//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelScalars_0   c9       1
//   UniformPixelScalars_1   c10      1
//   UniformPixelScalars_2   c11      1
//   SceneColorTexture       s0       1
//

    ps_3_0
    def c3, 0.533333361, 0.300000012, 0.589999974, 0.109999999
    def c4, 1, 0, 0, 0
    def c5, 0.25, 0.5, 0.125, 0.166666672
    dcl_texcoord v0.xy
    dcl_texcoord5 v1.xyw
    dcl_2d s0
    rcp r0.x, v1.w
    mul r0.yz, r0.x, v1.xxyw
    mad r0.yz, r0, c1.xxyw, c1.xwzw
    mov r1.xy, c8
    mad r1.zw, c10.x, r1.xyxy, r0.xyyz
    texld_pp r2, r1.zwzw, s0
    mad r1.zw, c10.x, -r1.xyxy, r0.xyyz
    texld_pp r3, r1.zwzw, s0
    add r2.xyz, r2, r3
    mul r2.xyz, r2, c5.z
    mad r1.zw, c9.w, r1.xyxy, r0.xyyz
    texld_pp r3, r1.zwzw, s0
    mad r1.zw, c9.w, -r1.xyxy, r0.xyyz
    texld_pp r4, r1.zwzw, s0
    add r3.xyz, r3, r4
    mad r2.xyz, r3, c5.w, r2
    mad r3, c9.yyzz, r1.xyxy, r0.yzyz
    texld_pp r4, r3.zwzw, s0
    texld_pp r3, r3, s0
    mad r1, c9.yyzz, -r1.xyxy, r0.yzyz
    texld_pp r5, r0.yzzw, s0
    texld_pp r6, r1.zwzw, s0
    texld_pp r1, r1, s0
    add r0.yzw, r1.xxyz, r3.xxyz
    add r1.xyz, r4, r6
    mul r1.xyz, r1, c5.x
    mad r0.yzw, r0, c5.y, r1.xxyz
    add r0.yzw, r2.xxyz, r0
    mul r0.yzw, r0, c10.y
    mul r1.xyz, r0.yzww, c3.x
    dp3 r1.w, r1, c3.yzww
    mad r0.yzw, r0, -c3.x, r1.w
    add r2.xy, -c5.y, v0
    add r2.xy, r2, r2
    mul r2.xy, r2, r2
    add r1.w, r2.y, r2.x
    add r1.w, r1.w, -c10.z
    mul_sat r1.w, r1.w, c10.w
    mul r2.x, r1.w, c11.x
    mad r0.yzw, r2.x, r0, r1.xxyz
    lrp r2.xyz, r1.w, r0.yzww, r5
    add_pp oC0.xyz, r2, c0
    mov r0.y, c2.y
    add r0.y, -r0.y, c4.x
    mad oC0.w, -c2.x, r0.x, r0.y

// approximately 45 instruction slots used (9 texture, 36 arithmetic)
 