//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fiscattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   fiscattering       c9       4
//   WorldToLocal          c13      3
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_position o6
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c21.x, c21.y
    dp3 o5.x, r2, r1
    mad r3, v2, c21.x, c21.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o5.y, r4, r1
    dp3 o5.z, r3, r1
    mov r1.z, c4.z
    add r5, -r1.z, c19
    add r1.xyw, r0.xyzz, -c4.xyzz
    sge r2.w, c21.z, r1_abs.w
    lrp r3.w, r2.w, c21.z, r1.w
    dp3 r1.x, r1.xyww, r1.xyww
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r6, r1.x, -c18
    max r6, r6, c21.w
    rcp r1.x, r3.w
    mul_sat r5, r5, r1.x
    add r7, -r1.z, c20
    mul_sat r1, r1.x, r7
    add r1, -r5, r1
    mul r1, r6, r1_abs
    slt r5, r1, c17
    mul r1, r1, c16
    exp r6.x, r1.x
    exp r6.y, r1.y
    exp r6.z, r1.z
    exp r6.w, r1.w
    mad r1, r5, r6, c21.y
    mul r5, r5, r6
    mul r6.xyz, r1.x, c9
    mov r6.w, r5.x
    mul r6, r5.y, r6
    mad r6.xyz, r1.y, c10, r6
    mul r6, r5.z, r6
    mad r6.xyz, r1.z, c11, r6
    mul r5, r5.w, r6
    mad o3.xyz, r1.w, c12, r5
    mov o3.w, r5.w
    mul r1.xy, r2.y, c6.xzzw
    mad r1.xy, c5.xzzw, r2.x, r1
    mad r1.xy, c7.xzzw, r2.z, r1
    mul r2.xy, r3.y, c6.xzzw
    mad r2.xy, c5.xzzw, r3.x, r2
    mad r2.xy, c7.xzzw, r3.z, r2
    mov r1.w, r2.x
    mov o1.z, r2.y
    mul r2.xy, r4.y, c6.xzzw
    mad r2.xy, c5.xzzw, r4.x, r2
    mad r2.xy, c7.xzzw, r4.z, r2
    mov r1.z, r2.x
    mov o1.y, r2.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    mad o1.w, v2.w, c21.x, c21.y
    mov o2.xy, v3
    mov o2.zw, v4.xyyx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
    mov o5.w, c21.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 74 instruction slots used
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