-part-1/#comments</comments>
		<pubDate>Sun, 24 May 2015 23:59:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-275-beware-the-huradicator-part-1/</guid>

		<description><![CDATA[<p>This week we begin to review Tri Tac Games newest product:  Huradicator:  the machine wars!
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we begin to review Tri Tac Games newest product:  Huradicator:  the machine wars!<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/27cqiz/Episode_275_tts_podcast_huradicatorPart1.mp3" length="53072167" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin to review Tri Tac Games newest product:  Huradicator:  the machine wars!</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin to review Tri Tac Games newest product:  Huradicator:  the machine wars!<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:43</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 275:  Beware the Huradicator part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 274: Handling an interdimensional incursion part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-264-handling-an-interdimensional-incursion-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-264-handling-an-interdimensional-incursion-part-2/#comments</comments>
		<pubDate>Sun, 17 May 2015 23:59:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-264-handling-an-interdimensional-incursion-part-2/</guid>

		<description><![CDATA[<p>This week we finish policing interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send a team?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish policing interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send a team?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/jzuyfs/episode_274_tts_podcast_interdimensional_incursions_part2.mp3" length="62863613" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish policing interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish policing interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send a team?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:05:29</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 274: Handling an interdimensional incursion part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 273:  Bureau 13 - How do you detect an interdimensional Incursion part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-273-bureau-13-how-do-you-detect-an-interdimensional-incursion-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-273-bureau-13-how-do-you-detect-an-interdimensional-incursion-part-1/#comments</comments>
		<pubDate>Sun, 10 May 2015 22:12:58 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>WeirdZone</category>
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-273-bureau-13-how-do-you-detect-an-interdimensional-incursion-part-1/</guid>

		<description><![CDATA[<p>This week we explore the notion of interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send a team?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we explore the notion of interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send a team?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/vsdncu/episode_273_tts_podcast_interdimentional_incursions_part1.mp3" length="59242080" type="audio/mpeg"/>
				<itunes:subtitle>This week we explore the notion of interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we explore the notion of interdimensional incursions.  What causes them?  What evidence do they leave behind?  How does Bureau 13 know they are coming and send a team?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:43</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 273:  Bureau 13 - How do you detect an interdimensional Incursion part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 272:  Fun places that Ain&#8217;t part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-272-fun-places-that-aint-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-272-fun-places-that-aint-part-2/#comments</comments>
		<pubDate>Mon, 04 May 2015 00:18:40 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>HardWired Hinterland</category>
	<category>WeirdZone</category>
	<category>Incursion</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-272-fun-places-that-aint-part-2/</guid>

		<description><![CDATA[<p><span style="color:rgb(152,158,174);font-family:Trebuchet, arial, sans-serif;font-size:14px;line-height:22.3999996185303px;background-color:rgb(17,17,17);">This week we finish our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/9p6sqt/episode_272_tts_podcast_fun_places_that_aint_part2.mp3" length="61428007" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 272:  Fun places that Ain&#8217;t part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 271:  Fun places to visit that ain&#8217;t part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-271-fun-places-to-visit-that-aint-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-271-fun-places-to-visit-that-aint-part-1/#comments</comments>
		<pubDate>Sun, 26 Apr 2015 22:25:06 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>HardWired Hinterland</category>
	<category>WeirdZone</category>
	<category>Bureau 13</category>
	<category>Incursion</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-271-fun-places-to-visit-that-aint-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/dwfcma/episode_271_tts_podcast_fun_places_that_aint_part1.mp3" length="60886332" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discussion of places whether real, imaginary or just unattainable that sound like great places to visit or explore but we find them very different when we actually experience them.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:25</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 271:  Fun places to visit that ain&#8217;t part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 270:  Mapping your game part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-270-mapping-your-game-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-270-mapping-your-game-part-2/#comments</comments>
		<pubDate>Sun, 19 Apr 2015 21:16:45 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>GM Tips</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-270-mapping-your-game-part-2/</guid>

		<description><![CDATA[<p>This week we finish our discussion of how maps interact with the gm and players to produce a superior game.
</p><div></div>
<div>
<div style="font-size:10pt;"><hr /></div>
<div style="font-size:10pt;">Resources: </div>
<div style="font-size:10pt;"> </div>
<div style="font-size:10pt;">Groups:</div>
<div style="font-size:10pt;"><a href="https://plus.google.com/u/0/communities/105897774940532146183" title="">Map-Making In Games</a></div>
<div style="font-size:10pt;"><a href="https://plus.google.com/u/0/communities/101813627127281811598" title="">The Library of Gaming Maps</a></div>
<div style="font-size:10pt;"><a href="http://www.cartographersguild.com/content.php" title="">Cartographer’s Guild</a></div>
<div style="font-size:10pt;"> </div>
<div style="font-size:10pt;"><hr /></div>
<div style="font-size:10pt;">Software and Map generators:</div>
<div style="font-size:10pt;"><a href="http://www.hexographer.com/free-version/" title="">Hexographer</a> </div>
<div></div></div>]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of how maps interact with the gm and players to produce a superior game.<br />Resources:  Groups:<a href="https://plus.google.com/u/0/communities/105897774940532146183" title="">Map-Making In Games</a><a href="https://plus.google.com/u/0/communities/101813627127281811598" title="">The Library of Gaming Maps</a><a href="http://www.cartographersguild.com/content.php" title="">Cartographer's Guild</a> Software and Map generators:<a href="http://www.hexographer.com/free-version/" title="">Hexographer</a> <a href="https://secure.profantasy.com" title="">Campaign Cartographer 3</a>  Real and Fictional Maps:<a href="http://mapco.net/stanford/stanford.htm" title="">Stanford's Map Of Central London 1897</a><a href="http://lcweb2.loc.gov/ammem/gmdhtml/gmdhome.html" title="">Library of Congress Map Collections</a><a href="http://www.projectrho.com/public_html/starmaps/" title="">3-D Starmaps</a><a href="http://rpgmapshare.com/?q=gallery" title="">RPG Map Share</a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/5sichv/episode_270_tts_podcast_mapping_your_game_part1.mp3" length="31989470" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of how maps interact with the gm and players to produce a superior game.Resources:  Groups:Map-Making In GamesThe Library of Gaming ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of how maps interact with the gm and players to produce a superior game.<br />
<br />
<br />
<br />
Resources: <br />
 <br />
Groups:<br />
<a href="https://plus.google.com/u/0/communities/105897774940532146183">Map-Making In Games</a><br />
<a href="https://plus.google.com/u/0/communities/101813627127281811598">The Library of Gaming Maps</a><br />
<a href="http://www.cartographersguild.com/content.php">Cartographer's Guild</a><br />
 <br />
<br />
Software and Map generators:<br />
<a href="http://www.hexographer.com/free-version/">Hexographer</a> <br />
<a href="https://secure.profantasy.com">Campaign Cartographer 3</a> <br />
<br />
 <br />
<br />
Real and Fictional Maps:<br />
<a href="http://mapco.net/stanford/stanford.htm">Stanford's Map Of Central London 1897</a><br />
<a href="http://lcweb2.loc.gov/ammem/gmdhtml/gmdhome.html">Library of Congress Map Collections</a><br />
<a href="http://www.projectrho.com/public_html/starmaps/">3-D Starmaps</a><br />
<a href="http://rpgmapshare.com/?q=gallery">RPG Map Share</a><br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:33:20</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 270:  Mapping your game part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 269:  Mapping your game part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-269-mapping-your-game-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-269-mapping-your-game-part-1/#comments</comments>
		<pubDate>Sun, 12 Apr 2015 23:29:14 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Incursion</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-269-mapping-your-game-part-1/</guid>

		<description><![CDATA[<p><font face="Arial, Verdana" size="2" style="font-size:10pt;">This week we explore how different maps can change how you think about your adventure and world.  How the information on a map however innocent can inform the player and change the direction of the adventure.</font>
</p><div><font size="2"> <br /></font>
<div style="font-size:10pt;font-family:Arial, Verdana;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;"><hr /></div>
<div style="font-size:10pt;font-family:Arial, Verdana;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;">Resources: </div>
<div style="font-size:10pt;font-family:Arial, Verdana;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;"> </div>
<div style="font-size:10pt;font-family:Arial, Verdana;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;">Groups:</div>
<div style="font-size:10pt;font-family:Arial, Verdana;font-style:normal;font-variant:normal;"></div></div>]]></description>
        
	<content:encoded><![CDATA[This week we explore how different maps can change how you think about your adventure and world.  How the information on a map however innocent can inform the player and change the direction of the adventure. <br />Resources:  Groups:<a href="https://plus.google.com/u/0/communities/105897774940532146183" title="">Map-Making In Games</a><a href="https://plus.google.com/u/0/communities/101813627127281811598" title="">The Library of Gaming Maps</a><a href="http://www.cartographersguild.com/content.php" title="">Cartographer's Guild</a> Software and Map generators:<a href="http://www.hexographer.com/free-version/" title="">Hexographer</a> <a href="https://secure.profantasy.com" title="">Campaign Cartographer 3</a>  Real and Fictional Maps:<a href="http://mapco.net/stanford/stanford.htm" title="">Stanford's Map Of Central London 1897</a><a href="http://lcweb2.loc.gov/ammem/gmdhtml/gmdhome.html" title="">Library of Congress Map Collections</a><a href="http://www.projectrho.com/public_html/starmaps/" title="">3-D Starmaps</a><a href="http://rpgmapshare.com/?q=gallery" title="">RPG Map Share</a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/mcabr2/episode_269_tts_podcast_mapping_your_game_part1.mp3" length="58562897" type="audio/mpeg"/>
				<itunes:subtitle>This week we explore how different maps can change how you think about your adventure and world.  How the information on a map however innocent ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week we explore how different maps can change how you think about your adventure and world.  How the information on a map however innocent can inform the player and change the direction of the adventure.<br />
 <br />
<br />
Resources: <br />
 <br />
Groups:<br />
<a href="https://plus.google.com/u/0/communities/105897774940532146183">Map-Making In Games</a><br />
<a href="https://plus.google.com/u/0/communities/101813627127281811598">The Library of Gaming Maps</a><br />
<a href="http://www.cartographersguild.com/content.php">Cartographer's Guild</a><br />
 <br />
<br />
Software and Map generators:<br />
<a href="http://www.hexographer.com/free-version/">Hexographer</a> <br />
<a href="https://secure.profantasy.com">Campaign Cartographer 3</a> <br />
<br />
 <br />
<br />
Real and Fictional Maps:<br />
<a href="http://mapco.net/stanford/stanford.htm">Stanford's Map Of Central London 1897</a><br />
<a href="http://lcweb2.loc.gov/ammem/gmdhtml/gmdhome.html">Library of Congress Map Collections</a><br />
<a href="http://www.projectrho.com/public_html/starmaps/">3-D Starmaps</a><br />
<a href="http://rpgmapshare.com/?q=gallery">RPG Map Share</a><br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:01:01</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 269:  Mapping your game part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 268:  HardWired Hinterland: A Fiasco Playset part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-268-hardwired-hinterland-a-fiasco-playset-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-268-hardwired-hinterland-a-fiasco-playset-part-2/#comments</comments>
		<pubDate>Sat, 04 Apr 2015 20:26:16 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-268-hardwired-hinterland-a-fiasco-playset-part-2/</guid>

		<description><![CDATA[<p>We continue to try to get to the Brass Monkey Ball.  And there will be blood.  Oh Yes.
</p><div></div>
<div>
<div>Please visit the folks at Bully Pulpit games to check out <a href="http://www.bullypulpitgames.com/games/fiasco/" title="Fiasco the game!">Fiasco</a>!</div>
<div></div>
<div>You can get a free copy of the <a href="http://tritacgames.com/the_brass_monkey_ball_final.pdf" title="http://">Brass Monkey Ball from the Tri Tac Games webpage</a>! </div>
<div>—-more—-</div>
<div></div>
<div>Final images from the game:</div>
<div></div>
<div><img src="http://tritacsystems.podbean.com/mf/web/fcrs8m/CopyofFiascoMatForOnlinePlay-6.png" style="width:640px;" alt="CopyofFiascoMatForOnlinePlay-6.png" /></div>
<div></div>
</div>
<div>The Tilt Table result!</div>
<div></div>
<div><img src="http://tritacsystems.podbean.com/mf/web/4cnkaj/CopyofFiascoMatForOnlinePlay-7.png" style="width:640px;" alt="CopyofFiascoMatForOnlinePlay-7.png" /></div>
<div></div>
<div>The Final Play![...]</div>]]></description>
        
