//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScaleAndExtinction;
//   float4 FogHeight;
//   float3 FogInScattering[2];
//   float4 FogStartDistance;
//   float4 RollingFogVector0;
//   float4 RollingFogVector1;
//   float4x4 ViewProjectionMatrix;
//   bool bFogEnabled;
//   bool bRollingFogEnabled;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   bFogEnabled                   b0       1
//   bRollingFogEnabled            b1       1
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   FogHeight                     c5       1
//   FogDistanceScaleAndExtinction c6       1
//   FogInScattering               c7       2
//   FogStartDistance              c9       1
//   RollingFogVector0             c10      1
//   RollingFogVector1             c11      1
//

    vs_3_0
    def c12, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c13, 0.00100000005, 0, -1, 1
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord1 v2
    dcl_texcoord2 v3
    dcl_texcoord3 v4
    dcl_texcoord4 v5
    dcl_texcoord5 v6
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_color o2
    dcl_position o3
    mov r0, v0
    dp4 r1.x, v2, r0
    dp4 r1.y, v3, r0
    dp4 r1.z, v4, r0
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad o3, c3, v0.w, r0
    mov r0.xy, v1
    mad o0.xy, r0, v6, v6.zwzw
    if b0
      if b1
        add r0.xyz, r1, -c4
        dp3 r0.x, r0, r0
        rsq r0.x, r0.x
        rcp r0.x, r0.x
        add r0.xy, r0.x, -c9
        mad r2.xy, c11, r1, c11.zwzw
        mad r2.xy, r2, c12.x, c12.y
        frc r2.xy, r2
        mad r2.xy, r2, c12.z, c12.w
        sincos r3.x, r2.x
        mul r0.w, r3.x, c10.x
        sincos r3.y, r2.y
        mad r0.w, r0.w, -r3.y, c4.z
        add r2, -r0.w, c5
        sge r0.w, c13.x, r0_abs.z
        lrp r1.w, r0.w, c13.x, r0.z
        rcp r0.z, r1.w
        mul_sat r2, r0.z, r2
        max r0.xy, r0, c13.y
        add r0.zw, -r2.xyxy, r2
        mul r0.xy, r0_abs.zwzw, r0
      else
        add r1.xyz, r1, -c4
        dp3 r0.z, r1, r1
        rsq r0.z, r0.z
        rcp r0.z, r0.z
        add r0.zw, r0.z, -c9.xyxy
        max r0.xy, r0.zwzw, c13.y
      endif
      slt r0.zw, r0.xyxy, c6
      mul r0.xy, r0, c6
      exp r1.x, r0.x
      exp r1.y, r0.y
      mul r0.xy, r0.zwzw, r1
      mad r0.zw, r0, r1.xyxy, c13.z
      mul r1.xyz, r0.z, c7
      mov r1.w, r0.x
      mul r1, r0.y, r1
      mad o2.xyz, r0.w, c8, r1
      mov o2.w, r1.w
    else
      mov o2, c13.yyyw
    endif
    mov o0.zw, v1.xyxy
    mov o1, v5

// approximately 75 instruction slots used
 