//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float AlphaMapResolution;
//   float4 AmbientCoordinateScaleBias;
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzMapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   AmbientCoordinateScaleBias    c9       1
//   InvMaxTesselationLevel_ZScale c10      1
//   InvTerrainSize_SectionBase    c11      1
//   lightzMapCoordinateScaleBias   c12      1
//   AlphaMapResolution            c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 256, -32768, 1, 0
    def c15, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_position o6
    mad r0.x, v0.w, c14.x, v0.z
    add r0.x, r0.x, c14.y
    mul r0.z, r0.x, c10.y
    mov o0.z, r0.z
    mov r1.x, c10.x
    mad r1.xy, v0, r1.x, c11.zwzw
    mov r2.x, c13.x
    mad r1.zw, r1.xyxy, r2.x, c15.x
    mov o0.xy, r1
    mul o1.xy, r1.zwzw, c11
    mul r0.xy, c10.x, v0
    mad r1.xy, r0.yxzw, c12.yxzw, c12.zwzw
    mad o2.zw, r1.xyxy, c9.xyyx, c9
    mul r1.xy, c10.y, v2
    mov r1.zw, c14
    nrm r2.xyz, r1.zwxw
    nrm r3.xyz, r1.wzyw
    mul r1.xyz, r2.zxyw, r3.yzxw
    mad r1.xyz, r2.yzxw, r3.zxyw, -r1
    mad r0.xyz, r1, v1.x, r0
    mul r4, r0.y, c6
    mad r4, c5, r0.x, r4
    mad r0, c7, r0.z, r4
    add r0, r0, c8
    mad r4.xyz, r0, -c4.w, c4
    mul r4.xy, r4, c10.zwzw
    dp3 r5.x, r4, c5
    dp3 r5.y, r4, c6
    dp3 r5.z, r4, c7
    dp3 o4.x, r2, r5
    dp3 o4.y, r3, r5
    dp3 o4.z, r1, r5
    mov r4.x, c5.z
    mov r4.y, c6.z
    mov r4.z, c7.z
    dp3 o5.x, r2, r4
    dp3 o5.y, r3, r4
    dp3 o5.z, r1, r4
    mov o2.xy, c14.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
    mov o4.w, c14.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 50 instruction slots used
 

