//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 TextureTransform2D[4];
//   float4 Transform[2];
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   Transform          c6       2
//   TextureTransform2D c8       2
//

    vs_3_0
    def c200, 0, 0, 0, 0
     def c201, .01, -.01, .01, -.01
        def c220, .85, 0, 0.0625, 1
	def c222, 1, 2, 3, 4
	def c223, .5, -.72, -1, -4
    dcl_2d s1
    dcl_position v0
    dcl_texcoord o0.xy
    dcl_position o1
    dp4 o0.x, v0, c8
    dp4 o0.y, v0, c9
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov r3.zw, v0
    mov r5, r3
    if_gt r3.y, c223.y
            		texldl r12, c220.z, s1
			mov r1, r12
			if_ne r3.w, c220.w
	add r12.y, r3.w, -r12.y
	mul r12.x, r12.x, r12.y
	add r3.x, r3.x, -r12.x
	endif
    mov r4, r3
		if_eq r3.w, c220.w
	mov r4, c200
	endif
	mov r3, r5
						mov r15.x, c250.y
				if_eq r3.w, c220.w		
  	if_eq r15.x, c222.x
	mov r3, r5
	endif
	  	if_eq r15.x, c222.y
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
	  	if_eq r15.x, c222.z
		mov r3, r4
	endif
	endif
	endif
	mov o1, r3

// approximately 5 instruction slots used
 