//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
//   float4 FogParam;
//   row_major float4x4 ModelViewProj;
//   row_major float3x3 TexCoordTranform;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   ModelViewProj    c0       4
//   TexCoordTranform c4       2
//   FogParam         c13      1
//

    vs_3_0
    def c6, 1, 0, 0, 0
	def c220, 0.95, 0, 0.0625, 1
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0
	dcl_texcoord o0
	dcl_color o1
	dcl_position o2
    dp4 r3.w, c3, v0
    mad r0.xyz, v1.xyxw, c6.xxyw, c6.yyxw
    dp3 o0.x, c4, r0
    dp3 o0.y, c5, r0
    dp4 r0.x, c0, v0
    dp4 r0.y, c1, v0
    dp4 r0.z, c2, v0
    dp3 r0.w, r0, r0
    mov r3.xyz, r0
	mov r14.x, c252.x
//if_ne r14.x, c220.w
//add r3.x, r3.x, -r1.x// correct output vertex position 
//mov r3, c221
//endif
mov o2, r3
    rsq r0.x, r0.w
    rcp r0.x, r0.x
    add r0.x, -r0.x, c13.x
    rcp r0.y, c13.y
    mul r0.x, r0.x, r0.y
    max r0.x, r0.x, c6.y
    min r0.x, r0.x, c6.x
    add r0.x, -r0.x, c6.x
    log r0.x, r0.x
    mul r0.x, r0.x, c13.z
    exp o0.w, r0.x
    mov o0.z, c6.x
    mov o1, v2

// approximately 22 instruction slots used
 