//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.10.455.0000
//
// Parameters:
//
//   float4x3 BoneMatrices[72];
//   float4 CameraPosition;
//   float4 EffectLightColor[3];
//   float4 EffectLightPos[3];
//   float4x4 LocalToWorld;
//   float MorphWeight;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   EffectLightColor     c12      3
//   EffectLightPos       c15      3
//   BoneMatrices         c18    216
//   LocalToWorld         c234     4
//   MorphWeight          c238     1
//

    vs_3_0
    def c5, 3, 1, 0.00784313772, -1
    def c6, 0.5, 0, 0, 0
    defi i0, 3, 0, 1, 0
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord v6
    dcl_texcoord1 v7
    dcl_position1 v8
    dcl_position o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3.xy
    dcl_texcoord1 o4.xy
    dcl_texcoord4 o5.xyz
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    mul r0, c5.x, v4
    mova a0, r0
    mul r0, c20[a0.y], v5.y
    mad r1, v5.x, c20[a0.x], r0
    mov r0.xyz, v8
    mad r0.xyz, r0, c238.x, v0
    mad r1, v5.z, c20[a0.z], r1
    mad r6, v5.w, c20[a0.w], r1
    mov r0.w, c5.y
    dp4 r1.w, r0, r6
    mad r7.xyz, v3, c5.z, c5.w
    dp3 r1.y, r7, r6
    mul r3, c19[a0.y], v5.y
    mul r2, c18[a0.y], v5.y
    mad r3, v5.x, c19[a0.x], r3
    mad r2, v5.x, c18[a0.x], r2
    mad r3, v5.z, c19[a0.z], r3
    mad r2, v5.z, c18[a0.z], r2
    mad r5, v5.w, c19[a0.w], r3
    mad r4, v5.w, c18[a0.w], r2
    dp4 r1.x, r0, r5
    dp4 r1.z, r0, r4
    mul r0, r1.x, c235
    dp3 r3.z, r7, r4
    mad r0, c234, r1.z, r0
    dp3 r2.x, r7, r5
    mad r0, c236, r1.w, r0
    add r7, r0, c237
    mul r0.xyz, r2.x, c235
    mov o6, r7
    mad r0.xyz, c234, r3.z, r0
    mad r9.xyz, c236, r1.y, r0
    mul r0, r7.y, c1
    mad r0, c0, r7.x, r0
    add r8.xyz, -r7, c4
    mad r0, c2, r7.z, r0
    dp3 r1.w, r8, r8
    mad o0, c3, r7.w, r0
    rsq r0.w, r1.w
    mul o7.xyz, r8, r0.w
    nrm r8.xyz, r9
    mov r0.xyz, c6.z
    loop aL, i0
      add r10.xyz, -r7, c15[aL]
      mul r9.xyz, r10, c15[aL].w
      dp3 r0.w, r9, r9
      nrm r9.xyz, r10
      add_sat r1.w, -r0.w, c5.y
      dp3_sat r0.w, r8, r9
      mul r1.w, r1.w, r1.w
      mul r0.w, r0.w, r1.w
      mad r0.xyz, r0.w, c12[aL], r0
    endloop
    mov o5.xyz, r0
    mad r0.xyz, v1, c5.z, c5.w
    mad r7.xyz, v2, c5.z, c5.w
    dp3 r1.z, r0, r6
    dp3 r1.x, r7, r6
    dp3 r2.y, r0, r5
    dp3 r2.z, r7, r5
    dp3 r3.x, r0, r4
    mul r0.xyz, r1, r2
    dp3 r3.y, r7, r4
    mad r0.xyz, r2.zxyw, r1.yzxw, -r0
    dp3 r0.w, r0, r3
    mov r0.x, r3.z
    mov r0.y, r2.x
    mov r0.z, r1.y
    mad o1, r0, c6.x, c6.x
    mov r1.x, r3.x
    mov r1.y, r2.y
    mad o2.xyz, r1, c6.x, c6.x
    mov o3.xy, v6
    mov o4.xy, v7
    mov o7.w, c5.y

// approximately 82 instruction slots used
 