	<content:encoded><![CDATA[We continue to try to get to the Brass Monkey Ball.  And there will be blood.  Oh Yes.<br />Please visit the folks at Bully Pulpit games to check out <a href="http://www.bullypulpitgames.com/games/fiasco/" title="Fiasco the game!">Fiasco</a>!<br />You can get a free copy of the <a href="http://tritacgames.com/the_brass_monkey_ball_final.pdf" title="http://">Brass Monkey Ball from the Tri Tac Games webpage</a>! <br />----more----<br />Final images from the game:<br /><br />The Tilt Table result!<br /><br />The Final Play!<a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3D44846c18cfa7cde26f04a5c95109b10630e64b36%26action%3Dedit%26post%3D5574360%26signature%3Dab7a17760acba1fe32693b302e688f6b&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F4cnkaj%2FCopyofFiascoMatForOnlinePlay-7.png&amp;xm=h&amp;xv=sa1.35&amp;description=" style="height:20px;width:40px;border:none;background-color:transparent;"></a><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3D44846c18cfa7cde26f04a5c95109b10630e64b36%26action%3Dedit%26post%3D5574360%26signature%3Dab7a17760acba1fe32693b302e688f6b&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2F4cnkaj%2FCopyofFiascoMatForOnlinePlay-7.png&amp;xm=h&amp;xv=sa1.35&amp;description=" style="height:20px;width:40px;border:none;background-color:transparent;"></a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/8rseau/episode_268_tts_podcast_HardWired_hinterland_fiasco_playset_part2.mp3" length="76900828" type="audio/mpeg"/>
				<itunes:subtitle>We continue to try to get to the Brass Monkey Ball.  And there will be blood.  Oh Yes.Please visit the folks at Bully Pulpit games ...</itunes:subtitle>
		<itunes:summary><![CDATA[We continue to try to get to the Brass Monkey Ball.  And there will be blood.  Oh Yes.<br />
<br />
<br />
Please visit the folks at Bully Pulpit games to check out <a href="http://www.bullypulpitgames.com/games/fiasco/">Fiasco</a>!<br />
<br />
<br />
You can get a free copy of the <a href="http://tritacgames.com/the_brass_monkey_ball_final.pdf">Brass Monkey Ball from the Tri Tac Games webpage</a>! <br />
<br />
<br />
<br />
<br />
<br />
Final images from the game:<br />
<br />
<br />
<br />
<br />
<br />
<br />
The Tilt Table result!<br />
<br />
<br />
<br />
<br />
<br />
The Final Play!<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:20:06</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 268:  HardWired Hinterland: A Fiasco Playset part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 267:  HardWired Hinterland Fiasco Playset part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-267-hardwired-hinterland-fiasco-playset-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-267-hardwired-hinterland-fiasco-playset-part-1/#comments</comments>
		<pubDate>Sun, 29 Mar 2015 18:42:23 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-267-hardwired-hinterland-fiasco-playset-part-1/</guid>

		<description><![CDATA[<p>John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting.  We all got together and decided to try it out.  We had a great time and we think it’s entertaining.  Let us know if you agree.
</p><div></div>
<div>On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out <a href="http://www.bullypulpitgames.com/games/fiasco/" title="Fiasco the game!">Fiasco</a>!</div>
<div></div>
<div>You can get a free copy of the <a href="http://tritacgames.com/the_brass_monkey_ball_final.pdf" title="http://">Brass Monkey Ball from the Tri Tac Games webpage</a>! </div>
<div>
<div></div>
<div>Sorry about some of the audio quality.  I was overloading my microphone and nobody told me so it is a little distorted.  </div>
<div>—-more—-</div>
<div>Here are the screenshots of the play mats for the game:</div>
<div></div>
<div><img src="" alt="html&#62;" /></div></div>]]></description>
        
	<content:encoded><![CDATA[John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting.  We all got together and decided to try it out.  We had a great time and we think it's entertaining.  Let us know if you agree.<br />On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out <a href="http://www.bullypulpitgames.com/games/fiasco/" title="Fiasco the game!">Fiasco</a>!<br />You can get a free copy of the <a href="http://tritacgames.com/the_brass_monkey_ball_final.pdf" title="http://">Brass Monkey Ball from the Tri Tac Games webpage</a>! <br />Sorry about some of the audio quality.  I was overloading my microphone and nobody told me so it is a little distorted.  <br />----more----Here are the screenshots of the play mats for the game:<br />All the players.<br />Our setup with all the relationships and other items assigned.<br />After the Tilt table.<br />The final reckoning. <a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3D0438787f0c0a3d4c6eaf74eb00b2dd5d2e9b3745%26action%3Dedit%26post%3D5565110%26signature%3D74bbc1dc9e99595e94b7ca1d8085f61e&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2Fzv9we7%2FCopyofFiascoMatForOnlinePlay-1.png&amp;xm=h&amp;xv=sa1.35&amp;description=CopyofFiascoMatForOnlinePlay-1.png" style="height:20px;width:40px;border:none;background-color:transparent;"></a><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3D0438787f0c0a3d4c6eaf74eb00b2dd5d2e9b3745%26action%3Dedit%26post%3D5565110%26signature%3D74bbc1dc9e99595e94b7ca1d8085f61e&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2Fzv9we7%2FCopyofFiascoMatForOnlinePlay-1.png&amp;xm=h&amp;xv=sa1.35&amp;description=CopyofFiascoMatForOnlinePlay-1.png" style="height:20px;width:40px;border:none;background-color:transparent;"></a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gzmibk/episode_267_tts_podcast_hardwired_hinterland_fiasco_playset_part1.mp3" length="70707537" type="audio/mpeg"/>
				<itunes:subtitle>John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting.  We all got together and ...</itunes:subtitle>
		<itunes:summary><![CDATA[John Reiher designed a playset to be used with the Bullypulpit game Fiasco that draws from the HardWired Hinterland setting.  We all got together and decided to try it out.  We had a great time and we think it's entertaining.  Let us know if you agree.<br />
<br />
On the technical side, we played an accelerated version of the game. Please visit the folks at Bully Pulpit games to check out <a href="http://www.bullypulpitgames.com/games/fiasco/">Fiasco</a>!<br />
<br />
<br />
You can get a free copy of the <a href="http://tritacgames.com/the_brass_monkey_ball_final.pdf">Brass Monkey Ball from the Tri Tac Games webpage</a>! <br />
<br />
<br />
<br />
Sorry about some of the audio quality.  I was overloading my microphone and nobody told me so it is a little distorted.  <br />
<br />
<br />
<br />
Here are the screenshots of the play mats for the game:<br />
<br />
<br />
<br />
All the players.<br />
<br />
<br />
<br />
Our setup with all the relationships and other items assigned.<br />
<br />
<br />
<br />
After the Tilt table.<br />
<br />
<br />
<br />
The final reckoning. <br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:13:39</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 267:  HardWired Hinterland Fiasco Playset part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 266:  Psionics Revealed in your game world part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-266-psionics-revealed-in-your-game-world-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-266-psionics-revealed-in-your-game-world-part-2/#comments</comments>
		<pubDate>Sun, 22 Mar 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-266-psionics-revealed-in-your-game-world-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">This week we finish our examination of what happens when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable for any world where these powers were suddenly revealed.  Does the government try to suppress?  Are they a threat to the common man?  To decency?  To privacy?  What new laws will be enacted?  Will people be put out their jobs?  All this and much much more.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our examination of what happens when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable for any world where these powers were suddenly revealed.  Does the government try to suppress?  Are they a threat to the common man?  To decency?  To privacy?  What new laws will be enacted?  Will people be put out their jobs?  All this and much much more.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/b6ys5d/episode_266_tts_podcast_psionics_revealed_part2.mp3" length="66555112" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our examination of what happens when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our examination of what happens when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable for any world where these powers were suddenly revealed.  Does the government try to suppress?  Are they a threat to the common man?  To decency?  To privacy?  What new laws will be enacted?  Will people be put out their jobs?  All this and much much more.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:09:20</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 266:  Psionics Revealed in your game world part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 265:  Psionics Revealed part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-265-psionics-revealed-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-265-psionics-revealed-part-1/#comments</comments>
		<pubDate>Sun, 15 Mar 2015 21:48:10 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-265-psionics-revealed-part-1/</guid>

		<description><![CDATA[<p>This week we examine what happened when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable for any world where these powers were suddenly revealed.  Does the government try to suppress?  Are they a threat to the common man?  To decency?  To privacy?  What new laws will be enacted?  Will people be put out their jobs?  All this and much much more.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we examine what happened when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable for any world where these powers were suddenly revealed.  Does the government try to suppress?  Are they a threat to the common man?  To decency?  To privacy?  What new laws will be enacted?  Will people be put out their jobs?  All this and much much more.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gyx9s4/episode_265_tts_podcast_psionics_revealed_part1.mp3" length="59988137" type="audio/mpeg"/>
				<itunes:subtitle>This week we examine what happened when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we examine what happened when the existence of psionics or esp power is revealed on Earth Prime in Fringeworthy.  This discussion is applicable for any world where these powers were suddenly revealed.  Does the government try to suppress?  Are they a threat to the common man?  To decency?  To privacy?  What new laws will be enacted?  Will people be put out their jobs?  All this and much much more.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:29</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 265:  Psionics Revealed part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 264: Iron Fringeworthy</title>
		<link>http://tritacsystems.podbean.com/e/episode-264-iron-fringeworthy/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-264-iron-fringeworthy/#comments</comments>
		<pubDate>Sun, 08 Mar 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Special Feature</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-264-iron-fringeworthy/</guid>

		<description><![CDATA[<p>This week we tried an experienent.  4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, or places (set of 3) given to them by another host.  The results can be heard here and downloaded from the Fans of Fringworthy facebook page or email a host if you don’t do facebook.  Hope you like them.
</p><div></div>
<div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we tried an experienent.  4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, or places (set of 3) given to them by another host.  The results can be heard here and downloaded from the Fans of Fringworthy facebook page or email a host if you don't do facebook.  Hope you like them.<br /><br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/jkbxmv/episode_264_tts_podcast_iron_fw.mp3" length="73753205" type="audio/mpeg"/>
				<itunes:subtitle>This week we tried an experienent.  4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we tried an experienent.  4 hosts did their best to create a playable fringeworthy adventure in 20 minutes based on 3 objects, persons, or places (set of 3) given to them by another host.  The results can be heard here and downloaded from the Fans of Fringworthy facebook page or email a host if you don't do facebook.  Hope you like them.<br />
<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:16:49</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 264: Iron Fringeworthy</media:title></media:content>	</item>
		<item>
		<title>Episode 263: PC Goals part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-263-pc-goals-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-263-pc-goals-part-2/#comments</comments>
		<pubDate>Sun, 01 Mar 2015 23:04:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-263-pc-goals-part-2/</guid>

		<description><![CDATA[<p><span style="font-size:13.3333330154419px;">A while back we did an episode called “What’s on your character sheet?”.  One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[A while back we did an episode called "What's on your character sheet?".  One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/jvra4q/episode_263_tts_podcast_pc_goals_part_2.mp3" length="69869027" type="audio/mpeg"/>
				<itunes:subtitle>A while back we did an episode called "What's on your character sheet?".  One of our fans, Dances with Ponies, suggested we expand the topic ...</itunes:subtitle>
		<itunes:summary><![CDATA[A while back we did an episode called "What's on your character sheet?".  One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:12:46</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 263: PC Goals part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 262: Pc Goals part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-262-pc-goals-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-262-pc-goals-part-1/#comments</comments>
		<pubDate>Sun, 22 Feb 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-262-pc-goals-part-1/</guid>

		<description><![CDATA[<p>A while back we did an episode called “What’s on your character sheet?”.  One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[A while back we did an episode called "What's on your character sheet?".  One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/fx8wk6/episode_262_tts_podcast_pc_goals_part_1.mp3" length="71550978" type="audio/mpeg"/>
				<itunes:subtitle>A while back we did an episode called "What's on your character sheet?".  One of our fans, Dances with Ponies, suggested we expand the topic ...</itunes:subtitle>
		<itunes:summary><![CDATA[A while back we did an episode called "What's on your character sheet?".  One of our fans, Dances with Ponies, suggested we expand the topic with Pc goals - goals that are imposed on the PC by others or by themselves.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:14:31</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 262: Pc Goals part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 261:  Fringe Medicine part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-261-fringe-medicine-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-261-fringe-medicine-part-3/#comments</comments>
		<pubDate>Sun, 15 Feb 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-261-fringe-medicine-part-3/</guid>

		<description><![CDATA[<p>This week we conclude our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we conclude our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/rfycan/episode_261_tts_podcast_fringemed_part3.mp3" length="62884093" type="audio/mpeg"/>
				<itunes:subtitle>This week we conclude our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we conclude our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:05:30</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 261:  Fringe Medicine part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 260:  Fringe Medicine part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-260-fringe-medicine-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-260-fringe-medicine-part-2/#comments</comments>
		<pubDate>Sun, 08 Feb 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-260-fringe-medicine-part-2/</guid>

		<description><![CDATA[<p>This week we continue our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/9swpqh/episode_260_tts_podcast_fringemed_part2.mp3" length="55859035" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:58:11</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 260:  Fringe Medicine part 2</media:title></media:content>	</item>
		<item>
		<title>Mythwits Season 2 episode 4:  Savage Fringeworthy?</title>
		<link>http://tritacsystems.podbean.com/e/mythwits-season-2-episode-4-savage-fringeworthy/</link>
		<comments>http://tritacsystems.podbean.com/e/mythwits-season-2-episode-4-savage-fringeworthy/#comments</comments>
		<pubDate>Mon, 02 Feb 2015 00:28:22 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>HardWired Hinterland</category>
	<category>WeirdZone</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/mythwits-season-2-episode-4-savage-fringeworthy/</guid>

		<description><![CDATA[<p>John Reiher was featured on the latest episode of Mythwits.  this is the audio only version.  If you would like to see the video version please use this link:
</p><div></div>
<div><a href="http://youtu.be/5YhtZlXDAHU" style="color:rgb(59,89,152);text-decoration:none;font-family:Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;font-size:14px;line-height:12.8800001144409px;background-color:rgb(255,255,255);">http://youtu.be/5YhtZlXDAHU</a></div>
<div></div>
]]></description>
        
