//dmg numbers
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 ColorScale;
//   float4 OverlayColor;
//   float4 Transform[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       2
//   OverlayColor c8       1
//   ColorScale   c9       1
//

    vs_3_0
             def c200, 0.85, 1, 0.0625, 0.0
     def c220, 0.85, 0, 0.0625, 0
     dcl_2d s1
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_texcoord o0.xy
    dcl_color o1
    dcl_position o2
    mov r0, c9
    mad o1, v1, r0, c8
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov o0.xy, v2
    mov r3.zw, v0
    texldl r1, c220.z, s1
        		mov r14.x, c251.x
  	if_eq r14.x, c200.w
	if_eq r3.w, c200.y
     mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
	endif
	mov o2, r3
	

// approximately 6 instruction slots used
 