//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 Transform[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       2
//

    vs_3_0
			     def c200, 800000, 0, 0.0625, 0.0
     def c220, 80000, 0, 0.0625, 0
	 def c221, 0, 5, 0, 1
	 def c223, 0, 0, 0, 0
	 dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov o0, v1
    mov o1, v2
    mov r3.zw, v0
		mov r15.x, c251.x
	if_eq r15.x, c221.w
 	texldl r1, c220.z, s0
     mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
	mov o2, r3
	

// approximately 5 instruction slots used
 