	<content:encoded><![CDATA[John Reiher was featured on the latest episode of Mythwits.  this is the audio only version.  If you would like to see the video version please use this link:<br /><a href="http://youtu.be/5YhtZlXDAHU" style="color:rgb(59,89,152);text-decoration:none;font-family:Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;font-size:14px;line-height:12.8800001144409px;background-color:rgb(255,255,255);">http://youtu.be/5YhtZlXDAHU</a><br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/bm8ic2/Mythwits_S2E04FromtheFringe.mp3" length="56188551" type="audio/mpeg"/>
				<itunes:subtitle>John Reiher was featured on the latest episode of Mythwits.  this is the audio only version.  If you would like to see the video version ...</itunes:subtitle>
		<itunes:summary><![CDATA[John Reiher was featured on the latest episode of Mythwits.  this is the audio only version.  If you would like to see the video version please use this link:<br />
<br />
<a href="http://youtu.be/5YhtZlXDAHU">http://youtu.be/5YhtZlXDAHU</a><br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:57:03</itunes:duration>
								</item>
		<item>
		<title>Episode 259:  Fringe Medicine part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-259-fringe-medicine-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-259-fringe-medicine-part-1/#comments</comments>
		<pubDate>Sun, 01 Feb 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-259-fringe-medicine-part-1/</guid>

		<description><![CDATA[<p>This week we begin our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/idj8m4/episode_259_tts_podcast_fringemed_part1.mp3" length="55608761" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our exploration of how to improve the living conditions on primitive or post apocalyptic worlds using modern, superscience, or naturalistic techniques.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:57:55</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 259:  Fringe Medicine part 1</media:title></media:content>	</item>
		<item>
		<title>Sunday Skypers Fiasco Actual Play</title>
		<link>http://tritacsystems.podbean.com/e/sunday-skypers-fiasco-actual-play/</link>
		<comments>http://tritacsystems.podbean.com/e/sunday-skypers-fiasco-actual-play/#comments</comments>
		<pubDate>Sun, 01 Feb 2015 22:59:49 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/sunday-skypers-fiasco-actual-play/</guid>

		<description><![CDATA[<p>Our good friends over at the Sunday Skypers played the Fiasco playset that John Reiher created for the HardWired Hinterland game.  Give it a listen.  It is sure to be hilarious.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[Our good friends over at the Sunday Skypers played the Fiasco playset that John Reiher created for the HardWired Hinterland game.  Give it a listen.  It is sure to be hilarious.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/sjkraq/SundaySkypers-FIASCO.mp3" length="19226207" type="audio/mpeg"/>
				<itunes:subtitle>Our good friends over at the Sunday Skypers played the Fiasco playset that John Reiher created for the HardWired Hinterland game.  Give it a listen. ...</itunes:subtitle>
		<itunes:summary><![CDATA[Our good friends over at the Sunday Skypers played the Fiasco playset that John Reiher created for the HardWired Hinterland game.  Give it a listen.  It is sure to be hilarious.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:53:24</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Sunday Skypers Fiasco Actual Play</media:title></media:content>	</item>
		<item>
		<title>Episode 258: Hard Wired Hinterland, Cat Rulers?  part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-258-hard-wired-hinterland-cat-rulers-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-258-hard-wired-hinterland-cat-rulers-part-2/#comments</comments>
		<pubDate>Sun, 25 Jan 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-258-hard-wired-hinterland-cat-rulers-part-2/</guid>

		<description><![CDATA[<p>This week we conclude our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don’t they rule us?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we conclude our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don't they rule us?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/sjytwd/episode_258_tts_podcast_hwh_cat_rulers_part_2.mp3" length="57165575" type="audio/mpeg"/>
				<itunes:subtitle>This week we conclude our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don't ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we conclude our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don't they rule us?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:59:32</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 258: Hard Wired Hinterland, Cat Rulers?  part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 257: Hard Wired Hinterland:  Cat Rulers? part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-257-hard-wired-hinterland-cat-rulers-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-257-hard-wired-hinterland-cat-rulers-part-1/#comments</comments>
		<pubDate>Sun, 18 Jan 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-257-hard-wired-hinterland-cat-rulers-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don’t they rule us?
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don't they rule us?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/tqjz8f/episode_257_tts_podcast_hwh_cat_rulers_part_1.mp3" length="60927710" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don't ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discussion of a world where most cats are sentient and many are human like.  They outnumber us, so why don't they rule us?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:03:27</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 257: Hard Wired Hinterland:  Cat Rulers? part 1</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual Play  01/12/2015</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-01122015/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-01122015/#comments</comments>
		<pubDate>Wed, 14 Jan 2015 00:50:58 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-01122015/</guid>

		<description><![CDATA[<p>Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try to eat up the next 2 weeks of time and ditch Jason back on Hinterpol for a sizable sum.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try to eat up the next 2 weeks of time and ditch Jason back on Hinterpol for a sizable sum.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/587k2w/tts_podcast_ap_hwh_20150112.mp3" length="154592234" type="audio/mpeg"/>
				<itunes:subtitle>Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try ...</itunes:subtitle>
		<itunes:summary><![CDATA[Spurning their opportunity to hide out at a western farm, which worked so well for Prof Silas, they go on an endurance flight to try to eat up the next 2 weeks of time and ditch Jason back on Hinterpol for a sizable sum.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>02:41:01</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual Play  01/12/2015</media:title></media:content>	</item>
		<item>
		<title>Episode 256: Fringeworthy Alternate Revenue Streams part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-256-fringeworthy-alternate-revenue-streams-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-256-fringeworthy-alternate-revenue-streams-part-2/#comments</comments>
		<pubDate>Sun, 11 Jan 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-256-fringeworthy-alternate-revenue-streams-part-2/</guid>

		<description><![CDATA[<p>This week we continue our discussion of what revenue is available to run IDA.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we continue our discussion of what revenue is available to run IDA.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/e5hcpa/episode_256_fw_alternate_revenue_streams_pt1.mp3" length="65626407" type="audio/mpeg"/>
				<itunes:subtitle>This week we continue our discussion of what revenue is available to run IDA.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we continue our discussion of what revenue is available to run IDA.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:08:21</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 256: Fringeworthy Alternate Revenue Streams part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 255:  Fringworthy Alternate Revenue streams part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-255-fringworthy-alternate-revenue-streams-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-255-fringworthy-alternate-revenue-streams-part-1/#comments</comments>
		<pubDate>Sun, 04 Jan 2015 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-255-fringworthy-alternate-revenue-streams-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discussion of how much it took to build Hatsumi Base and how much it takes to keep it going.  This is followed by a more generalized discussion of what revenue is available to run IDA.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discussion of how much it took to build Hatsumi Base and how much it takes to keep it going.  This is followed by a more generalized discussion of what revenue is available to run IDA.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/v9nr5g/episode_255_fw_alternate_revenue_streams_pt1.mp3" length="63726782" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of how much it took to build Hatsumi Base and how much it takes to keep it going.  This ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discussion of how much it took to build Hatsumi Base and how much it takes to keep it going.  This is followed by a more generalized discussion of what revenue is available to run IDA.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:22</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 255:  Fringworthy Alternate Revenue streams part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 254:  Solstice on Alts part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-254-solstice-on-alts-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-254-solstice-on-alts-part-2/#comments</comments>
		<pubDate>Sun, 28 Dec 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Christmas</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-254-solstice-on-alts-part-2/</guid>

		<description><![CDATA[<p>Welcome to the Christmas episode!  This week we finish our discussion of what the winter solstice would be like on various alternate earths where Christianity isn’t the predominate religion.
</p>
]]></description>
        
	<content:encoded><![CDATA[Welcome to the Christmas episode!  This week we finish our discussion of what the winter solstice would be like on various alternate earths where Christianity isn't the predominate religion.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/hj3f4s/episode_254_tts_podcast_solstice_on_alts_part2.mp3" length="53577814" type="audio/mpeg"/>
				<itunes:subtitle>Welcome to the Christmas episode!  This week we finish our discussion of what the winter solstice would be like on various alternate earths where Christianity ...</itunes:subtitle>
		<itunes:summary><![CDATA[Welcome to the Christmas episode!  This week we finish our discussion of what the winter solstice would be like on various alternate earths where Christianity isn't the predominate religion.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:55:49</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 254:  Solstice on Alts part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 253:  Solstice on Alts part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-253-solstice-on-alts-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-253-solstice-on-alts-part-1/#comments</comments>
		<pubDate>Sun, 21 Dec 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Christmas</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-253-solstice-on-alts-part-1/</guid>

		<description><![CDATA[<p>Welcome to the Christmas episode!  This week we start our discussion of w<span style="font-size:10pt;">hat the winter solstice would be like on various alternate earths where christianity wasn’t the predominate religion.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[Welcome to the Christmas episode!  This week we start our discussion of what the winter solstice would be like on various alternate earths where christianity wasn't the predominate religion.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/usibgv/episode_253_tts_podcast_solstice_on_alts_part1.mp3" length="54904082" type="audio/mpeg"/>
				<itunes:subtitle>Welcome to the Christmas episode!  This week we start our discussion of what the winter solstice would be like on various alternate earths where christianity ...</itunes:subtitle>
		<itunes:summary><![CDATA[Welcome to the Christmas episode!  This week we start our discussion of what the winter solstice would be like on various alternate earths where christianity wasn't the predominate religion.<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:57:12</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 253:  Solstice on Alts part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 252:  What&#8217;s on your character sheet part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-252-whats-on-your-character-sheet-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-252-whats-on-your-character-sheet-part-2/#comments</comments>
		<pubDate>Sun, 14 Dec 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-252-whats-on-your-character-sheet-part-2/</guid>

		<description><![CDATA[<p>This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM’s screen instead.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/gjixv8/Episode_252_CharacterSheet_part2.mp3" length="52185174" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:54:21</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 252:  What&#8217;s on your character sheet part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 251: What&#8217;s on your character sheet part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-251-whats-on-your-character-sheet-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-251-whats-on-your-character-sheet-part-1/#comments</comments>
		<pubDate>Sun, 07 Dec 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-251-whats-on-your-character-sheet-part-1/</guid>

		<description><![CDATA[<p>This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM’s screen instead.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/a4t58f/Episode_251_CharacterSheet_part1.mp3" length="60276111" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our discussion of what helps and hinders on your character sheet.  what needs to be right in front and what is better on the GM's screen instead.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:02:47</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 251: What&#8217;s on your character sheet part 1</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual Play  12/02/2014</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-12022014/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-12022014/#comments</comments>
		<pubDate>Fri, 05 Dec 2014 18:43:07 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-12022014/</guid>

		<description><![CDATA[<p>Dan has a showdown with the Wolfe Brothers at the Airport.
</p><div></div>
<div>Ben Reiher agonizes about how to keep Jason from further harm after his surgery from gunshot wounds.</div>
<div></div>
<div>We use the Clockwork Drama cards which allow the players to significantly alter the events in the game.  They get 5 at the beginning of each session and can play 1 each during the session.</div>
<div></div>
<div></div>
]]></description>
        
	<content:encoded><![CDATA[Dan has a showdown with the Wolfe Brothers at the Airport.<br />Ben Reiher agonizes about how to keep Jason from further harm after his surgery from gunshot wounds.<br />We use the Clockwork Drama cards which allow the players to significantly alter the events in the game.  They get 5 at the beginning of each session and can play 1 each during the session.<br /><br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/zdc28n/tts_podcast_ap_hwh_2014_12_02.mp3" length="162210087" type="audio/mpeg"/>
				<itunes:subtitle>Dan has a showdown with the Wolfe Brothers at the Airport.Ben Reiher agonizes about how to keep Jason from further harm after his surgery from ...</itunes:subtitle>
		<itunes:summary><![CDATA[Dan has a showdown with the Wolfe Brothers at the Airport.<br />
<br />
Ben Reiher agonizes about how to keep Jason from further harm after his surgery from gunshot wounds.<br />
<br />
<br />
We use the Clockwork Drama cards which allow the players to significantly alter the events in the game.  They get 5 at the beginning of each session and can play 1 each during the session.<br />
<br />
<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>02:48:58</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual Play  12/02/2014</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual Play  11/15/2014</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-11152014/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-11152014/#comments</comments>
		<pubDate>Thu, 04 Dec 2014 01:35:02 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-11152014/</guid>

		<description><![CDATA[<p>Dan makes his way with Waco to the Six Gun Junction airport to confront the Wolfe Brothers who have been funding all the attacks against them
</p><div></div>
<div>Ben and the rest have a tense night at the hospital as Jason is in surgery to repair his gunshot wounds and multiple gunman attacks continue.</div>
<div></div>
<div>In the middle of all this death, a new life blossoms.</div>
<div></div>
]]></description>
        
