//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 CameraPosition;
//   float LODAlphaAdjustment;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 RotationOnlyMatrix;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WindMatrices[3];
//   float WindMatrixOffset;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   WindMatrices         c5      12
//   LocalToWorld         c17      4
//   RotationOnlyMatrix   c21      4
//   lightzMapScale        c25      3
//   LODAlphaAdjustment   c28      1
//   WindMatrixOffset     c29      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c30, 0.333333343, 3, 4, 9.99999975e-005
    def c31, 0.00784313772, -1, 2.20000005, -0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_texcoord v5
    dcl_texcoord5 v6
    dcl_texcoord6 v7
    dcl_texcoord7 v8
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    dp4 r0.x, v0, c21
    dp4 r0.y, v0, c22
    dp4 r0.z, v0, c23
    dp4 r0.w, v0, c24
    add r1.xy, c29.x, v4.xzzw
    mul r1.zw, r1.xyxy, c30.x
    frc r2.xy, r1.zwzw
    add r2.zw, r1, -r2.xyxy
    slt r2.xy, -r2, r2
    slt r1.zw, r1, -r1
    mad r1.zw, r1, r2.xyxy, r2
    mad r1.zw, r1, -c30.y, r1.xyxy
    frc r1.xy, r1
    add r1.xy, r1.zwzw, -r1
    mul r1.xy, r1, c30.z
    mova a0.xy, r1
    dp4 r1.x, r0, c5[a0.x]
    dp4 r1.y, r0, c6[a0.x]
    dp4 r1.z, r0, c7[a0.x]
    dp4 r1.w, r0, c8[a0.x]
    lrp r2, v4.y, r1, r0
    dp4 r0.x, r2, c5[a0.y]
    dp4 r0.y, r2, c6[a0.y]
    dp4 r0.z, r2, c7[a0.y]
    dp4 r0.w, r2, c8[a0.y]
    lrp r1, v4.w, r0, r2
    mul r0, r1.y, c18
    mad r0, c17, r1.x, r0
    mad r0, c19, r1.z, r0
    mad r0, c20, r1.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mad r2.xyz, v1, c31.x, c31.y
    dp3 r3.x, r2, c21
    dp3 r3.y, r2, c22
    dp3 r3.z, r2, c23
    dp3 r3.w, r2, c24
    dp4 r2.x, r3, c5[a0.x]
    dp4 r2.y, r3, c6[a0.x]
    dp4 r2.z, r3, c7[a0.x]
    dp4 r2.w, r3, c8[a0.x]
    lrp r4, v4.y, r2, r3
    dp4 r2.x, r4, c5[a0.y]
    dp4 r2.y, r4, c6[a0.y]
    dp4 r2.z, r4, c7[a0.y]
    lrp r3.xyz, v4.w, r2, r4
    dp3 o6.x, r3, r1
    mov o7.x, r3.z
    mad r2.xyz, v2, c31.x, c31.y
    dp3 r3.x, r2, c21
    dp3 r3.y, r2, c22
    dp3 r3.z, r2, c23
    dp3 r3.w, r2, c24
    dp4 r2.x, r3, c5[a0.x]
    dp4 r2.y, r3, c6[a0.x]
    dp4 r2.z, r3, c7[a0.x]
    dp4 r2.w, r3, c8[a0.x]
    lrp r4, v4.y, r2, r3
    dp4 r2.x, r4, c5[a0.y]
    dp4 r2.y, r4, c6[a0.y]
    dp4 r2.z, r4, c7[a0.y]
    lrp r3.xyz, v4.w, r2, r4
    dp3 o6.y, r3, r1
    mov o7.y, r3.z
    mad r2.xyz, v3, c31.x, c31.y
    dp3 r3.x, r2, c21
    dp3 r3.y, r2, c22
    dp3 r3.z, r2, c23
    dp3 r3.w, r2, c24
    dp4 r2.x, r3, c5[a0.x]
    dp4 r2.y, r3, c6[a0.x]
    dp4 r2.z, r3, c7[a0.x]
    dp4 r2.w, r3, c8[a0.x]
    lrp r4, v4.y, r2, r3
    dp4 r2.x, r4, c5[a0.y]
    dp4 r2.y, r4, c6[a0.y]
    dp4 r2.z, r4, c7[a0.y]
    lrp r3.xyz, v4.w, r2, r4
    dp3 o6.z, r3, r1
    mov o7.z, r3.z
    max r1.xyz, c30.w, v6_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c31.z
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o2.xyz, r2, c25
    max r1.xyz, c30.w, v7_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c31.z
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o3.xyz, r2, c26
    max r1.xyz, c30.w, v8_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c31.z
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o4.xyz, r2, c27
    mov r1.yw, c31
    mul o0, -r1.wwwy, c28.x
    mul o1, -c31.yyww, v5.xyxx
    mov o2.w, -c31.w
    mov o3.w, -c31.w
    mov o4.w, -c31.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
    mov o6.w, -c31.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 119 instruction slots used
 

