//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 BoneMatrices[56];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float MorphWeight;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c12    168
//   LocalToWorld         c180     4
//   WorldToLocal         c184     3
//   MorphWeight          c187     1
//

    vs_3_0
    def c5, 3, 1, 0.00784313772, -1
    def c6, 1, 0, 0, 0
				  def c253, 0, 0, 0.0625, 1
	  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_texcoord7 v6
    dcl_texcoord o0
    dcl_texcoord4 o1.xyz
    dcl_texcoord5 o2
    dcl_position o3
    mul r0, c5.x, v3
    mova a0, r0.yxzw
    mul r1, v4.y, c13[a0.x]
    mad r1, v4.x, c13[a0.y], r1
    mad r0, v4.z, c13[a0.z], r1
    mad r0, v4.w, c13[a0.w], r0
    mov r1.xyz, v6
    mad r1.xyz, r1, c187.x, v0
    mov r1.w, c5.y
    dp4 r0.w, r1, r0
    mul r2, r0.w, c181
    mul r3, v4.y, c12[a0.x]
    mul r4, v4.y, c14[a0.x]
    mad r4, v4.x, c14[a0.y], r4
    mad r3, v4.x, c12[a0.y], r3
    mad r3, v4.z, c12[a0.z], r3
    mad r4, v4.z, c14[a0.z], r4
    mad r4, v4.w, c14[a0.w], r4
    mad r3, v4.w, c12[a0.w], r3
    dp4 r0.w, r1, r3
    dp4 r1.x, r1, r4
    mad r2, c180, r0.w, r2
    mad r1, c182, r1.x, r2
    add r1, r1, c183
    mad r2.xyz, r1, -c4.w, c4
    mul r5.xyz, r2.y, c185
    mad r2.xyw, c184.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c186, r2.z, r2.xyww
    mad r5.xyz, v1.yzxw, c5.z, c5.w
    mad r6, v2, c5.z, c5.w
    mul r7.xyz, r5, r6.zxyw
    mad r5.xyz, r6.yzxw, r5.yzxw, -r7
    mul r5.xyz, r6.w, r5
    mul r7.xyz, r6.yzxw, r5.zxyw
    mad r7.xyz, r5.yzxw, r6.zxyw, -r7
    mul r7.xyz, r6.w, r7
    dp3 r8.x, r7, r3
    dp3 r8.y, r7, r0
    dp3 r8.z, r7, r4
    nrm r7.xyz, r8
    dp3 o1.x, r7, r2
    dp3 r7.x, r5, r3
    dp3 r3.x, r6, r3
    dp3 r7.y, r5, r0
    dp3 r3.y, r6, r0
    dp3 r3.z, r6, r4
    dp3 r7.z, r5, r4
    nrm r0.xyz, r7
    dp3 o1.y, r0, r2
    nrm r0.xyz, r3
    dp3 o1.z, r0, r2
    mul o0, c6.xxyy, v5.xyxx
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov r12, r0
    mov o3, r0
					 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 64 instruction slots used
 