	<content:encoded><![CDATA[Dan makes his way with Waco to the Six Gun Junction airport to confront the Wolfe Brothers who have been funding all the attacks against them<br />Ben and the rest have a tense night at the hospital as Jason is in surgery to repair his gunshot wounds and multiple gunman attacks continue.<br />In the middle of all this death, a new life blossoms.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/q32nx9/tts_podcast_ap_hwh_2014_11_15.mp3" length="183263945" type="audio/mpeg"/>
				<itunes:subtitle>Dan makes his way with Waco to the Six Gun Junction airport to confront the Wolfe Brothers who have been funding all the attacks against ...</itunes:subtitle>
		<itunes:summary><![CDATA[Dan makes his way with Waco to the Six Gun Junction airport to confront the Wolfe Brothers who have been funding all the attacks against them<br />
<br />
Ben and the rest have a tense night at the hospital as Jason is in surgery to repair his gunshot wounds and multiple gunman attacks continue.<br />
<br />
<br />
In the middle of all this death, a new life blossoms.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>03:10:53</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual Play  11/15/2014</media:title></media:content>	</item>
		<item>
		<title>Weirdzone: The Adventures of the Whartson Hall Aethernauts, Episode 01</title>
		<link>http://tritacsystems.podbean.com/e/weirdzone-the-adventures-of-the-whartson-hall-aethernauts-episode-01/</link>
		<comments>http://tritacsystems.podbean.com/e/weirdzone-the-adventures-of-the-whartson-hall-aethernauts-episode-01/#comments</comments>
		<pubDate>Fri, 28 Nov 2014 14:46:49 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>WeirdZone</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/weirdzone-the-adventures-of-the-whartson-hall-aethernauts-episode-01/</guid>

		<description><![CDATA[<p>We join our erstwhile explorers when they find themselves facing off with scaly creatures from the dim reaches of the past! Join the the <a href="http://www.rpgmp3.com/ipb/files/file/1194-weirdzone-session-01/" title="Wharston Hall Aethernauts Episode 01">Whartson Hall Aethernauts</a> in their further adventures in the Weirdzone!
</p><div></div>
<div><a href="http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/ForgottenFuturesV_01.mp3" title="Direct Link to Episode 01">http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/ForgottenFuturesV_01.mp3</a></div>
<p>
</p><div>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! </p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;"></p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Certainly not Richmond, possibly not 1893: The h [...]</p></div>]]></description>
        
	<content:encoded><![CDATA[We join our erstwhile explorers when they find themselves facing off with scaly creatures from the dim reaches of the past! Join the the <a href="http://www.rpgmp3.com/ipb/files/file/1194-weirdzone-session-01/" title="Wharston Hall Aethernauts Episode 01">Whartson Hall Aethernauts</a> in their further adventures in the Weirdzone!<br /><a href="http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/ForgottenFuturesV_01.mp3" title="Direct Link to Episode 01">http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/ForgottenFuturesV_01.mp3</a><br /><p style="margin:0px;font-size:12px;font-family:Helvetica;">Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! </p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Certainly not Richmond, possibly not 1893: The hapless visitors to the unexpectedly mobile house of Sir William Reynolds, brilliant but distinctly eccentric inventor, find their host gone along with their views of Surrey, replaced by a strangely lush landscape of fern-like plants and jungle. When a toothy, squamous head emerges from the greenery the guests find themselves unexpectedly hunted and horribly ill-equipped.</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games.</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our frankly perfunctory efforts, listeners may find some reduction in sound quality as a result. We can assure you that this is despite using only the finest grade of wax cylinders in our phonographs.</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">The Players:</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Amelia: Lady Lettie Parkhurst</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Tim: Sir George Mathews</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Riddles: John Bull</p>
<p style="margin:0px;font-size:12px;font-family:Helvetica;">Jon: The GM</p>]]></content:encoded>
			</item>
		<item>
		<title>Weirdzone: The Adventures of the Whartson Hall Aethernauts, Episode 00</title>
		<link>http://tritacsystems.podbean.com/e/weirdzone-the-adventures-of-the-whartson-hall-aethernauts-episode-00/</link>
		<comments>http://tritacsystems.podbean.com/e/weirdzone-the-adventures-of-the-whartson-hall-aethernauts-episode-00/#comments</comments>
		<pubDate>Fri, 28 Nov 2014 14:39:21 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>WeirdZone</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/weirdzone-the-adventures-of-the-whartson-hall-aethernauts-episode-00/</guid>

		<description><![CDATA[<p><font face="Arial, Verdana" style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;">Across the pond, some canny Brits have started playing </font><a href="http://www.rpgmp3.com/ipb/files/file/1188-weirdzone-session-00/" title="RPGMP3.com Session 00" style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;">Weirdzone</a><font face="Arial, Verdana" style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;">. The folks of RPGMP3.com have two sessions under their belts, and this is the first session.</font>
</p><div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;"></div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;"><a href=""></a></div>]]></description>
        
	<content:encoded><![CDATA[Across the pond, some canny Brits have started playing <a href="http://www.rpgmp3.com/ipb/files/file/1188-weirdzone-session-00/" title="RPGMP3.com Session 00" style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;">Weirdzone</a>. The folks of RPGMP3.com have two sessions under their belts, and this is the first session.<br /><a href="http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/FFV_Weirdzone_00.mp3" title="Direct link to MP3 file">http://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/FFV_Weirdzone_00.mp3</a><br /><br /><p style="margin:0px;font-size:12px;font-family:Helvetica;">Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past! </p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">Richmond, 1893. A surprising event has been announced, with the reclusive inventor Sir William Reynolds gathering select persons to witness the unveiling of his latest project, something he has never done before. Clearly it must be of the most singular importance, yet it is not the only surprise awaiting the guests on this outwardly ordinary evening. </p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">This introductory session involves character generation for about an hour, so skip ahead if that doesn't interest you. The idea is to play this adventure when scheduling issues mean that we don't have key players for our regular game, so it will likely be on an even less formal schedule than normal.</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games.</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">The Players:</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">Amelia: Lady Lettie Parkhurst</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">Tim: Sir George Mathews</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">Riddles: John Bull</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p style="margin:0px;font-size:12px;font-family:Helvetica;">Jon: The GM</p><p style="margin:0px;font-size:12px;font-family:Helvetica;"><br /></p><p>



















</p><p style="margin:0px;font-size:12px;font-family:Helvetica;">The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners may find some reduction in sound quality as a result. We can assure you that this is despite using only the finest grade of wax cylinders in our phonographs.</p><br /><p style="font-style:normal;font-family:Arial, Verdana;line-height:normal;"><em class="bbc" style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:19px;"><br /></em></p><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3D00eab3302876b337158dd45d586d0e38fbd29ae1%26action%3Dedit%26post%3D5390473%26signature%3De106da5a9288bc0efdfb549584aab3f8&amp;media=http%3A%2F%2Fi231.photobucket.com%2Falbums%2Fee147%2FBigJackBrass%2FForgottenFuturesNewCoverImage_zps088aae62.jpg&amp;xm=h&amp;xv=sa1.35&amp;description=ForgottenFuturesNewCoverImage_zps088aae6"></a><a style="height:20px;width:40px;border:none;background-color:transparent;" href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3D00eab3302876b337158dd45d586d0e38fbd29ae1%26action%3Dedit%26post%3D5390473%26signature%3De106da5a9288bc0efdfb549584aab3f8&amp;media=http%3A%2F%2Fi231.photobucket.com%2Falbums%2Fee147%2FBigJackBrass%2FForgottenFuturesNewCoverImage_zps088aae62.jpg&amp;xm=h&amp;xv=sa1.35&amp;description=ForgottenFuturesNewCoverImage_zps088aae6"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3Ddf23e6b9a01eaf5379728b36a9e2b8a038e6c03c%26action%3Dedit%26post%3D5390473%26signature%3De106da5a9288bc0efdfb549584aab3f8&amp;media=http%3A%2F%2Fi231.photobucket.com%2Falbums%2Fee147%2FBigJackBrass%2FForgottenFuturesNewCoverImage_zps088aae62.jpg&amp;xm=h&amp;xv=sa1.35&amp;description=ForgottenFuturesNewCoverImage_zps088aae6" style="height:20px;width:40px;border:none;background-color:transparent;"></a><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3Ddf23e6b9a01eaf5379728b36a9e2b8a038e6c03c%26action%3Dedit%26post%3D5390473%26signature%3De106da5a9288bc0efdfb549584aab3f8&amp;media=http%3A%2F%2Fi231.photobucket.com%2Falbums%2Fee147%2FBigJackBrass%2FForgottenFuturesNewCoverImage_zps088aae62.jpg&amp;xm=h&amp;xv=sa1.35&amp;description=ForgottenFuturesNewCoverImage_zps088aae6" style="height:20px;width:40px;border:none;background-color:transparent;"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a><a style="height:20px;width:40px;border:none;background-color:transparent;"></a>]]></content:encoded>
			</item>
		<item>
		<title>Episode 250:  Animation bible?</title>
		<link>http://tritacsystems.podbean.com/e/episode-250-animation-bible/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-250-animation-bible/#comments</comments>
		<pubDate>Sun, 23 Nov 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-250-animation-bible/</guid>

		<description><![CDATA[<p><img src="http://tritacsystems.podbean.com/mf/web/fzjx9p/250Episodes.png" alt="250Episodes.png" /></p><div></div>
<div>Wow!  250 episodes by my count of course.  The site says we have over 300 but I only count the ones that matter. [grin].
<div></div>
<div>Anyways, one of our listeners wanted to know why we haven’t created an animation bible so that our games could be made into an animated movie or tv series.  So we talk about that very possibility with the  hosts and Richard Tucholka, creator of the Tri Tac games.</div>
</div>
<p><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3Df63b43c9e6e98b2362a13b64a9c8945bac2d9c6e%26action%3Dedit%26post%3D5354965%26signature%3D0f3b930fda4911aadef72c0667d426d2&#38;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2Ffzjx9p%2F250Episodes.png&#38;xm=h&#38;xv=sa1.35&#38;description=250Episodes.png" style="height:20px;width:40px;border:none;"></a></p>]]></description>
        
	<content:encoded><![CDATA[<br />Wow!  250 episodes by my count of course.  The site says we have over 300 but I only count the ones that matter. [grin].<br />Anyways, one of our listeners wanted to know why we haven't created an animation bible so that our games could be made into an animated movie or tv series.  So we talk about that very possibility with the  hosts and Richard Tucholka, creator of the Tri Tac games.<a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3Df63b43c9e6e98b2362a13b64a9c8945bac2d9c6e%26action%3Dedit%26post%3D5354965%26signature%3D0f3b930fda4911aadef72c0667d426d2&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2Ffzjx9p%2F250Episodes.png&amp;xm=h&amp;xv=sa1.35&amp;description=250Episodes.png" style="height:20px;width:40px;border:none;background-color:transparent;"></a><a href="http://www.pinterest.com/pin/create/extension/?url=http%3A%2F%2Ftritacsystems.podbean.com%2Fadmin%2Fpost.php%3Ftoken%3Df63b43c9e6e98b2362a13b64a9c8945bac2d9c6e%26action%3Dedit%26post%3D5354965%26signature%3D0f3b930fda4911aadef72c0667d426d2&amp;media=http%3A%2F%2Ftritacsystems.podbean.com%2Fmf%2Fweb%2Ffzjx9p%2F250Episodes.png&amp;xm=h&amp;xv=sa1.35&amp;description=250Episodes.png" style="height:20px;width:40px;border:none;background-color:transparent;"></a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/x3ewdg/episode_250_tts_podcast_animation_bible.mp3" length="77646913" type="audio/mpeg"/>
				<itunes:subtitle>Wow!  250 episodes by my count of course.  The site says we have over 300 but I only count the ones that matter. [grin].Anyways, one ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
<br />
<br />
Wow!  250 episodes by my count of course.  The site says we have over 300 but I only count the ones that matter. [grin].<br />
<br />
Anyways, one of our listeners wanted to know why we haven't created an animation bible so that our games could be made into an animated movie or tv series.  So we talk about that very possibility with the  hosts and Richard Tucholka, creator of the Tri Tac games.<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:20:52</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 250:  Animation bible?</media:title></media:content>	</item>
		<item>
		<title>Episode 249: Fringeworthy Romana Universa part 3</title>
		<link>http://tritacsystems.podbean.com/e/episode-249-fringeworthy-romana-universa-part-3/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-249-fringeworthy-romana-universa-part-3/#comments</comments>
		<pubDate>Sun, 16 Nov 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-249-fringeworthy-romana-universa-part-3/</guid>

		<description><![CDATA[<p>Rome never fell and rules most of the known world in the 15th century Alternate Earth.  This week we finish our discussion of this fringeworthy race and member of the alien corp.
</p><div></div>
<div>Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here’s the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane" title="Sugarcane" style="font-size:10pt;">Sugarcane</a>
<div></div>
</div>
]]></description>
        
	<content:encoded><![CDATA[Rome never fell and rules most of the known world in the 15th century Alternate Earth.  This week we finish our discussion of this fringeworthy race and member of the alien corp.<br />Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane" title="Sugarcane" style="font-size:10pt;">Sugarcane</a><br /><br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/d3mvfb/episode_249_tts_podcast_pax_romana_universalis_part3.mp3" length="46571648" type="audio/mpeg"/>
				<itunes:subtitle>Rome never fell and rules most of the known world in the 15th century Alternate Earth.  This week we finish our discussion of this fringeworthy ...</itunes:subtitle>
		<itunes:summary><![CDATA[Rome never fell and rules most of the known world in the 15th century Alternate Earth.  This week we finish our discussion of this fringeworthy race and member of the alien corp.<br />
<br />
Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane">Sugarcane</a><br />
<br />
<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:48:30</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 249: Fringeworthy Romana Universa part 3</media:title></media:content>	</item>
		<item>
		<title>Episode 248:  Fringeworthy Romana Universa Part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-248-fringeworthy-romana-universa-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-248-fringeworthy-romana-universa-part-2/#comments</comments>
		<pubDate>Sun, 09 Nov 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-248-fringeworthy-romana-universa-part-2/</guid>

