Evergage Class Reference

Inherits from NSObject
Declared in Evergage.h

Overview

This class is primarily used to configure and start Evergage.

Tracking user interactions should ideally be done from a UIViewController, see [UIViewController(Evergage) evergageScreen] vs globalContext. See EVGContext for the APIs.

Startup

As early as possible, ideally within UIApplicationDelegate -willFinishLaunchingWithOptions: :

  • Enable logging in DEBUG builds
  • Determine if the user is a returning known/authenticated user. If so, set userId as soon as possible, ideally before ‘start’ (next step).
  • Determine whether your user has consented to services. If so, provide the app’s Evergage configuration and start Evergage using startWithClientConfiguration:. Ideally this is before the user begins interacting with your app.

Obj-C:

// In AppDelegate.m
#import <Evergage/Evergage.h>

- (BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    Evergage *evergage = [Evergage sharedInstance];

    #ifdef DEBUG
    evergage.logLevel = EVGLogLevelWarn;
    #endif

    // Recommended to set the authenticated user's ID as soon as known:
    evergage.userId = @"theAuthenticatedUserId";

    // If using Firebase Messaging, be sure to uncomment and do these before starting Evergage:
    // [FIRApp configure];
    // [FIRMessaging messaging].delegate = self; // Or whatever your delegate is

    // Start Evergage with your Evergage Configuration:
    [evergage startWithClientConfiguration:^(EVGClientConfigurationBuilder * _Nonnull builder) {
        builder.account = @"yourEvergageAccount";
        builder.dataset = @"yourEvergageDataset";
        builder.usePushNotifications = YES; // If you want to use Evergage push notification campaigns
    }];

    // ... existing code from your app starts here

    return YES;
}

Swift:

// In AppDelegate.swift:
import Evergage

func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {

    let evergage = Evergage.sharedInstance()

    // For the DEBUG conditional to work in Swift, you must edit your project/target's Build Settings:
    // Expand "Other Swift Flags" and add "-DDEBUG" under Debug. Do not add to Release!
    #if DEBUG
    evergage.logLevel = EVGLogLevel.warn
    #endif

    // Recommended to set the authenticated user's ID as soon as known:
    evergage.userId = "theAuthenticatedUserId"

    // If using Firebase Messaging, be sure to uncomment and do these before starting Evergage:
    // FirebaseApp.configure()
    // Messaging.messaging().delegate = self // Or whatever your delegate is

    // Start Evergage with your Evergage Configuration:
    evergage.start { (clientConfigurationBuilder) in
        clientConfigurationBuilder.account = "yourEvergageAccount"
        clientConfigurationBuilder.dataset = "yourEvergageDataset"
        clientConfigurationBuilder.usePushNotifications = true // If you want to use Evergage push notification campaigns
    }

    // ... existing code from your app starts here

    return true
}

User Info

To add information about the user, see userId and setUserAttribute:forName:. In the examples above, setting the userId provides Evergage with the user’s authenticated ID. This could also have been called later, if the user’s ID was not known at startup, and would then be sent with subsequent events. Likewise, if your users belong to an account, see accountId and setAccountAttribute:forName:.

Testing

To easily and codelessly manage test campaigns from the device, the app can add an Evergage URL scheme and define one of the iOS open-url delegate methods, see [Evergage(Swizzling) handleOpenURL:]. See Testing Guide for more info.

Lifecycle

Once startWithClientConfiguration: has been called at app launch, the Evergage client will track user activity, send any applicable events to the Evergage server, and support campaigns in response. Evergage will monitor network availability and store events if necessary, sending them when the network becomes available again.

Tracking Screens

The Evergage client supports automatically tracking UIViewControllers and dynamically mapping and re-mapping them to view actions using the Evergage web app. See the Tracking Guide, UIViewController(Evergage), and EVGScreen.

Tracking Item Views and Activity

Evergage can track how the user views and interacts with articles, blogs and products which are collectively called items. Evergage understands the actions that are possible on these items (View, Comment, Purchase, etc.) and also how they relate to each other (categories, brands, keywords, etc.). See Tracking Guide and EVGContext.

