//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 BoneMatrices[56];
//   float4 CameraPosition;
//   float4 FogDistanceScaleAndExtinction;
//   float4 FogHeight;
//   float3 FogInScattering[2];
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float MorphWeight;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//   bool bFogEnabled;
//   bool bRollingFogEnabled;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   bFogEnabled                   b0       1
//   bRollingFogEnabled            b1       1
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   FogHeight                     c5       1
//   FogDistanceScaleAndExtinction c6       1
//   FogInScattering               c7       2
//   FogStartDistance              c9       1
//   BoneMatrices                  c12    168
//   LocalToWorld                  c180     4
//   WorldToLocal                  c184     3
//   MorphWeight                   c187     1
//

    vs_3_0
    def c10, 3, 1, 0.00784313772, -1
    def c11, 0.00100000005, 0, 1, 0
					  def c253, 0, 0, 0.0625, 1
	  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_texcoord7 v6
    dcl_texcoord o0
    dcl_texcoord6 o1
    dcl_texcoord7 o2
    dcl_color o3
    dcl_position o4
    mov r0.xyz, v6
    mad r0.xyz, r0, c187.x, v0
    mul r1, c10.x, v3
    mova a0.xy, r1
    mul r2, v4.y, c12[a0.y]
    mul r3, v4.y, c13[a0.y]
    mul r4, v4.y, c14[a0.y]
    mad r2, v4.x, c12[a0.x], r2
    mad r3, v4.x, c13[a0.x], r3
    mad r4, v4.x, c14[a0.x], r4
    mova a0.x, r1.z
    mad r2, v4.z, c12[a0.x], r2
    mad r3, v4.z, c13[a0.x], r3
    mad r4, v4.z, c14[a0.x], r4
    mova a0.x, r1.w
    mad r1, v4.w, c12[a0.x], r2
    mad r2, v4.w, c13[a0.x], r3
    mad r3, v4.w, c14[a0.x], r4
    mov r0.w, c10.y
    dp4 r1.w, r0, r1
    dp4 r2.w, r0, r2
    dp4 r0.x, r0, r3
    mul r4, r2.w, c181
    mad r4, c180, r1.w, r4
    mad r0, c182, r0.x, r4
    add r0, r0, c183
    mul r4, r0.y, c1
    mad r4, c0, r0.x, r4
    mad r4, c2, r0.z, r4
    mad r4, c3, r0.w, r4
    mad r5, v2, c10.z, c10.w
    mad r6.xyz, v1.yzxw, c10.z, c10.w
    mul r7.xyz, r5.zxyw, r6
    mad r6.xyz, r5.yzxw, r6.yzxw, -r7
    mul r6.xyz, r5.w, r6
    mul r7.xyz, r5.yzxw, r6.zxyw
    mad r7.xyz, r6.yzxw, r5.zxyw, -r7
    mul r7.xyz, r5.w, r7
    dp3 r8.x, r7, r1
    dp3 r8.y, r7, r2
    dp3 r8.z, r7, r3
    nrm r7.xyz, r8
    dp3 r8.x, r6, r1
    dp3 r8.y, r6, r2
    dp3 r8.z, r6, r3
    nrm r6.xyz, r8
    dp3 r1.x, r5, r1
    dp3 r1.y, r5, r2
    dp3 r1.z, r5, r3
    nrm r2.xyz, r1
    mad r1.xyz, r0, -c4.w, c4
    mul r3.xyz, r1.y, c185
    mad r1.xyw, c184.xyzz, r1.x, r3.xyzz
    mad r1.xyz, c186, r1.z, r1.xyww
    dp3 r3.x, r7, r1
    dp3 r3.y, r6, r1
    dp3 r3.z, r2, r1
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mul o1.xyz, r0.w, r3
    if b0
      if b1
        add r1.xyz, r0, -c4
        dp3 r0.w, r1, r1
        rsq r0.w, r0.w
        rcp r0.w, r0.w
        add r1.xy, r0.w, -c9
        mov r2.z, c4.z
        add r2, -r2.z, c5
        sge r0.w, c11.x, r1_abs.z
        lrp r3.x, r0.w, c11.x, r1.z
        rcp r0.w, r3.x
        mul_sat r2, r0.w, r2
        max r1.xy, r1, c11.y
        add r1.zw, -r2.xyxy, r2
        mul r1.xy, r1_abs.zwzw, r1
      else
        add r0.xyz, r0, -c4
        dp3 r0.x, r0, r0
        rsq r0.x, r0.x
        rcp r0.x, r0.x
        add r0.xy, r0.x, -c9
        max r1.xy, r0, c11.y
      endif
      slt r0.xy, r1, c6.zwzw
      mul r0.zw, r1.xyxy, c6.xyxy
      exp r1.x, r0.z
      exp r1.y, r0.w
      mul r0.zw, r0.xyxy, r1.xyxy
      mad r0.xy, r0, r1, c10.w
      mul r1.xyz, r0.x, c7
      mov r1.w, r0.z
      mul r1, r0.w, r1
      mad o3.xyz, r0.y, c8, r1
      mov o3.w, r1.w
    else
      mov o3, c11.yyyz
    endif
    mul o0, c11.zzyy, v5.xyxx
    mov o1.w, c10.y
    mov r12, r4
    mov o4, r4
						 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12


// approximately 112 instruction slots used
 