//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzMapScale        c12      3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c15, 0.00784313772, -1, 9.99999975e-005, 2.20000005
    def c16, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord5 v5
    dcl_texcoord6 v6
    dcl_texcoord7 v7
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad o8, c3, r0.w, r1
    mad r1.xyz, r0, -c4.w, c4
    mov o5, r0
    mul r0.xyz, r1.y, c10
    mad r0.xyz, c9, r1.x, r0
    mad r0.xyz, c11, r1.z, r0
    mad r1.xyz, v1, c15.x, c15.y
    dp3 o6.x, r1, r0
    mad r2, v2, c15.x, c15.y
    mul r3.xyz, r1.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r1.zxyw, -r3
    dp3 o7.x, r1, c11
    mul r1.xyz, r2.w, r3
    dp3 o6.y, r1, r0
    dp3 o7.y, r1, c11
    dp3 o6.z, r2, r0
    dp3 o7.z, r2, c11
    max r0.xyz, c15.z, v5_abs
    log r1.x, r0.x
    log r1.y, r0.y
    log r1.z, r0.z
    mul r0.xyz, r1, c15.w
    exp r1.x, r0.x
    exp r1.y, r0.y
    exp r1.z, r0.z
    mul o2.xyz, r1, c12
    max r0.xyz, c15.z, v6_abs
    log r1.x, r0.x
    log r1.y, r0.y
    log r1.z, r0.z
    mul r0.xyz, r1, c15.w
    exp r1.x, r0.x
    exp r1.y, r0.y
    exp r1.z, r0.z
    mul o3.xyz, r1, c13
    max r0.xyz, c15.z, v7_abs
    log r1.x, r0.x
    log r1.y, r0.y
    log r1.z, r0.z
    mul r0.xyz, r1, c15.w
    exp r1.x, r0.x
    exp r1.y, r0.y
    exp r1.z, r0.z
    mul o4.xyz, r1, c14
    mov o0, v3
    mul o1, c16.xxyy, v4.xyxx
    mov o2.w, c16.y
    mov o3.w, c16.y
    mov o4.w, c16.y
    mov o6.w, c16.y

// approximately 57 instruction slots used
 

