//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float LODAlphaAdjustment;
//   float2 LeafAngleScalars;
//   float3 LeafRockAngles;
//   float3 LeafRustleAngles;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float4x4 RotationOnlyMatrix;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WindMatrices[3];
//   float WindMatrixOffset;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   WindMatrices         c5      12
//   LocalToWorld         c17      4
//   RotationOnlyMatrix   c21      4
//   LeafRockAngles       c25      1
//   LeafRustleAngles     c26      1
//   LeafAngleScalars     c27      1
//   LODAlphaAdjustment   c28      1
//   WindMatrixOffset     c29      1
//   lightzDirection       c30      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c31, 0.333333343, 3, 4, -1
    def c32, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c33, 0, 1, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_texcoord v5
    dcl_texcoord1 v6
    dcl_texcoord2 v7
    dcl_texcoord3 v8
    dcl_blendweight v9
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    dcl_position o6
    add r0.xy, c29.x, v4.xzzw
    mul r0.zw, r0.xyxy, c31.x
    frc r1.xy, r0.zwzw
    add r1.zw, r0, -r1.xyxy
    slt r1.xy, -r1, r1
    slt r0.zw, r0, -r0
    mad r0.zw, r0, r1.xyxy, r1
    mad r0.zw, r0, -c31.y, r0.xyxy
    frc r0.xy, r0
    add r0.xy, r0.zwzw, -r0
    mul r0.xy, r0, c31.z
    mova a0.xy, r0
    dp4 r0.x, v0, c21
    dp4 r0.y, v0, c22
    dp4 r0.z, v0, c23
    dp4 r0.w, v0, c24
    dp4 r1.x, r0, c5[a0.x]
    dp4 r1.y, r0, c6[a0.x]
    dp4 r1.z, r0, c7[a0.x]
    dp4 r1.w, r0, c8[a0.x]
    lrp r2, v4.y, r1, r0
    dp4 r0.x, r2, c5[a0.y]
    dp4 r0.y, r2, c6[a0.y]
    dp4 r0.z, r2, c7[a0.y]
    lrp r1.xyz, v4.w, r0, r2
    slt r0.x, v5.w, -v5.w
    frc r0.y, v5.w
    add r0.z, -r0.y, v5.w
    slt r0.y, -r0.y, r0.y
    mad r0.x, r0.x, r0.y, r0.z
    add r0.y, r0.x, c31.w
    sge r0.xy, -r0_abs, r0_abs
    mad r0.yzw, r0.y, c33.xxyz, c33.xxxy
    lrp r2.xyz, r0.x, c33.yxxw, r0.yzww
    dp3 r0.x, c25, r2
    dp3 r0.y, c26, r2
    mul r0.y, r0.y, c27.y
    mad r0.y, r0.y, c32.x, c32.y
    frc r0.y, r0.y
    mad r0.y, r0.y, c32.z, c32.w
    sincos r2.xy, r0.y
    mul r0.x, r0.x, c27.x
    mad r0.x, r0.x, c32.x, c32.y
    frc r0.x, r0.x
    mad r0.x, r0.x, c32.z, c32.w
    sincos r3.xy, r0.x
    mul r0.x, -r2.y, r3.x
    mov r0.z, r2.x
    mul r4.xy, r2, r3
    mov r0.y, r4.y
    dp3 r0.z, r0, v5
    mul r4.z, r2.x, -r3.y
    mul r2.xzw, r3.yyxy, c33.yyyx
    dp3 r0.y, r2.xzww, v5
    mov r4.w, r2.y
    dp3 r0.x, r4.xzww, v5
    mov r2.xyz, v6
    mul r3.xyz, r2.zxyw, v7.yzxw
    mad r2.xyz, r2.yzxw, v7.zxyw, -r3
    dp3 r2.y, r2, r0
    dp3 r2.x, v6, r0
    dp3 r2.z, v7, r0
    mov r2.w, -c31.w
    dp4 r0.x, r2, c21
    dp4 r0.y, r2, c22
    dp4 r0.z, r2, c23
    add r0.xyz, r1, r0
    mul r1, r0.y, c18
    mad r1, c17, r0.x, r1
    mad r0, c19, r0.z, r1
    add r0, r0, c20
    mad r1.xyz, r0, -c4.w, c4
    mad r2.xyz, v1, c33.w, c33.z
    dp3 r3.x, r2, c21
    dp3 r3.y, r2, c22
    dp3 r3.z, r2, c23
    dp3 o4.x, r3, r1
    dp3 o2.x, r3, c30
    mad r2.xyz, v2, c33.w, c33.z
    dp3 r3.x, r2, c21
    dp3 r3.y, r2, c22
    dp3 r3.z, r2, c23
    dp3 o4.y, r3, r1
    dp3 o2.y, r3, c30
    mad r2.xyz, v3, c33.w, c33.z
    dp3 r3.x, r2, c21
    dp3 r3.y, r2, c22
    dp3 r3.z, r2, c23
    dp3 o4.z, r3, r1
    dp3 o2.z, r3, c30
    mov r1.xy, c33
    mul o0, r1.xxxy, c28.x
    mul o1, c33.yyxx, v8.xyxx
    mul o3, c33.xxxy, v9.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 114 instruction slots used
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