//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelScalars_0   c11      1
//   UniformPixelScalars_1   c12      1
//   UniformPixelScalars_2   c13      1
//   SceneColorTexture       s0       1
//

    ps_3_0
    def c3, -0.5, 1, 0.300000012, 0.168749988
    def c4, 9.99999997e-007, 0.300000012, 0.589999974, 0.109999999
    def c5, 0, 0, 0, 0
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    rcp r0.x, v1.w
    mul r0.xy, r0.x, v1
    mad r0.xy, r0, c1, c1.wzzw
    add r0.zw, c3.x, v2.xyxy
    add r1.xy, r0.zwzw, r0.zwzw
    mul r0.zw, r0, r0
    add r0.z, r0.w, r0.z
    add r1.zw, -r1_abs.xyxy, c3.y
    mul r1.zw, r1, r1
    mul r1.xy, r1.zwzw, r1
    mul r1.xy, r1, c11.x
    mad r1.xy, r1, c3.zwzw, r0
    texld_pp r2, r1, s0
    add_sat r0.xyw, -r2.xyzz, c3.y
    max r3.xyz, r0.xyww, c4.x
    log r4.x, r3.x
    log r4.y, r3.y
    log r4.z, r3.z
    mul r0.xyw, r4.xyzz, c11.y
    exp r3.x, r0.x
    exp r3.y, r0.y
    exp r3.z, r0.w
    lrp r0.xyw, c11.z, r3.xyzz, r2.xyzz
    dp3 r2.w, r0.xyww, c4.yzww
    lrp r3.xyz, c11.w, r2.w, r0.xyww
    mul r0.xyw, c8.xyzz, c8.w
    mul r0.xyw, r0, r3.xyzz
    max r4.xyz, r0_abs.xyww, c4.x
    log r5.x, r4.x
    log r5.y, r4.y
    log r5.z, r4.z
    mul r0.xyw, r5.xyzz, c12.x
    exp r4.x, r0.x
    exp r4.y, r0.y
    exp r4.z, r0.w
    mul r0.xyw, c9.xyzz, c9.w
    mul r0.xyw, r0, r2.xyzz
    max r2.xyz, r0_abs.xyww, c4.x
    log r5.x, r2.x
    log r5.y, r2.y
    log r5.z, r2.z
    mul r0.xyw, r5.xyzz, c12.y
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.w
    add r0.xyw, -r4.xyzz, r2.xyzz
    mov r1.zw, c5.x
    texldl r1, r1, s0
    mov r1.y, c3.y
    add r1.x, r1.y, -c2.y
    add r1.x, -r1.x, r1.w
    rcp r1.x, r1.x
    mul r1.x, r1.x, -c2.x
    rcp r1.y, c12.z
    mul_sat r1.x, r1.y, r1.x
    pow r2.x, r1.x, c12.w
    add r1.x, r1.x, -c4.x
    mul r0.xyw, r0, r2.x
    cmp r0.xyw, r1.x, r0, c5.x
    add r0.xyw, r0, r4.xyzz
    lrp r1.xyz, c13.x, r0.xyww, r3
    mad r0.xyw, c10.w, c10.xyzz, -r1.xyzz
    pow r1.w, r0.z, c13.y
    add r0.z, r0.z, -c4.x
    mul r1.w, r1.w, c13.z
    cmp r0.z, r0.z, r1.w, c5.x
    mad r0.xyz, r0.z, r0.xyww, r1
    max r1.xyz, r0, c5.x
    min r0.xyz, c13.w, r1
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c3.y

// approximately 77 instruction slots used (3 texture, 74 arithmetic)
 