Campaigns

Campaigns may be served in response to actions generated by the user interacting with the app:

  • ‘In-App Message’ campaigns are automatically handled by Evergage.
  • ‘Push Notification’ campaigns require APNS setup, and optionally Firebase. See Push Notifications Guide
  • Custom ‘Data’ campaigns are handled by app-defined code. See Mobile Data Campaigns Guide and EVGCampaign.

Startup

+ sharedInstance

The Evergage singleton instance.

+ (nonnull instancetype)sharedInstance

Return Value

The Evergage singleton instance.

Declared In

Evergage.h

– startWithClientConfiguration:

Starts Evergage with the specified configuration.

- (void)startWithClientConfiguration:(nonnull EVGClientConfigurationBlock)configurationBlock

Parameters

configurationBlock

Client-specific Evergage configuration defined via EVGClientConfigurationBuilder

Availability

1.3.0

Discussion

Before calling this, the app should determine that the user has consented to services.

Recommended to call from willFinishLaunchingWithOptions:, see Evergage class/header doc for example code.

Once started, subsequent calls will have no effect, unless reset has been called due to an environment change.

Declared In

Evergage.h

– startWithEvergageAccountKey:dataset:

Deprecated, use startWithClientConfiguration: instead. (Deprecated: As of 1.3.0)

- (void)startWithEvergageAccountKey:(nonnull NSString *)accountKey dataset:(nonnull NSString *)dataset

Parameters

accountKey

Account within Evergage to use.

dataset

Dataset within the Evergage account to use.

Declared In

Evergage.h

User Info

  userId

The user’s authenticated ID. Setting this property is critical to correlate the same user’s activity across devices and platforms, and also makes it easier to find a user in Evergage.

@property (nullable, atomic, copy) NSString *userId

Discussion

When the authenticated ID is null, Evergage identifies the user with a generated anonymous ID. See anonymousId for details, including how activity may be merged.

You may call this method with null to make the user anonymous again. At that point, all new activity will be attributed to the anonymous user, and push notifications can only be sent to the anonymous user (based off the anonymous activity). So after a simple ‘log out’, you may wish to continue to call this method with the previously-authenticated user ID, to continue to be able to send push notifications to the authenticated user (based off the authenticated activity) etc. You decide when the user becomes truly anonymous again.

Recommended to set this property:

  • With the ID, when the user successfully authenticates (logs in).
  • With the ID, on app launch as soon as possible, if the user is still authenticated, or previously authenticated but needs to log back in again. Evergage does not persist the ID across app restarts.
  • With nil, when the app decides the user should be anonymous again. This may not be on logout - see note about anonymous activity above. Calling this method with nil will also set accountId to nil.

Declared In

Evergage.h

  anonymousId

The user’s anonymous ID, via identifierForVendor, which will be used if no authenticated ID is specified for the user via userId.

@property (nullable, readonly) NSString *anonymousId

Availability

1.2.1

Discussion

May return nil if Evergage is disabled.

When a user transitions from anonymous to authenticated (via userId), the previous activity while anonymous will be merged into the authenticated user if ‘Merge Anonymous Users’ is enabled in the Evergage web app.

This ID should be passed in SmartSearch requests if userId returns nil.

See Also

Declared In

Evergage.h

  accountId

The optional account this user belongs to. Set this property to track which of your accounts users belong to inside the Evergage dataset and account. If account is no longer applicable, it can be set to nil. Note this is not the main Evergage account passed in to startWithClientConfiguration:

@property (nullable, atomic, copy) NSString *accountId

Declared In

Evergage.h

– setUserAttribute:forName:

Sets an attribute (a name/value pair) on the user. The new value will be sent to the Evergage server with the next event.

- (void)setUserAttribute:(nullable NSString *)attributeValue forName:(nonnull NSString *)attributeName

Parameters

attributeValue

The new value of the user attribute, which replaces any existing value. Set nil to clear.

attributeName

The name for the user attribute.

