//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelScalars_4;
//   float4 UniformPixelScalars_5;
//   float4 UniformPixelScalars_6;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//   float4 UniformPixelVector_8;
//   float4 UniformPixelVector_9;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelVector_4    c11      1
//   UniformPixelVector_5    c12      1
//   UniformPixelVector_6    c13      1
//   UniformPixelVector_7    c14      1
//   UniformPixelVector_8    c15      1
//   UniformPixelVector_9    c16      1
//   UniformPixelScalars_1   c17      1
//   UniformPixelScalars_3   c18      1
//   UniformPixelScalars_4   c19      1
//   UniformPixelScalars_5   c20      1
//   UniformPixelScalars_6   c21      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c3, 2, -1, 1, -0.5
    def c4, -0, -0.899999976, 1, 100
    def c5, 0.300000012, 0.589999974, 0.109999999, 9.99999997e-007
    dcl_texcoord v0.xy
    dcl_texcoord5 v1.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    add r0.x, -c18.y, v0.y
    rcp r0.y, c18.w
    mul_sat r0.x, r0.y, r0.x
    mov r1.xyz, c11
    add r0.yzw, -r1.xxyz, c12.xxyz
    mad r0.xyz, r0.x, r0.yzww, c11
    add r0.w, -c19.x, v0.y
    rcp r1.x, c19.y
    mul_sat r0.w, r0.w, r1.x
    lrp r1.xyz, r0.w, r0, c10
    rcp r0.x, v1.w
    mul r0.yz, r0.x, v1.xxyw
    mad r2.xy, r0.yzzw, c1, c1.wzzw
    texld r3, r2, s0
    mul r0.yzw, r3.xxyz, c4.w
    dp3 r0.y, r0.yzww, c5
    add r0.y, r0.y, -c19.z
    frc r0.z, -r0.y
    add_sat r0.y, r0.z, r0.y
    cmp r0.yzw, -r0.y, r1.xxyz, r3.xxyz
    dp3 r1.x, r0.yzww, c5
    lrp r3.xyz, c19.w, r1.x, r0.yzww
    mul r0.yzw, c14.xxyz, c14.w
    mul r0.yzw, r0, r3.xxyz
    max r1.xyz, r0_abs.yzww, c5.w
    log r4.x, r1.x
    log r4.y, r1.y
    log r4.z, r1.z
    mul r0.yzw, r4.xxyz, c20.y
    exp r1.x, r0.y
    exp r1.y, r0.z
    exp r1.z, r0.w
    mul r0.yzw, c13.xxyz, c13.w
    mul r0.yzw, r0, r3.xxyz
    max r4.xyz, r0_abs.yzww, c5.w
    log r5.x, r4.x
    log r5.y, r4.y
    log r5.z, r4.z
    mul r0.yzw, r5.xxyz, c20.x
    exp r4.x, r0.y
    exp r4.y, r0.z
    exp r4.z, r0.w
    add r0.yzw, r1.xxyz, -r4.xxyz
    mov r2.zw, -c4.x
    texldl r1, r2, s0
    mov r1.z, c3.z
    add r1.x, r1.z, -c2.y
    add r1.y, -r1.x, r1.w
    mad oC0.w, -c2.x, r0.x, r1.x
    rcp r0.x, r1.y
    mul r0.x, r0.x, -c2.x
    rcp r1.x, c20.z
    mul_sat r0.x, r0.x, r1.x
    pow r1.x, r0.x, c20.w
    add r0.x, r0.x, -c5.w
    mul r0.yzw, r0, r1.x
    cmp r0.xyz, r0.x, r0.yzww, -c4.x
    add r0.xyz, r0, r4
    lrp r1.xyz, c21.x, r0, r3
    mad r0.xyz, c15.w, c15, -r1
    add r2.xyz, c3.w, v0.yxyw
    mul r2.yz, r2, r2
    add r0.w, r2.x, r2.x
    add r1.w, r2.z, r2.y
    pow r2.x, r1.w, c21.y
    add r1.w, r1.w, -c5.w
    mul r2.x, r2.x, c21.z
    cmp r1.w, r1.w, r2.x, -c4.x
    mad r0.xyz, r1.w, r0, r1
    frc r1.x, -r0.w
    add r1.x, r0.w, r1.x
    add r0.w, -r0_abs.w, c3.z
    cmp r0.w, r0.w, -r0.w, c4.x
    mul r1.yz, c3.xxzw, v0.xxyw
    mad r2.xy, v0, -c3.xzzw, c3.z
    lrp r3.xy, r1.x, r2, r1.yzzw
    add r1.xy, r3, c9
    add r1.zw, c8.xyxy, v0.xyxy
    texld r2, r1.zwzw, s1
    mad r1.zw, r2.xyxy, c3.x, c3.y
    mad r1.xy, c17.y, r1.zwzw, r1
    texld r1, r1, s2
    add_sat r0.w, r0.w, r1.w
    mov r1.yz, c4
    mad r1.x, c18.x, r1.y, r1.z
    add_sat r0.w, r0.w, -r1.x
    mul r1.xyz, c16, c16.w
    lrp r2.xyz, r0.w, r1, r0
    max r0.xyz, r2, -c4.x
    min r1.xyz, c21.w, r0
    add_pp oC0.xyz, r1, c0

// approximately 96 instruction slots used (5 texture, 91 arithmetic)
 