		<description><![CDATA[<p>Rome never fell and rules most of the known world in the 15th century Alternate Earth.  Part 2
</p><div></div>
<div>Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here’s the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane" title="Sugarcane" style="font-size:10pt;">Sugarcane</a></div>
]]></description>
        
	<content:encoded><![CDATA[Rome never fell and rules most of the known world in the 15th century Alternate Earth.  Part 2<br />Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane" title="Sugarcane" style="font-size:10pt;">Sugarcane</a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/hjmqg5/episode_248_tts_podcast_pax_romana_universalis_part2.mp3" length="50225029" type="audio/mpeg"/>
				<itunes:subtitle>Rome never fell and rules most of the known world in the 15th century Alternate Earth.  Part 2Correction: John said that sugarcane is a new ...</itunes:subtitle>
		<itunes:summary><![CDATA[Rome never fell and rules most of the known world in the 15th century Alternate Earth.  Part 2<br />
<br />
Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane">Sugarcane</a><br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:19</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 248:  Fringeworthy Romana Universa Part 2</media:title></media:content>	</item>
		<item>
		<title>Savage Worlds Fringeworthy Production Update for Week ending November 3rd, 2014</title>
		<link>http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-november-3rd-2014/</link>
		<comments>http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-november-3rd-2014/#comments</comments>
		<pubDate>Mon, 03 Nov 2014 21:27:06 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-november-3rd-2014/</guid>

		<description><![CDATA[<div style="font-family:Arial, Verdana;line-height:normal;"><font size="2">Sorry about the lateness in this post, but I had to recover the Main document after I had an issue with some tables. I was also up last night, Sunday, working on new sections. The book is 171 pages as of today, over 72,000 words and it’s still growing. I didn’t get much of my list from last time done, as I realized that I needed to merge in a lot of stuff from the d20 book. That also means rewriting and rewording text, so that it adheres to the Savage Worlds’ rules. Here’s the list of stuff I didn’t get to, as I found more productive work elsewhere. </font></div>
<div style="font-family:Arial, Verdana;line-height:normal;"><font size="2"><br /></font></div>
<div style="font-size:10pt;font-family:Arial, Verdana;line-height:normal;"></div>
<div>
<ul style="font-family:Helvetica;line-height:17px;padding:0px;margin:0px 0px 10px 25px;color:rgb(51,51,51);"><li style="line-height:20px;"> [...]</li></ul></div>]]></description>
        
	<content:encoded><![CDATA[Sorry about the lateness in this post, but I had to recover the Main document after I had an issue with some tables. I was also up last night, Sunday, working on new sections. The book is 171 pages as of today, over 72,000 words and it's still growing. I didn't get much of my list from last time done, as I realized that I needed to merge in a lot of stuff from the d20 book. That also means rewriting and rewording text, so that it adheres to the Savage Worlds' rules. Here's the list of stuff I didn't get to, as I found more productive work elsewhere. <br /><br /><ul style="font-family:Helvetica;line-height:17px;padding:0px;margin:0px 0px 10px 25px;color:rgb(51,51,51);">Rewrite the Star Platform section of the World Creation rules. Flesh out the Europe of Alt 0,2 for sure this week.Work more on FringeCorp.Merge in the Mellor to the rules. General editing of things.</ul>I still need some more ideas on FringeCorp, so I'll go fishing on that in the Design Group on Facebook. I'll be merging more information in and updating it to Savage Worlds this week, so expect the book to grow in size!<br />Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&amp;usp=sharing" title="" style="color:rgb(201,48,43);text-decoration:none;">Fringeworthy Google Drive Folder</a><a href="https://www.facebook.com/groups/223725554427386/" title="http://" style="color:rgb(201,48,43);text-decoration:none;">Savage Fringeworthy Design Facebook Page</a>]]></content:encoded>
		<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Savage Worlds Fringeworthy Production Update for Week ending November 3rd, 2014</media:title></media:content>	</item>
		<item>
		<title>Episode 247:  Fringeworthy Romana Universa</title>
		<link>http://tritacsystems.podbean.com/e/episode-247-fringeworthy-romana-universa/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-247-fringeworthy-romana-universa/#comments</comments>
		<pubDate>Sun, 02 Nov 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-247-fringeworthy-romana-universa/</guid>

		<description><![CDATA[<p>Rome never fell and rules most of the known world in the 15th century Alternate Earth.
</p><div></div>
<div>Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here’s the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane" title="Sugarcane" style="font-size:10pt;">Sugarcane</a></div>
]]></description>
        
	<content:encoded><![CDATA[Rome never fell and rules most of the known world in the 15th century Alternate Earth.<br />Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane" title="Sugarcane" style="font-size:10pt;">Sugarcane</a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/4dureg/episode_247_tts_podcast_pax_romana_universalis_part1.mp3" length="48025310" type="audio/mpeg"/>
				<itunes:subtitle>Rome never fell and rules most of the known world in the 15th century Alternate Earth.Correction: John said that sugarcane is a new world crop, ...</itunes:subtitle>
		<itunes:summary><![CDATA[Rome never fell and rules most of the known world in the 15th century Alternate Earth.<br />
<br />
Correction: John said that sugarcane is a new world crop, and that is wrong. It is a Southeast Asian crop that was introduced to Europe in our timeline in 800AD by Arab Traders. Here's the Wikipedia article on the subject: <a href="https://en.wikipedia.org/wiki/Sugarcane">Sugarcane</a><br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:50:01</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 247:  Fringeworthy Romana Universa</media:title></media:content>	</item>
		<item>
		<title>Savage Worlds Fringeworthy Production Update for Week ending October 26th, 2014</title>
		<link>http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-october-26th-2014/</link>
		<comments>http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-october-26th-2014/#comments</comments>
		<pubDate>Mon, 27 Oct 2014 01:25:58 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-october-26th-2014/</guid>

		<description><![CDATA[<p>Here’s how things progressed and not progressed on the Savage Worlds Fringeworthy rules:
</p><div></div>
<div>For last week:
<div>
<div style="font-family:Helvetica;line-height:17px;">
<ul><li><strong>Work on more Archetypes:</strong> Completed the archetypes for all the standard races. Didn’t include an archetype for Fringeborn as they pretty much are similar to those in this book and the Savage World Deluxe book. If other races are introduced, I’ll add at least two archetypes for them.</li>
<li><strong>Flesh out Europe a bit for Alt 0,2:</strong> Didn’t get to, though I thought about it and did more research on the French Revolution and how this world’s one went in a different direction without the American revolution as an example.</li>
<li><strong>More editing:</strong> Cleaned up a few more things and grammar.</li>
<li><strong>Brainstormed FringeCorp some more:</strong> Did, and couldn’t come up with anything. I really could use some suggestions from you folks [...]</li></ul></div></div></div>]]></description>
        
	<content:encoded><![CDATA[Here's how things progressed and not progressed on the Savage Worlds Fringeworthy rules:<br />For last week:<br /><ul>Work on more Archetypes: Completed the archetypes for all the standard races. Didn’t include an archetype for Fringeborn as they pretty much are similar to those in this book and the Savage World Deluxe book. If other races are introduced, I’ll add at least two archetypes for them.Flesh out Europe a bit for Alt 0,2: Didn’t get to, though I thought about it and did more research on the French Revolution and how this world’s one went in a different direction without the American revolution as an example.More editing: Cleaned up a few more things and grammar.Brainstormed FringeCorp some more: Did, and couldn’t come up with anything. I really could use some suggestions from you folks.Extra: Merged in the World Creation rules and I think they need more going over and rewriting. Especially the Star Platform section.</ul>For next week:<ul>Rewrite the Star Platform section of the World Creation rules. Flesh out the Europe of Alt 0,2 for sure this week.Work more on FringeCorp.Merge in the Mellor to the rules. General editing of things.</ul>Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&amp;usp=sharing" title="" style="color:rgb(201,48,43);text-decoration:none;font-size:10pt;">Fringeworthy Google Drive Folder</a><a href="https://www.facebook.com/groups/223725554427386/" title="http://" style="color:rgb(201,48,43);text-decoration:none;">Savage Fringeworthy Design Facebook Page</a>]]></content:encoded>
		<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Savage Worlds Fringeworthy Production Update for Week ending October 26th, 2014</media:title></media:content>	</item>
		<item>
		<title>Episode 246: Playing the World of Darkness in Bureau 13 part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-246-playing-the-world-of-darkness-in-bureau-13-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-246-playing-the-world-of-darkness-in-bureau-13-part-2/#comments</comments>
		<pubDate>Sun, 26 Oct 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-246-playing-the-world-of-darkness-in-bureau-13-part-2/</guid>

		<description><![CDATA[<p>This week we finish our discussion of what it would take to bring the World of Darkness RPG into a Bureau 13 campaign.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of what it would take to bring the World of Darkness RPG into a Bureau 13 campaign.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/27dpbt/Episode_246_tts_podcast_wod_part2.mp3" length="53200898" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of what it would take to bring the World of Darkness RPG into a Bureau 13 campaign.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of what it would take to bring the World of Darkness RPG into a Bureau 13 campaign.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:55:25</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 246: Playing the World of Darkness in Bureau 13 part 2</media:title></media:content>	</item>
		<item>
		<title>Savage Worlds Fringeworthy Production Update for Week ending October 19th, 2014</title>
		<link>http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-october-19th-2014/</link>
		<comments>http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-october-19th-2014/#comments</comments>
		<pubDate>Mon, 20 Oct 2014 01:49:28 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Tri Tac News</category>
	<category>Game Design</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/savage-worlds-fringeworthy-production-update-for-week-ending-october-19th-2014/</guid>

		<description><![CDATA[<p style="font-weight:normal;margin:0px 0px 6px;color:rgb(20,24,35);font-family:Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;font-size:14px;line-height:19px;">OK, so update for this week. I’ll save the podcasts for big announcements. So progress this week: </p>
<p style="margin:6px 0px;color:rgb(20,24,35);font-family:Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;font-size:14px;line-height:19px;">
</p><ul><li><strong>Consider a map for Alt 0,2: </strong>So, I considered doing a map, and decided to leave that open to the GMs to do. I’ll explain the political climate, and describe some of the background, and you can assume that what I don’t talk about is pretty much similar to our timeline. </li>
<li><strong>Finalize on what kinds of Archetypes to add to the game:</strong><span style="font-weight:normal;"> Not necessarily finalize, but decided to do at least two or three novice character archetypes for each of the starti [...]</span></li></ul>]]></description>
        
	<content:encoded><![CDATA[<p style="font-weight:normal;margin:0px 0px 6px;color:rgb(20,24,35);font-family:Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;font-size:14px;line-height:19px;">OK, so update for this week. I'll save the podcasts for big announcements. So progress this week: </p><p style="margin:6px 0px;color:rgb(20,24,35);font-family:Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;font-size:14px;line-height:19px;"></p><ul>Consider a map for Alt 0,2: So, I considered doing a map, and decided to leave that open to the GMs to do. I'll explain the political climate, and describe some of the background, and you can assume that what I don't talk about is pretty much similar to our timeline. Finalize on what kinds of Archetypes to add to the game: Not necessarily finalize, but decided to do at least two or three novice character archetypes for each of the starting races in the book. Consider them a jumping off point. I started with the Victorians and moved on to the Golden Horde. One goal I do have is not to duplicate existing Archetypes. That may take some doing.More editing: Fixed the references to what the target number is. May still have to go through and fix the wording that uses the phrase "target number."Expand FringeCorp: Thought about FringeCorp and didn't come up with anything as of yet. Thoughts and ideas of how FringeCorp works, markets, and what it is exactly it sells to the people of Earth Prime?</ul><p style="margin:6px 0px;">For next week:</p><p style="margin:6px 0px;"></p><ul>Work on more Archetypes. Flesh out Europe a bit for Alt 0,2.More editing.Brainstorm FringeCorp some more.</ul><p style="margin:6px 0px;"><br /></p>Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&amp;usp=sharing" title="" style="color:rgb(201,48,43);text-decoration:none;font-size:10pt;">Fringeworthy Google Drive Folder</a><a href="https://www.facebook.com/groups/223725554427386/" title="http://" style="color:rgb(201,48,43);text-decoration:none;">Savage Fringeworthy Design Facebook Page</a>]]></content:encoded>
			</item>
		<item>
		<title>Episode 245: World of Darkness in Bureau 13 part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-245-world-of-darkness-in-bureau-13-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-245-world-of-darkness-in-bureau-13-part-1/#comments</comments>
		<pubDate>Sun, 19 Oct 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-245-world-of-darkness-in-bureau-13-part-1/</guid>

