//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4x3 bmrices[75];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bmrices         c5     225
//   LocalToWorld         c230     4
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
    dcl_position o0
    mul r0, c4.x, v1
    mova a0, r0
    mul r0, v2.y, c6[a0.y]
    mad r0, v2.x, c6[a0.x], r0
    mad r0, v2.z, c6[a0.z], r0
    mad r0, v2.w, c6[a0.w], r0
    mad r1, v0.xyzx, c4.yyyz, c4.zzzy
    dp4 r0.x, r1, r0
    mul r0, r0.x, c231
    mul r2, v2.y, c5[a0.y]
    mad r2, v2.x, c5[a0.x], r2
    mad r2, v2.z, c5[a0.z], r2
    mad r2, v2.w, c5[a0.w], r2
    dp4 r2.x, r1, r2
    mad r0, c230, r2.x, r0
    mul r2, v2.y, c7[a0.y]
    mad r2, v2.x, c7[a0.x], r2
    mad r2, v2.z, c7[a0.z], r2
    mad r2, v2.w, c7[a0.w], r2
    dp4 r1.x, r1, r2
    mad r0, c232, r1.x, r0
    add r0, r0, c233
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad o0, c3, r0.w, r1

// approximately 26 instruction slots used
 

