//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelScalars_5;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelVector_4    c11      1
//   UniformPixelVector_5    c12      1
//   UniformPixelVector_6    c13      1
//   UniformPixelVector_7    c14      1
//   UniformPixelScalars_1   c15      1
//   UniformPixelScalars_3   c16      1
//   UniformPixelScalars_4   c17      1
//   UniformPixelScalars_5   c18      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c3, 2, -1, 1, -0.5
    def c4, -0, -0.899999976, 1, 100
    def c5, 0.300000012, 0.589999974, 0.109999999, -9.99999997e-007
    dcl_texcoord v0.xy
    dcl_texcoord5 v1.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    add r0.x, -c16.y, v0.y
    rcp r0.y, c16.w
    mul_sat r0.x, r0.y, r0.x
    mov r1.xyz, c11
    add r0.yzw, -r1.xxyz, c12.xxyz
    mad r0.xyz, r0.x, r0.yzww, c11
    add r0.w, -c17.x, v0.y
    rcp r1.x, c17.y
    mul_sat r0.w, r0.w, r1.x
    lrp r1.xyz, r0.w, r0, c10
    rcp r0.x, v1.w
    mul r0.yz, r0.x, v1.xxyw
    mad r0.yz, r0, c1.xxyw, c1.xwzw
    texld r2, r0.yzzw, s0
    mul r0.yzw, r2.xxyz, c4.w
    dp3 r0.y, r0.yzww, c5
    add r0.y, r0.y, -c17.z
    frc r0.z, -r0.y
    add_sat r0.y, r0.z, r0.y
    cmp r0.yzw, -r0.y, r1.xxyz, r2.xxyz
    dp3 r1.x, r0.yzww, c5
    lrp r2.xyz, c17.w, r1.x, r0.yzww
    mad r0.yzw, c13.w, c13.xxyz, -r2.xxyz
    add r1.xyz, c3.w, v0.yxyw
    mul r1.yz, r1, r1
    add r1.xy, r1.xzzw, r1
    pow r2.w, r1.y, c18.x
    add r1.y, r1.y, c5.w
    mul r1.z, r2.w, c18.y
    mul r0.yzw, r0, r1.z
    cmp r0.yzw, r1.y, r0, -c4.x
    add r0.yzw, r0, r2.xxyz
    frc r1.y, -r1.x
    add r1.y, r1.y, r1.x
    add r1.x, -r1_abs.x, c3.z
    cmp r1.x, r1.x, -r1.x, c4.x
    mul r1.zw, c3.xyxz, v0.xyxy
    mad r2.xy, v0, -c3.xzzw, c3.z
    lrp r3.xy, r1.y, r2, r1.zwzw
    add r1.yz, r3.xxyw, c9.xxyw
    add r2.xy, c8, v0
    texld r2, r2, s1
    mad r2.xy, r2, c3.x, c3.y
    mad r1.yz, c15.y, r2.xxyw, r1
    texld r2, r1.yzzw, s2
    add_sat r1.x, r1.x, r2.w
    mov r1.yz, c4
    mad r1.y, c16.x, r1.y, r1.z
    add_sat r1.x, -r1.y, r1.x
    mul r1.yzw, c14.xxyz, c14.w
    lrp r2.xyz, r1.x, r1.yzww, r0.yzww
    max r0.yzw, r2.xxyz, -c4.x
    min r1.xyz, c18.z, r0.yzww
    add_pp oC0.xyz, r1, c0
    mov r0.z, c3.z
    add r0.y, r0.z, -c2.y
    mad oC0.w, -c2.x, r0.x, r0.y

// approximately 59 instruction slots used (3 texture, 56 arithmetic)
 