		<description><![CDATA[<p>This week we begin our discussion of how to bring the monsters and mayhem of World of Darkness into a Bureau 13 campaign.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we begin our discussion of how to bring the monsters and mayhem of World of Darkness into a Bureau 13 campaign.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/g9hc67/Episode_245_tts_podcast_wod_part1.mp3" length="51340980" type="audio/mpeg"/>
				<itunes:subtitle>This week we begin our discussion of how to bring the monsters and mayhem of World of Darkness into a Bureau 13 campaign.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we begin our discussion of how to bring the monsters and mayhem of World of Darkness into a Bureau 13 campaign.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:53:28</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 245: World of Darkness in Bureau 13 part 1</media:title></media:content>	</item>
		<item>
		<title>Episode 244: Listener Questions part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-244-listener-questions-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-244-listener-questions-part-2/#comments</comments>
		<pubDate>Sun, 12 Oct 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-244-listener-questions-part-2/</guid>

		<description><![CDATA[<p>This week we finish answering listener questions until we get some more.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish answering listener questions until we get some more.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/mpac5s/episode_244_tts_podcast_listener_questions_part2.mp3" length="63671194" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish answering listener questions until we get some more.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish answering listener questions until we get some more.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:06:19</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 244: Listener Questions part 2</media:title></media:content>	</item>
		<item>
		<title>Tri Tac Games Update: Savage Worlds Fringeworthy Production Update</title>
		<link>http://tritacsystems.podbean.com/e/tri-tac-games-update-savage-worlds-fringeworthy-production-update-1412570399/</link>
		<comments>http://tritacsystems.podbean.com/e/tri-tac-games-update-savage-worlds-fringeworthy-production-update-1412570399/#comments</comments>
		<pubDate>Mon, 06 Oct 2014 01:00:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/tri-tac-games-update-savage-worlds-fringeworthy-production-update-1412570399/</guid>

		<description><![CDATA[<div style="font-family:Arial, Verdana;"><span style="color:rgb(51,51,51);font-size:small;line-height:20px;background-color:rgb(255,255,255);">This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. </span></div>
<div>
<ul style="font-family:Helvetica;"><li>Update Campaign Types for Portal Book 4: Talked to Richard Tucholka and at this time, I’m not going to make any radical changes to the Campaign Types. Just editing for content.</li>
<li>Add UN Budget Rules for Early Years: Added and they definitely need another set of eyes to review and comment on. </li>
<li>Update UNIDA description: Didn’t get it done. Too much other stuff going on.</li>
<li>New: Added Freelancer Character class. A new class of mercenary drifters who work for themselves. </li>
</ul><div>
<div style="font-family:Helvetica;">Things to do next week:</div>
<div style="font-family:Helvetica;">
<ul><li>Start on sandbox for Alt 0,2: Victorian 2 Earth/American Reb [...]</li></ul></div></div></div>]]></description>
        
	<content:encoded><![CDATA[This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. <ul style="font-family:Helvetica;">Update Campaign Types for Portal Book 4: Talked to Richard Tucholka and at this time, I'm not going to make any radical changes to the Campaign Types. Just editing for content.Add UN Budget Rules for Early Years: Added and they definitely need another set of eyes to review and comment on. Update UNIDA description: Didn't get it done. Too much other stuff going on.New: Added Freelancer Character class. A new class of mercenary drifters who work for themselves. </ul>Things to do next week:<ul>Start on sandbox for Alt 0,2: Victorian 2 Earth/American Rebellion EarthCreate Archetypes for FringeworthyGeneral Editing</ul>Update again next Sunday!<br />Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&amp;usp=sharing" title="" style="font-size:10pt;">Fringeworthy Google Drive Folder</a><a href="https://www.facebook.com/groups/223725554427386/" title="http://">Savage Fringeworthy Design Facebook Page</a><br />Note: Updated this with a louder sound track for myself. I have pre-made openings and closings for this podcast, so I've made sure to adjust the volume for the informational part of this podcast.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/2ju7hp/TriTacGamesUpdate3-10814.mp3" length="4462049" type="audio/mpeg"/>
				<itunes:subtitle>This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. Update Campaign Types for Portal Book 4: Talked to Richard ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. <br />
<br />
<br />
Update Campaign Types for Portal Book 4: Talked to Richard Tucholka and at this time, I'm not going to make any radical changes to the Campaign Types. Just editing for content.<br />
Add UN Budget Rules for Early Years: Added and they definitely need another set of eyes to review and comment on. <br />
Update UNIDA description: Didn't get it done. Too much other stuff going on.<br />
New: Added Freelancer Character class. A new class of mercenary drifters who work for themselves. <br />
<br />
<br />
Things to do next week:<br />
<br />
Start on sandbox for Alt 0,2: Victorian 2 Earth/American Rebellion Earth<br />
Create Archetypes for Fringeworthy<br />
General Editing<br />
<br />
<br />
<br />
<br />
Update again next Sunday!<br />
<br />
<br />
<br />
Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&usp=sharing">Fringeworthy Google Drive Folder</a><br />
<a href="https://www.facebook.com/groups/223725554427386/">Savage Fringeworthy Design Facebook Page</a><br />
<br />
<br />
Note: Updated this with a louder sound track for myself. I have pre-made openings and closings for this podcast, so I've made sure to adjust the volume for the informational part of this podcast.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:09:17</itunes:duration>
								</item>
		<item>
		<title>Episode 243: Listener Questions part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-243-listener-questions-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-243-listener-questions-part-1/#comments</comments>
		<pubDate>Mon, 06 Oct 2014 00:54:46 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Bureau 13</category>
	<category>FTL 2448</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-243-listener-questions-part-1/</guid>

		<description><![CDATA[<p>This week we start answering questions posted on facebook, our podbean streaming site, and the tritagamers.com forums.
</p><div></div>
]]></description>
        
	<content:encoded><![CDATA[This week we start answering questions posted on facebook, our podbean streaming site, and the tritagamers.com forums.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/8imkhy/episode_243_tts_podcast_listener_questions_part1.mp3" length="52293509" type="audio/mpeg"/>
				<itunes:subtitle>This week we start answering questions posted on facebook, our podbean streaming site, and the tritagamers.com forums.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start answering questions posted on facebook, our podbean streaming site, and the tritagamers.com forums.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 243: Listener Questions part 1</media:title></media:content>	</item>
		<item>
		<title>Tri Tac Games Update: Savage Worlds Fringeworthy Production Update</title>
		<link>http://tritacsystems.podbean.com/e/tri-tac-games-update-savage-worlds-fringeworthy-production-update/</link>
		<comments>http://tritacsystems.podbean.com/e/tri-tac-games-update-savage-worlds-fringeworthy-production-update/#comments</comments>
		<pubDate>Mon, 29 Sep 2014 01:00:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/tri-tac-games-update-savage-worlds-fringeworthy-production-update/</guid>

		<description><![CDATA[<p><font face="Arial, Verdana" size="2">This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. </font><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a>
</p><div>
<ul><li><font face="Arial, Verdana" size="2">The first sandboxed world, The Junkyard pokiwol, has been created with adventure hooks.</font></li>
<li><font face="Arial, Verdana" size="2">The Fringeborn Character template has been added to the Character Creation section of the rules.</font></li>
<li><font face="Arial, Verdana" size="2">The Fringeborn Edge has been created.</font></li>
<li><font face="Arial, Verdana" size="2">Ported over the d20 Fringeworthy Campaign types and models.</font></li>
<li><font face="Arial, Verdana" size="2">Renamed the United Nations Space Agency to the World Aeronautics Exp [...]</font></li></ul></div>]]></description>
        
	<content:encoded><![CDATA[This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. <a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><ul>The first sandboxed world, The Junkyard pokiwol, has been created with adventure hooks.The Fringeborn Character template has been added to the Character Creation section of the rules.The Fringeborn Edge has been created.Ported over the d20 Fringeworthy Campaign types and models.Renamed the United Nations Space Agency to the World Aeronautics Exploration Agency, WAXA. This was added at the same time I added the United Nations Peacekeepers, Fringe Division.</ul>Things to do for next week:<ul>Update the Campaign Types to take account of Portals Book 4. Events in that book will alter potential campaign types.Add in Budget rules for IDE Teams due to the fact that the UN doesn't have much money. Update the UNIDA description to make it clear that it's an affiliate organization to the UN, that's beholden to the Security Council.Add in the new character type: The Freelancer. A Fringeworthy explorer who doesn't belong to UNIDA or TÆSS.</ul>Update again next Sunday!<br />Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&amp;usp=sharing" title="" style="font-size:10pt;">Fringeworthy Google Drive Folder</a><a href="https://www.facebook.com/groups/223725554427386/" title="http://">Savage Fringeworthy Design Facebook Page</a><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a>]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/2g3q9t/TriTacGamesUpdate2-92814.mp3" length="8444574" type="audio/mpeg"/>
				<itunes:subtitle>This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. The first sandboxed world, The Junkyard pokiwol, has been created ...</itunes:subtitle>
		<itunes:summary><![CDATA[<br />
This week I talk about the recent changes made to the Savage Worlds Fringeworthy playtest rules. <br />
<br />
The first sandboxed world, The Junkyard pokiwol, has been created with adventure hooks.<br />
The Fringeborn Character template has been added to the Character Creation section of the rules.<br />
The Fringeborn Edge has been created.<br />
Ported over the d20 Fringeworthy Campaign types and models.<br />
Renamed the United Nations Space Agency to the World Aeronautics Exploration Agency, WAXA. This was added at the same time I added the United Nations Peacekeepers, Fringe Division.<br />
<br />
Things to do for next week:<br />
<br />
<br />
<br />
Update the Campaign Types to take account of Portals Book 4. Events in that book will alter potential campaign types.<br />
Add in Budget rules for IDE Teams due to the fact that the UN doesn't have much money. <br />
Update the UNIDA description to make it clear that it's an affiliate organization to the UN, that's beholden to the Security Council.<br />
Add in the new character type: The Freelancer. A Fringeworthy explorer who doesn't belong to UNIDA or TÆSS.<br />
<br />
Update again next Sunday!<br />
<br />
<br />
<br />
<br />
Links: <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&usp=sharing">Fringeworthy Google Drive Folder</a><br />
<a href="https://www.facebook.com/groups/223725554427386/">Savage Fringeworthy Design Facebook Page</a><br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:17:35</itunes:duration>
								</item>
		<item>
		<title>Episode 242: Idet to the Rescue part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-242-idet-to-the-rescue-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-242-idet-to-the-rescue-part-2/#comments</comments>
		<pubDate>Sun, 28 Sep 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-242-idet-to-the-rescue-part-2/</guid>

		<description><![CDATA[<p>We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?<span class="Apple-tab-span">	</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?	]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/b8t9kw/episode_242_tts_podcast_idet_to_the_rescue.mp3" length="58240650" type="audio/mpeg"/>
				<itunes:subtitle>We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?</itunes:subtitle>
		<itunes:summary><![CDATA[We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?	<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:00:40</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 242: Idet to the Rescue part 2</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual Play 2014-08-05</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014-08-05/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014-08-05/#comments</comments>
		<pubDate>Sun, 28 Sep 2014 01:01:08 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014-08-05/</guid>

		<description><![CDATA[<p>Due to a computer failure I’ve not been able to record the sessions that followed this one.  So I will summarize the events that followed.
</p><div></div>
<div>The Tinkerman Transport Company (TTC) flew to Six Gun Junction, the primary city of Little Texas.  </div>
<div></div>
<div>There they got in contact with Petrolux Oil Company that works the sole oil well in the Hinterlands to get some quality, high temperature oil as detailed in Tinkerman’s notebook.  </div>
<div></div>
<div>They checked on the order for the finely tooled seat covers that the professor had left with Hempstead Fine Leather Goods and found it finished but warehoused, so they ordered it brought to the store for inspection.</div>
<div></div>
<div>They went to The Foundry to purchase some more weapons but found little to their liking since most weapons were designed to fit in well for the 1890’s time period that Little Texas emulates.</div>
<div></div>
<div>A surprise visit from a stranger prompt [...]</div>]]></description>
        
