//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 CameraWorldPos;
//   float4 DiffuseOverrideParameter;
//   sampler2D LightAttenuationTexture;
//   float4 LightColorAndFalloffExponent;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_2;
//   float4 ScreenDoorFadeSettings;
//   float4 ScreenDoorFadeSettings2;
//   sampler2D ScreenDoorNoiseTexture;
//   float4 ScreenPositionScaleBias;
//   float4 SpecularOverrideParameter;
//   float2 SpotAngles;
//   float3 SpotDirection;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//   float4x4 ViewProjectionMatrix;
//   bool bEnableScreenDoorFade;
//   bool bReceiveDynamicShadows;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   bEnableScreenDoorFade        b0       1
//   bReceiveDynamicShadows       b1       1
//   CameraWorldPos               c0       1
//   ScreenPositionScaleBias      c1       1
//   DiffuseOverrideParameter     c4       1
//   SpecularOverrideParameter    c5       1
//   ViewProjectionMatrix         c8       4
//   ScreenDoorFadeSettings       c12      1
//   ScreenDoorFadeSettings2      c13      1
//   UniformPixelVector_0         c14      1
//   UniformPixelVector_2         c15      1
//   UniformPixelVector_4         c16      1
//   UniformPixelVector_5         c17      1
//   UniformPixelVector_6         c18      1
//   UniformPixelVector_7         c19      1
//   UniformPixelScalars_0        c20      1
//   LightColorAndFalloffExponent c21      1
//   SpotDirection                c22      1
//   SpotAngles                   c23      1
//   LightAttenuationTexture      s0       1
//   ScreenDoorNoiseTexture       s1       1
//   PixelTexture2D_0             s2       1
//   PixelTexture2D_2             s3       1
//

    ps_3_0
    def c2, 2, -1, 1, 9.99999997e-007
    def c3, 15, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord4_pp v1.xyz
    dcl_texcoord5 v2.xyz
    dcl_texcoord6 v3.xyz
    dcl_texcoord7 v4
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    add r0.x, c0.z, v4.z
    nrm r1.xyz, v3
    nrm_pp r2.xyz, v1
    texld r3, v0, s2
    mad r0.yzw, r3.xxyz, c2.x, c2.y
    mul_pp r0.yzw, r0, c15.xxyz
    nrm_pp r3.xyz, r0.yzww
    dp3 r0.y, r3, r1
    mul r0.yzw, r0.y, r3.xxyz
    mad r0.yzw, r0, c2.x, -r1.xxyz
    if b0
      mad r1.xy, vPos, c13.zwzw, c13
      texld_pp r1, r1, s1
      mad r1.x, c12.y, r1.x, c12.z
      mov_pp r1.z, c2.z
      add r1.y, r1.z, -c12.x
      add r1, -r1.y, r1.x
      texkill r1
    endif
    dp3 r1.x, v2, v2
    rsq r1.y, r1.x
    mul r1.yzw, r1.y, v2.xxyz
    dp3 r1.y, r1.yzww, -c22
    add r1.y, r1.y, -c23.x
    mul_sat r1.y, r1.y, c23.y
    mul r1.y, r1.y, r1.y
    add r1.z, -r1.x, c2.z
    mul r4, r1.y, r1.z
    mov r5, r4
    texkill r5
    if b1
      mul r4.xyz, c9.xyww, v4.y
      mad r4.xyz, c8.xyww, v4.x, r4
      mad r4.xyz, c10.xyww, v4.z, r4
      mad r4.xyz, c11.xyww, v4.w, r4
      rcp r1.z, r4.z
      mul r1.zw, r1.z, r4.xyxy
      mad r1.zw, r1, c1.xyxy, c1.xywz
      texld r5, r1.zwzw, s0
      mul_pp r4.xyz, r5, r5
    else
      mov_pp r4.xyz, c2.z
    endif
    mov_sat r1.x, r1.x
    add r1.x, -r1.x, c2.z
    pow r2.w, r1.x, c21.w
    mov_pp r1.z, c2.z
    add r1.xzw, r1.z, -c14.xyyz
    texld r5, v0, s3
    max r6.xyz, r5_abs, c2.w
    log r5.x, r6.x
    log r5.y, r6.y
    log r5.z, r6.z
    mul r5.xyz, r5, c20.y
    exp r6.x, r5.x
    exp r6.y, r5.y
    exp r6.z, r5.z
    mul r5.xyz, c16, c16.w
    add r0.x, r0.x, -c18.z
    mov r7.z, c18.z
    add r3.w, -r7.z, c19.z
    rcp r3.w, r3.w
    mul_sat r0.x, r0.x, r3.w
    mad r7.xyz, c17.w, c17, -r5
    mad r5.xyz, r0.x, r7, r5
    mul_sat r5.xyz, r5, r6
    mul_pp r1.xzw, r1, r5.xyyz
    mad_pp r1.xzw, r1, c4.w, c4.xyyz
    dp3_sat_pp r0.x, r3, r2
    add r3.x, r0.x, -c2.w
    dp3_sat_pp r0.y, r0.yzww, r2
    add r0.z, r0.y, -c2.w
    pow_pp r2.x, r0.y, c3.x
    mul r0.xyw, r0.x, r1.xzzw
    cmp r0.xyw, r3.x, r0, c3.y
    mul_pp r1.xzw, r2.x, c5.xyyz
    cmp_pp r1.xzw, r0.z, r1, c3.y
    add_pp r0.xyz, r0.xyww, r1.xzww
    mul_pp r0.xyz, r4, r0
    mul r0.xyz, r0, c21
    mul r0.xyz, r2.w, r0
    mul r0.xyz, r1.y, r0
    cmp oC0.xyz, -r4.w, c3.y, r0
    mov oC0.w, c3.y

// approximately 98 instruction slots used (4 texture, 94 arithmetic)
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