//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
    def c220, 1, 1, 0.0625, 1
    dcl_2d s1
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    dp4 r3.z, v0, c8
    dp4 r3.w, v0, c9
            		texldl r12, c220.z, s1
			if_ne r3.w, c220.w
	add r12.y, r3.w, -r12.y
	mul r12.x, r12.x, r12.y
	add r3.x, r3.x, -r12.x
	endif
	mov o2, r3
    mov o0, v1
    mov o1, v2

// approximately 6 instruction slots used
 