	<content:encoded><![CDATA[Due to a computer failure I've not been able to record the sessions that followed this one.  So I will summarize the events that followed.<br />The Tinkerman Transport Company (TTC) flew to Six Gun Junction, the primary city of Little Texas.  <br />There they got in contact with Petrolux Oil Company that works the sole oil well in the Hinterlands to get some quality, high temperature oil as detailed in Tinkerman's notebook.  <br />They checked on the order for the finely tooled seat covers that the professor had left with Hempstead Fine Leather Goods and found it finished but warehoused, so they ordered it brought to the store for inspection.<br />They went to The Foundry to purchase some more weapons but found little to their liking since most weapons were designed to fit in well for the 1890's time period that Little Texas emulates.<br />A surprise visit from a stranger prompted Professor Silas to return to the Airport.  There he met the CEO of New Horizon's Construction Company who needed his expert assistance in developing a superior explosive to aid their bid for the first railroad that Little Texas has ever had. After seeing how much money this could be for TTC as well as a way to get NHCC to pay for the very expensive lubricants they wanted Petrolux to make for them, he agreed and travelled to their compound.  Turned out that they made their own explosives so the lab he needed was well equipped, but a number of workers seemed suspicious.  Silas confronted the head machinist Bingo and made an enemy for life.  That night someone tried to blow up Silas's hacienda.  Only the quick actions of his bodyguard Alpha saved his skin and allowed them to dispatch the assassin.  Sadly the Animal cat, Machen Meow, lost most of her litter of kittens, but she solaced herself by eating the eyeball she had ripped from the assassin's face during the battle.<br />Meanwhile the rest of the TTC had a wonderful evening at the Kickapoo casino.  Benjamin Reiher and Natasia made a little money at the black jack table.  Jason the Pig cleaned up at the poker tables.  Dan McCoy displayed his weapon prowess at the arcade and set up a special shootout exhibition for the next day.<br />The next morning as they were leaving their floor of the casino suites, they ran into two gunman.  Desperately trying to protect Jason, they ran to the fire escape but found a blaze of gunfire from the street right after they pushed Jason into the escape tube.  Throwing caution to the wind, Benjamin leaped down to the next floor and managed to grab Jason before he slid out of reach but suffered multiple gunshot wounds for his effort.  Dan and the casino guards arrived in time to chase off the kidnappers.  Dan pursued someone he thought was involved and almost caught him but only managed to grab his duster.  Fortunately the varmint's wallet was in the duster.  In the wallet was a decent amount of silver coin and a premium ticket for the Wild Bill Shootout Extravaganza that Dan had set up.  The ticket indicated that it was part of a group purchase.  Trouble at the shootout?<br />Dan hired a fast ride to Wild Bill's ranch and checked out the site for details on the competition and for possible ambush locations by the kidnappers.  The shootout was to take place in a ghost town set rife with clockwork mechanisms and pressure traps.  Wild Bill told him the competition against two of the greatest shooters Little Texas had ever known was the following:<br />1. Mechanized arcade bottle shootout2. Dollar toss shoot (any dollars hit are kept by the shooter - dollars are worth $35 US - up to 200 targets were tossed at a time but practically only 12 could be hit).3. Match Lighting - hit a number of Rube Goldberg contraptions that would ultimately light a match or light them directly with a bullet for extra points4. Wooden Indian Cigar Shootout - knock the lighted ash from the cigars held by wooden indians - Kickapoo approved.5. Ride by target shooting - hit targets that swing, jump, and bounce into view at a walk, canter, and then gallop down main street	-- second round side by side ride with opponent tied to each other with a leash as each fired at targets on opposing sides of the street.  Yanking on the leash was fair game.6  Follow the leader last minute challenge by Dan McCoy as each contestant had to hit targets picked by the leader (Dan and the other two contestants rotated as leader).7. Death Walk - can you survive the angry ghosts to get to the far end of Main Street<br />Until the final challenge, Dan was leading the competition, which gave him lots of crowd support.  Even his two competitors tipped their hats to him.<br />The death walk for Dan:<br />A ghastly undead bushwacker leaned over the edge of the general store and made Dan dance until Dan could hit him square between the eyes and put him to rest.<br />A rotting dance hall girl beckoned Dan to fire at a target inside the salon, when he did the entire brick top floor swung out periously over his body.  He could try to get where he would go through a glass window when it dropped or try to hit a small bullseye to stop it.  Dan tried for the target and missed.  Dan rolled back well enough that the bricks only bruised him under his undercover vest.<br />As he passed the cooper's shop, barrows smashed through the window and slammed right into him.  The crowd gasped because the barrows were supposed to fly right over Dan's head and give him a more targets to hit.  Mechanical error or foul play?  It had worked fine for the other two shooters who had already finished the Death Walk.  Dan suffered 3 wounds and was now missing targets that were worth a lot of points.<br />An electrical fence wire web rose up behind Dan and began to close.  Dan had to pick up his pace or get zapped like a heifer.  Just then a gauntlet of decaying and disintegrating townsfolk lined the street on both sides before him.  All looked lost, but Dan realized they were firing in a pattern that if solved would allow him to walk unscathed while shooting the targets on each one, time permitting since that electric threat closed every faster on Dan.  He rolled the dice and sussed the pattern, darting forward as slowly as he could to get the maximum number of targets.<br />At the end of the competitions it was:<br />Merry Burgess - 972Dan McCoy - 1103Cliff Levan - 1200<br />Cliff being the champion shooter of Little Texas was not surprised as his triumph, but everyone wondered what would have happened if there wasn't that tragic barrow accident that wounded Dan.  Beating Merry, a man of no little notoriety, was still unexpected,  Dan's sizable 2nd place purse would not be need to pay for drinks that night.<br />This campaign is now on hiatus due to work requirements.  Hopefully we will be back and recording in about a month.<br />If you've enjoyed this campaign, please Bruce Sheffer a message, flaming or otherwise, at our facebook groups, the tritac gamer's forum, the podcast site (tritacsystems.podbean.com) or just give the Tri Tac Podcast a glowing review on Itunes and mention our actual play episodes.<br />Thanks partners!<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/vqm3wx/tts_podcast_ap_hwh_2014_08_05.mp3" length="72990639" type="audio/mpeg"/>
				<itunes:subtitle>Due to a computer failure I've not been able to record the sessions that followed this one.  So I will summarize the events that followed.The ...</itunes:subtitle>
		<itunes:summary><![CDATA[Due to a computer failure I've not been able to record the sessions that followed this one.  So I will summarize the events that followed.<br />
<br />
The Tinkerman Transport Company (TTC) flew to Six Gun Junction, the primary city of Little Texas.  <br />
<br />
<br />
There they got in contact with Petrolux Oil Company that works the sole oil well in the Hinterlands to get some quality, high temperature oil as detailed in Tinkerman's notebook.  <br />
<br />
<br />
They checked on the order for the finely tooled seat covers that the professor had left with Hempstead Fine Leather Goods and found it finished but warehoused, so they ordered it brought to the store for inspection.<br />
<br />
<br />
They went to The Foundry to purchase some more weapons but found little to their liking since most weapons were designed to fit in well for the 1890's time period that Little Texas emulates.<br />
<br />
<br />
A surprise visit from a stranger prompted Professor Silas to return to the Airport.  There he met the CEO of New Horizon's Construction Company who needed his expert assistance in developing a superior explosive to aid their bid for the first railroad that Little Texas has ever had. After seeing how much money this could be for TTC as well as a way to get NHCC to pay for the very expensive lubricants they wanted Petrolux to make for them, he agreed and travelled to their compound.  Turned out that they made their own explosives so the lab he needed was well equipped, but a number of workers seemed suspicious.  Silas confronted the head machinist Bingo and made an enemy for life.  That night someone tried to blow up Silas's hacienda.  Only the quick actions of his bodyguard Alpha saved his skin and allowed them to dispatch the assassin.  Sadly the Animal cat, Machen Meow, lost most of her litter of kittens, but she solaced herself by eating the eyeball she had ripped from the assassin's face during the battle.<br />
<br />
<br />
Meanwhile the rest of the TTC had a wonderful evening at the Kickapoo casino.  Benjamin Reiher and Natasia made a little money at the black jack table.  Jason the Pig cleaned up at the poker tables.  Dan McCoy displayed his weapon prowess at the arcade and set up a special shootout exhibition for the next day.<br />
<br />
<br />
The next morning as they were leaving their floor of the casino suites, they ran into two gunman.  Desperately trying to protect Jason, they ran to the fire escape but found a blaze of gunfire from the street right after they pushed Jason into the escape tube.  Throwing caution to the wind, Benjamin leaped down to the next floor and managed to grab Jason before he slid out of reach but suffered multiple gunshot wounds for his effort.  Dan and the casino guards arrived in time to chase off the kidnappers.  Dan pursued someone he thought was involved and almost caught him but only managed to grab his duster.  Fortunately the varmint's wallet was in the duster.  In the wallet was a decent amount of silver coin and a premium ticket for the Wild Bill Shootout Extravaganza that Dan had set up.  The ticket indicated that it was part of a group purchase.  Trouble at the shootout?<br />
<br />
<br />
Dan hired a fast ride to Wild Bill's ranch and checked out the site for details on the competition and for possible ambush locations by the kidnappers.  The shootout was to take place in a ghost town set rife with clockwork mechanisms and pressure traps.  Wild Bill told him the competition against two of the greatest shooters Little Texas had ever known was the following:<br />
<br />
<br />
1. Mechanized arcade bottle shootout<br />
2. Dollar toss shoot (any dollars hit are kept by the shooter - dollars are worth $35 US - up to 200 targets were tossed at a time but practically only 12 could be hit).<br />
3. Match Lighting - hit a number of Rube Goldberg contraptions that would ultimately light a match or light them directly with a bullet for extra points<br />
4. Wooden Indian Cigar Sh]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>02:32:03</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual Play 2014-08-05</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual Play 2014-07-29</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014-07-29/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014-07-29/#comments</comments>
		<pubDate>Sat, 27 Sep 2014 23:38:42 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014-07-29/</guid>

		<description><![CDATA[<p>My computer crashed that had these files so I’m just now putting them out.  These are the continuing adventures of the Tinkerman Transport Company, currently in Little Texas in the Hard Wired Hinterland.
</p>
]]></description>
        
	<content:encoded><![CDATA[My computer crashed that had these files so I'm just now putting them out.  These are the continuing adventures of the Tinkerman Transport Company, currently in Little Texas in the Hard Wired Hinterland.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/t4x2a3/tts_podcast_ap_hwh_2014_07_29.mp3" length="146206012" type="audio/mpeg"/>
				<itunes:subtitle>My computer crashed that had these files so I'm just now putting them out.  These are the continuing adventures of the Tinkerman Transport Company, currently ...</itunes:subtitle>
		<itunes:summary><![CDATA[My computer crashed that had these files so I'm just now putting them out.  These are the continuing adventures of the Tinkerman Transport Company, currently in Little Texas in the Hard Wired Hinterland.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>02:32:17</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual Play 2014-07-29</media:title></media:content>	</item>
		<item>
		<title>Tri Tac Games Update: Status of the Savage Worlds Fringeworthy Game</title>
		<link>http://tritacsystems.podbean.com/e/tri-tac-games-update-status-of-the-savage-worlds-fringeworthy-game/</link>
		<comments>http://tritacsystems.podbean.com/e/tri-tac-games-update-status-of-the-savage-worlds-fringeworthy-game/#comments</comments>
		<pubDate>Mon, 22 Sep 2014 00:00:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Special Feature</category>
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/tri-tac-games-update-status-of-the-savage-worlds-fringeworthy-game/</guid>

		<description><![CDATA[<p>An update on the status of the Savage Worlds Fringeworthy game. We talk about why it’s late, what to expect in this new version of the game, and John Reiher apologizes for the delay in getting it out. We talk about the changes to the background and how things work in this game. And that we’ll have both a player’s guide version as well as a full GM’s version.<a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a>
</p><div></div>
<div>We encourage you to playtest the game, so visit the <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&#38;usp=sharing" title="Fringeworthy Google Docs folder">Fringeworthy Google Drive Folder</a> to download the core rules for play testing. They will be updated on a regular basis so keep checking back as we progress.</div>
]]></description>
        
	<content:encoded><![CDATA[An update on the status of the Savage Worlds Fringeworthy game. We talk about why it's late, what to expect in this new version of the game, and John Reiher apologizes for the delay in getting it out. We talk about the changes to the background and how things work in this game. And that we'll have both a player's guide version as well as a full GM's version.<a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><a href="http://www.pinterest.com/pin/create/extension/" style="height:20px;width:40px;border:none;line-height:0;"></a><br />We encourage you to playtest the game, so visit the <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&amp;usp=sharing" title="Fringeworthy Google Docs folder">Fringeworthy Google Drive Folder</a> to download the core rules for play testing. They will be updated on a regular basis so keep checking back as we progress.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/h3tfxn/TriTacGamesUpdate164k.mp3" length="8587307" type="audio/mpeg"/>
				<itunes:subtitle>An update on the status of the Savage Worlds Fringeworthy game. We talk about why it's late, what to expect in this new version of ...</itunes:subtitle>
		<itunes:summary><![CDATA[An update on the status of the Savage Worlds Fringeworthy game. We talk about why it's late, what to expect in this new version of the game, and John Reiher apologizes for the delay in getting it out. We talk about the changes to the background and how things work in this game. And that we'll have both a player's guide version as well as a full GM's version.<br />
<br />
We encourage you to playtest the game, so visit the <a href="https://drive.google.com/folderview?id=0B8eDp5EP0eJYQjFubHNxNzNxSlE&usp=sharing">Fringeworthy Google Drive Folder</a> to download the core rules for play testing. They will be updated on a regular basis so keep checking back as we progress.<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:17:52</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Tri Tac Games Update: Status of the Savage Worlds Fringeworthy Game</media:title></media:content>	</item>
		<item>
		<title>Episode 241:  Idet to the Rescue Part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-241-idet-to-the-rescue-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-241-idet-to-the-rescue-part-1/#comments</comments>
		<pubDate>Sun, 21 Sep 2014 23:55:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-241-idet-to-the-rescue-part-1/</guid>

		<description><![CDATA[<p>We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?
</p>
]]></description>
        
	<content:encoded><![CDATA[We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/a9xp7y/episode_241_tts_podcast_idet_to_the_rescue.mp3" length="49402485" type="audio/mpeg"/>
				<itunes:subtitle>We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?</itunes:subtitle>
		<itunes:summary><![CDATA[We finish our series:  adventuring during a disaster by considering what does IDET bring to the table if a global disaster hits the Earth?]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:51:27</itunes:duration>
								</item>
		<item>
		<title>Episode 240: Politics part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-240-politics-part-2-1410755192/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-240-politics-part-2-1410755192/#comments</comments>
		<pubDate>Mon, 15 Sep 2014 00:26:32 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-240-politics-part-2-1410755192/</guid>

