//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
//   float4 EyePosition;
//   float3 FogColor;
//   float4 FogParam;
//   float4 LightData[10];
//   row_major float4x4 ModelViewProj;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   ModelViewProj c0       4
//   FogParam      c14      1
//   FogColor      c15      1
//   EyePosition   c16      1
//   LightData     c25      2
//

    vs_3_0
    def c4, 0.5, 0, 1, 0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_color v5
	dcl_texcoord o0.xy
	dcl_texcoord1 o1
	dcl_texcoord2 o2
	dcl_texcoord3 o3.xyz
	dcl_texcoord4 o4.xyz
	dcl_texcoord5 o5
	dcl_color o6
	dcl_color1 o7
	dcl_position o8
    dp4 o8.w, c3, v0
    dp3 r0.x, v1, c25
    dp3 r0.y, v2, c25
    dp3 r0.z, v3, c25
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul o1.xyz, r0, r0.w
    add r0.xyz, -v0, c16
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mad r1.xyz, r0, r0.w, c25
    nrm r2.xyz, r1
    dp3 r1.x, v1, r2
    dp3 r1.y, v2, r2
    dp3 r1.z, v3, r2
    dp3 r1.w, r1, r1
    rsq r1.w, r1.w
    mul o3.xyz, r1, r1.w
    add r1.xyz, -v0, c26
    nrm r2.xyz, r1
    dp3 o2.x, v1, r2
    dp3 o2.y, v2, r2
    dp3 o2.z, v3, r2
    mad r0.xyz, r0, r0.w, r2
    nrm r2.xyz, r0
    rcp r0.x, c26.w
    mul r0.xyz, r1, r0.x
    mad o5.xyz, r0, c4.x, c4.x
    dp3 o4.x, v1, r2
    dp3 o4.y, v2, r2
    dp3 o4.z, v3, r2
    dp4 r0.x, c0, v0
    dp4 r0.y, c1, v0
    dp4 r0.z, c2, v0
    dp3 r0.w, r0, r0
    mov o8.xyz, r0
    rsq r0.x, r0.w
    rcp r0.x, r0.x
    add r0.x, -r0.x, c14.x
    rcp r0.y, c14.y
    mul r0.x, r0.x, r0.y
    max r0.x, r0.x, c4.y
    min r0.x, r0.x, c4.z
    add r0.x, -r0.x, c4.z
    log r0.x, r0.x
    mul r0.x, r0.x, c14.z
    exp o7.w, r0.x
    mov o0.xy, v4
    mov o1.w, c25.w
    mov o2.w, c4.z
    mov o5.w, c4.x
    mov o6, v5
    mov o7.xyz, c15

// approximately 59 instruction slots used
 