//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[144];
//   float4x4 BatchMatrix[24];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c6     144
//   BatchMatrix  c150    96
//

    vs_3_0
    def c100, 0, 0, 0, 0
        def c220, 1, 1, 0.0625, 1
    dcl_2d s1
    def c0, 255.009995, 510.019989, 4, 0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord3 o2
    dcl_texcoord4 o3
    dcl_position o4
    mul r0.xy, c0, v2.z
    frc r0.zw, r0.xyxy
    add r0.xy, r0, -r0.zwzw
    mul r0.x, r0.x, c0.z
    mova a0.xy, r0.yxzw
    dp4 r3.x, v0, c150[a0.y]
    dp4 r3.y, v0, c151[a0.y]
    dp4 r3.z, v0, c152[a0.y]
    dp4 r3.w, v0, c153[a0.y]
    mov r5, r3
            		texldl r12, c220.z, s1
			if_ne r3.w, c220.w
	add r12.y, r3.w, -r12.y
	mul r12.x, r12.x, r12.y
	add r3.x, r3.x, -r12.x
	endif
	
				mov r15.x, c250.z
				if_ne c220.x, r15.x
				if_gt r3.y, c100.w
				mov r3, r5
				endif
				endif
	mov o4, r3
    mov o0, v1
    mov o1, v2
    mov o2, c6[a0.x]
    mov o3, c7[a0.x]

// approximately 13 instruction slots used
 