Declared In

Evergage.h

– setAccountAttribute:forName:

Sets an attribute (a name/value pair) on the account. The new value will be sent to the Evergage server with the next event.

- (void)setAccountAttribute:(nullable NSString *)attributeValue forName:(nonnull NSString *)attributeName

Parameters

attributeValue

The new value of the account attribute, which replaces any existing value. Set nil to clear.

attributeName

The name for the account attribute.

Declared In

Evergage.h

Tracking Non-Screen Actions

  globalContext

A EVGContext that is not a EVGScreen for tracking and personalization, when an app can not use a UIViewController for each screen/page of the app.

@property (nullable, readonly) EVGContext *globalContext

Availability

1.2.0

Discussion

Property returns nil if the SDK is disabled.

An app that can use a UIViewController for each screen/page of the app should instead use the EVGScreen returned by [UIViewController(Evergage) evergageScreen], which automatically cleans up resources and stops timing/tracking on UIViewController disappear.

However, an app might use a development framework that does not produce an accessible UIViewController per screen, or use a decoupled architecture where no UIViewController is easily accessible. In such scenarios, this globalContext can be used.

Using the globalContext means losing some cleanup/safety mechanisms the SDK can automatically provide for a EVGScreen, so you must manually do these operations, as applicable:

  • Stop accumulating view time on an item.
    • After calling any of the View APIs ([EVGContext viewItem:] etc), you’ll need to indicate when the item is no longer being viewed by calling a View API method again, supplying nil for the item parameter: viewItem:nil
  • Remove the EVGCampaignHandler when its lifecycle should end.
    • After using [EVGContext setCampaignHandler:forTarget:], you’ll need to indicate when the handler should be removed by calling it again, supplying nil for the handler: setCampaignHandler:nil forTarget:@"sameTargetUsedEarlier"
    • If the handler concerns a particular screen/UI of the app, it should be removed when the screen/UI would be removed. Otherwise the handler might contain strong references, preventing objects from being deallocated/released, and possibly even trying to handle a campaign which could result in crashes or unexpected behavior from UI-related objects being used beyond their expected lifecycle.

Declared In

Evergage.h

Developer Utilities

  logLevel

Configures the threshold EVGLogLevel of messages to log. Will only log messages at this level of severity or greater.

@property EVGLogLevel logLevel

Discussion

Recommended to set only during development in DEBUG builds.

Declared In

Evergage.h

– reset

Resets the SDK so startWithClientConfiguration: can be called again with a different dataset, in order to support apps that change environments (production, demo, QA, etc) and want to change Evergage datasets as well.

- (void)reset

Discussion

Reset will clear settings, unsent actions, held campaigns, test campaign settings, allowDesignConnections, userId, accountId, and unsent attributes.

Reset will keep existing campaign handlers, screen visibility, and items being viewed, since it would potentially be cumbersome/confusing to require once again setting handlers, potentially mocking viewWillAppear or re-navigating to screens, re-setting items being viewed, etc.

Ideally the app will avoid environment churn:

  • On app launch, if the user must select/confirm the environment before using the app, consider delaying the call to startWithClientConfiguration: to when the environment is chosen and avoid calling reset.
  • Otherwise, if the user can immediately use the app with the current environment, call startWithClientConfiguration: as normal with the corresponding dataset. And when the environment later changes, and a different Evergage dataset is desired, call reset as demonstrated below.

Recommended Usage:

// If the app is changing to a different server environment and a different Evergage dataset is desired..

// Reset Evergage SDK just before changing the environment:
Evergage *evergage = [Evergage sharedInstance];
[evergage reset];

// ... app changes server environment

// Start Evergage SDK again with the dataset to use with the negitw environment:
// See Evergage class doc for full example code.
evergage.userId = ...;
[evergage startWithClientConfiguration:...];

Declared In

Evergage.h

– allowDesignConnections

Deprecated, instead use startWithClientConfiguration: with [EVGClientConfigurationBuilder useDesignMode]. (Deprecated: as of 1.3.0)

- (void)allowDesignConnections

Discussion

Recommended to use only during development in DEBUG builds.

Declared In

Evergage.h