//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[192];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c6     192
//

    vs_3_0
    def c0, 1020.03998, 2, 0, 0
       def c200, 0, 0, 0, 0
    def c201, .01, -.01, .01, -.01
            def c220, .85, 0, 0.0625, 1
	    def c222, 1, 2, 3, 4
	    def c223, .5, -.72, -3, -4
     dcl_2d s1
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord3 o2
    dcl_texcoord4 o3
    dcl_position o4
    mad r0.x, v2.z, c0.x, c0.y
    mul r0.y, c0.x, v2.z
    frc r0.y, r0.y
    add r0.x, r0.x, -r0.y
    mad r0.y, v2.z, c0.x, -r0.y
    mova a0.xy, r0.yxzw
    dp4 r3.x, v0, c6[a0.y]
    dp4 r3.y, v0, c9[a0.x]
    mov o0, v1
    mov o1, v2
    mov o2, c6[a0.x]
    mov o3, c7[a0.x]
    mov r3.zw, v0
    mov r5, r3
    mov r4, r3
    if_gt r3.y, c223.y
    texldl r1, c220.z, s1
		if_eq r3.w, c220.w
	mov r4, c200
	endif
	mov r3, r5
						mov r15.x, c250.y
				if_eq r3.w, c220.w		
  	if_eq r15.x, c222.x
	mov r3, r5
	endif
	  	if_eq r15.x, c222.y
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
	  	if_eq r15.x, c222.z
		mov r3, r4
	endif
	endif
	endif
	mov o4, r3

// approximately 13 instruction slots used
 