		<description><![CDATA[<p>This week we finish our discussion of adding politics to your game.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish our discussion of adding politics to your game.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/k45xzm/episode_240_Politics_part2.mp3" length="42089871" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish our discussion of adding politics to your game.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish our discussion of adding politics to your game.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:43:50</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 240: Politics part 2</media:title></media:content>	</item>
		<item>
		<title>Episode 239: Politics in Games part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-239-politics-in-games-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-239-politics-in-games-part-1/#comments</comments>
		<pubDate>Mon, 08 Sep 2014 23:44:28 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-239-politics-in-games-part-1/</guid>

		<description><![CDATA[<p>This week we start our filibuster about politics in rpg games especially Fringeworthy.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we start our filibuster about politics in rpg games especially Fringeworthy.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/mprecw/episode_239_politics_part1.mp3" length="44864284" type="audio/mpeg"/>
				<itunes:subtitle>This week we start our filibuster about politics in rpg games especially Fringeworthy.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we start our filibuster about politics in rpg games especially Fringeworthy.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:46:44</itunes:duration>
								</item>
		<item>
		<title>Episode 238: 2014 Post Gencon Report part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-237-2014-post-gencon-report-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-237-2014-post-gencon-report-part-2/#comments</comments>
		<pubDate>Sun, 31 Aug 2014 01:19:34 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Special Feature</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-237-2014-post-gencon-report-part-2/</guid>

		<description><![CDATA[<p>Trav and Bruce relate the games that jazzed them at gencon as well as the indy night life.
</p>
]]></description>
        
	<content:encoded><![CDATA[Trav and Bruce relate the games that jazzed them at gencon as well as the indy night life.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/av2bf8/episode_238_tts_podcast_2014_post_gencon_part2.mp3" length="61810439" type="audio/mpeg"/>
				<itunes:subtitle>Trav and Bruce relate the games that jazzed them at gencon as well as the indy night life.</itunes:subtitle>
		<itunes:summary><![CDATA[Trav and Bruce relate the games that jazzed them at gencon as well as the indy night life.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>01:04:23</itunes:duration>
								</item>
		<item>
		<title>Episode 237:  2014 Post Gencon report part 1</title>
		<link>http://tritacsystems.podbean.com/e/episode-237-2014-post-gencon-report-part-1/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-237-2014-post-gencon-report-part-1/#comments</comments>
		<pubDate>Sun, 24 Aug 2014 22:23:56 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Tri Tac News</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-237-2014-post-gencon-report-part-1/</guid>

		<description><![CDATA[<p>Trav and Bruce related how their game sessions at Gencon went.
</p>
]]></description>
        
	<content:encoded><![CDATA[Trav and Bruce related how their game sessions at Gencon went.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/cdrx75/episode_237_tts_podcast_2014_post_gencon_part1.mp3" length="43513022" type="audio/mpeg"/>
				<itunes:subtitle>Trav and Bruce related how their game sessions at Gencon went.</itunes:subtitle>
		<itunes:summary><![CDATA[Trav and Bruce related how their game sessions at Gencon went.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:45:19</itunes:duration>
								</item>
		<item>
		<title>Episode 236:  Splitting Up the Party and Party Discord part 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-235-splitting-up-the-party-and-party-discord-part-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-235-splitting-up-the-party-and-party-discord-part-2/#comments</comments>
		<pubDate>Sun, 17 Aug 2014 23:11:00 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>GM Tips</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-235-splitting-up-the-party-and-party-discord-part-2/</guid>

		<description><![CDATA[<p>We moving on to Party Discord
</p>
]]></description>
        
	<content:encoded><![CDATA[We moving on to Party Discord]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/s9uyxa/episode_236_tts_podcast_splitting_the_party_part2.mp3" length="40580203" type="audio/mpeg"/>
				<itunes:subtitle>We moving on to Party Discord</itunes:subtitle>
		<itunes:summary><![CDATA[We moving on to Party Discord]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:42:16</itunes:duration>
								</item>
		<item>
		<title>Episode 235:  Splitting Up the Party and Party Discord</title>
		<link>http://tritacsystems.podbean.com/e/episode-235-splitting-up-the-party-and-party-discord/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-235-splitting-up-the-party-and-party-discord/#comments</comments>
		<pubDate>Sun, 10 Aug 2014 21:08:57 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>GM Tips</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-235-splitting-up-the-party-and-party-discord/</guid>

		<description><![CDATA[<p>This week we discuss what to do when the party splits up during an adventure.  How to keep it from happening, How to mitigate the results.  When does it make sense to split the party.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we discuss what to do when the party splits up during an adventure.  How to keep it from happening, How to mitigate the results.  When does it make sense to split the party.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/26fpmw/episode_235_tts_podcast_splitting_the_party_part1.mp3" length="44229822" type="audio/mpeg"/>
				<itunes:subtitle>This week we discuss what to do when the party splits up during an adventure.  How to keep it from happening, How to mitigate the ...</itunes:subtitle>
		<itunes:summary><![CDATA[This week we discuss what to do when the party splits up during an adventure.  How to keep it from happening, How to mitigate the results.  When does it make sense to split the party.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:46:04</itunes:duration>
								</item>
		<item>
		<title>Episode 234: B13 Beyond Borders Pt 2</title>
		<link>http://tritacsystems.podbean.com/e/episode-234-b13-beyond-borders-pt-2/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-234-b13-beyond-borders-pt-2/#comments</comments>
		<pubDate>Mon, 04 Aug 2014 00:43:11 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Bureau 13</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-234-b13-beyond-borders-pt-2/</guid>

		<description><![CDATA[<p><span style="color:rgb(51,51,51);font-family:'Droid Serif', serif;font-size:14px;line-height:20px;background-color:rgb(255,255,255);">This week we finish up talking about how Bureau agents handle getting across borders to hunt down the nasties of the night.</span>
</p>
]]></description>
        
	<content:encoded><![CDATA[This week we finish up talking about how Bureau agents handle getting across borders to hunt down the nasties of the night.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/ket9xu/Episode234.mp3" length="51289607" type="audio/mpeg"/>
				<itunes:subtitle>This week we finish up talking about how Bureau agents handle getting across borders to hunt down the nasties of the night.</itunes:subtitle>
		<itunes:summary><![CDATA[This week we finish up talking about how Bureau agents handle getting across borders to hunt down the nasties of the night.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:53:25</itunes:duration>
								</item>
		<item>
		<title>Fringeworthy Actual Play 2014-07-27</title>
		<link>http://tritacsystems.podbean.com/e/fringeworthy-actual-play-2014-07-27/</link>
		<comments>http://tritacsystems.podbean.com/e/fringeworthy-actual-play-2014-07-27/#comments</comments>
		<pubDate>Mon, 28 Jul 2014 23:32:42 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringeworthy</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/fringeworthy-actual-play-2014-07-27/</guid>

		<description><![CDATA[<p>Sakura and Phillip hear many legends of the Great Dog of the Mountain and begin their search.  Too bad they almost burn down the mountain.
</p>
]]></description>
        
	<content:encoded><![CDATA[Sakura and Phillip hear many legends of the Great Dog of the Mountain and begin their search.  Too bad they almost burn down the mountain.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/x67h4f/tts_podcast_ap_fw_2014_07_27.mp3" length="105153434" type="audio/mpeg"/>
				<itunes:subtitle>Sakura and Phillip hear many legends of the Great Dog of the Mountain and begin their search.  Too bad they almost burn down the mountain.</itunes:subtitle>
		<itunes:summary><![CDATA[Sakura and Phillip hear many legends of the Great Dog of the Mountain and begin their search.  Too bad they almost burn down the mountain.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>3:30:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Fringeworthy Actual Play 2014-07-27</media:title></media:content>	</item>
		<item>
		<title>Episode 233: B13 Beyond Borders</title>
		<link>http://tritacsystems.podbean.com/e/episode-233-b13-beyond-borders/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-233-b13-beyond-borders/#comments</comments>
		<pubDate>Mon, 28 Jul 2014 00:49:04 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Uncategorized</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-233-b13-beyond-borders/</guid>

		<description><![CDATA[<p>This week the team talks about how Bureau agents handle getting across borders to hunt down the nasties of the night.
</p>
]]></description>
        
	<content:encoded><![CDATA[This week the team talks about how Bureau agents handle getting across borders to hunt down the nasties of the night.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/udfqze/Episode233.mp3" length="39870555" type="audio/mpeg"/>
				<itunes:subtitle>This week the team talks about how Bureau agents handle getting across borders to hunt down the nasties of the night.</itunes:subtitle>
		<itunes:summary><![CDATA[This week the team talks about how Bureau agents handle getting across borders to hunt down the nasties of the night.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:41:31</itunes:duration>
							<media:content url="http://imglogo.podbean.com/image-logo/188378/TriTacLogo.jpg" medium="image">
					<media:title type="html">Episode 233: B13 Beyond Borders</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual play 2014_07_21</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014_07_21/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014_07_21/#comments</comments>
		<pubDate>Wed, 23 Jul 2014 00:45:23 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014_07_21/</guid>

		<description><![CDATA[<p>The mystery man’s identity is revealed.  Officer dan throws down with the head of the Lizard Woods institute.  The monster is unleashed.
</p>
]]></description>
        
	<content:encoded><![CDATA[The mystery man's identity is revealed.  Officer dan throws down with the head of the Lizard Woods institute.  The monster is unleashed.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/hqz8sg/tts_podcast_ap_hhh_2014_07_21.mp3" length="79515399" type="audio/mpeg"/>
				<itunes:subtitle>The mystery man's identity is revealed.  Officer dan throws down with the head of the Lizard Woods institute.  The monster is unleashed.</itunes:subtitle>
		<itunes:summary><![CDATA[The mystery man's identity is revealed.  Officer dan throws down with the head of the Lizard Woods institute.  The monster is unleashed.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>3:00:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual play 2014_07_21</media:title></media:content>	</item>
		<item>
		<title>Episode 232:  Fringe Weather</title>
		<link>http://tritacsystems.podbean.com/e/episode-232-fringe/</link>
		<comments>http://tritacsystems.podbean.com/e/episode-232-fringe/#comments</comments>
		<pubDate>Sun, 20 Jul 2014 20:36:50 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>Fringe Lore</category>
	<category>Fringeworthy</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/episode-232-fringe/</guid>

		<description><![CDATA[<p>Sorry about no episode last week.  Miscommunication in our team.
</p><div></div>
<div>This week we discuss how Fringe Weather works and the very interesting possibility that it might be intentional.  If so, how could that affect your campaign.</div>
]]></description>
        
	<content:encoded><![CDATA[Sorry about no episode last week.  Miscommunication in our team.<br />This week we discuss how Fringe Weather works and the very interesting possibility that it might be intentional.  If so, how could that affect your campaign.<br />]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/z6uwyb/episode_232_tts_podcast_fringe_weather.mp3" length="54228660" type="audio/mpeg"/>
				<itunes:subtitle>Sorry about no episode last week.  Miscommunication in our team.This week we discuss how Fringe Weather works and the very interesting possibility that it might ...</itunes:subtitle>
		<itunes:summary><![CDATA[Sorry about no episode last week.  Miscommunication in our team.<br />
<br />
This week we discuss how Fringe Weather works and the very interesting possibility that it might be intentional.  If so, how could that affect your campaign.<br />
<br />]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>00:52:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Episode 232:  Fringe Weather</media:title></media:content>	</item>
		<item>
		<title>Hard Wired Hinterland Actual play 2014_07_15</title>
		<link>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014_07_15/</link>
		<comments>http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014_07_15/#comments</comments>
		<pubDate>Sat, 19 Jul 2014 17:51:14 -0400</pubDate>
		<dc:creator>tritacsystems</dc:creator>
		
	<category>HardWired Hinterland</category>
	<category>Actual Play</category>
        <guid isPermaLink="false">http://tritacsystems.podbean.com/e/hard-wired-hinterland-actual-play-2014_07_15/</guid>

		<description><![CDATA[<p>After a big welcome home party, they must decide their next steps.  What is to be done about the smart dinos, if anything.
</p>
]]></description>
        
	<content:encoded><![CDATA[After a big welcome home party, they must decide their next steps.  What is to be done about the smart dinos, if anything.]]></content:encoded>
			<enclosure url="http://tritacsystems.podbean.com/mf/feed/uif4t9/tts_podcast_ap_HHH_2014_07_15.mp3" length="84940799" type="audio/mpeg"/>
				<itunes:subtitle>After a big welcome home party, they must decide their next steps.  What is to be done about the smart dinos, if anything.</itunes:subtitle>
		<itunes:summary><![CDATA[After a big welcome home party, they must decide their next steps.  What is to be done about the smart dinos, if anything.]]></itunes:summary>
				<itunes:author>Tri Tac Systems</itunes:author>
		<itunes:explicit>Clean</itunes:explicit>
		<itunes:block>No</itunes:block>
		<itunes:duration>3:00</itunes:duration>
							<media:content url="http://tritacsystems.podbean.com/mf/web/ixpj2e/TriTacLogo144x144.jpg" medium="image">
					<media:title type="html">Hard Wired Hinterland Actual play 2014_07_15</media:title></media:content>	</item>
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