//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelVector_4    c11      1
//   UniformPixelVector_5    c12      1
//   UniformPixelVector_6    c13      1
//   UniformPixelScalars_1   c14      1
//   UniformPixelScalars_3   c15      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c3, 6, 0.333333343, 1, -0.5
    def c4, 4, -2.5, 0, 100
    def c5, 100, -0.00100000005, 1000, 0
		def c50, 0.5, 0, 0, 0
	dcl vPos.xy
    dcl_texcoord4 v0
    dcl_texcoord5 v1
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v1.w
    mul r0.xy, r0.x, v1
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.z
						     mov r11.xy, vPos.xy
	rcp r11.z, c210.x
	rcp r11.w, c210.y
	mul r11.xy, r11.xy, r11.zw
	mul r11.zw, r11.zw, c50.xx
    add	r12.xy, r11.xy, r11.zw
    texldl r0, r12, s0
    mov r0.z, c3.z
    add r0.x, r0.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mad r0.x, -c2.x, r0.x, -v1.w
    add r0.y, r0.z, -c15.z
    mul r0.z, r0.y, c4.w
    mad r0.y, r0.y, c5.x, c5.y
    rcp r0.z, r0.z
    cmp r0.y, r0.y, r0.z, c5.z
    mul_sat r0.x, r0.y, r0.x
    mov r1.xz, c4
    mad r0.y, c9.z, r1.x, v2.y
    add r0.y, r0.y, c4.y
    add_sat r0.y, r0_abs.y, c3.w
    add r0.y, -r0.y, c3.z
    add r0.z, c3.w, v2.x
    add r0.z, r0.z, r0.z
    add r0.w, c3.z, -v2.y
    mul r1.x, r0.w, r0.w
    mad r0.z, r0.z, r0.z, r1.x
    mul r0.z, r0.z, r0.z
    mov r1.xy, c9
    add r2.xy, r1, c14.w
    mad r2.xy, c8, v2, r2
    add r2.xy, r2, c10
    texld r2, r2, s1
    mad r1.xy, c11, v2, r1
    add r1.xy, r1, c10
    texld r3, r1, s2
    add r1.x, r2.x, r3.x
    mul r1.y, r2.w, r3.w
    mul r1.y, r1.y, c3.x
    mad_sat r0.z, c15.x, r1.x, -r0.z
    mul r0.y, r0.z, r0.y
    mul r0.z, c15.y, v1.z
    mul r0.y, r0.y, r0.z
    mul_sat r0.x, r0.y, r0.x
    dp2add r0.y, c13.w, r0.x, r1.z
    frc r0.y, r0.y
    dp2add_sat_pp oC0.w, c13.w, r0.x, -r0.y
    frc r0.x, -r1.y
    add r0.x, r0.x, r1.y
    mad r0.x, r0.x, -c3.y, c3.z
    mul r0.x, r0.w, r0.x
    mul r0.xyz, r0.x, c12
    mov r1.xyz, c13
    mad_pp r0.xyz, r0, r1, c0
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 57 instruction slots used (4 texture, 53 arithmetic)
 