//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c18      4
//

    vs_3_0
	        			     def c200, 0.80, 0, 0.0625, 0
		 def c201, .00, .15, 0.0625, .30
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
	 dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_color1 v3
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_color o2
    dcl_color1 o3
    mul r0, c19, v0.y
    mad r0, c18, v0.x, r0
    mad r0, c20, v0.z, r0
    mad r3, c21, v0.w, r0
            		texldl r1, c200.z, s0
					mov r15.x, c250.y
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.z, c220.x
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
	endif
    mov o0, r3
	mov o1.xy, v1
    mov o2, v2
    mov o3, v3

// approximately 7 instruction slots used
 

