//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float LODAlphaAdjustment;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float4x4 RotationOnlyMatrix;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WindMatrices[3];
//   float WindMatrixOffset;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   WindMatrices         c5      12
//   LocalToWorld         c17      4
//   RotationOnlyMatrix   c21      4
//   LODAlphaAdjustment   c25      1
//   WindMatrixOffset     c26      1
//   lightzDirection       c27      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c28, 0.333333343, 3, 4, 0
    def c29, 0.00784313772, -1, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_texcoord v5
    dcl_blendweight v6
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord1 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    dcl_texcoord7 o7
    dcl_position o8
    add r0.xy, c26.x, v4.xzzw
    mul r0.zw, r0.xyxy, c28.x
    frc r1.xy, r0.zwzw
    add r1.zw, r0, -r1.xyxy
    slt r1.xy, -r1, r1
    slt r0.zw, r0, -r0
    mad r0.zw, r0, r1.xyxy, r1
    mad r0.zw, r0, -c28.y, r0.xyxy
    frc r0.xy, r0
    add r0.xy, r0.zwzw, -r0
    mul r0.xy, r0, c28.z
    mova a0.xy, r0
    mad r0.xyz, v2, c29.x, c29.y
    dp3 r1.x, r0, c21
    dp3 r1.y, r0, c22
    dp3 r1.z, r0, c23
    dp3 r1.w, r0, c24
    dp4 r0.x, r1, c5[a0.x]
    dp4 r0.y, r1, c6[a0.x]
    dp4 r0.z, r1, c7[a0.x]
    dp4 r0.w, r1, c8[a0.x]
    lrp r2, v4.y, r0, r1
    dp4 r0.x, r2, c5[a0.y]
    dp4 r0.y, r2, c6[a0.y]
    dp4 r0.z, r2, c7[a0.y]
    lrp r1.xyz, v4.w, r0, r2
    mad r0.xyz, v3, c29.x, c29.y
    dp3 r2.x, r0, c21
    dp3 r2.y, r0, c22
    dp3 r2.z, r0, c23
    dp3 r2.w, r0, c24
    dp4 r0.x, r2, c5[a0.x]
    dp4 r0.y, r2, c6[a0.x]
    dp4 r0.z, r2, c7[a0.x]
    dp4 r0.w, r2, c8[a0.x]
    lrp r3, v4.y, r0, r2
    dp4 r0.x, r3, c5[a0.y]
    dp4 r0.y, r3, c6[a0.y]
    dp4 r0.z, r3, c7[a0.y]
    lrp r2.xyz, v4.w, r0, r3
    mul r0.xyz, r1.zxyw, r2.yzxw
    mad r0.xyz, r1.yzxw, r2.zxyw, -r0
    mad r3.xyz, v1, c29.x, c29.y
    dp3 r4.x, r3, c21
    dp3 r4.y, r3, c22
    dp3 r4.z, r3, c23
    dp3 r4.w, r3, c24
    dp4 r3.x, r4, c5[a0.x]
    dp4 r3.y, r4, c6[a0.x]
    dp4 r3.z, r4, c7[a0.x]
    dp4 r3.w, r4, c8[a0.x]
    lrp r5, v4.y, r3, r4
    dp4 r3.x, r5, c5[a0.y]
    dp4 r3.y, r5, c6[a0.y]
    dp4 r3.z, r5, c7[a0.y]
    lrp r4.xyz, v4.w, r3, r5
    dp3 r0.x, r0, r4
    slt r0.y, -r0.x, r0.x
    slt r0.x, r0.x, -r0.x
    add o1.w, r0.y, -r0.x
    dp4 r0.x, v0, c21
    dp4 r0.y, v0, c22
    dp4 r0.z, v0, c23
    dp4 r0.w, v0, c24
    dp4 r3.x, r0, c5[a0.x]
    dp4 r3.y, r0, c6[a0.x]
    dp4 r3.z, r0, c7[a0.x]
    dp4 r3.w, r0, c8[a0.x]
    lrp r5, v4.y, r3, r0
    dp4 r0.x, r5, c5[a0.y]
    dp4 r0.y, r5, c6[a0.y]
    dp4 r0.z, r5, c7[a0.y]
    dp4 r0.w, r5, c8[a0.y]
    lrp r3, v4.w, r0, r5
    mul r0, r3.y, c18
    mad r0, c17, r3.x, r0
    mad r0, c19, r3.z, r0
    mad r0, c20, r3.w, r0
    mad r3.xyz, r0, -c4.w, c4
    dp3 o6.x, r4, r3
    dp3 o6.y, r1, r3
    dp3 o6.z, r2, r3
    dp3 o4.x, r4, c27
    dp3 o4.y, r1, c27
    dp3 o4.z, r2, c27
    mul r3.xy, r4.y, c18.xzzw
    mad r3.xy, c17.xzzw, r4.x, r3
    mad r3.xy, c19.xzzw, r4.z, r3
    mul r1.yw, r1.y, c18.xxzz
    mad r1.xy, c17.xzzw, r1.x, r1.ywzw
    mad r1.xy, c19.xzzw, r1.z, r1
    mov r3.z, r1.x
    mov o1.y, r1.y
    mul r1.xy, r2.y, c18.xzzw
    mad r1.xy, c17.xzzw, r2.x, r1
    mad r1.xy, c19.xzzw, r2.z, r1
    mov r3.w, r1.x
    mov o1.z, r1.y
    mov o0.xyz, r3.xzww
    mov o1.x, r3.y
    mov r1.zw, c29
    mul o2, r1.zzzw, c25.x
    mul o3, c29.wwzz, v5.xyxx
    mul o5, c29.zzzw, v6.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 110 instruction slots used
 

