//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelVector_0;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   UniformPixelScalars_0   c8       1
//   SceneColorTexture       s0       1
//   PixelTexture2D_1        s1       1
//

    ps_3_0
    def c2, 1, 0, 0, 0
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v1.w
    mul r0.xy, r0.x, v1
    mad r0.xy, r0, c1, c1.wzzw
    texld_pp r0, r0, s0
    texld r1, v2, s1
    mul r0.w, r1.w, c8.x
    lrp r2.xyz, r0.w, r1, r0
    add_pp r0.xyz, r2, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c2.x

// approximately 10 instruction slots used (2 texture, 8 arithmetic)
 