//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float4 SampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   ScreenToWorld           c3       4
//   ScreenToShadowMatrix    c7       4
//   SampleOffsets           c11      2
//   LightPosition           c13      1
//   FalloffParameters       c14      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c15, 0.999000013, 1, 0, 0.25
    def c16, -9.99999975e-005, -13.2877121, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
	dcl_texcoord1 v1
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
	    rcp r10.x, v1.w
    mul r10.xy, r10.x, v1
    mad r10.zw, r10.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r10.zwzw, s0
    mad r0.z, r1.w, c2.z, -c2.w
    rcp_pp r0.z, r0.z
    mul r0.xy, r0, r0.z
    mul r1, r0.y, c8
    mad r1, c7, r0.x, r1
    mad r1, c9, r0.z, r1
    add r1, r1, c10
    rcp r0.w, r1.w
    mad_pp r2, r1.xyxy, r0.w, c11
    mad_pp r3, r1.xyxy, r0.w, c12.zwxy
    min r4.z, r1.z, c15.x
    mad r4.xyw, r2.xyzx, c15.yyzz, c15.zzzy
    mad r1.xyw, r2.zwzx, c15.yyzz, c15.zzzy
    texldp_pp r2, r4, s1
    mov r1.z, r4.z
    texldp_pp r4, r1, s1
    add_pp r0.w, r2.x, r4.x
    mov_pp r1.xy, r3.zwzw
    texldp_pp r2, r1, s1
    mov r3.zw, r1
    texldp_pp r1, r3, s1
    add_pp r0.w, r0.w, r2.x
    add_pp r0.w, r1.x, r0.w
    mul_pp r0.w, r0.w, c15.w
    mul r0.w, r0.w, r0.w
    mul r1.xyz, r0.y, c4
    mad r1.xyz, c3, r0.x, r1
    mad r0.xyz, c5, r0.z, r1
    add r0.xyz, r0, c6
    add r0.xyz, -r0, c13
    mul r0.xyz, r0, c13.w
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c14.y, c14.z
    max r1.x, r0.x, c15.z
    mad r0.x, r1.x, -r1.x, c15.y
    max r1.x, r0.x, c15.z
    add r0.x, r1.x, c16.x
    log r0.y, r1.x
    cmp r0.x, r0.x, r0.y, c16.y
    mul r0.x, r0.x, c14.x
    exp_pp r0.x, r0.x
    mov r0.y, c15.y
    add r1, -r0.y, c0
    mad r1, r0.x, r1, c15.y
    add r2, -r1, c15.y
    mad oC0, r0.w, r2, r1

// approximately 52 instruction slots used (5 texture, 47 arithmetic)
 

