//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzDirection       c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_blendweight v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c13.x, c13.y
    dp3 o5.x, r2, r1
    mad r3, v2, c13.x, c13.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o5.y, r4, r1
    dp3 o5.z, r3, r1
    mov r1.xyz, c12
    mul r5.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    dp3 o3.x, r2, r1
    dp3 o3.y, r4, r1
    dp3 o3.z, r3, r1
    mul r1.xy, r2.y, c6.xzzw
    mad r1.xy, c5.xzzw, r2.x, r1
    mad r1.xy, c7.xzzw, r2.z, r1
    mul r2.xy, r3.y, c6.xzzw
    mad r2.xy, c5.xzzw, r3.x, r2
    mad r2.xy, c7.xzzw, r3.z, r2
    mov r1.w, r2.x
    mov o1.z, r2.y
    mul r2.xy, r4.y, c6.xzzw
    mad r2.xy, c5.xzzw, r4.x, r2
    mad r2.xy, c7.xzzw, r4.z, r2
    mov r1.z, r2.x
    mov o1.y, r2.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    mad o1.w, v2.w, c13.x, c13.y
    mul o2, c13.zzww, v3.xyxx
    mul o4, c13.wwwz, v4.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 47 instruction slots used
 

