// UI underlayer
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
//   float4 geometryOffset;
//   float4 texOffset0;
//   float4 texOffset1;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   geometryOffset c0       1
//   texOffset0     c1       1
//   texOffset1     c2       1
//

    vs_3_0
def c220, 0.95, 0, 0.0625, 0
    def c3, 2, -2, 0, 0
    dcl_position v0
    dcl_texcoord v1
dcl_2d s0
dcl_position o0
dcl_texcoord o1.xy
dcl_texcoord2 o2.xy
    mov r0.xy, c0
    mad r3.xy, r0, -c3, v0
    add o1.xy, v1, c1
    add o2.xy, v1, c2
    mov r3.zw, v0
texldl r1, c220.z, s0
mul r1.x, r1.x, -c220.x// multiplicity Separation * c220.x 
add r3.x, r3.x, -r1.x// correct output vertex position 
mov o0, r3 // mov from temprary register to output 

// approximately 5 instruction slots used
 