//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.10.455.0000
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 EffectLightColor[3];
//   float4 EffectLightPos[3];
//   float4 FogDistanceScaleAndExtinction;
//   float4 FogHeight;
//   float3 FogInScattering[2];
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4 RollingFogVector0;
//   float4 RollingFogVector1;
//   float4 ScreenAlignment;
//   float4x4 ViewProjectionMatrix;
//   bool bFogEnabled;
//   bool bRollingFogEnabled;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   bFogEnabled                   b0       1
//   bRollingFogEnabled            b1       1
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   FogHeight                     c5       1
//   FogDistanceScaleAndExtinction c6       1
//   FogInScattering               c7       2
//   FogStartDistance              c9       1
//   RollingFogVector0             c10      1
//   RollingFogVector1             c11      1
//   EffectLightColor              c12      3
//   EffectLightPos                c15      3
//   LocalToWorld                  c22      4
//   CameraWorldPosition           c26      1
//   CameraRight                   c27      1
//   CameraUp                      c28      1
//   ScreenAlignment               c29      1
//

    vs_3_0
    def c18, 0, 0, 9.99999975e-005, 1.5
    def c19, 0, 1, 0.159154937, 0.5
    def c20, 1, 1, 6.28318548, -3.14159274
    def c21, 1, 0, 0.00100000005, 3
    defi i0, 3, 0, 1, 0
					  def c253, 0, 0, 0.0625, 1
	  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord1 v2
    dcl_blendweight v3
    dcl_texcoord2 v4
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_color o3
    dcl_texcoord3 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    frc r2.w, v4.x
    mul r1.xyz, c23, v1.y
    mul r0, c23, v0.y
    mad r1.xyz, c22, v1.x, r1
    mad r0, c22, v0.x, r0
    mad r1.xyz, c24, v1.z, r1
    mad r0, c24, v0.z, r0
    add r2.xyz, r1, c25
    add r1, r0, c25
    add r2.xyz, -r2, r1
    add r0.xyz, -r1.zxyw, c26.zxyw
    dp3 r3.w, r2, r2
    dp3 r0.w, r0, r0
    rsq r3.w, r3.w
    rsq r0.w, r0.w
    rcp r3.w, r3.w
    rcp r0.w, r0.w
    max r3.w, r3.w, c18.z
    max r0.w, r0.w, c18.z
    rcp r3.w, r3.w
    rcp r0.w, r0.w
    mul r5.xyz, r2, r3.w
    mul r0.xyz, r0, r0.w
    add r4.w, -r2.w, v4.x
    mul r2.xyz, r5.yzxw, r0
    mad r0.w, v3.x, c19.z, c19.w
    mad r4.xyz, r0.zxyw, r5.zxyw, -r2
    frc r0.z, r0.w
    dp3 r0.w, r4, r4
    mad r0.z, r0.z, c20.z, c20.w
    rsq r0.w, r0.w
    sincos r3.xy, r0.z
    rcp r0.w, r0.w
    max r2.w, r0.w, c18.z
    mul r0, r3.y, c27
    rcp r3.w, r2.w
    mad r2, -r3.x, c28, r0
    mova a0.w, r4.w
    mad r0.xyz, r4, r3.w, -r2
    mov r0.w, c18.w
    slt r5.w, r0.w, c29.x
    mul r4, r3.x, c27
    mov r0.w, -r2.w
    mad r3, r3.y, c28, r4
    mad r2, r5.w, r0, r2
    add r0.xyz, -r5, -r3
    mov r0.w, -r3.w
    mov r4.x, c19.w
    add r4.xy, -r4.x, c18[a0.w]
    mad r0, r5.w, r0, r3
    mul r3.w, r4.x, v0.w
    mad r1, r3.w, r2, r1
    mul r2.w, r4.y, v1.w
    mad r1, r2.w, r0, r1
    mul r3.xyz, r2.zxyw, r0.yzxw
    mad r4.xyz, r1, -c4.w, c4
    mad r5.xyz, r2.yzxw, r0.zxyw, -r3
    dp3 o6.x, r2, r4
    nrm r3.xyz, r5
    dp3 o6.y, r0, r4
    dp3 o6.z, r3, r4
    if b0
      if b1
        mad r0.xy, c11, r1, c11.zwzw
        mad r0.xy, r0, c19.z, c19.w
        frc r0.xy, r0
        mad r2.xy, r0, c20.z, c20.w
        sincos r0.x, r2.x
        mul r2.w, r0.x, c10.x
        sincos r0.y, r2.y
        add r2.xyz, r1, -c4
        mad r0.w, r2.w, -r0.y, c4.z
        dp3 r0.z, r2, r2
        rsq r0.z, r0.z
        sge r2.w, c21.z, r2_abs.z
        rcp r2.y, r0.z
        lrp r0.z, r2.w, c21.z, r2.z
        rcp r2.w, r0.z
        add r0, -r0.w, c5
        add r2.xy, r2.y, -c9
        mul_sat r0, r2.w, r0
        max r2.xy, r2, c18.x
        add r0.xy, -r0, r0.zwzw
        mul r0.xy, r2, r0_abs
      else
        add r0.xyz, r1, -c4
        dp3 r0.w, r0, r0
        rsq r0.w, r0.w
        rcp r0.w, r0.w
        add r0.xy, r0.w, -c9
        max r0.xy, r0, c18.x
      endif
      mul r2.xy, r0, c6
      exp r2.x, r2.x
      exp r2.y, r2.y
      slt r0.xy, r0, c6.zwzw
      mul r2.xy, r2, r0
      add r4.xy, r2, -c19.y
      mov r0.w, r2.x
      mul r0.xyz, r4.x, c7
      mul r0, r2.y, r0
      mad o3.xyz, r4.y, c8, r0
      mov o3.w, r0.w
    else
      mov o3, c19.xxxy
    endif
    mov r0.xyz, c18.x
    loop aL, i0
      add r4.xyz, -r1, c15[aL]
      mul r2.xyz, r4, c15[aL].w
      dp3 r0.w, r2, r2
      nrm r2.xyz, r4
      add_sat r2.w, -r0.w, c19.y
      dp3_sat r0.w, r3, r2
      mul r2.w, r2.w, r2.w
      mul r0.w, r0.w, r2.w
      mad r0.xyz, r0.w, c12[aL], r0
    endloop
    mov o4.xyz, r0
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov o1.xy, c18[a0.w]
    mov r12, r0
    mov o0, r0
    mov o2, v2
					 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 159 instruction slots used
 