//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 ColorScale;
//   float4 OverlayColor;
//   float4 Transform[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       2
//   OverlayColor c8       1
//   ColorScale   c9       1
//

    vs_3_0
			     def c200, 800000, 0, 0.0625, 0.0
     def c220, 80000, 0, 0.0625, 0
	 def c221, 0, 5, 0, 1
	 def c223, 0, 0, 0, 0
	 dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_texcoord o0.xy
    dcl_color o1
    dcl_position o2
    mov r0, c9
    mad o1, v1, r0, c8
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov o0.xy, v2
    mov r3.zw, v0
	mov o2, r3

// approximately 6 instruction slots used
 