// clouds
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
//   float4 BlendColor[3];
//   row_major float4x4 ModelViewProj;
//   float TexCoordYOff;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   ModelViewProj c0       4
//   BlendColor    c4       3
//   TexCoordYOff  c12      1
//

    vs_3_0
def c200, 75.0, 0, -100, 0
    def c2, 0.999899983, 1, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_texcoord2 o2.xy
dcl_color o3
    dp4 r3.x, c0, v0
    dp4 r3.y, c1, v0
    mul r0.xyz, v2.y, c5
    mad r0.xyz, c4, v2.x, r0
    mad o3.xyz, c6, v2.z, r0
    mul o3.w, v2.w, c4.w
    dp4 r0.x, c3, v0
    mul r3.zw, r0.x, c2.xyxy
mul r3.xyzw, r3, c200.x
mov o0, r3
    add r0.y, v1.y, c12.x
    mov r0.x, v1.x
    mov o1.xy, r0
    mov o2.xy, r0

// approximately 12 instruction slots used
 