//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[144];
//   float4x4 BatchMatrix[24];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c12    144
//   BatchMatrix  c156    96
//

    vs_3_0
    def c0, 2, 4, 0, 0
    dcl_position v0
    dcl_blendindices v1
    dcl_texcoord o0.xy
    dcl_position o1
    add r0.x, v1.x, v1.x
    frc r0.x, r0.x
    mad r0.x, v1.x, c0.x, -r0.x
    mova a0.x, r0.x
    dp4 o0.x, v0, c12[a0.x]
    dp4 o0.y, v0, c13[a0.x]
    frc r0.x, v1.x
    add r0.x, -r0.x, v1.x
    mul r0.x, r0.x, c0.y
    mova a0.x, r0.x
    dp4 o1.x, v0, c156[a0.x]
    dp4 o1.y, v0, c157[a0.x]
    dp4 o1.z, v0, c158[a0.x]
    dp4 o1.w, v0, c159[a0.x]

// approximately 14 instruction slots used
 